Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG) (based on
Paizo Publishing, LLC
In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals
the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia.
The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on
an epic journey through the land of Varisia as they track a cult of serial killers, fight
backwoods ogres, stop an advancing army of stone giants, delve into
ancient dungeons, and finally face off against a wizard-king in his
ancient mountaintop city. This hardcover compilation updates
the fan-favorite campaign to the Pathfinder Roleplaying Game
rules with revised and new content in more than 400 pages
packed with mayhem, excitement, and adventure!
Celebrating both the fifth anniversary of the Pathfinder
Adventure Path and the tenth anniversary of Paizo Publishing, this new
edition expands the original campaign with new options and
refined encounters throughout, incorporating 5 years of
The Rise of the Runelords Anniversary Edition contains:
All six chapters of the original Adventure Path, expanded
and updated for use with the Pathfinder Roleplaying Game.
Articles on the major locations of Rise of the Runelords:
sleepy Sandpoint, the ancient Thassilonian city of
Xin-Shalast, and others.
Revelations on the sinister magic of Thassilon, with
updated spells, magic items, and details on tracking sin
points throughout the campaign.
A bestiary featuring eight monsters updated from the
original Adventure Path, plus an all-new terror.
Dozens of new illustrations, never-before-seen
characters, location maps, and more!
The Rise of the Runelords Anniversary Edition is not part of any subscription.
Q: Will you be doing hardcover compilations of all of your Adventure Paths? A: No. This is a special celebration of our very first Adventure Path on its 5th Anniversary. Several of the original volumes of Rise of the Runelords have been unavailable in print for a long time, yet it remains one of our most popular adventure paths; that circumstance presents a unique opportunity for us to expand and update it for use with the Pathfinder RPG, and to apply lessons we've learned about making Adventure Paths over the last half-decade. Our other adventure paths are largely still in print, and many of them were designed for use with the Pathfinder RPG to begin with; we have no plans to recompile them.
Q: Is there anything missing from the original AP volumes? A: Yes—otherwise, this book would be more than 600 pages long! Some of the monsters and other things created for Rise of the Runelords are now part of the official Pathfinder RPG rules, so they're not reprinted here. The original volumes also included monster ecologies, bestiary entries, and other campaign setting material that isn't directly used in the adventure itself; those items are also not present in this collection. The Pathfinder Journal fiction featuring Eando Kline is not presented here either, but it has been compiled—along with the installments from the subsequent two Adventure Paths—as The Compass Stone, now available in ePub form. We have also replaced some of the artwork from the previous edition, and replaced the six individual introductions with one new one.
Thanks for your clear and helpful answers, Enlight. I'd actually managed to answer the questions myself, by using the "Search this Thread" tool at the top, and was coming back to post what I'd found when I saw your reply.
Note to self (and others): use the Search tool before posting!
How well do the new classes from the APG & ultimates hold up in this revised edition? Are they mostly unsupported, or have they now become almost mandatory to cover all challenges in the AP.
Before I run this I want to know which books I should allow for an appropriate challenge.
There is nothing really in here beyond the APG, so you can easily run this AP without allowing the ultimates if you want everything to be on even ground. Honestly, there's not a ton added from the APG either, but they did rework a couple characters into APG classes and the like.
I'm currently running this AP with a group that meets roughly once a month, so it's been a long, ongoing campaign. When we started, I only allowed them use of the CRB because that's all the baddies had access to, and when the AE came out, I let them respec all their characters to include APG content, as that's now been introduced. I still don't allow anything from other books beside those two hardcovers, and my players are doing just fine (despite not being overly optimized as a group: I have a human undead sorcerer, an elf infernal sorcerer, a gnome monk, and a gnome druid).
I asked about this on the forums, but haven't really received a response. It's regarding the Interactive maps.
Chris Lambertz wrote:
That post is in reference to our regular adventure paths. I still have some confirming to do *if* we're going to be releasing the extra bits for this product as a separate PDF product for purchase.
I'm wondering if the Interactive Maps are being released as a separate PDF like those from the other APs. $42 is fair for the PDF of the adventure but I don't need the adventure (having purchased the Deluxe edition) and really just want the maps.
Sorry, but I don't know where else to post this. I love ROTRL! It's a great adventure path. I can't run it fast enough for my players to suit my needs. So since I like writing so much, I created 5 pcs and I would write about them going through it. It would be like a novel written in 1st person. The question is am I allowed to post their stories on my own personal journal online? When you think of it I'm just giving paizo free advertising but I want to clear the legal aspects up. I have read the community use policy and I think I'm allowed but I want to be sure. Thanks.
Currently playing RotRL. We're in the middle of Book 1, I think. My monk/sorc has already managed to kill a party member. Stupid rage puddles. >_<
I know this has been brought up a bazillion times on here, but I'd just like to add my vote in for an updated version of CotCT. I've been on the fence about running it for a long time. It's a great story but the amount of work required to convert all those enemies and XP gains is a little daunting. Perhaps I'm just being lazy, but with work and everything else I have to do, I really don't want to have to set aside more time to ready an adventure, especially one that's supposed to be pre-made.
I think you'd have better sales than you think on a hardcover CotCT. That's just me though. If you make it, I will buy it. The end. :D
I second, what Apoc Golem is saying. I would buy it, if it was converted to the new rules. I bought the hardback anniversary version of rise of the runelords and would do the same with this adventure path.
Paizo Superscriber, Pathfinder Battles Case Subscriber, Pathfinder Comics Deluxe Subscriber
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Paizo arent concerned that such a book wouldnt sell - they're concerned that people will buy it instead of whichever AP is currently being released. Also, the more compilations they do (no matter how carefully they explain it), the more likely people are to stop buying the APs so they can "wait for the compilation".
It's very unlikely to happen except in extremely unusual circumstances (like those surrounding the RorRL update).
Paizo has pretty clearly said they have no plans to do any more hardcover compilations of (past) APs in the foreseeable future.
The reasons are *not* a concern about how well the hardcovers would sell.. and I think they are confident that such a compilation of Curse of the Crimson Throne would indeed sell quite well.
The main issue is what message that sends to people. It gives the impression that if people wait, they can get a hardcover. So that means fewer people would subscribe to the APs as they come out. Those would be the people who really prefer a compiled hardcover.
The problem is that Paizo's business is based on the monthly revenue from those AP volumes. Anything that encourages people to not subscribe is bad for Paizo's business, and that's something Paizo's management is not going to do.
I know what your talking about guys, but we can still dream. I know they have to make money on the new stuff, instead of the old stuff but it would be cool, regardless. We are just living in a pipe dream, but alas I have awaken, but only momentarily, lol.
Apoc, the best way to convert things I've found is HeroLab. It makes it quick and easy, though it is expensive if you buy it all at once. But I love it and will never go back to converting by hand (plus I love the combat manager)
A few questions. Would it be recommended to purchase the hard copy, or the PDF. I've been reading only the last few pages of this forum and I see the PDF comes with maps. I'm not too familiar, but can you take these maps to a printing place and have them printed up? Would they be page by page print ups that you just line up together?
I'm looking to start using the big boy rules and plan on moving my group from the beginner box to the CRB. I homebrewed for a while with the beginner box but i want to see how it's really done so I figured this adventure path would be the best way to go. Any answers or advice is appreciated.
The maps that come with the PDF would be the same size as the ones in the book, just with interactivity (hiding secret doors, hiding grid, etc) - it really depends on play style. Me I like having a physical book to put post it notes in and bookmark and the like