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Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG)

****½ (based on 20 ratings)
Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG)
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Non-Mint

Add Hardcover: $59.99

Add PDF: $41.99

Add Non-Mint: $59.99 $44.99

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In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!

Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.

    The Rise of the Runelords Anniversary Edition contains:
  • All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.
  • Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.
  • Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.
  • A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.
  • Dozens of new illustrations, never-before-seen characters, location maps, and more!

The Rise of the Runelords Anniversary Edition is not part of any subscription.

ISBN-13: 978-1-60125-436-8

FAQ:

Q: Will you be doing hardcover compilations of all of your Adventure Paths?
A: No. This is a special celebration of our very first Adventure Path on its 5th Anniversary. Several of the original volumes of Rise of the Runelords have been unavailable in print for a long time, yet it remains one of our most popular adventure paths; that circumstance presents a unique opportunity for us to expand and update it for use with the Pathfinder RPG, and to apply lessons we've learned about making Adventure Paths over the last half-decade. Our other adventure paths are largely still in print, and many of them were designed for use with the Pathfinder RPG to begin with; we have no plans to recompile them.

Q: Is there anything missing from the original AP volumes?
A: Yes—otherwise, this book would be more than 600 pages long! Some of the monsters and other things created for Rise of the Runelords are now part of the official Pathfinder RPG rules, so they're not reprinted here. The original volumes also included monster ecologies, bestiary entries, and other campaign setting material that isn't directly used in the adventure itself; those items are also not present in this collection. The Pathfinder Journal fiction featuring Eando Kline is not presented here either, but it has been compiled—along with the installments from the subsequent two Adventure Paths—as The Compass Stone, now available in ePub form. We have also replaced some of the artwork from the previous edition, and replaced the six individual introductions with one new one.

Download the Web Enhancement! - (180 KB zip PDF)
Originally posted to the Paizo blog for Pathfinder Adventure Path #5.

Rise of the Runelords Anniversary Edition is sanctioned for use in Pathfinder Society Organized Play. The rules and Chronicle sheets for running this Adventure Path are available as a free download (438 KB zip/PDF).

Product Availability


Hardcover: Ships from our warehouse in 2 to 14 business days.

PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Ships from our warehouse in 2 to 14 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZO1002


See Also:



Product Discussion (1,523)
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Paizo Employee Creative Director

6 people marked this as a favorite.
graywulfe wrote:
James Jacobs wrote:
ZanThrax wrote:
Many of your customers are hoping that Paizo revisits that policy as well James.
I certianly understand that... but I also hope that folks realize it's a 2-way street. AKA: without official errata, things still play fine. ESPECIALLY if you let your GM make rulings.
That is fine for a home game, but a lot of people play PFS and for that we need as clear of rules as possible, so that people can come to each table knowing what to expect from the rules.

Once fear of getting a rule wrong becomes more important than having fun at the game, something has gone wrong.


James Jacobs wrote:


Once fear of getting a rule wrong becomes more important than having fun at the game, something has gone wrong.

Yes, but sadly that happens. For example, once in a Vampire the Masquerade game the ST asked me, "Wait how do you have this much blood to spend, aren't you only 10th gen?" and I said yes, and went through all my blood expenditure for the encounter. This is when he told me that every time I took a point of damage, I lost a blood. Then I had to spend another to heal it. I freaked out, since I'd been playing the game for 10+ (started in 92 this was at least 2004) years at that point and never seen that rule... then I thought about it and remembered that such a rule does exist, but that was a rule for mortals (who bleed when you cut them) not vampires (who do not bleed when you cut them.) It specifically said in the book "This rule does not apply to vampires" (paraphrasing) but he thought it should. It was pretty much a game breaker for me. That's really the only time I have threatened to just quit on a GM, but it colors how I feel as a GM, I now feel the necessity to know the rules before I decide if I want to change them or not so that when a player gives an objection to my house rules, I can explain my reasons, not just "This is my house rule, deal with it" because when I am a player I like to have reasons for rules changes beyond just "Because I said so" and I afford that same courtesy as a GM.

Shadow Lodge

I had heard there was a way in the PDF copy of this to turn off the markers and such so that I can print out a copy for my players. How do I do that exactly?


theshadowduke wrote:
I had heard there was a way in the PDF copy of this to turn off the markers and such so that I can print out a copy for my players. How do I do that exactly?

On the "Interactive Maps" PDF (separate PDF than the adventure, but should be included with the PDF zip) you can click "Map Tags Off" at the top of each page... IF you are unable to do this, then your PDF viewer does not support the interactive features.


The only viewer that those files work in that I know of is Acrobat Reader. Other pdf readers, while generally better, unfortunately don't have the functionality needed for the interactive maps.


ZanThrax wrote:
The only viewer that those files work in that I know of is Acrobat Reader. Other pdf readers, while generally better, unfortunately don't have the functionality needed for the interactive maps.

They work fine in Foxit.

-- david


DM Papa.DRB wrote:
ZanThrax wrote:
The only viewer that those files work in that I know of is Acrobat Reader. Other pdf readers, while generally better, unfortunately don't have the functionality needed for the interactive maps.

They work fine in Foxit.

-- david

Yep, and I use PDF X-Change Viewer. Even the free version has a lot more functionality than the base Adobe Acrobat, and is in fact pretty much all you need unless you are an actual publisher making PDFs from scratch.

Also, on a side note... I just noticed the Inscribe Rune feat on d20pfsrd and it says it's in Rise of the Runelords #5. The only reference I could find to it in my Anniversary edition is one NPC that has the feat... but the feat itself isn't in the book, or am I missing something?


Feats‎ > ‎Item Creation Feats‎ > ‎Inscribe Rune [Item Creation]

You can tattoo arcane runes upon your flesh or the flesh of others.

Prerequisite: Caster level 3rd.

Benefit: You can create runes. Inscribing a rune takes one day for each 1,000 gp in its base price. To inscribe a rune, you must use up raw materials costing half of its base price.

Inscribe Rune

Sin Runes

Copyright Notice - Pathfinder 5: Sins of the Saviors

Andoran

Pathfinder Roleplaying Game Subscriber

Could someone please tell me how many players this AP is designed for? I was curious to see whether or not it might be appropriate for my gaming group (in terms of numbers of players.)

thanks!

Mark

Taldor

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules Subscriber
Mark Stratton wrote:

Could someone please tell me how many players this AP is designed for? I was curious to see whether or not it might be appropriate for my gaming group (in terms of numbers of players.)

thanks!

Mark

All their AP's are assumed to have 4 PC's w/15 pt. buys. An extra player or two can't hurt as some of the encounters can be rough.

Andoran

Pathfinder Roleplaying Game Subscriber
Sniggevert wrote:
Mark Stratton wrote:

Could someone please tell me how many players this AP is designed for? I was curious to see whether or not it might be appropriate for my gaming group (in terms of numbers of players.)

thanks!

Mark

All their AP's are assumed to have 4 PC's w/15 pt. buys. An extra player or two can't hurt as some of the encounters can be rough.

Well, seeing as my group is four players - AWESOME! :-D

Thanks for the quick response!

I have only run one AP, and I knew that particular one was designed for 4 players. I wasn't aware that all APs were.

Paizo Employee Chief Technical Officer

AbsolutGrndZer0 wrote:
Also, on a side note... I just noticed the Inscribe Rune feat on d20pfsrd and it says it's in Rise of the Runelords #5. The only reference I could find to it in my Anniversary edition is one NPC that has the feat... but the feat itself isn't in the book, or am I missing something?

The original AP volumes had a number of articles that are not in the compilation, and the rune magic article from #5 is one of those.


James Jacobs wrote:
Yeah, it's a catch-22. The better we get at estimating proper print runs, the fewer times we have to reprint. And that actually saves us a lot of money, since larger, fewer print runs cost MUCH less than smaller, more numerous print runs....

It's been about a month since I brought this issue up. Any chance the Powers of Paizo had an opportunity to revisit the Releasing Official Errata policy? I agree with your point that there will be errors in the game, however those errors shouldn't start with official materials we're purchasing from Paizo and using in our campaigns. :)


ckdragons wrote:
James Jacobs wrote:
Yeah, it's a catch-22. The better we get at estimating proper print runs, the fewer times we have to reprint. And that actually saves us a lot of money, since larger, fewer print runs cost MUCH less than smaller, more numerous print runs....
It's been about a month since I brought this issue up. Any chance the Powers of Paizo had an opportunity to revisit the Releasing Official Errata policy? I agree with your point that there will be errors in the game, however those errors shouldn't start with official materials we're purchasing from Paizo and using in our campaigns. :)

Just releasing the patch notes would be much appreciated by many. :)

Paizo Employee Creative Director

ckdragons wrote:
ckdragons wrote:
James Jacobs wrote:
Yeah, it's a catch-22. The better we get at estimating proper print runs, the fewer times we have to reprint. And that actually saves us a lot of money, since larger, fewer print runs cost MUCH less than smaller, more numerous print runs....
It's been about a month since I brought this issue up. Any chance the Powers of Paizo had an opportunity to revisit the Releasing Official Errata policy? I agree with your point that there will be errors in the game, however those errors shouldn't start with official materials we're purchasing from Paizo and using in our campaigns. :)
Just releasing the patch notes would be much appreciated by many. :)

Since I'm the one who would be spearheading the errata compilation for this book, no, not anytime soon. I'm scrambling to get caught up on Iron Gods, and will be taking a 2 week vacation starting monday, and after that convention season will be getting more and more of my attention as I scramble to KEEP Iron Gods on schedule despite losing a few weeks at Paizo Con and Gen Con.

It's not my highest priority, in other words, so I can't promise anything in the near future.


James Jacobs wrote:
...will be taking a 2 week vacation starting monday...

Have an awesome vacation! :)


Any update as to whether an official errata will be released soon for this product? Sorry to be a pest about this, but this is important to me, and I'm sure many other players, too! :)

Paizo Employee Creative Director

ckdragons wrote:
Any update as to whether an official errata will be released soon for this product? Sorry to be a pest about this, but this is important to me, and I'm sure many other players, too! :)

We don't issue "official errata" for adventures.

My responses and the suggestions from other folks who've run this adventure in this and other threads should be enough to help GMs seeking advice... sorry!

Grand Lodge

3 people marked this as a favorite.

Hey, CK Dragons. Here's the closest thing we have to an official errata. It's a compilation of the fan-found errors over in the RotRAE errata thread.

Compiled errata.

The errata thread continued after the last edit of this document, I believe. You can probably start at page 6 or 7 and go from there, so there's really only 2 or 3 pages of additional stuff to look at. The errata thread is here:

RotR Anniversary Edition errata thread.


Strife2002 wrote:

Hey, CK Dragons. Here's the closest thing we have to an official errata. It's a compilation of the fan-found errors over in the RotRAE errata thread.

Compiled errata.

The errata thread continued after the last edit of this document, I believe. You can probably start at page 6 or 7 and go from there, so there's really only 2 or 3 pages of additional stuff to look at. The errata thread is here:

RotR Anniversary Edition errata thread.

Really appreciate the reply. :)


Pathfinder Adventure Path, Cards, Maps Subscriber

On page 38, when Erylium

Spoiler:
creates a sinspawn from the runewell, why does she worry about the diminished glow? What is happening to the runewell? It has 20 wrath points, and creating the sinspawn takes only 6; it should still be okay for a while.


My interpretation:

Spoiler:
it's more for story concerns and creating atmosphere. Most players will never notice.

Then again: this one sinspawn drained the runewell of roughly 1/3 of its power.

Look at the diminished glowing like a power meter. 2 more to go and it's (almost) empty.


Ruyan.


Pathfinder Adventure Path, Cards, Maps Subscriber

Thanks. I read the runewell rules in the appendix, but I haven't read the whole adventure yet. I just wanted to be sure I wasn't missing some important clue the PCs need. What a great, multi-layered adventure!

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