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Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG)

****½ (based on 18 ratings)
Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG)
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Non-Mint

Add Hardcover: $59.99

Add PDF: $41.99

Add Non-Mint: $59.99 $44.99

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In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!

Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.

    The Rise of the Runelords Anniversary Edition contains:
  • All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.
  • Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.
  • Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.
  • A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.
  • Dozens of new illustrations, never-before-seen characters, location maps, and more!

The Rise of the Runelords Anniversary Edition is not part of any subscription.

ISBN-13: 978-1-60125-436-8

FAQ:

Q: Will you be doing hardcover compilations of all of your Adventure Paths?
A: No. This is a special celebration of our very first Adventure Path on its 5th Anniversary. Several of the original volumes of Rise of the Runelords have been unavailable in print for a long time, yet it remains one of our most popular adventure paths; that circumstance presents a unique opportunity for us to expand and update it for use with the Pathfinder RPG, and to apply lessons we've learned about making Adventure Paths over the last half-decade. Our other adventure paths are largely still in print, and many of them were designed for use with the Pathfinder RPG to begin with; we have no plans to recompile them.

Q: Is there anything missing from the original AP volumes?
A: Yes—otherwise, this book would be more than 600 pages long! Some of the monsters and other things created for Rise of the Runelords are now part of the official Pathfinder RPG rules, so they're not reprinted here. The original volumes also included monster ecologies, bestiary entries, and other campaign setting material that isn't directly used in the adventure itself; those items are also not present in this collection. The Pathfinder Journal fiction featuring Eando Kline is not presented here either, but it has been compiled—along with the installments from the subsequent two Adventure Paths—as The Compass Stone, now available in ePub form. We have also replaced some of the artwork from the previous edition, and replaced the six individual introductions with one new one.

Download the Web Enhancement! - (180 KB zip PDF)
Originally posted to the Paizo blog for Pathfinder Adventure Path #5.

Rise of the Runelords Anniversary Edition is sanctioned for use in Pathfinder Society Organized Play. The rules and Chronicle sheets for running this Adventure Path are available as a free download (438 KB zip/PDF).

Product Availability


Hardcover: Ships in 2 to 6 business days.

PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Ships in 2 to 6 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZO1002


See Also:

Product Discussion (1,486)
1,451 to 1,486 of 1,486 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>

Pathfinder Adventure Path Charter Subscriber

Thanks for your clear and helpful answers, Enlight. I'd actually managed to answer the questions myself, by using the "Search this Thread" tool at the top, and was coming back to post what I'd found when I saw your reply.

Note to self (and others): use the Search tool before posting!


Pathfinder Adventure Path, Campaign Setting Subscriber
Macona wrote:

How well do the new classes from the APG & ultimates hold up in this revised edition? Are they mostly unsupported, or have they now become almost mandatory to cover all challenges in the AP.

Before I run this I want to know which books I should allow for an appropriate challenge.

There is nothing really in here beyond the APG, so you can easily run this AP without allowing the ultimates if you want everything to be on even ground. Honestly, there's not a ton added from the APG either, but they did rework a couple characters into APG classes and the like.

I'm currently running this AP with a group that meets roughly once a month, so it's been a long, ongoing campaign. When we started, I only allowed them use of the CRB because that's all the baddies had access to, and when the AE came out, I let them respec all their characters to include APG content, as that's now been introduced. I still don't allow anything from other books beside those two hardcovers, and my players are doing just fine (despite not being overly optimized as a group: I have a human undead sorcerer, an elf infernal sorcerer, a gnome monk, and a gnome druid).

Andoran

Pathfinder Roleplaying Game Subscriber

I asked about this on the forums, but haven't really received a response. It's regarding the Interactive maps.

Chris Lambertz wrote:
That post is in reference to our regular adventure paths. I still have some confirming to do *if* we're going to be releasing the extra bits for this product as a separate PDF product for purchase.

I'm wondering if the Interactive Maps are being released as a separate PDF like those from the other APs. $42 is fair for the PDF of the adventure but I don't need the adventure (having purchased the Deluxe edition) and really just want the maps.


Sorry, but I don't know where else to post this. I love ROTRL! It's a great adventure path. I can't run it fast enough for my players to suit my needs. So since I like writing so much, I created 5 pcs and I would write about them going through it. It would be like a novel written in 1st person. The question is am I allowed to post their stories on my own personal journal online? When you think of it I'm just giving paizo free advertising but I want to clear the legal aspects up. I have read the community use policy and I think I'm allowed but I want to be sure. Thanks.

Grand Lodge

Pathfinder Adventure Path, Maps, Roleplaying Game Subscriber

Dragios,
As long as it does not contain any proprietary information on the books such as stat blocks and the like. You are fine to post journals :)

Might want to make a spoiler thing or two as well.. just in case someone comes there to read them and is playing it :)

Glad you are enjoying it.. I can hardly wait to run it myself :)


Cool. I'm going to novelize the AP and see how it turns out.

Paizo Employee Chief Technical Officer

Dragios wrote:
Cool. I'm going to novelize the AP and see how it turns out.

See this post.


I was wondering if a lite version of the PDF is available with the PDF purchase. This is a HUGE book, so I'm concerned about it being able to be loaded smoothly on my iPad. Thanks!


Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Roleplaying Game Subscriber
benfromidaho wrote:
I was wondering if a lite version of the PDF is available with the PDF purchase. This is a HUGE book, so I'm concerned about it being able to be loaded smoothly on my iPad. Thanks!

I'm using a light version of the RotRL Anniversary Edition.

Paizo Employee Webstore Gninja Minion

Nix Tharel wrote:
benfromidaho wrote:
I was wondering if a lite version of the PDF is available with the PDF purchase. This is a HUGE book, so I'm concerned about it being able to be loaded smoothly on my iPad. Thanks!
I'm using a light version of the RotRL Anniversary Edition.

The PDF version does include Lite versions.


Liz Courts wrote:
Nix Tharel wrote:
benfromidaho wrote:
I was wondering if a lite version of the PDF is available with the PDF purchase. This is a HUGE book, so I'm concerned about it being able to be loaded smoothly on my iPad. Thanks!
I'm using a light version of the RotRL Anniversary Edition.
The PDF version does include Lite versions.

Thanks! I figured I'd ask since some of my PDFs from Paizo in my downloads section have Lite equivalents and some do not.

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber
benfromidaho wrote:
Liz Courts wrote:
Nix Tharel wrote:
benfromidaho wrote:
I was wondering if a lite version of the PDF is available with the PDF purchase. This is a HUGE book, so I'm concerned about it being able to be loaded smoothly on my iPad. Thanks!
I'm using a light version of the RotRL Anniversary Edition.
The PDF version does include Lite versions.
Thanks! I figured I'd ask since some of my PDFs from Paizo in my downloads section have Lite equivalents and some do not.

The general rule is that Hardcovers do, softcovers don't. The resources to create a lite file are not inconsiderable, so they're held back to the big releases.


Currently playing RotRL. We're in the middle of Book 1, I think. My monk/sorc has already managed to kill a party member. Stupid rage puddles. >_<

I know this has been brought up a bazillion times on here, but I'd just like to add my vote in for an updated version of CotCT. I've been on the fence about running it for a long time. It's a great story but the amount of work required to convert all those enemies and XP gains is a little daunting. Perhaps I'm just being lazy, but with work and everything else I have to do, I really don't want to have to set aside more time to ready an adventure, especially one that's supposed to be pre-made.

I think you'd have better sales than you think on a hardcover CotCT. That's just me though. If you make it, I will buy it. The end. :D

As always, keep up the good work guys.

Qadira

I second, what Apoc Golem is saying. I would buy it, if it was converted to the new rules. I bought the hardback anniversary version of rise of the runelords and would do the same with this adventure path.


2 people marked this as a favorite.
Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

Paizo arent concerned that such a book wouldnt sell - they're concerned that people will buy it instead of whichever AP is currently being released. Also, the more compilations they do (no matter how carefully they explain it), the more likely people are to stop buying the APs so they can "wait for the compilation".

It's very unlikely to happen except in extremely unusual circumstances (like those surrounding the RorRL update).


2 people marked this as a favorite.

Paizo has pretty clearly said they have no plans to do any more hardcover compilations of (past) APs in the foreseeable future.

The reasons are *not* a concern about how well the hardcovers would sell.. and I think they are confident that such a compilation of Curse of the Crimson Throne would indeed sell quite well.

The main issue is what message that sends to people. It gives the impression that if people wait, they can get a hardcover. So that means fewer people would subscribe to the APs as they come out. Those would be the people who really prefer a compiled hardcover.

The problem is that Paizo's business is based on the monthly revenue from those AP volumes. Anything that encourages people to not subscribe is bad for Paizo's business, and that's something Paizo's management is not going to do.

EDIT: Ninja'd! :)

Qadira

I know what your talking about guys, but we can still dream. I know they have to make money on the new stuff, instead of the old stuff but it would be cool, regardless. We are just living in a pipe dream, but alas I have awaken, but only momentarily, lol.


Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

Yeah, it would be cool. :)

It's nonetheless good to point out the reasons that it's not likely to happen for those reading more casually. Likely speculation about other APs was a reason against doing even this one.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

That's something I very much understand, you don't want to compete against yourself, but CotCT being a 3.5 campaign, it could sure use a nice update to Pathfinder >.>

This isn't something I'd want them to do for all of their APs.

One can dream!!

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Pawns, Roleplaying Game, Tales Subscriber

Apoc, the best way to convert things I've found is HeroLab. It makes it quick and easy, though it is expensive if you buy it all at once. But I love it and will never go back to converting by hand (plus I love the combat manager)


A few questions. Would it be recommended to purchase the hard copy, or the PDF. I've been reading only the last few pages of this forum and I see the PDF comes with maps. I'm not too familiar, but can you take these maps to a printing place and have them printed up? Would they be page by page print ups that you just line up together?

I'm looking to start using the big boy rules and plan on moving my group from the beginner box to the CRB. I homebrewed for a while with the beginner box but i want to see how it's really done so I figured this adventure path would be the best way to go. Any answers or advice is appreciated.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Pawns, Roleplaying Game, Tales Subscriber

The maps that come with the PDF would be the same size as the ones in the book, just with interactivity (hiding secret doors, hiding grid, etc) - it really depends on play style. Me I like having a physical book to put post it notes in and bookmark and the like


Pathfinder Roleplaying Game Subscriber

With the various directions to post campaign setting rules questions to their product threads, I have a question on the blood money spell. Can it be used to cast spells that take longer than a round to cast? For example, Simulacrum. Can you just magic jar some strong creature, cast blood money, and then create a simulacrum for free?

Thanks!


You're aware of what JJ responded to a similar question over in the "Ask JJ all your questions" thread?

Quote:
When you cast blood money, you do so with a swift action. You create the needed components, and must then IMMEDIATELY (in the same round) cast the spell you want to use those components with. You don't need to finish casting the spell in the same round, though; once you start casting the spell, the components (and the prepared spell itself) are committed and used.

Ruyan.


Pathfinder Roleplaying Game Subscriber

Well, yes. I did see that one. But I also saw the other post saying the opposite of that.

But when I went looking for that post, to make sure I wasn't crazy, I found this post which states that the post you quoted is incorrect, and that it doesn't work with spells that have a longer casting time.

I knew I should've searched a bit harder before asking!


Sounds more like I should've been more thorough in searching...

Ruyan.


Pathfinder Adventure Path Subscriber

my group just got done with part 3 glass and wrath in burnt offerings. there appears to be no reason for them to head to thistletop. the book just jumps straight to thistletop with no instruction of how to point them there. did i miss something? i wound up playing that Shalelu came back and recognized the dead goblins at glassworks as part of the thistletop tribe and she urged the party to investigate and gave them the location

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber
jimibones83 wrote:
my group just got done with part 3 glass and wrath in burnt offerings. there appears to be no reason for them to head to thistletop. the book just jumps straight to thistletop with no instruction of how to point them there. did i miss something? i wound up playing that Shalelu came back and recognized the dead goblins at glassworks as part of the thistletop tribe and she urged the party to investigate and gave them the location

Player handout 1-2 mentions Thistletop several times. It is discovered on Tsuto, who, if the PCs don't kill, can also be coerced into spilling the beans.


Pathfinder Adventure Path Subscriber
The Shining Fool wrote:
jimibones83 wrote:
my group just got done with part 3 glass and wrath in burnt offerings. there appears to be no reason for them to head to thistletop. the book just jumps straight to thistletop with no instruction of how to point them there. did i miss something? i wound up playing that Shalelu came back and recognized the dead goblins at glassworks as part of the thistletop tribe and she urged the party to investigate and gave them the location
Player handout 1-2 mentions Thistletop several times. It is discovered on Tsuto, who, if the PCs don't kill, can also be coerced into spilling the beans.

Ah yes, now that you mention it I did read that and forgot about it. tsuto got away in our game and in the commotion I forgot all about that journal. I guess I assumed it was on him but I should have placed it in the room he was sleeping in. next time I run this AP ill get that right. thanx for pointin that out to me:)

Taldor

Pathfinder Adventure Path, Companion, Modules, Tales Subscriber

Even with the clues from Tsuto, I still had to encourage my party with Shalelu.

Taldor

I'm running Glass and Wrath this weekend. Thanks for the heads up, I'll be sure to sneak the journal into the game somehow.

Paizo Employee Creative Director

3 people marked this as a favorite.

If Tsuto gets away and takes his journal with him, having Shalelu show up and suggest they check out Thistletop is certainly a cool way to keep things going.

Alternately, you could go with a more roundabout method—this was, in my original outline, how things were going to progress, but I tightened things up a bit because I didn't have room to add more stuff...

Basically, the runewell of Wrath is still going under Sandpoint, and after the events in the Glassworks are over, that sudden surge of wrath in town, in the original outline, was enough to get the runewell below town working overtime. It then started influencing some of Sandpoint's more wrathful citizens, in particular, Das Korvut (see area 15 of Sandpoint, "Red Dog Smithy"). Soon after the PCs finish off the Glassworks and are recovering from their adventures there, Das Korvut goes crazy and runs amok, and the PCs are there to try to catch him and prevent him from doing more damage. While they're facing him off, he was going to transform into a sinspawn right there before their eyes and attack, forcing the PCs to kill him. Investigating his home after this event, they were going to find his journal or otherwise learn that he'd been sleepwalking and sneaking down to the old tunnels—that, and other clues would lead the PCs to realize that there was something under Sandpoint that was causing problems. If they didn't, there would be more and more sinspawn transformations in town, and perhaps eventually one would come up from below and the PCs could track it back down to the Catacombs of Wrath. All of these would then basically be methods of luring the PCs down into the underground, where they would eventually encounter Erylyum and "turn off" the runewell to keep it from causing problems. There, they were also going to originally find the revelation that Nualia (who, remember, worked with Erylium for some time) is the main culprit, and using these clues would then move on to Thistletop.

Personally, as sad as I was to see the sinspawn transformation element go, I think that the relationship between Tsuto and Nualia is a much stronger way to lead the PCs on to the next section, and making the Catacombs of Wrath semi-optional appealed to me because it made the adventure more of a sandbox and less of a linear progression... but this method can still work pretty well for groups whose players miss the Thistletop clues in Tsuto's journal (or by interviewing him after they capture him) and need something to follow up on.

Taldor

Thank you James! I'll see how much I can incorporate in. The Sinspawn transformation does sound pretty cool. I'll have a think about how it might be incorporated without upsetting the balance too much.
One of the PCs is quite taken with Ameko, however, so I imagine her abduction will be sure to get them down to the catacombs, Sinspawn or no Sinspawn.


I don;t if its me or not, but doesn't the Eye of Avarice seem a little small?

Is the scale really meant to be "1 square = 5ft.", with its huge+ sized occupants?


Pathfinder Adventure Path Subscriber

This has prolly been mentioned in the 1,000 + comments, but in case not, I noticed that on page 239 it references the catacombs of wrath and tells you to see page 219. Its actually page 35 that you should be flipping back to


Pathfinder Adventure Path Charter Subscriber

The Interactive Maps that come with the pdf have some errors in. For example, when you click the "Map Tags Off" on page 3, none of the brightly-coloured arrows indicating the directions of the stairs disappear, nor do the the text boxes showing the map scale.

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