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Super Genius Presents: A Brace of Pistols (PFRPG) PDF

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Welcome to A Brace of Pistols, the first firearms-based product in the new Super Genius Presents line of books. Each of the products in this line is the strong vision of a single game designer, bypassing the normal planning, development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of maintaining a high level of compatibility, quality, and balance in our main product lines, we also know that sometimes a writer has a strong vision that doesn’t exactly match the style of our company, or that the designer doesn’t want to be diluted through normal development processes. In those cases, if we believe in the skill and vision of the designer, we now have the option of presenting their work without laying claim to it as part of one of our standard product lines.

While most Super Genius Games products are the carefully developed work of a team (even when there's only one designer, the input of the whole Super Genius staff is likely to have affected the product), Super Genius Presents are the editorial pages, the solo rants, and the soapboxes. As a company we're giving individual creators a chance to present their ideas more directly to the consumer. As commercial works we'll try to ensure such products are professionally produced and edited, but the tone, content, and voice are largely under the control of the authors.

The Author
Louis Agresta is a well-known freelance game designer, a respected member of the game writer's guild known as the Werecabbages, and a spokesman for the Iron GM gamemastering competition.

Flintlocks in Fantasy
Swashbuckling rings incomplete without the fiery retort of the pistol: the shower of sparks, the flash of powder, the reek of sulfur. No self-respecting pirate captain boards her enemy's ship without a rapier at her belt and a brace of flintlocks in her sash. The genteel highwayman halts the coach with his firearms out. Nobles, sleeves rolled up, turn at ten paces. Weapons crack, and they vanish behind simultaneous plumes of white smoke, their fates momentarily obscured.

A Brace of Pistols contains rules to expand the options for black-powder flintlocks in fantasy campaigns that allow them, supporting the uniquely dramatic flavor of the pistol – the arresting jab of a gun in the back, the standoff, highway holdups, and the ferocious chaos of ship-to-ship boarding battles – as well as some unusual real-world firearm variants, and some new fantasy-based rules that mix muskets and magic.

Overview: Flintlocks in Your Game
Despite their cost, black powder flintlock pistols were frequently fired just once and then tossed away. They were prone to misfires and highly inaccurate (except at dangerously short range) as well as increasingly less dangerous over distance; up close, they were devastating.

To carry multiple flintlocks, characters must wear holsters. Medium and heavy armor prevents you from wearing certain holsters, as the armor leaves the holstered flintlock difficult or impossible to reach, while rendering the armor awkward or unbalanced. A mounted character in light or no armor has the option to carry up to five pairs (also called a "brace") of flintlocks ready to be drawn as weapons: one in each hand, two in a chest holster, two through a belt, two in leg holsters, and two in mount holsters. Ten total. Any additional flintlocks must be stored and retrieved as items.

All the rules in A Brace of Pistols work with the early firearm rules found in Pathfinder Roleplaying Game: Ultimate Combat.

Product Availability


Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

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See Also:

Product Discussion (21)
Paizo Employee Webstore Gninja Minion , Star Voter 2013, Star Voter 2014

Now available!

Paizo Employee Modules Overlord

Description: Welcome to A Brace of Pistols, the first firearms-based product in the new Super Genius Presents line of books. Each of the products in this line is the strong vision of a single game designer, bypassing the normal planning, development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of maintaining a high level of compatibility, quality, and balance in our main product lines, we also know that sometimes a writer has a strong vision that doesn’t exactly match the style of our company, or that the designer doesn’t want to be diluted through normal development processes. In those cases, if we believe in the skill and vision of the designer, we now have the option of presenting their work without laying claim to it as part of one of our standard product lines.

While most Super Genius Games products are the carefully developed work of a team (even when there’s only one designer, the input of the whole Super Genius staff is likely to have affected the product), Super Genius Presents are the editorial pages, the solo rants, and the soapboxes. As a company we’re giving individual creators a chance to present their ideas more directly to the consumer. As commercial works we’ll try to ensure such products are professionally produced and edited, but the tone, content, and voice are largely under the control of the authors.

The Author
Louis Agresta is a well-known freelance game designer, a respected member of the game writer’s guild known as the Werecabbages, and a spokesman for the Iron GM gamemastering competition.
Flintlocks in Fantasy

Swashbuckling rings incomplete without the fiery retort of the pistol: the shower of sparks, the flash of powder, the reek of sulfur. No self-respecting pirate captain boards her enemy’s ship without a rapier at her belt and a brace of flintlocks in her sash. The genteel highwayman halts the coach with his firearms out. Nobles, sleeves rolled up, turn at ten paces. Weapons crack, and they vanish behind simultaneous plumes of white smoke, their fates momentarily obscured.

A Brace of Pistols contains rules to expand the options for black-powder flintlocks in fantasy campaigns that allow them, supporting the uniquely dramatic flavor of the pistol – the arresting jab of a gun in the back, the standoff, highway holdups, and the ferocious chaos of ship-to-ship boarding battles – as well as some unusual real-world firearm variants, and some new fantasy-based rules that mix muskets and magic.

All the rules in A Brace of Pistols work with the early firearm rules found in Ultimate Combat.

New Options Include:
New Early Firearms -- duckfoot, boarding gun (also called a nock gun), jezail, musketoon
Firearms for non-humanoids
New firearm options -- trick coat pistol, gun traps, melee flintlock combination weapons, mortar cups, spring-loaded bayonet, twin triggers
New equipment -- cleaning kits, multiple types of holsters, silk patches, and slow matches
New Firearm Feats -- Get the Drop, Improved Powder Burns, Pistols at Dawn, and Powder Burns
Mahga-Mahga -- A pirate’s game of torture, scarring, and death for 3+ pistoleers.
Plus a few new spells, new firearm weapon qualities, and two specific magic firearms!

Minister of Propaganda, Super Genius Games

It was awesome to finally be able to work with Lou in Pathfinder. (He is after all the author of our best selling Call of Cthulhu adventure "Snows of an Early Winter".)

Can't wait to do it again!

Sovereign Court Contributor

Thanks Hyrum - I'm really glad this is finally out!

Liberty's Edge

Very cool to see Lou working with the Genius Crew!

Sovereign Court Contributor

Thanks Marc!


Reviewed here, on DTRPG, posted about it on RPGaggression (d'uh! ;]) and sent to GMS magazine. Cheers!

Paizo Employee Modules Overlord

Endzeitgeist wrote:
Reviewed here, on DTRPG, posted about it on RPGaggression (d'uh! ;]) and sent to GMS magazine. Cheers!

On behalf of SGG, thanks for the review!


You're welcome! I thoroughly enjoyed your firearm support!

Liberty's Edge

Hey End - Would you mind shooting me a message or posting the two typos you found? I always feel validated when your reviews mention no problems with the editing, but this time it looks like I might have missed some opportunities.

Many thanks in advance,
Jeremy

The Exchange

Pathfinder Adventure Path Subscriber

Nice review, End.


2 people marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber

Best bloody drinking game ever in this book.

Paizo Employee Modules Overlord

1 person marked this as a favorite.
The Jade wrote:
Best bloody drinking game ever in this book.

Mahga-mahga is absolutely one of the best parts of the book, and one of the big reasons I was so excited Lou brought this book to us. :)


I love the book, not least for finally explaining what the heck a jezail is.

Paizo Employee Modules Overlord

Eric Hinkle wrote:
I love the book, not least for finally explaining what the heck a jezail is.

I ran into the jezail many years ago when reading Sherlock Holmes (Dr. Watson was wounded by a jezail bullet), and was reminded of it when I did research for Anachronistic Adventurers: The Investigator. The fascinating descriptions of how it was designed, and why, made me think I wanted to add it to the early firearm rules for Pathfinder, so I snuck it into this manuscript during development. :)


Review is up here, and on RPGNow

Paizo Employee Modules Overlord

1 person marked this as a favorite.
KTFish7 wrote:
Review is up here, and on RPGNow

Thanks for the review!

Sovereign Court Contributor

1 person marked this as a favorite.

Let me echo Owen and thanks for the review!


1 person marked this as a favorite.

spent the evening out with some friends having a few drinks, discussing the finer points of mahga-mahga, lol...that poor waitress...by the time I was done explaining this game I had built up a crowd around the table all trying to figure out what I was talking about...ah, good times.

Paizo Employee Modules Overlord

2 people marked this as a favorite.
KTFish7 wrote:
spent the evening out with some friends having a few drinks, discussing the finer points of mahga-mahga, lol...that poor waitress...by the time I was done explaining this game I had built up a crowd around the table all trying to figure out what I was talking about...ah, good times.

A quick demonstration would have explained everything! :D

Sovereign Court Contributor

Hmmmm... I wonder if we can make a variant where we inscribe different things on the hanging naked victim? "2x the pot" in one chest quadrant. "Pay everyone's ante" in the other? Point values on the body generally higher than the ante on the left half, but lower on the right? All sorts of possibilities... >:p

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