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Pathfinder Online: Thornkeep (PFRPG)

***½( ) (based on 10 ratings)
Pathfinder Online: Thornkeep (PFRPG)

Add Print Edition: $24.99

Add PDF: $17.99 $12.59

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The Pathfinder Online MMO will put YOU in command of your very own kingdom in the treacherous River Kingdoms of the Pathfinder world. Get an early start on conquest with Pathfinder Online: Thornkeep, a complete gazetteer of one of the upcoming game’s starting towns and the deadly dungeons that sprawl beneath it!

A co-production of video game developers Goblinworks and Paizo Publishing, this fully illustrated adventure sourcebook slots easily into any Pathfinder RPG campaign, and provides a tantalizing glimpse at the early production of the Pathfinder Online MMO, with behind-the-scenes accounts, sneak peeks at characters and environment images, and new details about the upcoming game.

This 96-page book also includes complete original dungeon levels designed by a who’s-who of adventure design: Richard Baker, Jason Bulmahn, Ed Greenwood, James Jacobs, and Erik Mona! With enough gaming material to advance a character from 1st to 8th level, Thornkeep brings the action and excitement of the Pathfinder Online MMO to your tabletop!

    Thornkeep contains the following complete dungeon levels:
  • The Accursed Halls (by veteran RPG designer Richard Baker): Buried beneath the castle of Thornkeep lie strange passages and chambers that once belonged to a cruel Azlanti wizard of eons past. Goblins have begun excavating the so-called Accursed Halls in hopes of finding a lost goblin artifact, though their constant battles with the undead that haunt these corridors has left them blind to the dungeon’s other myriad wonders.
  • The Forgotten Laboratory (by Pathfinder RPG Lead Designer Jason Bulmahn): The goblins of the dungeon's upper level took more than one trinket from the ancient laboratory that dwells beneath them. The wizard that created these items also performed dangerous experiments, many of which have gone out of control over the years. Stranger still, someone appears to be using the ancient equipment with sinister results.
  • The Enigma Vaults (by Paizo Creative Director James Jacobs): In ages past, the mad wizard who dwelt in these halls collected many strange items in his travels—and the strangest of those he put on display here, in a museum-like complex he called the Enigma Vaults. When a group of thieves made their way into the vaults in hopes of a huge payday, they released something far beyond their capacity to control, and now they serve as the thralls of a sinister influence from a dark and distant world.
  • Sanctum of a Lost Age (by Paizo Publisher Erik Mona): Scholars claim the dungeons below Thornkeep were built by the Ancient Azlanti, but how do they know, really? If Rozimus of Tymon speaks true, one level of Thornkeep’s dungeon holds survivors of that long-dead empire eager to return to the world and share the lore of their glorious age. They’re not undead, Rozimus claims, or illusory phantoms, but true living and breathing High Azlanti! But why does Rozimus know so much about them, and why is he so eager to return to the dungeon he claims almost killed him 5 years ago?
  • Dark Menagerie (by RPG legend Ed Greenwood): In life, the wizard who ruled this realm kept many trophies, mementos, and even captured pets from his journeys, both to entertain his dark sensibilities and to cow his business associates and coerced allies. Now, kept alive all these years via stasis-inducing magic that's recently failed, the unfettered beasts of his magical menagerie run amok.

Don't miss the Pathfinder Flip-Mat: Thornkeep Dungeons 2-Pack, which contains minis-scale battle maps of the four lower dungeon levels!

By Richard Baker, Jason Bulmahn, Ed Greenwood, James Jacobs, Erik Mona, and the Goblinworks Staff

ISBN: 978-1-60125-519-8

Thornkeep is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (147 KB zip/PDF).

Product Availability


Print Edition: Ships from our warehouse in 2 to 14 business days.

PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZOGWK0001


See Also:



Product Discussion (184)
51 to 100 of 184 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Pathfinder Adventure Path, Campaign Setting, Modules, Pawns, Roleplaying Game Subscriber

Downloading the pdf now, SWEETNESS!

This is kinda cool, it sorta reads like a mini-Rappan Athuk. And Snarltongue - too cool!

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path Subscriber

Just downloaded, and read the into -- super excited.

Thanks Paizo and Goblinworks


so, reading through the accursed halls leaves me with a question. the map says that the scale is 1 square equals ten feet, but the text descriptions seem like the scale should be 1 square equals five feet. which is correct?

Cheliax

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber

Imrijka rocks. Just sayin'.

Taldor

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Downloaded the pdf and have started reading through it. Well played, dropping the "over 9,000" Easter Egg in there, gang. Well played indeed.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Omg omg omg!

Cheliax

What? What? What?

Osirion

Pathfinder Adventure Path Charter Subscriber; Pathfinder Companion Subscriber

Initial browse through pdf looks nice!

Shadow Lodge

*makes note to download as soon as he gets home*

Paizo Employee Developer

Mat Black wrote:
so, reading through the accursed halls leaves me with a question. the map says that the scale is 1 square equals ten feet, but the text descriptions seem like the scale should be 1 square equals five feet. which is correct?

1 square equals 10 feet. Just so I can get a clearer idea of what you're referring to, which read-aloud boxes seem to contradict this?


Patrick Renie wrote:
Mat Black wrote:
so, reading through the accursed halls leaves me with a question. the map says that the scale is 1 square equals ten feet, but the text descriptions seem like the scale should be 1 square equals five feet. which is correct?
1 square equals 10 feet. Just so I can get a clearer idea of what you're referring to, which read-aloud boxes seem to contradict this?

thanks for the reply, patrick!

Spoiler:
the description of the conjury mentions that the pillars are spaced out five feet apart and lists the DCs for the acrobatics check correspondingly. i may just be eyeing it wrong on the map and i don't have the pdf immediately available, so i can't double check, but the map made them seem about one square apart from one another. i recall at least one other little thing, but i'll have to check again to see if i can find it.

i'll roll with the 10'. and if i come across those other references while running it tomorrow night, i'll note it down.


2 people marked this as a favorite.
Patrick Renie wrote:
1 square equals 10 feet. Just so I can get a clearer idea of what you're referring to, which read-aloud boxes seem to contradict this?

also, i just saw both the avatars and imagined them having this conversation with one another. :D


it was just my imagination. everything is copacetic.

Paizo Employee Developer

1 person marked this as a favorite.
Mat Black wrote:
it was just my imagination. everything is copacetic.

Fantastic!

(I had to keep this chain going because you're right, our avatars go quite well together.)

Paizo Employee Digital Products Assistant

The Chronicle sheet for this product is now available for download.

Osirion

Just reviewed the chronicle sheets. Looks good. However, I might have found a problem. Because the chronicle sheets were not printed with an outline on how to use them in PFS and that the information regarding XP is not listed on the sheet, there might be a question with a large number of players regarding how much XP playing these scenarios would garner their characters.

I know from posts on this topic in other forums that Mike Brock mentioned that players would get +3 XP per scenario. I think, however, that it might be wise to reflect this XP value on the chronicles sheets themselves. That, or have an attached document in the PDF that reflects how XP is handled for these adventures.

Beyond that, however, great job putting out another quality product. Kudos!!!

Paizo Employee Developer

1 person marked this as a favorite.

The rules for playing sanctioned content from adventures other than Pathfinder Society Scenarios can be found in Chapter 6 of the Guide to Pathfinder Society Organized Play. Because details of how to handle these additional sanctioned adventures may change at a future date, we print it only one place rather than along with each Chronicle sheet so that we don't need to update several dozen documents when such changes are needed. We'll make sure that these adventures are specifically noted as being treated like Pathfinder Modules despite not being part of that product line.

Osirion

Mark Moreland wrote:
The rules for playing sanctioned content from adventures other than Pathfinder Society Scenarios can be found in Chapter 6 of the Guide to Pathfinder Society Organized Play. Because details of how to handle these additional sanctioned adventures may change at a future date, we print it only one place rather than along with each Chronicle sheet so that we don't need to update several dozen documents when such changes are needed. We'll make sure that these adventures are specifically noted as being treated like Pathfinder Modules despite not being part of that product line.

I appreciate it. :-)


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Two questions for how to best run Thornkeep:

1) if you run the scenarios in order (i.e. w/o breaks) should you run them as a continuous module (ie. players keeping what they discovered until the end of the session) or do you have to for PFS play end precisely after a given scenario and "zero out" what the players have found as per the usual end of a scenario rules?

2) Given that the 3xp doesn't quite get characters to the right levels to play all of the scenarios in order your characters will likely have to play something else before completing the final scenarios - any suggestions for related materials that would work well as the in-between scenarios / module?

I'm fairly excited about the prospect of running the full Thornkeep module(s) with a single group of players and characters - it will be as close as PFS gets to a home campaign/adventure path I think and should be really fun to run (or play in) however I want to make sure I do this right.

Lantern Lodge

Patrick Renie wrote:
Mat Black wrote:
so, reading through the accursed halls leaves me with a question. the map says that the scale is 1 square equals ten feet, but the text descriptions seem like the scale should be 1 square equals five feet. which is correct?
1 square equals 10 feet. Just so I can get a clearer idea of what you're referring to, which read-aloud boxes seem to contradict this?

The other one I see that seems to strongly suggest the map scale being 5 feet is:

Spoiler:
the pit trap in A5, which is described as being 5' by 10', but it is drawn as two squares.

I agree that some parts of the dungeon would seem very cramped indeed at the 5 foot scale; for instance, the initial fight would practically fill room A3.

My questions though:

Spoiler:
1) How many eyes does the statue of Abraxas in A7 have? They are described as "all of them function in the Door of Seven Stars", which wording suggests to me that there are more than two; or should this just be "both of them"?

2) Which lock is which in area D4? The map matches the description of D4 (with blue leading north to D6, yellow leading east to D5, and red leading south to D13), but the description of the wizard in D10 mentions that he is the only remaining source of Vuzhon's yellow sigil, which "can be used to open the [south] door to area D13"; and the description of D13 agrees that it should be reached with the yellow sigil, although it's described as Daegros's Foyer, which I would think is unlocked by his own red sigil. I suspect that the map and the D4 description are correct, and the D10 wizard's yellow sigil opens the eastern yellow door to D5 (the description of D13 is simply in error).

Cheliax

Pathfinder Roleplaying Game Subscriber

What should be the approximate time that each of these should take to go through?

With a quick look, it looks like it would be fine for one 4 hour session. I do know a module would be 2 or 3 four hour sessions.

Paizo Employee Developer

1 person marked this as a favorite.
Paul Zagieboylo wrote:
Patrick Renie wrote:
Mat Black wrote:
so, reading through the accursed halls leaves me with a question. the map says that the scale is 1 square equals ten feet, but the text descriptions seem like the scale should be 1 square equals five feet. which is correct?
1 square equals 10 feet. Just so I can get a clearer idea of what you're referring to, which read-aloud boxes seem to contradict this?

The other one I see that seems to strongly suggest the map scale being 5 feet is:

** spoiler omitted **

Ah, good catch.

Spoiler:
The worn pit trap in area A5 should actually read "...multiple targets (all targets in a 10-ft.-by-20-ft. area)".

Paul Zagieboylo wrote:


I agree that some parts of the dungeon would seem very cramped indeed at the 5 foot scale; for instance, the initial fight would practically fill room A3.

My questions though:

** spoiler omitted **

Spoiler:
1. The statue of Abraxas has six eyes, technically. Abraxas himself has two, while each of his serpentine legs also sports two. Each eye is an orange garnet.

2. Oops! Looks like that little inconsistency slipped through dev/editing. Yes, you're correct. The map and the description in D4 are accurate, while the text of D10 should read "He bears the glowing red sigil of Daegros on his left hand, which can be used to open the door to area D13." The text of D13 should read "The door to this room is locked with an arcane lock effect that can be dispelled by a creature wearing Daegros's red sigil."

Lantern Lodge

Patrick Renie wrote:
Spoiler:
Oops! Looks like that little inconsistency slipped through dev/editing. Yes, you're correct. The map and the description in D4 are accurate, while the text of D10 should read "He bears the glowing red sigil of Daegros on his left hand, which can be used to open the door to area D13." The text of D13 should read "The door to this room is locked with an arcane lock effect that can be dispelled by a creature wearing Daegros's red sigil."

Are you sure?:
Um... really? This leaves the players with no source of Vuzhon's yellow sigil, because her stone head in D1 is broken. I really suspect the wizard in D10 is supposed to have Vuzhon's yellow sigil as written (and mentioned in D4), and the only error is the reference to which door it opens (it should be the yellow door to D5). This makes sense since Vuzhon's area is clearly meant to be the last one explored, so they should have to find the wizard before they can get there. The correction to D13 seems right, making it agree with the map and D4.

Paizo Employee Publisher, Chief Creative Officer

Speaking as the author, the corpse in D10 is the _only_ way that PCs are supposed to get through the yellow door in area D5. Paul has it exactly right.

Grand Lodge

I love me some Sanctum of a Lost Age.
I feel like I've just seen a short film which could easily become a feature length movie.
Erik, can you write a 'Libraries of the Lost Age' module follow up? With tonnes more

spoiler:
TIME LOCKS! If Nhur Athemon created a time lock, who else did? What did the united Azlanti magi do with this technology? Let's get some Fortresses beyond Space and Time going here!

Paizo Employee Publisher, Chief Creative Officer

I would have loved 20 more pages, at least. The amount I had to trim down to fit into the tiny word count was pretty staggering. Originally each room was to have some weird time-lock event, and Rozimus's party played a much more significant role. My main goal was to use as much space as possible with my map, and doing that put me in a very old school AD&D vibe, so I continued to go with that. Glad to hear you liked it!


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber
Erik Mona wrote:

I would have loved 20 more pages, at least. The amount I had to trim down to fit into the tiny word count was pretty staggering. Originally each room was to have some weird time-lock event, and Rozimus's party played a much more significant role. My main goal was to use as much space as possible with my map, and doing that put me in a very old school AD&D vibe, so I continued to go with that. Glad to hear you liked it!

Feel free to drop that culled material into a supplemental PDF.

We won't mind. ;-)

Grand Lodge

2 people marked this as a favorite.

I second the Wampa.


Looking forward to this one.


Pathfinder Adventure Path Subscriber

Here! Here! Eric. Throw the slush pile at us!

Taldor

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Tales Subscriber

Is the new Kickstarter Superdungeon going to be available for general release like Thornkeep?

I really hope so.

Shadow Lodge

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Roleplaying Game Subscriber

I'd also like ot know the answer to GeraintElberions' question. I'm still one of the sad old penand paper players, far prefer this to MMOs. I would love to get my hands on the kickstarter stuff - books and minis. O course if they become a big enough incentive it may well be worth just backing the kickstarter and gettign them this way.

Osirion

1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

If you don't back the kickstarter there may not BE a super dungeon. And the dungeon certainly won't be as nice as it would be if you backed it. I don't understand this premeditated waiting for stuff which gets better if you support it.

Osirion

2 people marked this as a favorite.
Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Because he lacks interest in the MMO - for which the kickstarter is meant? According to the kickstarter you need to pledge $75 to get the pdf of the possible megadungeon - quite a bit of money if you aren't interested in the MMO as well.

edit: I am not critizising paizo here, I just want to offer Stratagemini an explenation why somebody might not wish to invest here for the megadungeon.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path Subscriber

incorrect -- if you pledge $105 -- $5 for min backing, you can add $100 to your pledge for the books/flipmats etc.

I am a back for both the MMO and for the PFRPPG stuff (at significantly more mind you 8).

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber
BraxtheSage wrote:

incorrect -- if you pledge $105 -- $5 for min backing, you can add $100 to your pledge for the books/flipmats etc.

I am a back for both the MMO and for the PFRPPG stuff (at significantly more mind you 8).

Actually I'm fairly certain feytharn is correct in the sense that, in order for you to get the PDFs of the superdungeon, you'll need to pledge a minimum of $75, before adding the $100 for the print version of the book. I'm not seeing the PDFs of the book mentioned anywhere in the RPG Print addon, much less any pledges lower than $75.

Sure, if you just want the print version and not the electronic version of the book, then yes, you can just pledge $105 as you mentioned.

This is how I understand it anyway.

Osirion

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Thank you, I missed that.


1 person marked this as a favorite.

I'm kind of interested in knowing if the Emerald Spire will be an entire book of TTRPG content, or if a significant portion of the page count will be dedicated to information about the upcoming MMO as was the case with Thornkeep.

RPG Superstar 2009 Top 32, 2010 Top 8

I'm in the same boat. I can't afford to invest right now in the Kickstarter, and, unlike Thornkeep, the reward to investment ratio is too low for me.

Paizo Employee Webstore Gninja Minion

Any discussion of the Emerald Spire megadungeon should probably go somewhere else besides this product page.

Andoran

Erik Mona wrote:
I would have loved 20 more pages, at least. The amount I had to trim down to fit into the tiny word count was pretty staggering. Originally each room was to have some weird time-lock event, and Rozimus's party played a much more significant role. My main goal was to use as much space as possible with my map, and doing that put me in a very old school AD&D vibe, so I continued to go with that. Glad to hear you liked it!

Agreed with those who would like to see the pruned material.

Now, for a minor PFS quibble on this one:
For PFS, Ioun stones in Wayfinders have resonance via method 1, and only for perfect Ioun stones.

Now, with that out of the way, the clear spindle Ioun stone referenced in the level, which was also mentioned as being in a wayfinder, the method 1 resonance would sort of destroy the whole background for the NPC.

Clear spindle Ioun stone method 1 resonance:
Clear spindle: Protection from possession and mental control (as protection from evil).

Magic Jar, to me at least, would be the poster child for exactly what this Ioun stone/wayfinder combo is designed to prevent.

Any ideas on how to make this less jarring (pardon the pun) for PFS players who are extremely familiar with this combo?

Thanks!

RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.

@kinevon

My two C-bills.

Spoiler:
Leave it as it is. If/when the players make that connection, just nod and say "Normally it does." And leave it at that. IT will increase the paranoia, "Oh crap, you mean this place has something that bypasses our defenses?" and make the stakes seem more 'real'.

Paizo Employee Developer

kinevon wrote:
** spoiler omitted **

Note that I didn't work as a developer on this project, so I don't know if there was further discussion that was cut or changed in development, but can offer a suggestion toward how to handle this in a PFS game should the issue arrise.

Spoiler:
I would simply say that the wayfinder in question is somehow malfunctioning and doesn't activate resonant powers when coupled with an ioun stone. This would mean the NPC may have thought he had the benefit of additional defenses when in fact he was totally vulnerable, just like everyone else.

It's not a perfect fit, but it's an explanation that should satisfy any PC who is clever enough to make the realization as you did.

Shadow Lodge

Pathfinder Adventure Path Subscriber

Is there a more definitive release date beyond "January 2013" yet? I hope this and the flip-maps aren't postponed. I'm really hoping to spend my holiday coupon picking them up!

Qadira RPG Superstar 2010 Top 16

So far, I've printed out the maps (selecting the image and pasting into Word strips out the identifying laels and such, leaving only the art) and then enlarged them to a proper 1" = 5' scale. Then I cut them apart, encounter by encounter, and laminate them.

I prefer this enormously over showing the players the entire dungeon level. I don't think I'll ever actually use the flip-maps.

Paizo Employee Developer

Chris Mortika wrote:
So far, I've printed out the maps (selecting the image and pasting into Word strips out the identifying laels and such, leaving only the art) and then enlarged them to a proper 1" = 5' scale. Then I cut them apart, encounter by encounter, and laminate them.

That's a cool idea!

Chris Mortika wrote:
I prefer this enormously over showing the players the entire dungeon level. I don't think I'll ever actually use the flip-maps.

One way I prevent this while using the flip-maps is by taking black construction paper (or just white printer paper if that's all I have) and cutting it loosely into the shape of the various areas, taping it all together before laying it out on the map and hiding the areas the PCs haven't explored yet. As the players explore the dungeon, I can remove one piece at a time relatively easily.

Qadira RPG Superstar 2010 Top 16

3 people marked this as a favorite.

Patrick,

I've seen that. I've also seen GMs who dump a hundred or so black construction-paper circles on the map, obscuring the area. They "sweep away" the circles in areas where the players explore. (That has the advantage that they can expose only the parts of large dark rooms that the PCs light sources can illumine.)

Shadow Lodge

Pathfinder Adventure Path Subscriber

I prefer the flip-maps. It's easier, and any intelligent GM knows to cover up the unvisited parts of the map before the party explores it.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I just use the flip mat and say: "Don't metagame."

Seems to work.

Cheliax

Pathfinder Roleplaying Game Subscriber

February, what happened?

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