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Bullet Points: 6 New Exotic and Martial Swords (PFRPG) PDF

****½ (based on 2 ratings)

Our Price: $1.00

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Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.

Bullet Points is a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.

The High Concept: Six new types of swords, based on weapons from the real world (and using their common real-world names, making it easy to find pictures of them with an Internet search), to expand a campaign's options for unusual characters or distant cultures.

The following swords are included:

  • Cinquedea: Light martial melee weapon
  • Executioner's Sword: Two-handed martial melee weapon
  • Estoc: One-handed exotic melee weapon
  • Kampilan: One-handed exotic melee weapon
  • Manople: One-handed exotic melee weapon
  • Swordstaff: Two-handed exotic melee weapon

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Product Reviews (2)

Average product rating:

****½ (based on 2 ratings)

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Nice blades with unique mechanics

****( )

You know the deal: 3 pages, 1 front cover, 1 editorial/SRD, leaving 1 page of content - so let's take a look!

On the martial weapon-side, we get the Cinqueda, which is a light, dagger-like martial melee-weapon with a wide threat-range, while the executioner-sword is a two-handed melee weapon that offers d10 damage and a whopping x4 crit-modifier and increases the coup-de-grace DCs performed with it, but doesn't get any bonuses from charge attacks - interesting way of balancing a weapon!

The Estoc may be known to more people out there and can be used as either a mounted, one-handed sword or as a two-handed weapon for infantry and it can be used for "brace". Mechanics-wise, it is an uncommon weapon, coming with a base-damage of 1d6+1d4 and a crit range of x3.

The Kampilan can be considered to have the disarm, sunder and trip qualities and deals 1d8 at 19-20, balancing this superiority with a penalty of -2 when trying to wield it as a two-handed weapon.

The Manople is essentially the sword-like version of a punching dagger, complete with gauntlet, but makes it hard for the respective adversaries to disarm the wielder. While the weapon can't be quick-drawn, it can be used to add x1.5 the Str-mod as if it was a two-handed weapon, but only as a primary weapon.

The final blade, the swordstaff, is an exotic, two-handed reach weapon that can be used as brace and also be used as a non-reach weapon, albeit at a penalty.

Editing is top-notch, I didn't notice any glitches. Formatting sports a minor inconsistency, though: The header "One-handed melee weapons" in the section n exotic weapons is centered instead of oriented left as in the other rows and columns. Layout adheres to SGG's printer-friendly 3-column standard and the pdf has no bookmarks, but needs none at this length. As with other bullet points, this pdf delivers what it promises and I really like the design-choice to limit the usage of the executioner's sword and that some of the weapons use penalties on specific maneuvers etc. I honestly would have enjoyed it if the other weapons used similar mechanics. The Manople's synergy with power attack etc. is also rather interesting and generally, I did enjoy the content - however, when directly compared to other BPs, I can't help but feel that this pdf is good, but falls short of excellence: Two more blades, perhaps, or more of the unique mechanics would have been nice. That being, said, this BP is still a good purchase and I like the design-impulses (1d4+1d4 base-damage! Balancing weapons with restrictions...) this pdf offers. Thus, I'll settle for a final verdict of 4 stars.

Endzeitgeist out.


Weighing in with the familiar three page, landscape format, with material presented in a three column format with two pieces of B&W artwork, the cover piece far outweighing the second piece, we are given a handful of new and interesting weapons this time around. As well as a full descriptive breakdown of each weapon along with game mechanics, we are presented with an easy to read table in the same vein as the equipment lists from Core books, making it that much easier for those GM's out there who like to keep a master list of gear and weapons available to import these into such a list.

All six of these new weapons are in fact swords, based upon real world weaponry, and are named after their counterparts here in reality to make a Google search for imagery all the easier, as we are given no imagery for the weaponry here.

The Cinquedea is a long dagger/short sword depending upon the culture you encounter it within.
The Estoc is a piercing sword with no edge due to the oddity of its blade's design.
The Executioner's Sword is similar in nature to a great sword, although it has a squared end making the weapon more suited for chopping than thrusting.
The Kampilan known as a double pointed sword due to a forward pointing spike near its tip, this weapon has many differing qualities in regards to blade weight and length, as well as pommel size, that allow it the disarm, sunder and trip qualities.
TheManople is the classic gauntlet attached blade, allowing for one to fight with a bladed weapon without actually holding one, adding a measure of their strength to the damage done with successful attacks.
The Swordstaff would be the six foot length of wood, bearing a blade of the nature of a short sword on one end, allowing the wielder to switch back and forth between using it as a reach weapon or not.

Is the game already filled to the brim with weaponry? Yes. Is there anything here that is a must have, no, not really. But, I am a big fan of variety, and I am also an advocate of the concept that there's always room for more weapons, as options inspire creativity. So under that vein of thinking, yes, this particular Bullet Point is extremely useful, and deserves the full 5 star rating, as it delivered exactly what it promised to do. Gift Certificates
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