Fangwood Keep has changed hands innumerable times since its founding decades ago on the border between the warring nations of Molthune and Nirmathas. Over the years, both countries have sacrificed money and soldiers in an effort to control the fortress along the Marideth River valley, both for its tactical location and for its secure defenses. Recently, however, the battles around Fangwood Keep have dwindled to a trickle as Nirmathas has firmly rooted itself in the surrounding valley, allowing the tide of war to shift elsewhere and peace to settle at last over Fangwood Keep.
This respite was shattered by the arrival of a renegade Molthuni commander named Pavo Vos. Obsessed with capturing Fangwood Keep and unraveling the fortress’s mysteries, the defecting lieutenant unlawfully used his platoon to secure the castle, much to the ire of both the Molthuni and Nirmathi governments. Now the task of bringing Vos to justice and reclaiming Fangwood Keep for Nirmathas lies solely in the PCs’ able hands.
"Fangwood Keep" is an adventure of infiltration, investigation, and dungeon exploration for 4th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. This volume also contains a gazetteer of the Marideth River valley and a brand-new monster from the bizarre realm of the fey, both of which can easily be integrated into any campaign setting.
Written by Alex Greenshields.
Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, and a fully detailed bonus location that can be used as part of the adventure or in any other game!
The border between Molthune and Nirmathas is a volatile area of Golarion. The two countries have been in a state of hostility, if not all-out war, for a long time, ever since Nirmathas broke off from its parent country, Molthune. It’s an area that is ripe for adventure and the setting of Fangwood Keep by Alex Greenshields. In the adventure, the PCs must retake a border fort (the titular Fangwood Keep) from a rogue Molthuni force that has taken it without orders to do so. It’s a very straight-forward and open-ended adventure. There’s a bit of a mystery to be solved (why did the Molthuni force go rogue and what are they after?), but overall, there’s not a lot of complexity here. However, the adventure’s basic simplicity is ultimately its strength. It sets a scene with fully detailed characters and motivations and then lets the PCs take care of the details. It makes very little in the way of assumptions about the PCs—not even which side they’re working for—allowing the adventure to progress in whatever way it happens to, in the end making for a fun and exciting adventure.