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Pathfinder Module: Fangwood Keep

Pathfinder Module: Fangwood Keep
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Claim the Castle!

Fangwood Keep has changed hands innumerable times since its founding decades ago on the border between the warring nations of Molthune and Nirmathas. Over the years, both countries have sacrificed money and soldiers in an effort to control the fortress along the Marideth River valley, both for its tactical location and for its secure defenses. Recently, however, the battles around Fangwood Keep have dwindled to a trickle as Nirmathas has firmly rooted itself in the surrounding valley, allowing the tide of war to shift elsewhere and peace to settle at last over Fangwood Keep.

This respite was shattered by the arrival of a renegade Molthuni commander named Pavo Vos. Obsessed with capturing Fangwood Keep and unraveling the fortress’s mysteries, the defecting lieutenant unlawfully used his platoon to secure the castle, much to the ire of both the Molthuni and Nirmathi governments. Now the task of bringing Vos to justice and reclaiming Fangwood Keep for Nirmathas lies solely in the PCs’ able hands.

"Fangwood Keep" is an adventure of infiltration, investigation, and dungeon exploration for 4th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. This volume also contains a gazetteer of the Marideth River valley and a brand-new monster from the bizarre realm of the fey, both of which can easily be integrated into any campaign setting.

Written by Alex Greenshields.

Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, and a fully detailed bonus location that can be used as part of the adventure or in any other game!

ISBN-13: 978-1-60125-476-4

Fangwood Keep is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (90 KB zip/PDF).

Note: This product is part of the Pathfinder Modules Subscription.

Product Availability
Print Edition:
    Usually ships from our warehouse in 2 to 6 business days.
PDF:
    Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PZO9540


See Also:


<< Pathfinder Module: Broken Chains (PFRPG) Pathfinder Module: Doom Comes to Dustpawn (PFRPG) >>


Product Discussion (32)

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Paizo Employee Chief Technical Officer

Announced! Image is a mockup, and will change prior to publication.

Andoran

2 people marked this as a favorite.

Nirmmathas! Molthune! I'm running out of exclamation points! (swoon)

Cheliax

I love maps of castles and keeps... I want it now.


Pathfinder Roleplaying Game, Adventure Path, Companion Subscriber
1 person marked this as a favorite.

Is Joseph Conrad the author?


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules, Comics, GameMastery Cards Subscriber

Hmm, this says expected November, but we already have a module for November

Still, sounds pretty cool :)


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber

Storming a fort sounds interesting but I do hope this one has some fey.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Tales, Card Game, Comics Subscriber
Peanuts wrote:

Hmm, this says expected November, but we already have a module for November

Still, sounds pretty cool :)

The module line has been hit with a series of delays. Broken Chains is actually the "September module."

Andoran

Pathfinder Superscriber

Oooooo I love Nirmathas!!!


'Bout time we got some info on this part of the world! Now all we need is something set in Numeria.

Qadira

Ohh nice, an adventure set in Robin Hood country. Looking forward to this!

Silver Crusade

Cool! Our current campaign is based in Nirmathas!


Will the PC's be allied with Molthune, Nirmathas, or have the choice of either?


Pathfinder Adventure Path, Companion, Comics, GameMastery Maps Subscriber

Nirmathas! Hell yes! Full of joy! I love you guys!

Paizo Employee Developer

1 person marked this as a favorite.
OmegaZ wrote:
Will the PC's be allied with Molthune, Nirmathas, or have the choice of either?

Yes!

Andoran

Pathfinder Modules, Comics, Pawns, GameMastery Maps Subscriber

Is it me or does this one keep getting moved back on the timeline lol. I really want this one because I love keep and forest settings. Plus 4th level is a great time for players starting to build in power, but not so much that it's hard on the GM to keep up with it all lol.

Osirion

Pathfinder Roleplaying Game, Adventure Path Subscriber

From September all the way to march... sad.

Paizo Employee Webstore Gninja Minion

Updated product with final cover image and description!

Andoran

Pathfinder Modules, Comics, Pawns, GameMastery Maps Subscriber

Looking awesome. If you want me to beta test it just let me know..... for you i will make this sacrifice :)

Andoran

2 people marked this as a favorite.

I'm looking forward to this one. Since the initial Price of Immortality Trilogy, this area of the Inner Sea (well, north of same) needed a little love -- and this one should serve to fill in the XP gap before City of Golden Death.

Sczarni

Pathfinder Adventure Path Subscriber

Hey, cool! This is one that I might think of picking up. A Nirmathas/Molthune campaign would be fun to put together out of some modules.

Cheliax

Pathfinder Modules Subscriber

Finally finished reading this one today and must admit I like most of it. It has all the things I like (castles, traps, weird environment rules and HOBGOBLINS!!) with multiple ways of getting things done. A good mix of stealth, combat, social skills and crazy makes this one I'm looking forward to run. (As soon as the PFS chronicle sheets are ready for it)

With that said though there are a few things that bother me, mostly regarding the Hobgoblins.
It seems as if the author missed the update on these guys. No longer are they the lazy, chaotic barbarians they used to be and are now the most organized, regimented and disciplined of the goblin hordes. The description and tactics laid out for these guys are the opposite of what we've been led to expect from these guys (same for their other goblinoid minions). Overall with my first read through they just seem like typical disposable Orcs instead of the super-soldiers they are displayed as in the current write-up.

The second part has a bit of the kick in the door fight the monster feel to it that might get a bit old after the third or fourth door. Not saying the combatants aren't interesting and exciting just that for a 4th level party it is a LOT of combats to recover from and not many parties will have the resources to handle this regular level of combat.

So far I'm inclined to give this a solid 3.5 stars based on the read but want to see how it does in actual play.

I'm REALLY wanting to see how PFS handles the mcguffin at the end. Even in that condition it should provide an AWESOME boon.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber
1 person marked this as a favorite.

I'm still reading it, but I have to admit I was hoping for a portrayal of Molthrune's hobgoblin regiments somewhere. These guys seem pretty unaffiliated though, so hopefully they're not really reflective of their Molthruni counterparts.

Am liking the separate Nirmathas/Molthrune hooks though. And stealthy parties could have a lot of fun here.

Cheliax

Pathfinder Modules Subscriber

Any clue when the PFS chronicle sheet will be made available?

Qadira

Pathfinder Companion, Tales, Comics Subscriber

Now I just need to find a GM willing to run this for my table... *wink wink*


Excellent. I've run an adventure in this very area. A shame it was 2 years ago, it might be time to return.


I very much like the adventure overall, but I have noticed a few bits of errata:

Fangwood Keep:

All "stock" Hobgoblins seem to be missing the Class Skill bonus on their Stealth (all Goblinoids treat Stealth as a Class Skill); the Hobgobln Brawler, Archer, and Sergeant each have Stealth skill rating 3 lower than they should be:

Brawler
2 ranks + 3 Class + 4 Racial - 1 Armor + 2 Dex = 10; lists +7

Archer
2 ranks + 3 Class + 4 Racial - 0 Armor + 3 Dex = 12; lists +9

Sergeant
2 ranks + 3 Class + 4 Racial - 2 Armor + 2 Dex = 9; lists +6

Akre Belring
Has 1 too many feats.
1 + 1 Ranger bonus + 1 Human bons = 3; lists 4 (Power Attack seems the most reasonable to remove)

Tralg
5 more hit points than I can account for

Aseri
Knowledge (local) should be +4, not +1
1 rank + 3 Class + 0 Int = +4

Elessia
Charm Person is not on the Cleric spell list; it is a Domain spell for her. As such, she cannot use a "regular" spell slot to prepare it, and so cannot have the Bouncing Charm Person at 2nd level.

Barrow Hound
The hound is not eligible for the Vital Strike feat. It has a BAB of +5, and the feat requires +6.

Shadow Lodge

The Chronicle Sheet download isn't resolving: The requested URL was not found on this server, or you do not have permission to access this area.

Cheliax

The Spider wrote:
The Chronicle Sheet download isn't resolving: The requested URL was not found on this server, or you do not have permission to access this area.

Same thing here.

Paizo Employee Digital Products Assistant

The Chronicle sheet has been prodded and should download properly now.


Additional errata:

Spoiler:

Fethi
As a martial artist, Fethi should not have ki points, she should instead have Exploit Weakness. Rolls at a +7.
Additionally, her stunning fist does not appear to include her +1 bonus from pain points, and so should be a DC 15.


So this is a module about a Keep on the Borderlands?
I see what you did there! >.<

Anywho! It does sound like fun. I always liked the lower level encounters with orcs and goblins and such. ^_^

Shadow Lodge

Does anyone know roughly how long it takes to run this mod (in a PFS environment)?

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