Every culture tells stories of strange beasts that haunt the edges of civilization. Seldom corroborated, the accounts of those who have encountered such creatures are brushed aside, or at best turned into colorful local legends. But always lurking beneath such myths are more than a few shreds of doubt—for what if the stories were true?
Mystery Monsters Revisited presents 10 elusive creatures inspired by real-world folklore. Each monster entry investigates the types of evidence the cryptid leaves in its wake, the creature’s bizarre and secretive ecology, eyewitness accounts of the beast and its strange powers, advice on how to integrate it into your game, how the monster fits into the world of Golarion, and more.
I have always loved cryptozoology, so i picked this book up the week it came out. The monsters for the most part are great, I especially love the bunyip entry and the mothman. Some monsters are completely uninspired, The Mokele-Mbembe is just a dinosaur, nothing special. The Sandpoint devil is just a horse that walks on two legs.
The quips about the real life myths make the book feel really fun.
If you love monsters, pick up the book.
Mystery Monsters Revisited provides an excellent insight into its ten subject creatures and how they fit into the world of Golarion. It allows gamemasters to enrich their games by including creatures that are more than just nameless things to kill, giving each creature a reason and purpose for being there. And even if some of these creatures never actually show up in a game, the book still provides a compelling read that adds just a little more awe to the game world.
Since the apparition of Classic Horrors Revisited, Paizo Publishing made clear Pathfinder wasn't just about the usual tropes concerning Sword and sorcery in pen and paper RPGs as elements from other genres belonging to fantasy like Planetary Romance and Gothic Horror appeared in the main setting. This book is the first to dare enter into a terrain which doesn't belong to literature but to oral tradition and speculation, in this case what in contemporary culture is known as urban legends as well as cryptozoology.
The readers can enjoy quite detailed entries concerning the habits and behavior of beasts which belong to pop culture collective imaginary and how introduce them into a world of high adventure and magic: the chupacabra, the yeti, the sasquatch...
A well done job, but somehow lacks of the same detail displayed in other Revisited series handbooks, perhaps because this was the first attempt into creatures which didn't had a true or solid mythological or literary background (or in some cases, decades of game tradition), depending on very speculative and not very academic sources for it's development.