Bullet Points: 7 Feats for Flying Foes (PFRPG) PDF (based on
Super Genius Games
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Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.
Bullet Points is a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.
The High Concept: Seven feats designed to augment the options and utility of flying creatures (such as those found in Mythic Menagerie: Kith of the Harpy Queen, but useable by a wide range of other flying foes), that can also just be used as additional monster powers (increasing a flying monster's CR by 1 for every 2 bonus feats taken).
The feats included are:
Aerobatics: You ability to duck, roll, and dive while flying makes it difficult to target you with combat maneuvers.
Dogfighting:Your mastery of airborne combat gives you numerous minor tactical advantages.
Dive Bomb (Combat): You can add your velocity from diving at a foe to the damage of your ranged attacks.
Drift: You can allow the force of a foe’s attack push you into a new flight path.
Improved Flyby Attack (Combat): You can deftly fly up to a foe, take an action, and withdraw before he can react.
Slashing Wind: You can fly in and out of foes, slashing and stabbing as you go.
Strafe (Combat): You can add your flight velocity to the damage of your melee attacks.
I don't need to go into detail about what's in here. Others have done that already. This Bullet Point gives us seven interesting options to for the GM to beat up this players with...I mean it give the players something cool to do when they get to fly. I always confuse those options.
If you thought flying dragons were dangerous before, wait until they can make a full attack as part of their move, attacking several party members who though that spreading out would save them.
I can see some druids and mounted characters enjoying these feats as well.
Cool options for your flying adversaries/exciting battles in the air
All right, you know the drill - 3 pages of content, 1 page front cover, 1 page editorial/SRD, 1 page content - let's check it out!
Aerial combat has until now unfortunately been rather neglected, when flying is such an obvious tactical advantage in many circumstances. This pdf seeks to somewhat alleviate that via 7 feats.
-Aerobatics: Add a fraction of your fly-speed to your CMD.
-Dogfighting: +2 to ini while flying and makes you harder to hit while in the air by e.g. negating charge bonuses.
-Dive Bomb: Plunge, attack and back up - AWESOME! I just wish there was a feat to increase the bonus-damage.
-Drift: When hit by an attack, use its momentum to drift slightly away - great to use clouds as cover!
-Improved Flyby Attack: Choose a foe in range - this one does not get an AaO when you fly by, making flyby-attacks finally as efficient as spring attacks.
-Slashing Wind: Combine a full attack with a move at the cost of a minor penalty to AC and attacks.
-Strafe: If you make only one attack and move, add damage depending on your flight velocity.
Editing and formatting are top-notch, the pdf adheres to SGG's 3-column standard and the pdf has no bookmarks, but needs none at this length. This is one of the Bullet points pdfs that should have been done much earlier - running aerial combats has in PFRPG, at least to me, somewhat felt wrong and all the options herein add greatly to the versatility of aerial combatants, making the airborne fights more tactical, challenging and ultimately cool. Dragons in my homegame are definitely getting some of these to play with! Great, useful and concise feats that close a hole in the ruleset - awesome! The only thing I'd potentially complain about is that I would have loved to see alternate prerequisites so that e.g. magic-laden players can more easily benefit from the feats or some feats dealing more closely with the fly-skill. Oh well, still not enough to drop this excellent pdf a star - my final verdict will be 5, but sans seal of approval.
Weighing in with the standard three pages for the Bullet Point series with a three column approach to delivering the actual game material on a landscape orientated page. Three pieces of artwork, all B&W with only one really grabbing my eye this time, sorry Owen. Editing as always was top notch, as I have come to expect from the crew at SGG.
One of the nicer things I find in regards to the Bullet Point series is not only that they are insanely cheap and useful, but that they often times are delivering more than what they profess to from their title alone. Case in point, this particular PDF promises us 7 Feats, but also includes a CR adjustment ruling if one wished to use them as additional monster powers for flying creatures, leaving feat slots open while increasing the overall danger of your creature.
Aerobatics allows you to add a percentage of your fly speed to your CMD total.
Dogfighting allows for a small handful of bonuses all dependent upon whether or not you began combat in the air, and what you are doing wile there...a fairly useful feat for those min/maxers out there with a love of stacking and chaining feats and abilities to get the most bang for their buck.
Dive Bomb allows you to add a bonus amount of damage to a successful ranged weapon attack for added velocity of diving towards targeted foe before releasing weapon.
Drift allows you to use the momentum of a physical blow to essentially gain a 5' step.
Improved Flyby Attack as Flyby Attack, without that annoying AoO.
Slashing Wind lets you make you combine your attack with a single move, for a negative to the overall attack rolls.
Strafe allows you to add bonus damage points per your flight speed as long as you attack whilst flying.
It is rare that I find anything negative to say in regards to the Bullet Point series, and this will not be an exception to that norm, as this PDF and addition to the line is well worth the price of admission and an excellent addition to any GM's toolbox for both their own creatures and as options for flying player characters/NPCs. Yet another out of the park 5 star.