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Incantations from the Other Side: Spirit Magic and Incantations in Theory and Practice (PFRPG)

***** (based on 1 rating)
Incantations from the Other Side: Spirit Magic and Incantations in Theory and Practice (PFRPG)

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Incantations bring ritual magic to your Pathfinder Roleplaying Game. Powerful and mysterious, this magic is accessible to any character. But power like this never comes without a price...

Wield great and terrible magic. Or fall before those who do. Discover all new incantations and the rules to create your own.

  • The intensity of Voodoo, a bridge between the mundane and divine
  • The wonder of an idyllic Old World folklore, an animistic celebration of nature and Slavic fairy tale
  • The madness of the Arcanum, a supplication to mind-blasting terror
  • Rules and guidelines to build your own balanced incantations and incorporate them into your game
  • Plus all new options, including opposed checks and lesser incantations
  • Everything you need to build your own unpredictable, living, breathing magic is included!

Incantations from the Other Side: Spirit Magic is a perfect resource for players wanting to add a little danger to their characters or for GMs needing that extra something for their game world. This is 44 pages of high-quality content compatible with the Pathfinder Roleplaying Game.

Designed by Scott Gable, Uri Kurlianchik, and Clinton Boomer.
Edited by Troy Taylor.
Illustrated by Alice Duke.

Note: The PDF Bundle contains Incantations from the Other Side: Spirit Magic and Incantations in Theory and Practice as separate PDF downloads.

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Product Reviews (1)

Average product rating:

***** (based on 1 rating)

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*****

This book introduces Incantations. What are incantations? They are basically spells. Not any spell where you have to take a class and gain levels to cast it. Instead you have to spend time, money and make skill checks to perform a ritual to cast the spell. This means anyone can cast it if they do it right and the ritual and spell can get pretty elaborate. The hard copy describes how incantations work and has rules for how to design your own before moving on to sample incantations based on real world faiths.

These aren't the kind of things to just give to your players and let them run wild. This is the kind of thing that can be the center of mystical mysteries, the precedent for campaign ending schemes or weird magic found in dusty books at the bottom of a dungeon.

This product gives a concept and applies a lot of fluff and flavor to it but how much you value the concept is going to make or break it for you. Personally I think this is the kind of magic that can make entire campaigns and it is presented with detail, flavor and solid crunch so I'm giving it five stars and would insist that this is one of those 'must have' books. Even if you have Kobold Press' Deep Magic, which also introduces the exact same rules, this product is still valuable for the sample incantations you can put into your games.


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