Bullet Points: 7 Magic Firearm Properties (PFRPG) PDF
Rogue Genius Games(based on 3 ratings)
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.
Bullets Points is a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.
The High Concept: Seven magic properties designed specifically for firearm weapons (from early firearms – such as those highwaymen, musketeers, and pirates use – to more advanced weapons appropriate in western or pulp-era campaigns).
The properties included are:
Will be added to your My Downloads Page immediately upon purchase of PDF.
Are there errors or omissions in this product information? Got corrections? Let us know at firstname.lastname@example.org.
Product Reviews (3)
Am I reading Celestial healing right?,
Give the person above you a nickname.,
Can you take Free and swift actions before and after a Full Round actions?,
Retraining and the prerequisites in Prestige Classes,
Drow Poison, am I reading this correctly?,
Is there an afterlife? (Civility please?),