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Dungeon Crawl Classics #67: Sailors on the Starless Sea (DCC)

***** (based on 1 rating)
GMG5066E

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Dungeon Crawl Classics #67: Sailors on the Starless Sea

A 0-Level Adventure

Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.

But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?

An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!

Writer: Harley Stroh 

Cover Art and Cartography: Doug Kovacs

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Print Edition: This product is a backorder. Ships from our warehouse in 5 to 8 business days.

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Product Reviews (1)

Average product rating:

***** (based on 1 rating)

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Inspiring Adventure

*****

This was my group's introduction to the DCC roleplaying game, and boy was it a memorable one. We're all 'hardened gamers', having played for 30 years and evolving through various editions of D&D (as well as other gamers). Right from the start of this adventure, players knew they were in for something different. After the first few encounters I noticed my players nervously reviewing their character sheets before entering any room, and there was a palpable sense of dread amongst them....great, the adventure had succeeded in setting the DCC atmosphere from the get go.
Players knew there was something grim and dark going on, and they reveled in it even as they questioned whether they had the ability to stop it. Awesome.
But even as the adventurers began prodding floors with 10-foot poles in search of traps and seriously debating whether it was wise to open that chest (is there a fortune of gold inside, or lurking horror), there was a sense of epic adventure. The climactic scene, where the PCs battle a reviving demon atop a ziggurat rising from a underground sea of black water is memorable and as dramatic as they come.
With a victorious blow, and as the ceiling of the cavern crashes down around them while they race to their awaiting Viking longboat, a pair of players hummed the Indiana Jones theme song. Awesome.
And the adventure ends fittingly...with the long ship floating down a subterranean river with the promise of adventure at its end.
Honestly, I can't find fault with this module. It is THE perfect introduction to DCC.


There is No Certainty, Only Adventure!,

Fin!,

The last!,

Gen Con Booth Button: Sunday,

Sneaky sneak,

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