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Fehr's Ethnology: Dhosari (PFRPG) PDF

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Fehr's Ehtnology: Dhosari profiles the dhosari race for the Pathfinder Roleplaying Game.

The dhosari (singular and plural) are a bizarre, ancient race that are the original inhabitants of the island of Erkusaa. They have been enslaved for millennia by the erkunae, a near-human race that has gained power through arcane pacts with extra dimensional beings. Dhosari are a large, strong race, but have little magical power and have been used as house slaves and shock troops by their masters; in the recent past they have established a few, small, independent communities on nearby islands and on the mainland. They have four arms that enable them to do tasks unheard of for normal bipeds. If the dhosari gain their freedom, and the acceptance of the core races, they might achieve a golden age of their own.

This release includes:

  • Ecology of the dhosari
  • Racial characteristics for dhosari characters (including alternate racial characteristics)
  • A selection of racial feats
  • Traits for the dhosari race (if you use traits)
  • Sample dhosari 1st level character

Page Count: 11
Author: Perry Fehr
Artist: Gary Dupuis

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Product Reviews (1)

Average product rating:

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3 stars as a DM-race, 2 as a player-race

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This pdf is 11 pages long, 1/2 a page editorial/artwork, 3.5 pages of SRD/advertisement, leaving 7 pages of content for the Dhosari, so what exactly are they?

Dhosari get +2 to Str, +2 to Cha, -4 to Wis, are large and have an upper Torso extending from the shoulders of a fully sized human body, have a base-speed of 30 ft. and since they move on their legs and 2 of their arms, they gain +4 CMD against trip, +2 to climb and perform, may bond with an ally to gain +1 on atk against an aggressor of the ward and may rear up on their hind-legs as a full-round action to bring all 4 arms to bear, taking a penalty of -1 to ability checks and attacks. Fluff-wise, the Dhosari are the slaves of the Erkunae.

The race gets 4 well-balanced race traits, 6 alternate racial traits (making e.g. the Dhosari faster, but unable to rear) and 7 new racial feats: From exotic weapon proficiencies to the ability to trample foes, carry two shields when rearing and even serving as a mount, One feat takes the cake, though: Dance of arms grants you ANOTHER attack when using a full attack and flurrying and standing on the legs - at -2. I'm not sure whether the penalty is cumulative with flurry of blows. 4 arms. Multiattack, flurry of blows - SICK.

We get a discussion of the race and its take on classes and 7 favored class options as well as a level 1 sample paladin. Since the Dhosari are quadribrachial, paladins of the race can gain a kind of biped eidolon at summoner level -2,while cavaliers get a heroic npc with class-levels equivalent to a druid's companion's HD. This takes a powerful race bordering on broken and makes it sickeningly powerful. Not gonna happen in my campaign - ever. In contrast to regular animal companions/mounts, these companions have a much higher chance of getting appropriate weapons and gear and eidolons are powerful for the summoner - to supplement the already powerful paladin-class utterly breaks this option for me.

Conclusion:
Editing and formatting are ok, I didn't notice jarring glitches, although I would have e.g. liked the flavor-text of the feats to be in italics in order to better separate it from the crunch and felt that formatting could have been tighter. Layout adheres to PDG's 2-column standard and the pdf has no bookmarks, which is a pity. The one piece of artwork is nice, though you may already know it from Monsters Unleashed. The Dhosari are a cool concept indeed - the basic idea for this strange race of slave creatures is awesome and the cost of a full-round action for rearing up and bringing all four arms to bear is nice.
However, I feel a further restriction would be in order for the 2 additional arms, especially with the racial feats and e.g. a monk-class , they make for a deadly PC - especially since rearing up does not cancel the stability of the race.

The cost for rearing up and which penalties are cumulative are fuzzy, at least for me: Is the penalty for rearing up cumulative with the -5 or -2 penalty for secondary natural weapons? What about the Dance of Arms-feat? Do the penalties stack? What about flurry of blows and the interaction with the feat? Especially with a rule that is such a hotbed of rules-interpretation/clarification, an additional section helping the player would not only have been helpful, but rather all but required, at least in my opinion. And then there are the Paladin/Cavalier-options, which are SICK. Eidolons are powerful, but giving a four-armed paladin an eidolon-rider is insane.
That's also my basic gripe with the race - the Dhosari are VERY powerful - too powerful for my conservative tastes. Also: Can they e.g. wear a magical ring on all 4 hands? Being quadruped and gaining access to a whole slew of potentially game-changing moves (4 magic weapons...) in addition to the ability to use two shield bonuses and stack them, there are oh so many ways with which to abuse them - If you build a Dhosari-tank, you'll see your foes CRINGE. That being said, as a monster-race, I can see DMs having fun with this. As a player-race, though, I'd rather eat the core-rules before I allow them as written. My final verdict will thus be two scores: 3 stars as a DM-monster-race, 2 stars as a player-race. My final verdict will reflect the latter due to them being intended as a player-race.

Endzeitgeist out.




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