Fehr's Ehtnology: Dhosari profiles the dhosari race for the Pathfinder Roleplaying Game.
The dhosari (singular and plural) are a bizarre, ancient race that are the original inhabitants of the island of Erkusaa. They have been enslaved for millennia by the erkunae, a near-human race that has gained power through arcane pacts with extra dimensional beings. Dhosari are a large, strong race, but have little magical power and have been used as house slaves and shock troops by their masters; in the recent past they have established a few, small, independent communities on nearby islands and on the mainland. They have four arms that enable them to do tasks unheard of for normal bipeds. If the dhosari gain their freedom, and the acceptance of the core races, they might achieve a golden age of their own.
This release includes:
Ecology of the dhosari
Racial characteristics for dhosari characters (including alternate racial characteristics)
A selection of racial feats
Traits for the dhosari race (if you use traits)
Sample dhosari 1st level character
Page Count: 11
Author: Perry Fehr
Artist: Gary Dupuis
Thanks for the review Endzeitgeist. I must take full responsibility for the cavalier and paladin options. I didn't want to simply exclude the mounts/rider relationships as a option for players but it definitely needs more playtesting.
I guess I need to bring a dhosari paladin into the playtest of Purple Mountain 3 and see how badly he screws thing up.
Some Clarifications by on Endzeitgeist's Comments
- Dance of Many Arms: This penalty would be stacked with the penalty applied to flurry of blows. Since it is an untyped penalty it stacks. Flurry of blows cannot be used with the Multiattack feat.
Multiattack affects secondary attacks. A flurry is iterative primary attacks because they do not deal 1/2 Str damage.
- Regarding Paladins and Cavaliers: End noted - Since the Dhosari are quadribrachial, paladins of the race can gain a kind of biped eidolon at summoner level -2, while cavaliers get a heroic npc with class-levels equivalent to a druid's companion's HD. This takes a powerful race bordering on broken and makes it sickeningly powerful. Not gonna happen in my campaign - ever. In contrast to regular animal companions/mounts, these companions have a much higher chance of getting appropriate weapons and gear and eidolons are powerful for the summoner - to supplement the already powerful paladin-class utterly breaks this option for me.
As noted in the text, these are playtest options. The npc and eidolon have a good chance of getting better gear than a standard mount or animal companion but it would likely come from the paladin or cavalier's share. We are working on testing this in our game and will update the resource based upon actual play.
For those with a problem with the cavalier/paladin options you could always just say, dhosari cannot be cavaliers or paladins but I find that more distasteful than providing some playtest options.
- Re: Monks - Having additional arms does not give another additional monk attacks by the rules. They could have monk attacks normally and a secondary attack with a weapon in an additional arm but when doing that they have penalties to attack and cannot move.
The cost for rearing up and which penalties are cumulative are fuzzy, at least for me: Is the penalty for rearing up cumulative with the -5 or -2 penalty for secondary natural weapons?
Yes its an untyped penalty which stacks
What about the Dance of Arms-feat? Do the penalties stack?
Yes, its an untyped penalty it stacks.
What about flurry of blows and the interaction with the feat?
Yes, its an untyped penalty it stacks.
And then there are the Paladin/Cavalier-options, which are SICK. Eidolons are powerful, but giving a four-armed paladin an eidolon-rider is insane.
The paladin could have a heroic NPC as the cavalier does but I believe the nature of the paladin's mount is that it is summonable so it fits better in the eidolon mold. Perhaps the level adjustment should be greater.
Dhosari possess no additional magic item chakras points than a standard shaped-humanoid.
A two shield wielding dhosari is impressive defensively but cannot move more than a 5-ft. adjust because use of two shields can only be accomplished when rearing up.
The idea would be to move in from, rear up and protect your master like a good slave would.