Pathfinder Adventure Path #58: Island of Empty Eyes (Skull & Shackles 4 of 6) (PFRPG) (based on
2
ratings)
Paizo Publishing, LLC
Add
Print Edition:
$19.99
Add
PDF:
$13.99
Add
Non-Mint:
$19.99$14.99
Chapter 4: "Island of Empty Eyes"
by Neil Spicer
Having won the Free Captains’ Regatta, the adventurers must now claim their prize—the uninhabited Island of Empty Eyes. Yet exploring strange ruins and fighting the isle’s monstrous denizens won’t be enough. Once they’ve got things well in hand, the adventurers must host a feast for the Shackles' infamous Pirate Council, only to have a dangerous situation turn even worse when a mysterious saboteur threatens to disrupt the party. Can the adventurers tame their island and protect their influential guests? Or will they lose the respect of the pirate lords and fade into obscurity?
This volume of Pathfinder Adventure Path includes:
“Island of Empty Eyes,” a Pathfinder RPG adventure for 9th-level characters, by Neil Spicer.
Pirate legends and mysteries of the Shackles, by Jack Graham.
Details on the cyclopes who once ruled the Shackles,
by Gareth Hanrahan.
Island harpies in the Pathfinder’s Journal, by Robin D. Laws.
Five new monsters, by Alex Greenshields, Michael Kenway, Mark Moreland, and Tork Shaw.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
PDF:
Will be added to
your downloads
immediately upon purchase of
PDF.
Non-Mint:
Usually ships from our warehouse
in
2 to 6 business days.
This product is
non-mint. Refunds are not available for non-mint products.
The standard version of this product can be found
here.
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Books 1 & 2 seemed to flow pretty naturally as things the PCs would want to do as soon as they are given the oppurtunity. (And books 5 & 6 put the PCs in more of a reactive/defensive position, and that always works out just fine as a plothook.)
However the last book and especially this book seem keen on telling the PCs "you must do this now." It's giving me flashbacks of LoF#3. It's especially odd if the PCs are just simply free-wheeling pirates that can do whatever pleases them.
I'm sure the Paizo team will come up with something awesome, I'm more just musing aloud at this point.
Why will this volume have a section on the cyclops? We're already getting details on them in Giants Revisited and on their ancient empire in Lost Kingdoms.
Why will this volume have a section on the cyclops? We're already getting details on them in Giants Revisited and on their ancient empire in Lost Kingdoms.
This volume will have an Ecology of the Cyclops article.
Why will this volume have a section on the cyclops? We're already getting details on them in Giants Revisited and on their ancient empire in Lost Kingdoms.
We included an article on the cyclops in the Adventure Path because we can't assume a GM will buy the Giants Revisited or Lost Kingdoms books, and wanted to have information on the cyclopes in this volume. There are some differences between the articles, however. The article about cyclopes in this volume of the adventure path deals with cyclops in the Shackles region more directly than the others. I realize it may seem like a bit of overlap or redundancy to the people who buy and read everything, but we were thinking about the folks who are buying just the APs. (And we love the folks who buy and read everything!)
Why will this volume have a section on the cyclops? We're already getting details on them in Giants Revisited and on their ancient empire in Lost Kingdoms.
We included an article on the cyclops in the Adventure Path because we can't assume a GM will buy the Giants Revisited or Lost Kingdoms books, and wanted to have information on the cyclopes in this volume. There are some differences between the articles, however. The article about cyclopes in this volume of the adventure path deals with cyclops in the Shackles region more directly than the others. I realize it may seem like a bit of overlap or redundancy to the people who buy and read everything, but we were thinking about the folks who are buying just the APs. (And we love the folks who buy and read everything!)
Why do you think so? It's the plural form of cyclops. And trust me, as the author of this adventure, there was a lot of focus on making sure I knew when to use the "e" and when to leave it out. If you look further upthread, you'll see Adam uses it correctly, as well. So, it's not oddly spelled. It's correctly spelled. ;-)
Lost Kingdoms will have more on Ghol-Gan for those of you wanting to expand on the material in this book and the Islands of the Shackles, but concentrates on what they used to be and what they left behind, rather than on the present populations. There have been cultural changes over the thousands upon thousands of years since their day, after all.
Cyclopes, anyway, is a Greek plural, like:
Octopus - Octopodes
Iris - of the eye or a rainbow - Irides
Phalanx - Phalanges.
But in English we tend to make words ending in -s or -x pluralize as -ses.
This one sounds great for both the extra information on the cyclopes (which should go well with my still-hoped-for eventual Kingmaker campaign, what with their ancient cyclopes kingdoms) and on the whole 'claim the island' aspect. Yo-ho for the Pirate King (or Queen)!
I've removed a post. This thread is not the correct place to handle Customer Service issues, especially ones that have been addressed elsewhere. Posting in multiple simultaneous threads will not result in faster and/or better service.
I have to say, I really think the illustration on page 4 is the single best rendition I've seen of Merisiel to date. Between her attitude and the shape of her head, she actually looks like an attractive elf instead of a creepy Grey™ alien. I would definitely prefer to see more of this artistic style (as opposed to how she looks in the CRB's Rogue entry) going forward.
Crocodillians(Deinosuchus, Marine Crocodile, Saltwater Crocodile)
Kapre(CN humaniod shape Plant creature with a cigar)
Tetrolimulus(Magical Beast that combines traits from crab, mantis, and scorpion)
Were Crocodile
0.o they finally gave me the were croc?! Awesome also little sad that the croc one took this long to get out just did the encounter with crocs like a month ago.
I love Lycanthropes, I just wish the editorial staff would catch the fact that the hybrid form of the werecroc was completely and utterly wrong. It should be large not medium, its str 4 higher, con 3 higher, and its wis 4 higher according to the lycanthrope template... of coarse I could be totally wrong, but I don't think so. The sad part, is that this is about the third time in a product that they have made the same mistakes. No offense guys, but could you fix this oversight in future products?
I used Fargo Vitterande as a template for an encounter I had in a home-brew game, this week. It was really fun! It happend on the road instead of on a ship. Fargo's analog was a half-elven female who the party trusted, but had been hired to "try" to kill them. Her approach was mostly Fargo's. She isolated the healer by luring him across a river that had access via a fallen log. She then blew up the log using the wand of lightning bolts and began attacking the party. Sadly, I botched the encounter by forgetting about damage resistance entirely, but the result would simply have been delayed. Our combat monster tore her apart and once the healer returned, much healing was dispensed... It did make a nice spells-per-day sink before the more powerful duo of assassins (based on the Black Sisters from Kingmaker) attacked, that night, though!
I find it intriguing that my character designs make for such useful assassins. Throw the Night Harrows at them from the Rival Guide next time and see how they fare. ;-)
Reviewed, after finally getting to run this chapter in the AP. The final section should play out in tonight's game. I thought with all the discussion around the Razor Coast and Freeport Kickstarters and nautical games in general, the usefulness of this installment as a stand-alone product could not be ignored. My players loved it.