Bullet Points: 7 Shadow Assassin Feats (PFRPG) PDF
Rogue Genius Games(based on 4 ratings)
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.
Bullet Points are a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.
The High Concept: Seven feats for use with the shadow assassins class (from The Genius Guide to the Shadow Assassin) or any other shadow-themed character (such as shadow dancers, ninjas with the shadow clone or shadow split talents, or even sorcerers of the shadow bloodline).
The feats included are:
Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.
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Product Reviews (4)
Devil Summoner - Need Advice,
[FGG] Dunes of Desolation (coming soon),
Yet Another GM Complaining About Players,
A couple of card checks,
Hypothetical alignment question,
Why aren't there feats to enhance Channeling,
Insights from God -- How to play a wizard and not come off as a prick,
I'm not so certain I want DMPC's in AP's,