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A9: Rogue Wizard (PFRPG) PDF

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A Pathfinder Roleplaying Game/3.5 Compatible Adventure for 4-6 PCs of levels 9-12 PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder Roleplaying Game core system.

The party have a straightforward charge; bring in a rogue wizard!

This adventure takes the PCs into a wizard tower crowned by a strange alien life form. A blob of flesh encapsulated in a chitinous shell firmly grips the sides of the tower with long tentacles which also crash through many of the tower's windows. Every room of the tower presents a different challenge for the PCs who must fight and think their way through many dangerous and odd situations.

After a multitude of obstacles the PCs must confront a series of guardians the likes of which they have never before seen; and all of this before they come face to face with the infamous "Rogue Wizard".

Also included in "Rogue Wizard":

  • One of the most bizzare adventures you will ever run!
  • Maps by 3x ENnie Award winning Cartographer Todd Gamble
  • Illustrations by renowned graphic novel artist Tim Tyler
  • High Resolution Maps of all Tower Levels and interior
  • New Monster: Undead Ogre Guards
  • New Monster: Grizzly Bear Rug
  • New Monster: Sentinel
  • New Monster: NITNAM
  • New Monster: Tormented Flesh Golem (made of halfling corpses and fully illustrated)
  • New Monster: Black Pudding Knight (fully illustrated)
  • New Spells: Taxidermy Swarm (lesser and greater)
  • Over 10 fully illustrated and in-depth puzzles for your players to solve!
  • Multiple New Traps!
  • New Machine: Bone Grinding Machine
  • New Material: Bonedust

Product Availability

Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Discussion (16)

Updated to include the HeroLab files for the adventure!

I can't wait to see what END says about this one....

The draft of the review's already done. I'm currently waiting, then will re-read it and go over it again. Then I'll post my review. Cheers!

Finally reviewed here, on DTRPG and sent to GMS magazine. AWESOME work! I'd love to see a whole 0-gravity dungeon down the line!

Thanks for the kind words Endzeitgeist, much obliged.

Looks like these crazy kids have done it again! They must be insane!!! Yes, we are... thank you... huh??!?

.... Taxidermy Swarm??

For real. :) Taxidermy Swarm.

This is a very strange adventure...

And I thought *I* was demented for conceptualizing a sheep mythic lich.

Demon Sheep can be found in C3: Orcs of Shatterhorn. ^^

1 person marked this as a favorite.

You meant C03: Sufferhorn Castle right EZG? ;)


Damn, yeah. Had to rename the tribe when running this module back in the day sicne Sufferhorn sounds weird in German, hence I made them the "Schmetterhorn"-Clan (i.e. Shatterhorn) Sorry for the mix-up!

Adventureaweek wrote:

You meant C03: Sufferhorn Castle right EZG? ;)


Quick question before I pick this up. Could this easily be repurposed as a wizard tower appearing suddenly from another dimension or something? I think this'd make an interesting side adventure for my KM game, but the best placement for the tower is a place my players already explored once ...

Yes. In fact, you could just make the huge, demonic entity on top CARRY the whole tower there. That's what I'd do, at least. (It just rams the cellar into the ground.) ;)

1 person marked this as a favorite.
Endzeitgeist wrote:
Yes. In fact, you could just make the huge, demonic entity on top CARRY the whole tower there. That's what I'd do, at least. (It just rams the cellar into the ground.) ;)

Thanks. My Kingmaker game's been really heavy on the kingdom-building lately. I think my players might appreciate a good off-the-wall dungeon crawl.


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