[Outpost VII, PF2/Farol] #3-19: Mean Streets of Shadow Absalom (Inactive)

Game Master Farol

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Karando takes the full blast with a big smile then he raises his shield and gets to attack figures. He hits once just becasue the creature was distracted. Green -16

Hobbs stops sobbing long enough to see the fireball, but he fails to dodge it. He summons Grizzly that strikes the creature which despite perfectly aimed strike resist some of the hit. Grizzly would be non-magical creature so resistance would be doubled. Crit -16

Quinoline takes on the fireball with big smile and tosses two bombs at the creature. First misses but the second strikes home. Miss -2 on splash, hit -4 on hit and 2d6+2 persistant dmg

★★★
Onyx Repository Round 7

Party Conditions: None
Terrain: Onyx Repository
Battlemap

──────────
BEFORE YOUR TURN:
──────────

Liam: Fort save DC26
Lazarus: 2 x Fort save DC26
Quinoline: Will save DC30
Fangor: Fort save DC26

──────────
BOLD IS UP!:
──────────
➤ Liam (87/107 HP) │ override crit, unstable, negative resistance 1
➤ Lazarus (45/96 HP)
Quinoline (94/118 HP)
➤ Fangor (25/69 HP)
red (-0 HP)
green (-58 HP) │ enfeebled 1, 2d6+2 persistent acid dmg
blue (-0 HP)
Arisept (-59 HP) │ enfeebled 1
Hobbs (51/70 HP) │ invisibility lvl 4
Kerando (102/125 HP) │ blur, haste

Liam, Fangor I saw your saves, but I will resolve them with the rest of your action

Grand Archive

Male Human Inventor 7+ | HP 76/107 | AC 27/29 | F+14 R+13 (+15 Bulwark) W+12; cold and fire resist 3/5 Negative resist 1| Perc +10 (Initiative +12) | Shield Hardness 8 HP 64/64 | Speed 30 ft | Hero Points 1 | Exploration: Defend| Active Conditions: Critical Overdrive 2 rounds, unstable, Fatigued

"Oh, g-good. They got closer. Exactly as I.. as I planned."
Liam isn't exactly a fan of the way the creature sticks its fingers into him, but... they don't seem entirely solid. Which means he's in exactly the right place, since he's prepared for that.

Keeping his shield up this time--even if it's not 100% effective--and stepping back to exploit his greater reach, he snaps his mace towards... whatever that thing is.

* Raise Shield
* Step
* Strike Green +1 Striking Ghost Touch Cold Iron Flickmace (flanking): 1d20 + 17 ⇒ (8) + 17 = 25 for bludgeoning damage: 2d6 + 12 ⇒ (4, 3) + 12 = 19
EDIT: Is that an ongoing affliction? Should I roll another save? If necessary: Fortitude (Fatigued): 1d20 + 14 - 1 ⇒ (13) + 14 - 1 = 26

Grand Archive

M Elf Investigator 9 | HP 85/96 | AC 26 (25 w/ fatigue) | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' (50' w/ bracelet) | Leads: Onyx & Marcien | Hero: 1 | Conditions: fatigued

Fortitude, DC 26: 1d20 + 15 ⇒ (9) + 15 = 24
Fortitude, DC 26: 1d20 + 15 ⇒ (3) + 15 = 18
Fatigued 1 (hoping it doesn't stack to Fatigued 2, given two fails...)

Getting hit from two of the ghosts has the good Doctor reeling. He mutters, "I grow fatigued..." Realizing discretion is the better part of valor, Lazarus reluctantly moves away from the fray to perform some in-battle healing.

Battle Medicine (expert) DC 20: 1d20 + 19 ⇒ (15) + 19 = 34
Damage Healed +expert +level: 2d8 + 10 + 9 ⇒ (7, 5) + 10 + 9 = 31
Crit Damage Healed: 2d8 ⇒ (5, 4) = 9
For Battle Medicine, Forensics Investigator includes +lvl
Lazarus healed 40 hp

He then considers what he knows about the ghost creatures who attacked him.
Recall Knowledge vs Ghosts with Loremaster Lore +16.

◆ Stride, ◆ Battle Medicine, ◆ Recall Knowledge


Regarding the Fort saves DC26 and multiple exposures, this is a curse and from what I saw in the rules: 'Multiple exposures to the same curse or disease currently affecting you have no effect.' So the answer is no, when you fail you fail, when you crit fail that effect you would go to stage 2 but the first check would determine the stage so sorry about confusion.

With raise shield, Liam steps and strikes, his weapon smack the creature which seems fully affected by the stirke. Green -19

Doctor feels fatigued, he moves and heals himself trying to learn what are those creatures.

GM Screen:

RK: 1d20 ⇒ 7

Doctor believes those to be animated dreams, those clearly incorporeal creatures are immune to disease, paralyzed, poison, precision, sleep effects, and will is their weakest save.

As Fangor heroically resist the curse an explosion of healing energy flow through the room covering his allies. I don't count diagonals well, but I am almost certian it covered everyone. +14 HP

★★★
Onyx Repository Round 8

Party Conditions: None
Terrain: Onyx Repository
Battlemap

──────────
BEFORE YOUR TURN:
──────────

Quinoline: Will save DC30
Hobbs: Will save DC30

──────────
BOLD IS UP!:
──────────
Liam (101/107 HP) │ override crit, unstable, negative resistance 1, fatigued 1
Lazarus (96/96 HP) │ fatigued 1
Quinoline (108/118 HP)
➤ Fangor (39/69 HP)
red (-0 HP)
green (-77 HP) │ enfeebled 1, 2d6+2 persistent acid dmg
blue (-0 HP)
Arisept (-59 HP) │ enfeebled 1
Hobbs (65/70 HP) │ invisibility lvl 4
Kerando (116/125 HP) │ blur, haste

Envoy's Alliance

Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

After the doctor explains what are those creature, Fangor realize that he's ill equiped to fight these things.

He patches himself up and

Battle Medicine (assurance) DC20: 10 + 13 = 23
Heal: 2d8 + 10 ⇒ (2, 6) + 10 = 18

Then hides from Arispet and shoots at him
+20 Stealth at full speed

A Gift from Razmir!

Shortbow vs OG AC (if the stealth works): 1d20 + 18 ⇒ (5) + 18 = 23
Shortbow vs OG AC (if the stealth works)- HP reroll: 1d20 + 18 ⇒ (20) + 18 = 38

Damages, P: 2d6 + 2 + 2d6 ⇒ (2, 4) + 2 + (5, 6) = 19 + Enfeeble 1 if he's OG
Deadly: 1d10 ⇒ 7

Heroic Inspiration (heals me and all allies in a 30ft. radius): 3d6 ⇒ (2, 6, 1) = 9


GM Screen:

Stealth: 1d20 + 20 ⇒ (7) + 20 = 27

Fangor heals himself and sneaks to the side, from where he sends an arrow at Arisept. Crit -45 and enfeebled 1 for 1 round. As Again Fangor explodes in a blast of healing magic. Fangor +9 +18 and Kerando +9

Arispet bloodied moves closer and strikes at Fangor "I haven't seen you before, but let me return the favor and make a couple of holes in your body!"

Rapier@Fangor, enfeebled 1: 1d20 + 22 - 1 ⇒ (11) + 22 - 1 = 32
Damage, p: 2d6 + 10 - 1 ⇒ (1, 3) + 10 - 1 = 13

Rapier@Fangor, enfeebled 1: 1d20 + 22 - 1 - 5 ⇒ (19) + 22 - 1 - 5 = 35
Damage, p: 2d6 + 10 - 1 ⇒ (2, 2) + 10 - 1 = 13

Two accurate strikes surprise Fangor but it is good that they were not that powerful. Fangor -26

Red swings at bear

Tendril@bear: 1d20 + 22 ⇒ (2) + 22 = 24
Damage, negative: 4d8 ⇒ (8, 3, 5, 6) = 22

Tendril@bear: 1d20 + 22 - 5 ⇒ (8) + 22 - 5 = 25
Damage, negative: 4d8 ⇒ (5, 8, 7, 7) = 27

Tendril@bear: 1d20 + 22 - 10 ⇒ (8) + 22 - 10 = 20
Damage, negative: 4d8 ⇒ (7, 5, 2, 2) = 16

Transluctent tendrils rip bear apart which disapears in a puff of magic. 3 hits, bear is down!

Green nightmare focuses its gaze and overwhelming fear strikes you all beside Hobbs who is behind the corner. Fear lvl 3 DC26

Then they strike at Karando

Tendril@Karando bear ;): 1d20 + 22 ⇒ (7) + 22 = 29
Damage, negative: 4d8 ⇒ (6, 4, 3, 6) = 19

But it misses. Blue intensifies its gaze at Liam and he feels a terrible threat approaching. phantasmal killer lvl 4 DC26

Phatnasmal, success, failure: 4d8 ⇒ (2, 7, 8, 8) = 258d8 ⇒ (6, 5, 5, 7, 8, 4, 5, 1) = 41

Green persistent acid: 2d6 + 2 ⇒ (4, 6) + 2 = 121d20 ⇒ 14

★★★
Onyx Repository Round 9

Party Conditions: None
Terrain: Onyx Repository
Battlemap

──────────
BEFORE YOUR TURN:
──────────

Liam: Will save DC26 vs fear, phantasmal killer DC26
Lazarus: Will save DC26 vs fear
Quinoline: Will save DC30, Will save DC26 vs fear
Fangor: Will save DC26 vs fear
Hobbs: Will save DC30
Kerando: Will save DC26 vs fear

──────────
BOLD IS UP!:
──────────
➤ Liam (101/107 HP) │ override crit, unstable, negative resistance 1, fatigued 1
➤ Lazarus (96/96 HP) │ fatigued 1
➤ Quinoline (108/118 HP)
➤ Fangor (40/69 HP)
red (-0 HP)
green (-89 HP) │ enfeebled 1, 2d6+2 persistent acid dmg
blue (-0 HP)
Arisept (-104 HP) │ enfeebled 1
➤ Hobbs (65/70 HP) │ invisibility lvl 4
➤ Kerando (125/125 HP) │ blur, haste

Radiant Oath

open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5

Will, Bravo's Brew: 1d20 + 17 + 2 ⇒ (17) + 17 + 2 = 36 vs DC 30
Will, Bravo's Brew: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 21 vs DC 26 (fear)

Persistent acid should be 2d6+7, as Quinoline used Sticky Bomb.

Hoping to draw fire from Fangor, Quinoline raises her shield and moves up, tossing a bomb at Arisept when she's closer.

◆ Raise Shield
◆ Stride
◆ Strike

Moderate Bottled Lightning, frightened 1: 1d20 + 19 - 1 ⇒ (7) + 19 - 1 = 25
Electricity: 2d6 ⇒ (4, 6) = 10 plus 7 splash electricity plus off-guard

This triggers from Red.

↺ Shield Block, hardness 10, will Block first hit unless it would break the shield (80 hp)

Grand Archive

M Elf Investigator 9 | HP 85/96 | AC 26 (25 w/ fatigue) | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' (50' w/ bracelet) | Leads: Onyx & Marcien | Hero: 1 | Conditions: fatigued

Will +Bravo +Fatigued, DC 26: 1d20 + 17 + 1 - 1 ⇒ (7) + 17 + 1 - 1 = 24
Failure => Frightened 2

As the enemies approach, Dr. Lazarus tries to shake off the fear. He's unsuccessful. Even in his frightened and fatigued state, he holds his ground and surveys the battlefield, studying the nearest enemy.
Devise a Stratagem vs Blue: 1d20 ⇒ 4 (Roll is used for subsequent attack roll.)

Alas, his fear and fatigue get the best of him. Not finding an opening, the Doctor decides he can best assist his colleagues by providing some flanking for our champion. Facing the incorporeal creatures, Lazarus swaps his throwing hammer with his ghost touch curve blade, and strides forward. "Karando, dear boy, swing while I have him distracted."

◆ Devise, ◆ Interact (swap weapons), ◆ Stride
Frightened 2 becomes Frightened 1 (I don't suppose Karando has Aura of Courage)...

Radiant Oath

NG male human (skilled) champion (redeemer) 9 l HP 125/125 | AC 30 (32 with Shield Raised) | F +18 R +14 W +17 Juggernaut| Perc +14| Resist Slashing 3 speed 25 ft | focus 3/3| Hero 1 | Active Conditions:

Unfortunately, no Aura of Courage!
Will: 1d20 + 17 ⇒ (16) + 17 = 33

Karando raises his shield and chops at the flanked animate dream.

ghost touch machete: 1d20 + 18 ⇒ (1) + 18 = 19 for slashing: 2d6 + 6 ⇒ (3, 1) + 6 = 10
ghost touch machete: 1d20 + 18 - 5 ⇒ (18) + 18 - 5 = 31 for slashing: 2d6 + 6 ⇒ (4, 3) + 6 = 13
ghost touch machete: 1d20 + 18 - 10 ⇒ (13) + 18 - 10 = 21 for slashing: 2d6 + 6 ⇒ (2, 5) + 6 = 13
deadly?: 1d8 ⇒ 7

Grand Archive

M Goblin | Wizard 8 | ◆◇↺ | HP 70/70| AC 25(26 w/shield) | F +11 R +16 W +12 | Perception +10 Darkvision |hero points 2/3| Resistances Fire 4 Negative 1 | Speed 25 (35) | 5/9 infused reagents | Focus 0/1 Active Conditions] Mystic Armor, Tailwind, False Vitality |

Will DC30: 1d20 + 12 ⇒ (20) + 12 = 32

Grand Archive

M Goblin | Wizard 8 | ◆◇↺ | HP 70/70| AC 25(26 w/shield) | F +11 R +16 W +12 | Perception +10 Darkvision |hero points 2/3| Resistances Fire 4 Negative 1 | Speed 25 (35) | 5/9 infused reagents | Focus 0/1 Active Conditions] Mystic Armor, Tailwind, False Vitality |

Hobbs stifles his sobs and blows his nose on his sleeve. "Poor bear."

Steeling himself, he moves into the room and unleashes a lightning bolt on two of the attackers.

lightning bolt vs red and black-basic reflex save DC26: 4d12 ⇒ (6, 7, 5, 9) = 27 Electrical damage

Envoy's Alliance

Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

Will DC26: 1d20 + 15 ⇒ (11) + 15 = 26 Success, Frigthened 1

Feeling the fear of the animated dream in his old bones, Fangor decides that the best way to fight is behind his comrades!

He steps away from Arisept, moves to hide from Sneak +19 him and shoots!

Shortbow: 1d20 + 18 - 1 ⇒ (15) + 18 - 1 = 32 vs AC OG if the sneak works
Damages, P: 2d6 + 2 ⇒ (1, 1) + 2 = 4 Additional Damages and Enfeeble 1 if OG: 2d6 ⇒ (5, 1) = 6

◆ Step
◆ Sneak/Hide at full speed thanks to Swift Sneak
◆ Ranged Strike
Not frightened anymore

Grand Archive

Male Human Inventor 7+ | HP 76/107 | AC 27/29 | F+14 R+13 (+15 Bulwark) W+12; cold and fire resist 3/5 Negative resist 1| Perc +10 (Initiative +12) | Shield Hardness 8 HP 64/64 | Speed 30 ft | Hero Points 1 | Exploration: Defend| Active Conditions: Critical Overdrive 2 rounds, unstable, Fatigued

Will vs Fear (Fatigued): 1d20 + 12 - 1 ⇒ (10) + 12 - 1 = 21 Failure. Frightened 2.
Will vs Phantasmal Killer (Frightened 2): 1d20 + 12 - 2 ⇒ (16) + 12 - 2 = 26 Frightened and Fatigued are both status penalties, so they don't stack. And a good thing! Success, partial damage and Frightened 1 (though that's redundant).

Liam is less prepared for mental attacks. But he rejects the illusion. "Do you know how many demons and devils I've killed?"

Keeping his shield up, Liam strikes out to try to finish off the damaged dream, before trying to catch the one closer to him on the backswing.

◆ Raise Shield
◆ Strike Green +1 striking ghost touch cold iron flickmace (frightened 2): 1d20 + 17 - 2 ⇒ (13) + 17 - 2 = 28 for bludgeoning damage: 2d6 + 12 ⇒ (4, 3) + 12 = 19
◆ Strike Blue ghost touch flickmace (frightened 2, MAP, Sweep): 1d20 + 11 ⇒ (8) + 11 = 19 for bludgeoning damage: 2d6 + 12 ⇒ (6, 1) + 12 = 19
Frightened rank goes down to 1.


Persistent acid should be 2d6+7, as Quinoline used Sticky Bomb. - yeah I subtracted 5 due to resistances

Quinoline moves in with her shield raised and smacks the dream with her bomb. Red is hit -12 and offguard, no reaction

Doctor swaps his weapons and moves closer.

Karando swigs three times but hits only once Green -13, you are hasted Karando so I will raise shield as the extra action to move things forwards

Hobbs stops sobbing and unleashes fury of lightning at the nightmare and Arisept

Reflex, red, black, DC26: 1d20 + 18 ⇒ (13) + 18 = 311d20 + 21 ⇒ (8) + 21 = 29

Both enemies partially escape the damage. Red -8, black -13

GM screen:
Sneak: 1d20 + 19 ⇒ (7) + 19 = 26

Fangor moves away and tries to hide, but Aslynn raised no fool, he saw Fangor where he was. The arrow still hit but was not that effective. Arisept -4

Liam swings and destroyes one of the nightmares than he misses the other. Green hit and killed!

Arispet turns around and strikes with great speed at Karando and Quinoline extending his strikes further than what seems possible

Rapier@Quinoline: 1d20 + 22 ⇒ (11) + 22 = 33
Damage, p: 2d6 + 10 ⇒ (4, 1) + 10 = 15

Rapier@Karando: 1d20 + 22 ⇒ (5) + 22 = 27
Damage, p: 2d6 + 10 ⇒ (2, 5) + 10 = 17

Rapier strikes Quinoline who blocks the strike. Quinoline -5 shield -5

Red nightmare strikes Quinoline.

Tendril@Quinoline: 1d20 + 20 ⇒ (5) + 20 = 25
Damage, negative: 4d8 ⇒ (6, 2, 7, 2) = 17

But the creature misses, then it sends a killer at Doctor

Phatnasmal killer will save DC26, success, failure: 4d8 ⇒ (6, 3, 1, 1) = 118d8 ⇒ (4, 3, 8, 4, 2, 5, 2, 1) = 29

Blue nightmare moves towards Fangor and strikes

Tendril@Fangor: 1d20 + 20 ⇒ (16) + 20 = 36
Damage, negative: 4d8 ⇒ (1, 5, 6, 5) = 17

Tendril@Fangor: 1d20 + 20 - 5 ⇒ (20) + 20 - 5 = 35
Damage, negative: 4d8 ⇒ (2, 3, 2, 2) = 9 Endless Nightmare check Fort DC26

★★★
Onyx Repository Round 10

Party Conditions: None
Terrain: Onyx Repository
Battlemap

──────────
BEFORE YOUR TURN:
──────────

Lazarus: Will save DC26 vs phantasmal
Fangor: Fort DC26 -fatigued 1 on fail

──────────
BOLD IS UP!:
──────────
➤ Liam (101/107 HP) │ override crit, unstable, negative resistance 1, fatigued 1
➤ Lazarus (96/96 HP) │ fatigued 1
➤ Quinoline (108/118 HP)
➤ Fangor (5/69 HP)
red (-20 HP)
blue (-0 HP)
Arisept (-121 HP)
➤ Hobbs (65/70 HP) │ invisibility lvl 4
➤ Kerando (100/125 HP) │ blur, haste

Grand Archive

M Elf Investigator 9 | HP 85/96 | AC 26 (25 w/ fatigue) | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' (50' w/ bracelet) | Leads: Onyx & Marcien | Hero: 1 | Conditions: fatigued

Will +Bravo +Fatigued: 1d20 + 17 + 1 - 1 ⇒ (11) + 17 + 1 - 1 = 28
Success=>11 damage

Understanding the ghosts motives, the well-read Doctor shakes off the worst of the newest nightmare. He studies his nearby foe for an opening.
Devise a Stratagem vs Blue: 1d20 ⇒ 19 (Roll is used for subsequent attack roll.)
Seeing a gaping hole in its defenses, Lazarus strikes with his ghost-touch curve blade at the creature. And he follows it up with another.

+1 Striking Ghost Touch Elven Curve Blade (w/ Stratagem) +Frightened, vs Blue: 1d20 + 18 - 1 ⇒ (19) + 18 - 1 = 36
Slashing Damage + Strategic Strike (Precision): 2d8 + 3d6 + 5 ⇒ (5, 3) + (1, 1, 3) + 5 = 18
If a crit, double damage. Plus, due to Elven Weapon Elegance the sword crit spec is applied: Blue is off-guard to everyone until start of Lazarus' next turn.

+1 Striking Ghost Touch Elven Curve Blade +Frightened +MAP, vs Blue: 1d20 + 17 - 1 - 5 ⇒ (17) + 17 - 1 - 5 = 28 (vs off-guard due to crit spec)
Slashing Damage + Forceful: 2d8 + 5 + 2 ⇒ (2, 1) + 5 + 2 = 10

◆ Devise, ◆◆ Strike x2
Lazarus is no longer Frightened, but still Fatigued 1.

Grand Archive

Male Human Inventor 7+ | HP 76/107 | AC 27/29 | F+14 R+13 (+15 Bulwark) W+12; cold and fire resist 3/5 Negative resist 1| Perc +10 (Initiative +12) | Shield Hardness 8 HP 64/64 | Speed 30 ft | Hero Points 1 | Exploration: Defend| Active Conditions: Critical Overdrive 2 rounds, unstable, Fatigued

Liam steps into a more central position, from which he can reach all of the enemies.
Which might not actually be the smartest thing to do, but he's trying to reject impulses that he know are imposed by magical fear, and he may be overcompensating with foolish courage.

He swings his mace around to strike at both the wounded nightmare and their leader.

◆ Stride
◆ Strike Red Ghost Touch Flickmace (Frightened): 1d20 + 17 - 1 ⇒ (8) + 17 - 1 = 24 for bludgeoning damage: 2d6 + 12 ⇒ (3, 4) + 12 = 19
◆ Strike Arisept Ghost Touch Flickmace (Frightened, Sweep, MAP): 1d20 + 12 ⇒ (18) + 12 = 30 for bludgeoning damage: 2d6 + 12 ⇒ (5, 1) + 12 = 18
Liam is no longer Frightened, but still Fatigued 1. And didn't Raise Shield this round.

Radiant Oath

NG male human (skilled) champion (redeemer) 9 l HP 125/125 | AC 30 (32 with Shield Raised) | F +18 R +14 W +17 Juggernaut| Perc +14| Resist Slashing 3 speed 25 ft | focus 3/3| Hero 1 | Active Conditions:

Karando raises his shield and steps to attack Arisept.

Raise Shield, Step, Strike, Strike

machete: 1d20 + 18 ⇒ (2) + 18 = 20 for slashing: 2d6 + 6 ⇒ (2, 2) + 6 = 10
machete: 1d20 + 18 - 5 ⇒ (17) + 18 - 5 = 30 for slashing: 2d6 + 6 ⇒ (6, 6) + 6 = 18

Radiant Oath

open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5

Quinoline should be 103/118, with her shield at 75/80 after Shield Block.

Almost out of reagents, Quinoline will conjure lesser bottled lightning to throw at Arisept, and then at Red.

◆ Quick Alchemy, Double Brew, Perpetual Infusion

Lesser Bottled Lightning, Goggles: 1d20 + 18 + 1 ⇒ (2) + 18 + 1 = 21 vs Arisept
Electricity: 1d6 ⇒ 4 plus 7 splash electricity plus 7 persistent electricity

Lesser Bottled Lightning, Goggles, MAP: 1d20 + 18 + 1 - 5 ⇒ (1) + 18 + 1 - 5 = 15 vs Red
Electricity: 1d6 ⇒ 5 plus 7 splash electricity plus 7 persistent electricity

The smaller bottles clearly have some issues with their weight ratios.

Grand Archive

M Goblin | Wizard 8 | ◆◇↺ | HP 70/70| AC 25(26 w/shield) | F +11 R +16 W +12 | Perception +10 Darkvision |hero points 2/3| Resistances Fire 4 Negative 1 | Speed 25 (35) | 5/9 infused reagents | Focus 0/1 Active Conditions] Mystic Armor, Tailwind, False Vitality |

Hobbs checks his calculations and determines that a properly placed fireball will engulf Arisept and one of the dreams and none of the pathfinders. Just in case though..."Incoming!" He follows up by throwing his last alchemist's fire at Arisept.

fireball4-basic reflex DC26: 8d6 + 2 ⇒ (5, 6, 5, 3, 2, 6, 6, 6) + 2 = 41

quick bomber-moderate alchemist's fire vs black, flat footed: 1d20 + 15 ⇒ (2) + 15 = 17
damage-fire: 2d8 + 1 ⇒ (3, 5) + 1 = 9 + 3 fire splash damage and 3 Persistent fire on a hit

a fireball centered about fifteen feet to the left of his targets should catch both black and red and no others.

◆◆ Cast fireball (lvl4), ◆ quick bomber

Hero point

quick bomber-moderate alchemist's fire vs black, flat footed: 1d20 + 15 ⇒ (11) + 15 = 26

Envoy's Alliance

Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

@GM Fangor has resist 5 negative energy. I'm not sure you have taking that into account ;)

Fangor realize that his move was not the smartest one after all... He touches himself with his white glove, calling for Razmir healing power!

May Razmir's blessing heals my wounds!

Razmir Shenanigans:
Charlatan: 1d20 + 17 ⇒ (11) + 17 = 28

Positive Energy goes through Fangor, healing his most gregorious wounds
Heal: 2d6 + 7 ⇒ (1, 1) + 7 = 9

Realizing that's not enough to insure his survival, he calls again Razmir's healing power on himself.

Heal: 2d8 + 16 ⇒ (6, 7) + 16 = 29

◆ Cast A spell
◆◆ Cast A Spell (Heal 2 Actions)


Agents strike with precision and determination, fireballs, bombs and weapons strike the enemies using their insight and focus to their advantage. Arisept is able to blocks some of the strikes but not all, soon under barrage of strikes it falls, and nightmares seeing it, teleport away.

Sarnia’s voice cuts through the thunder of the portal, which has almost closed on the Gale’s Claw. "Your forces are defeated, Aslynn—and their dream essence is just what I needed. Thanks! I’ll be taking back what’s mine… and I’ll need a piece of your mind while I’m at it Aslynn. Thanks for letting me in."

Flashes of yellow and purple lightning arc along the ship, overloading the metal coils and setting it alight. The crew frantically fights to keep the ship afloat long enough to pass through the portal, and the storm clouds begin pouring into the vault as the rift fails. Aslynn’s psychic scream of pain as Sarnia tears at her mind lasts only a moment before the deafening crash of the failing portal silences her. The ship is gone, and the figure of Sarnia Blakros hovers in its place, her glowing yellow eyes narrowed in concentration. "Thank you, Pathfinders. Sorry I had to wait so long to reveal my plans. I knew I could count on you. Time to send you home. As for me, I’ve had enough of hags for now. It’s time for a fresh start. If you don’t mind, I’ll be sending you home with a few… gifts. Hopefully, you can protect these treasures better than I have. Or see that they’re destroyed before Aslynn strikes again." A gossamer snarl of blue-white light fills the room.

At that point a box moves from around the corner "I am Biglock, I think Sarnia was saying about us, if you could help us, We gagged some skull which could not simply stay quiet!"

That concludes the fight and the whole scenario, feel free to RP the end of the scenario

Radiant Oath

NG male human (skilled) champion (redeemer) 9 l HP 125/125 | AC 30 (32 with Shield Raised) | F +18 R +14 W +17 Juggernaut| Perc +14| Resist Slashing 3 speed 25 ft | focus 3/3| Hero 1 | Active Conditions:

"Good riddance, though I'm sure we haven't seen the last of that hag," Karando sighs. "Is everyone okay?"

Envoy's Alliance

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Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

Razmir provide, Razmir give. I'm fine thanks to His blessing.

Says Fangor before adding. The Decemvirat will be please of the result of this mission.

Surprised by the sudden appearance of a speaking boxe he says after getting back his composure Have you heard of Razmir Biglock?

Radiant Oath

open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5

Quinoline's eyes narrow as she eyes Biglock and the skull. "I know of some people back at the Grand Lodge who would love to talk to you."

Grand Archive

M Elf Investigator 9 | HP 85/96 | AC 26 (25 w/ fatigue) | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' (50' w/ bracelet) | Leads: Onyx & Marcien | Hero: 1 | Conditions: fatigued

Dr. Lazarus nods knowingly as Arisept and the nightmares get destroyed. As if Sarnia was thanking him personally, he responds, "Naturally, dear Lady. It was only a matter of time. If you're ever at the University in our realm, perhaps we can share a brandy."

Speaking of brandy, Lazarus pours celebratory drinks. When he hears about gifts for the Society, and then literally hears a talking box, Lazarus moves closer. "Greetings! Biglock is it? I'm The Doctor." The scholar pulls out a well-used tome from his bookbag: "Animating the Inanimate".

Flipping thru pages, he declares, "Dear box, are you a civilized mimic? Fascinating." After a short pause, "And you're accompanied by a talking skull?" Rubbing his chin thoughtfully, the forensics professor muses, "I'd love to get a head start studying that." Lazarus puts himself in charge of preparing the animated "gifts" for transport.

Grand Archive

Male Human Inventor 7+ | HP 76/107 | AC 27/29 | F+14 R+13 (+15 Bulwark) W+12; cold and fire resist 3/5 Negative resist 1| Perc +10 (Initiative +12) | Shield Hardness 8 HP 64/64 | Speed 30 ft | Hero Points 1 | Exploration: Defend| Active Conditions: Critical Overdrive 2 rounds, unstable, Fatigued

"Oh good. At least she didn't say anything ominous."

Liam raises an eyebrow at Biglock, who seems familiar somehow.

Grand Archive

M Goblin | Wizard 8 | ◆◇↺ | HP 70/70| AC 25(26 w/shield) | F +11 R +16 W +12 | Perception +10 Darkvision |hero points 2/3| Resistances Fire 4 Negative 1 | Speed 25 (35) | 5/9 infused reagents | Focus 0/1 Active Conditions] Mystic Armor, Tailwind, False Vitality |

"Well now..." Hobbs pulls out his pipe, fills it , and blows some iridescent bubbles. He takes off his top hat, revealing a tiny hedgehog clinging to his oversized goblin noggin, and scratches his head in disbelief. "A talking chest and possibly a talking skull as well? Preposterous!"


F Hedgehog HP 40/40| AC 24 | F +11R +16 W +12| Perception +12 Low-Light |

The hedgehog nods in agreement. "A talking chest is a bit silly Mister Hobbs."

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