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Super Genius Games / Pathfinder RPG / Mythic Menagerie
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Mythic Menagerie: Ravagers of Time (PFRPG) PDF
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Welcome to Ravagers of Time, the eleventh in our line of Mythic Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Ravagers of Time, that theme is time, and all the complex and convoluted creatures that manipulate, eat, and travel through time. In addition to timekeeping terrors from chronal dragons to wampus cats, we provide an insight into the nature of time itself, with a brief description of the timestream (the medium through which time flows) and some items, feats, and spells tied to time.

Fans of Super Genius Games's two books on characters who manipulate time (The Genius Guide to the Time Thief and The Genius Guide to the Time Warden) will recognize many concepts from those books used here, and this list of time-sensitive monsters can easily be used to add a heavier time-element to a campaign. However, while these monsters work well with time thieves and time wardens, those books are not required to make use of this one. Each volume can stand on its own, or they can compliment each other in a campaign that includes all of them.

Like all Mythic Menagerie books, this one covers a range of CRs, from the annoying and hard-to-pin-down CR 1 leap insect, to the CR 22 lord of time, the Chronal Dragon Great Wyrm. In a campaign where temporal magic is nearly unknown, a GM may consider treating all temporal creatures as gaining a +1 circumstance bonus to their CR for having powers players won’t expect, and may have more than normal difficulty .

So check your watch, set a schedule, and flip through these entries as quickly as possible, because with the timestream assassins literally killing time, you may be in a bigger hurry than you think.

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Product Discussion (37)

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Paizo Employee Webstore Gninja Minion

Now available!

Minister of Propaganda, Super Genius Games

Thanks Liz!

Osirion Contributor; Developer, Super Genius Games

Mythic Menagerie: Ravagers of Time has seven new time-sensitive creatures ready to play with the timeline of any campaign. It begins with a brief discussion of the plane known as the timestream, the sea through which timelines flow, and then presents:
Dragon, Chronal: A primal dragon native to the timestream, and concerned with how history plays out.
Golem, Horological: Powerful constructs that put a new spin on "clockwork men."
Leap Insects: Mindless vermin that swarm through time as well as space.
Nasr: Horrific outsiders that consider themselves the ultimate creatures in any possible universe.
Temporal Wraith: Insubstantial undead caused by dying while traveling through time, they are seers of the future, and paranoid lunatics.
Timestream Assassin: Mercenaries and slavers native to the timestream, they possess the power to literally destroy time.
Wampus Cat: Three-eyed predators and tricksters who pop in and out of their temporal dens, are rarely befriend adventurers.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber
1 person marked this as a favorite.

Wampus Cats? Seriously? They better have six legs.

I went to high school in Conway, AR. Our mascot was the Wampus Cat.

Osirion Contributor; Developer, Super Genius Games

1 person marked this as a favorite.
Kvantum wrote:

Wampus Cats? Seriously? They better have six legs.

I went to high school in Conway, AR. Our mascot was the Wampus Cat.

Four legs, but three eyes. No spiked ball on its tail either, which I'm sure will disappoint people who went to school in Clark Fork, Idaho.

There are lots of wampus cat legends going around. :D

Qadira

Pathfinder Adventure Path Subscriber
Kvantum wrote:

Wampus Cats? Seriously? They better have six legs.

I went to high school in Conway, AR. Our mascot was the Wampus Cat.

Had I known, I would have altered the art... heh heh heh


Kvantum wrote:

Wampus Cats? Seriously? They better have six legs.

I went to high school in Conway, AR. Our mascot was the Wampus Cat.

Go Cats! I'm in Vilonia, by the way. I actually based a creature on the Conway Wampus Cat in a recent adventure. It temporarily became the animal companion to a Druid when the party explored the Inner Earth. Great stuff!

And furthermore, thankyouthankyouthankyouthankyou SSG for making this .pdf in portrait format!!! I thank ya and my mama thanks ya... (sorry, my Arkansas is showing)...

Osirion Contributor; Developer, Super Genius Games

DungeonmasterCal wrote:
Kvantum wrote:

Wampus Cats? Seriously? They better have six legs.

I went to high school in Conway, AR. Our mascot was the Wampus Cat.

Go Cats! I'm in Vilonia, by the way. I actually based a creature on the Conway Wampus Cat in a recent adventure. It temporarily became the animal companion to a Druid when the party explored the Inner Earth. Great stuff!

I'm beginning to think we could have done a whole Mythic Menagerie just on various Wampus Cats... there's a school in Ok that has them as a mascot as well.

DungeonmasterCal wrote:
And furthermore, thankyouthankyouthankyouthankyou SSG for making this .pdf in portrait format!!! I thank ya and my mama thanks ya... (sorry, my Arkansas is showing)...

In general, we do MMs in portrait and other books in landscape... and there are always a few folks who love us and a few who hate us for each decision. :)

That said, you're welcome!

Andoran

Owen K. C. Stephens wrote:

In general, we do MMs in portrait and other books in landscape... and there are always a few folks who love us and a few who hate us for each decision. :)

I am but a humble, single voice in the crowd but ... I MUCH prefer the standard portrait layout for PDFs. Landscape just does not work for me. Portrait reads better on the screen, prints out better, you can put the printouts in a binder and then read them like a book (flipping the pages left to right) etc.

For whatever reason, lanscape oriented PDFs just bug me ...

Again, just my opinion :)


Pathfinder Roleplaying Game, Adventure Path, Companion Subscriber

I recall someone saying the landscape format was a huge hangup for him as well.

Osirion Contributor; Developer, Super Genius Games

When we did a poll, for people who bought PDFs, Landscape won over portrait by a significant margin for everything but monster books.

We also had a lot of people who said they prefer portrait, but would never buy a PDF under any circumstances anyway.

Andoran

Owen K. C. Stephens wrote:

When we did a poll, for people who bought PDFs, Landscape won over portrait by a significant margin for everything but monster books.

We also had a lot of people who said they prefer portrait, but would never buy a PDF under any circumstances anyway.

Wow, that's really interesting! I would *never* had expected that!

Oh well, enough of a threadjack - didn't mean to derail this into a landscape vs portrait discussion :)

Back to discussing Ravagers of Time!

Osirion Contributor; Developer, Super Genius Games

Marc Radle wrote:
Wow, that's really interesting! I would *never* had expected that!

I was really surprised at the time... and then I got my new wider-screen laptop. Suddenly, when I am using a PDF, that I haven;t printed out, at the game table, landscape shows me more of the page at a resolution my failing eyesight can still read.

Marc Radle wrote:
Oh well, enough of a threadjack - didn't mean to derail this into a landscape vs portrait discussion :)

First, Marc, you have more than earned the right to a few threadjacks with the work you've done for us! :D

Second, from my point of view this is a legitimate part of discussing this product. Heck, it may be time to run out another pool and see if thinking on the issue has changed.


Maybe a Bullet Point about Wampus cats could make an appearance someday. :)

I'm surprised by the margin on landscape vs. portrait poll. But, regnat populus, as they say!

I've only had time to just skim over Ravagers, but I like what I see, so far. The Nasr is, by leaps and bounds, my favorite out of the lot. I'm a huge fan of the Lovecraftian beasties, and in my mind this falls right in that category. Owen and Sam have hit another home run with this one.

Qadira

Cross-post from the DaD forums:

Is this going up on the DaD site soon, or should I buy it here? I'm cool either way, I've gotten more than what's fair out of the AGP.


The Nasr came out of a fever dream actually. One of those where I woke up and was like "What the @%&!!$ was that??" Sometimes my brain disturbs me...

Minister of Propaganda, Super Genius Games

It'll be up on DaD. I just need to activate it, which will happen this afternoon.

Osirion Contributor; Developer, Super Genius Games

Blackerose wrote:
The Nasr came out of a fever dream actually.

It has since featured in some of my fevered dreams...


Pathfinder Adventure Path Charter Subscriber
R. Hyrum Savage wrote:
It'll be up on DaD. I just need to activate it, which will happen this afternoon.

I can has update?

Minister of Propaganda, Super Genius Games

Sorry, my meetings ran long. It's up now.


And reviewed here, on DTRPG and sent to GMS magazine. Great work!

Cheliax

Nice review End! I picked this up before our last big session and had a ball with it--the critters here are really well realized and their abilities make them very interesting adversaries. This is definitely one of the best monster supplements out right now.

Minister of Propaganda, Super Genius Games

Thanks End!


Looking forward to your review then, Gozuja! :)

And thanks for the kind words, Hyrum!

Osirion Contributor; Developer, Super Genius Games

Gozuja wrote:
Nice review End! I picked this up before our last big session and had a ball with it--the critters here are really well realized and their abilities make them very interesting adversaries. This is definitely one of the best monster supplements out right now.

I never get tired of reading things like that. :D

I was extra-thrilled when Sam sent me this one, since I loved the idea of getting time monsters.


I am glad everyone is enjoying! Feel free to share stories with tearful, whining players..it makes my cold gaming-running heart happy =-:

Qadira

Pathfinder Adventure Path Subscriber
Endzeitgeist wrote:
And reviewed here, on DTRPG and sent to GMS magazine. Great work!

Thanks for the art praise. I am especially glad you liked the Golem; that took a bit of creativity to do, based on the description I was given.


An excellent monster book. None of the monsters left me cold but I found that the Chronal Dragon, Horological Golem and Timestream Assassin were my favourites. Which is weird, since I'm not usually a big fan of dragons or really odd looking creatures like the Assassins.

My only real issue is that it left me wanting more Temporal Monsters. Hopefully there is a chance of seeing more of them

Are there any more Time stuff coming down the pipe? Maybe a Time Mage/Chronomancer or some analog to The Godling Ascendant (Time Manipulators Triumphant?) or Relics of the Godlings?

Osirion Contributor; Developer, Super Genius Games

Tobias wrote:
An excellent monster book. None of the monsters left me cold but I found that the Chronal Dragon, Horological Golem and Timestream Assassin were my favourites. Which is weird, since I'm not usually a big fan of dragons or really odd looking creatures like the Assassins.

Yeah, Sam won me over with a lot of ideas I wasn't initially sure about.

Tobias wrote:
My only real issue is that it left me wanting more Temporal Monsters. Hopefully there is a chance of seeing more of them

Sam is obviously watching this thread, so we should all ask him nicely. :)

Tobias wrote:
Are there any more Time stuff coming down the pipe? Maybe a Time Mage/Chronomancer or some analog to The Godling Ascendant (Time Manipulators Triumphant?) or Relics of the Godlings?

A time expansion is in playtesting, so there is stuff in the pipe... but it's going to be a while before it makes it into patron's hands. My guess is we'd see in in the Fall sometime, but this early in the process it's hard to say for sure.

But Time Manipulators and Godlings are our two biggest hits, and as long as we have ideas and people keep buying them, I foresee continuing to expand those lines.

Cheliax

1 person marked this as a favorite.
Owen K. C. Stephens wrote:


I never get tired of reading things like that. :D

I was extra-thrilled when Sam sent me this one, since I loved the idea of getting time monsters.

It was veeeerrry interesting; one of the garthiss popped in out of nowhere in the midst of some very dire circumstances and when they were about to engage one of the players--to everyone's surprised, he (the player) immediately tried to engage her in dialogue instead and spur of the moment managed to convince the timestream arrival to strike an arrangement instead.

Later on, once the dust had settled and there was much very cryptic dialogue from the garthiss (during the interim to which all six PCs at the table concurred unanimously that it made perfect sense that dinosaurs would be the ones to be running amok among timestreams,) their peculiar new 'ally' informed them that their interactions would doubtlessly meet certain ramifications--namely, other denizens of the timestream entering their lives.

It was then that the player who struck the bargain was told very loosely about the Nasr--and when I showed him a picture of the creature, his eyes got wide and he yelled "No! Nooo! Nooooooooooooooo!" at the table.

Ravagers of Time: worth every penny. ;)

Osirion Contributor; Developer, Super Genius Games

Gozuja wrote:
Later on, once the dust had settled and there was much very cryptic dialogue from the garthiss (during the interim to which all six PCs at the table concurred unanimously that it made perfect sense that dinosaurs would be the ones to be running amok among timestreams,) their peculiar new 'ally' informed them that their interactions would doubtlessly meet certain ramifications--namely, other denizens of the timestream entering their lives.

Heheheh. Nice.

Gozuja wrote:
It was then that the player who struck the bargain was told very loosely about the Nasr--and when I showed him a picture of the creature, his eyes got wide and he yelled "No! Nooo! Nooooooooooooooo!" at the table.

That was pretty much my reaction when i saw Jacob's art of a nasr...

Qadira

Pathfinder Adventure Path Subscriber
Gozuja wrote:


It was then that the player who struck the bargain was told very loosely about the Nasr--and when I showed him a picture of the creature, his eyes got wide and he yelled "No! Nooo! Nooooooooooooooo!" at the table.

Ravagers of Time: worth every penny. ;)

>:D


1 person marked this as a favorite.

Seriously, I'd love more time-flavored foes -preferrably 100+ pages of them! Godling-style foes (similar to Rite's Hero's Bastard perhaps) would also be rather neat - in fact, I'd also welcome Arcanist-hunting enemies with witch hunter abilities... Anyways - this pdf is so incredibly awesome, I'd buy a print for the horological golem (and its artwork) alone!


Hm..I will start making notes. I want to be very cautious that their abilities dont just start to overlap and get repetitive. I will brush up on my time travel..

Qadira

Pathfinder Adventure Path Subscriber
Endzeitgeist wrote:
Seriously, I'd love more time-flavored foes -preferrably 100+ pages of them! Godling-style foes (similar to Rite's Hero's Bastard perhaps) would also be rather neat - in fact, I'd also welcome Arcanist-hunting enemies with witch hunter abilities... Anyways - this pdf is so incredibly awesome, I'd buy a print for the horological golem (and its artwork) alone!

I have prints available at my Deviant Art site:

http://prodigyduck.deviantart.com/

In addition, I always display all of my art here. Not everything is available as prints, but if you PM me, I can make them available.


I picked this up in the 52% off sale, and I love it. The abilities are distinctive, flavourful, and are written so they will work smoothly in a game, an impressive feat for time-related abilities in d20 games. I'd love to see more, if the creative well these came from isn't dry. Well done.

Osirion Contributor; Developer, Super Genius Games

Caedwyr wrote:
I picked this up in the 52% off sale, and I love it. The abilities are distinctive, flavourful, and are written so they will work smoothly in a game, an impressive feat for time-related abilities in d20 games. I'd love to see more, if the creative well these came from isn't dry. Well done.

I'll poke the author. :) Thanks for the feedback!

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