Inherit the night and reclaim the power that is rightfully yours! Fight off the vampiric hordes that threaten the safety of humanity, or join their undead ranks in your pursuit of unholy strength. Will you vanquish the blood-sucking villains that seek to rule the streets beneath the cover of darkness? Or will your undead heritage prove that you are more monster than mortal? While others sleep, you find renewed vigor beneath the starlit sky, and whether you seek the blood of the living or the dead, one thing remains certain: the hunt is on.
Blood of the Night contains everything a player needs to play a vampire, a dhampir, or a hunter of these foul beings. Every Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. These are just some of the features you’ll find inside this book:
A thorough dissection of vampirekind, including tactics for encountering these undead fiends and properly sending them back to the grave.
Advice and guidelines on playing vampire characters in a vampire-focused campaign, as well as new traits for every type of vampire.
Traits and alternate heritages for dhampirs—the half-undead, half-mortal progeny of vampires.
New feats, equipment, and spells to vanquish undead foes and compel the living to submit to your sanguine will.
A new rule system capturing the hunger of vampire characters, who must sup on the living in order to survive.
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.
Written by Tork Shaw.
Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.
This book had so much potential but instead all we received was material most of us (as players) don't ever bother using. We had hoped for A LOT of feats for Dhampir and Vampire Slayers, sample stat blocks for both Dhampir and Vampire Slayer NPC's in general, or even a new vampire monster stat block (aka a new strain). Instead, we get a butt load of wasted space, a ton of artwork that serves no other purpose other than to make you go "oh" and "awe" for a few seconds, and a amount of useful material so utterly and COMPLETELY LIMITED that it's sad (if not down right sickening). We didn't even receive an updated Vampire Hunter archetype or a Vampire Hunter prestige class. This book is a waste of space, a waste of money, and the developer should be ASHAMED with himself. When the ARTISTS put more EFFORT into a Tabletop RPG Manual than the actual material makers then you KNOW something's wrong with the company you once admired and adored. Either way, DON'T WASTE YOUR MONEY ON THIS BOOK. It's not even worth the shipping fee let alone the full price.
I will try not to rehash anything already said too much. As much of the good and bad has already been mentioned. Simply, this is the first time a Pathfinder product made me want my money back. I just don't have much use for the materials provided.
For GM purposes I fid it disappointing that I will still need to hunt down the templates for Nosferatu and Vetalas if I choose to use them.
Also for my PCs, archetypes would have been much more useful than suggested character builds.
The non-mechanics information was as always very good. However I feel like not much was added beyond Classic Horrors Revisited.
Both Blood of Heavens and Blood of Fiends were much better.
A great little book all about Vampires (and some other stuff)
There are a lot of reviews here that can tell you about the product in more detail, but seeing as how there are quite a few negative ones for a product I enjoyed, I thought I'd contribute.
Blood of the Night is what I would consider an essential guide to Vampires in Golarion. It's simple and clean, and doesn't add any more information than you need, making it a perfect companion to Pathfinder's many other products that have something to say about Vampires. My players love Vampires, and it will be really nice to finally have a product that will greatly improve my ability to run a fantastic game about Vampires, and it also give me the tools to allow my players to play as Vampires!
I was also happy to see even more information about Dhampires, because I am a big fan. I was sure that there was already plenty of information out there about the half-damned; with Blood of the Night's details about all four Vampires variants, it was nice to see Dhampire heritages tie into these newly presented details, instead of ignoring the potential for them.
The information about Vampire Hunters was quite lacking, to the point of being nonexistent, but I honestly purchased the product not knowing that it had anything to do with Vamp hunters, so I'm not saddened by this.
Blood of the Night is an excellent book about Golarion's Vampires, and if you are looking to purchase a book with even more info on them (as I was) you will be quite pleased.
If you are looking for a book exclusively about Dhampires, you will be disappointed, as it is not exclusively about Dhampires, and doesn't pretend to be. However, the extreme, dire-hard Dhampire lover would be remiss to not purchase this product, as it's Dhampire Heritages are excellent, and the rest of the book will really help flesh out your character's background.
For the player looking for a book on Vampire hunting, you should avoid this book at all costs, unless you want only a few feats, spells and items that assist in Vampire slaying, or are also looking for some background info and character building advice.
In conclusion, as a DM who only wanted a book about Vampires, I have to give Blood of the Night a full five stars for going above and beyond my expectations. BTW, have I mentioned how much I like the new layout? It is awesome. Keep it up Paizo!
First off, it's a tiny booklet covering something that could be handled by many, many more pages. But for what you get it works. The booklet covers the 4 primary vampire types in the Golarion setting, playing those vampires, playing damphir children of the 4, and finally some info for the hunters out there. The last two things are what you might be thinking are the central part of the book, but you would be wrong. It focuses more on the vampires themselves and their motivations. The damphir info is short, but helpful. The hunter info is sad really. If anything this element needs to be covered in greater detail. But I guess that's something for another book. For the price though, it's handy litle book with some nice toys.