It’s happened to every Game Master. You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you’ve forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.
Such problems are a thing of the past with the NPC Codex. Inside this tome, you’ll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you’re planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.
Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
The 320-page Pathfinder RPG NPC Codex includes:
Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.
Tactical suggestions for every character, ensuring that you get the most out of each individual’s gear and abilities in a fight.
Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.
Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.
Animal companion statistics for druids and rangers, from level 1 through level 20.
Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.
Encounter groups for conveniently crafting battles on the fly.
AND MUCH, MUCH MORE!
Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor
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The NPC codex saves me so much time for other things. Premade encounter groups, per level premade characters, and even personalites for some of them! Even if I don't have anything specific in mind for an encounter, the NPC codex provides me with useful ideas that keep the game fun. I of course recommend this book to GM's everywhere, and grant it a FIVE out of FIVE
After using this book for a few months I have to say I have used this book alot. For my style of gaming it is incredibly useful to have stat blocks for NPCs at my finger tips(instead of in my head).
True I still stat out the major NPCs and such...but for their minions this cuts down on my work.
This book, cover to cover, is incredibly useful. Changing the description, alignment, race, gender, spells or weaponry is a fast and easy way to have this book enhance any gaming table for years.
It is exactly what it claims to be.
This book is as useful as the NPCs in the GMG (x20)
This volume contains what is needed to flush out any adventure with a rogues gallery of serfs to sorcers. I find the information well laid out and easy to find.
Good: Shows many good ways to make classes for player who are looking for ways to work on building their characters. Show how to make good classes out of non-traditional races (like halfling barbarians). Greatly reduces the time GMs have to spend putting together encounters with NPCs. Includes prestige classes. Includes LOTS of examples.
Bad: Doesn't includes classes outside the Core Book.
As a GM this book as saved me a lot time in preparing encounters since I don't have to build every NPC from scratch. I can usually find as class and level that I want and then just make minor changes to things like race, alignment, and spells memorized, etc. to suite the encounter I had in mind. It would have been nice to have classes from more than just the Core, but at 320 pages I can't hold it against them for not wanted to add a lot more pages.
I strongly recommend this book for any GM building home brewed adventures.