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Pathfinder Roleplaying Game: NPC Codex (OGL)

****½ (based on 30 ratings)
Pathfinder Roleplaying Game: NPC Codex (OGL)
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It’s happened to every Game Master. You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you’ve forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.

Such problems are a thing of the past with the NPC Codex. Inside this tome, you’ll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you’re planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.

Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

    The 320-page Pathfinder RPG NPC Codex includes:
  • Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.
  • Tactical suggestions for every character, ensuring that you get the most out of each individual’s gear and abilities in a fight.
  • Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.
  • Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.
  • Animal companion statistics for druids and rangers, from level 1 through level 20.
  • Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.
  • Encounter groups for conveniently crafting battles on the fly.
  • AND MUCH, MUCH MORE!

Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor

ISBN-13: 978-1-60125-467-2

Get all of the miniatures for the Pathfinder Roleplaying Game: NPC Codex with the Pathfinder Pawns: NPC Codex Box!

Note: This product is part of the Pathfinder Roleplaying Game Subscription.

Product Availability


Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Ships from our warehouse in 1 to 7 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZO1124


See Also:



Product Discussion (511)
201 to 250 of 511 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

As a by the seat of my pants dm,who often introduces a npc, only to have players make fun of the lame name, i hope these have interesting names.

Dark Archive

Since the core rules line is supposed to be world-neutral, how will this book fit in? Will the NPCs be getting names and backstories, or will they be "Generic Wizard 10" and so forth? And how will this work with the Iconics--is there new Golarion stuff in here?

Just curious. I'll be buying this either way, because a GM can never have too many stat blocks at her disposal.

Paizo Employee Chief Technical Officer

They have names and (where there's room) flavor text, but (apart from the iconics) they're not characters from existing setting material, and nothing in the book adds any new info about our setting. Most would fit into Golarion just fine, though, and wherever gods are mentioned, they're the Golarion gods (just as in the Core Rulebook).


Pathfinder Adventure Path, Campaign Setting Subscriber
Draculla wrote:
As a by the seat of my pants dm,who often introduces a npc, only to have players make fun of the lame name, i hope these have interesting names.

I have a Word document with fantasy names from tons of different sources, with a good 50% of those coming from Paizo products. It started off as a brief project to get some cool names (I'm a GM and am likewise not great at fantasy names), then my OCD kicked in. It's hovering around 250 pages. Really comes in handy, though probably not enough to justify the effort...


Sometimes the effort is reward in itself. :)

Paizo Employee Chief Technical Officer

I've updated the product description to reflect the finished product. (The finished cover image had already been uploaded.)

The Exchange

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Are there options for PC WBL as well as NPC WBL?

Liberty's Edge

I have only one complaint: it should have been called The Manster Manual.


Pathfinder Card Game Subscriber

This has probably been asked before, but will the NPCs only use CRB options? I know that they're only using classes in the CRB, but I'm curious if any will be taking archetypes or feats/items from other supplements.

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I believe it's been stated to be Core only.

Contributor

Core Rulebook only.

The NPCs are built using NPC wealth by level, as these are intended as adversaries for PCs.
The iconic PCs (Valeros, Seoni, and so on) are built with PC wealth by level.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Will this book have the chapter openings or is it more like the bestiary format? Also any new art (specificly iconic art?)

Contributor

1 person marked this as a favorite.

It has chapter openings.

There is PLENTY of new art, but no new art for the iconics (because we love Wayne's iconic art).

Paizo Employee Webstore Gninja Minion , Star Voter 2013, Star Voter 2014

The NPCs are built using the Core Rulebook only.


Hi,

First, thanks for producing this book. If it's anything like what the description says, it'll be absolutely invaluable. I mean: monster books, you pretty much pick and choose from, leaving out what doesn't make sense to your story… but NPCs!!! I can't wait to be able to toss fully-statted, colourful rival adventurer bands at my PCs with the mere flip of a page (as befits our campaign).

I was also very happy to read it'd include NPC classes as well, which brings me to a question I had: can we expect some overlap with the material presented in the GM Guide (namely as pertains to the "roles" filled by the builds found in the 'NPC Gallery' chapter)?

See, leafing through the GM Guide, I found that only about half of it would really be useful to me. I understand the relevance of discussing general game issues/styles/problems, but after a couple years DMing, it becomes less useful as, say, the various [very inspiring] Toolboxes and 'Generator' tables, and the NPC Gallery.
This fact led me to [somewhat grudgingly] refrain from buying the book.

So back to my question: my understanding is that some of these concepts will be revisited in the NPC Codex, am I right? I would very much appreciate this. :)

At any rate, I am thrilled about this release. It might quite well prove the most useful "monster book" out there.

Thanks!

Paizo Employee Chief Technical Officer

Benny BBQ wrote:
So back to my question: my understanding is that some of these concepts will be revisited in the NPC Codex, am I right? I would very much appreciate this. :)

I'm not completely clear on what you're asking... but this book is much like the NPC Gallery section of the GMG, except that the text describes specific characters in addition to general character types.

To take a specific example, the GMG has a writeup for a 11th-level "Celebrity Bard" that consists of a stat block and a somewhat generic paragraph about the role of the celebrity bard.

The NPC Codex 3rd-level bard writeup is called "Local Celebrity," which consists of a stat block, a few words describing the local celebrity in generic terms, and a brief description of a specific local celebrity, Tremin Kaylos.

Dark Archive

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber
Sean K Reynolds wrote:
There is PLENTY of new art, but no new art for the iconics (because we love Wayne's iconic art).

If the artwork featured in the NPC Codex's page in the 2012/2013 catalog is any indication, we're in for a treat, I think, when it comes to the artwork.

Vic Wertz wrote:
o take a specific example, the GMG has a writeup for a 11th-level "Celebrity Bard" that consists of a stat block and a somewhat generic paragraph about the role of the celebrity bard.

So it's similar to, say, Magnimar: City of Monuments, where each NPC in the Denizens chapter is given a stat block, some general information on whichever group of people the NPC represents (shifty noble, Aspis agent, etc.), and a piece of art?

Paizo Employee Chief Technical Officer

Ravenmantle wrote:
Vic Wertz wrote:
to take a specific example, the GMG has a writeup for a 11th-level "Celebrity Bard" that consists of a stat block and a somewhat generic paragraph about the role of the celebrity bard.
So it's similar to, say, Magnimar: City of Monuments, where each NPC in the Denizens chapter is given a stat block, some general information on whichever group of people the NPC represents (shifty noble, Aspis agent, etc.), and a piece of art?

You can see what the GMG writeups are like here. (In the book, they also have an illustration.)


Vic Wertz wrote:

...this book is much like the NPC Gallery section of the GMG, except that the text describes specific characters in addition to general character types.

[...]

The NPC Codex 3rd-level bard writeup is called "Local Celebrity," which consists of a stat block, a few words describing the local celebrity in generic terms, and a brief description of a specific local celebrity, Tremin Kaylos.

Sorry my question wasn't clear...

It seems from your answer that the NPC Guide doesn't assume we own the GMG and will thus provide stats for similar NPC concepts as those found in the GMG (say "Slaver", or "Guard").
That would be perfect!

And the whole "specific character" idea actually sounds like we're getting even more reusable goodness than I thought we'd get.

I'm very much looking forward to this one!


As someone who doesn't actually play Pathfinder (don't hit me!), but is seriously looking at this book as a useful resource for my 3.5 D&D campaigns in order to easily have stats for various on the fly NPC's and humanish bad guys. How useful do you think it will be for me?

Or put another way, will not having any other core Pathfinder books, put me at a serious disadvantage? I get that the gods won't match up. I deal with that all the time converting Greyhawk into my preferred world of Forgotten Realms. But besides that?

Dark Archive

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

In Pathfinder all the core classes got some upgrades or changes. I am not sure about the NPC classes. I think you would use it as is, just some of the NPC might be a little stronger than 3.5 versions of the same class, race and level.

Star Voter 2013, Star Voter 2014

Pathfinder Roleplaying Game Subscriber
Dark_Mistress wrote:
In Pathfinder all the core classes got some upgrades or changes. I am not sure about the NPC classes. I think you would use it as is, just some of the NPC might be a little stronger than 3.5 versions of the same class, race and level.

This and you need to pay attention to skill consolidation and the fact that everyone gets feats every odd level. It's possible to convert, but it will take some work.

For a quick glance at a character's stats, BAB, saves, and the basic idea of what they're good at, it'd probably still be useful.

Paizo Employee Chief Technical Officer

Benny BBQ wrote:

It seems from your answer that the NPC Guide doesn't assume we own the GMG and will thus provide stats for similar NPC concepts as those found in the GMG (say "Slaver", or "Guard").

That would be perfect!

The NPC Codex doesn't assume you have access to anything other than the Core Rulebook.

I can't promise that every role in the GMG has an equivalent in the NPC Codex, as I'm not sure that was an intentional goal... but I wouldn't be surprised if it's pretty close, just because the GMG list is largely generically useful.


Vic Wertz wrote:

The NPC Codex doesn't assume you have access to anything other than the Core Rulebook.

I can't promise that every role in the GMG has an equivalent in the NPC Codex, as I'm not sure that was an intentional goal... but I wouldn't be surprised if it's pretty close, just because the GMG list is largely generically useful.

Fantastic!

Thank you very much for taking the time to answer and make this perfectly clear.

Now I'm definitely getting one; this book's going to be SO useful! And fun, I'm sure.

Silver Crusade Star Voter 2014

Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber
Sean K Reynolds wrote:
There is PLENTY of new art, but no new art for the iconics (because we love Wayne's iconic art).

It's a bit late for this now, but one thing I thought might show up(and could be cool to see later down the line!) was different art showing the iconics at different levels and stages of development, or to see them in "civilian" clothes.

3.x did this with some of their iconics(particularly with Alahandra regarding high level appearances), but PF got in on it a little bit with Amiri on the Classic Treasures cover and Seelah(as both a child and during a certain something in Council of Thieves). Not sure if one would count the "alternate universe" versions of Amiri, Seelah, and Harsk from the GMG, but there are those too.

The Exchange RPG Superstar 2008 Top 6, Contributor , Dedicated Voter 2013

I worked on the NPC classes section, and while there is overlap with some of the similar ones in the Gamemastery Guide, it's not complete. Also, I made every effort to keep the class/level combinations distinct between the two, to keep both books as useful as possible.

The PC class portions likely overlap a bit as well, but with distinct stat blocks rather than reused.


I am not excited by this stat book but I can understand some are.

As A DM if i have to make up an NPC on the run then I'll just take what's existing and add some abilities as we go through.

The most important is that my players have fun and not the stats behind it.
Of course things get mote and more complicated as lvl increase but well, that's part of the fun being GM.

I mostly know the core classes abilities and much less the APG, ultimate classes. So I would have prefered to have some of these if any.

But well ... I DON'T have to buy it.

Nothing harsh against you Paizo people. When things are great I really state it also.

Star Voter 2013, Star Voter 2014

Pathfinder Roleplaying Game Subscriber

I am glad the NPC Codex is core only.

BUT I also hope that if the NPC Codex sells well, Paizo will consider a second codex featuring splat classes and archetypes.

Liberty's Edge

I see this got moved back as well, tight schedule or another printer issue?

Dark Archive

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Yeah it is starting to look like December might be a nightmare month with all the books in Sept and Oct that are being pushed back.

Liberty's Edge

I'm just going to set the money aside as if I bought it.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Considering that my next big project is about to yield finances in late Novemvber, I'm actually quite happy here...


December is my worst month ever for Pathfinder upkeep.

Hmmm... go to dentist or keep flush with subs...

Star Voter 2013

I can't wait for this book personally, the GMG NPCs were very helpful to me as a GM who does things on the fly when the story gets off track, so to have an even more varied list makes it a heck of a lot easier to plug in NPCs into areas when my PCs decide to jump off the path provided.


1 person marked this as a favorite.
Major Longhorn wrote:


As A DM if i have to make up an NPC on the run then I'll just take what's existing and add some abilities as we go through. . .

Of course things get mote and more complicated as lvl increase but well, that's part of the fun being GM.

For some of us, it's the opposite. Having to design NPCs on the fly is not "part of the fun". Designing interesting characters with great backgrounds and stories to tell, now that's part of the fun. I don't need a book to do that. But if the PCs put those interesting characters into a situation where they suddenly need stats, well, now this book is a huge boon.

I'm really looking forward to this one.

Scarab Sages

Pathfinder Adventure Path, Roleplaying Game Subscriber

The NPC Gallery from the GMG is so useful to someone not running an AP based game its ridiculous. Need a generic CR4 baddie? Jump to the NPC Gallery, change race as appropriate (no need to change stats), and badaboom, humanoid enemy in less than a minute. I'm glad it got pushed back tho, as I've bought a few vidja games this month and have an out of state conference planned. Makes it a wee bit easier on the wallet.

EDIT: Also, note to folks who think this is "mechanics behind faces in town..." I'm sure you can use it that way, but to me and the droves of other GMs who put fully equipped humanoid class leveled enemies in the way of the PCs instead of yet another abberation carrying 2000gp of loot in its rectum, books like this are as gold if not more than the Bestiaries. We use them like the Bestiaries, not for mechanics for Roboto the Shopkeep or Wrigley the Arena Announcer.

Liberty's Edge

I will buy this at some point, but it will be a ways off due to the fact there are other things coming out I want to purchase, It does look like it might be useful at some point. Plus some of that art is just awesome.


I started going through this whole thread and got overwhelmed ...

Can someone tell me if each NPC will have unique artwork? Or will there be some NPCs who are just names, stat blocks, and background?

Star Voter 2013

it s a shame that this is core only. By the other hand if people buy this book maybe we get someday NPC codex 2 with npcs from the rest of the classes.

Paizo Employee Webstore Gninja Minion , Star Voter 2013, Star Voter 2014

Not all of the characters will have art, but the vast majority of them will.


I honestly don't mind at all that this is Core-only. My one tabletop group plays exclusively Core. With my other tabletop group and online guys, I'll be able to take these NPCs (in Hero Lab) and modify them with non-Core stats that I feel match the favor of our own campaigns.

I for one love the idea of this being Core.


Liz Courts wrote:
Not all of the characters will have art, but the vast majority of them will.

Thanks Liz.

So I'm going to go out on a limb here and guess that the pawn set will not have exclusive art than is in Codex hardcover. Correct?

And to also gush over the cover ... I can't wait to find out the backstory of the halfling archer and hopefully there's some information in there about the bartender. I mean, come on, his place is full of adventurers! He's got to be a level 20 something.

Silver Crusade Star Voter 2014

Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber

Speaking of that cover, I still want to buy a clean/textless print of this one.

Silver Crusade

I'm sure our current DM will love this NPC Codex, he's got so much on his plate that having named NPCs with stats will do him well. When I take over DM duties next year for our game, I know I'll being using this book big time!

The DM's from my game thank you Paizo for this product!

EK

Paizo Employee Chief Technical Officer

MJinthePitt wrote:
Liz Courts wrote:
Not all of the characters will have art, but the vast majority of them will.

Thanks Liz.

So I'm going to go out on a limb here and guess that the pawn set will not have exclusive art than is in Codex hardcover. Correct?

I believe that there actually is art in the Pawn Collection that's not in the book.


Sean K Reynolds wrote:

Core Rulebook only.

The NPCs are built using NPC wealth by level, as these are intended as adversaries for PCs.
The iconic PCs (Valeros, Seoni, and so on) are built with PC wealth by level.

So does this mean we get all NPC Core classes level 1 - 20 and the iconics at various levels?

I'm just a little worried that we get the Iconics instead on NPC core classes. When you need an enemy in a can character they shouldn't be based on 20 PB and PC wealth by level, or am I wrong?

Even though I haven't played classes like the Alchemist or Magus (only seen them in game played by others) they do seem to be interesting foes in battle! I agree with Major Longhorn that a lot of GMs probably "mostly know the core classes abilities and much less the APG, ultimate classes". Let's hope for a part 2 or a supplement :-)

Scarab Sages

Pathfinder Adventure Path, Roleplaying Game Subscriber

When you say that we get Iconics from 1-20? Is that only the Core Iconics? or do we get Seytiel and his cohorts from the Non-CRB books?

Contributor

1 person marked this as a favorite.
Zark wrote:
So does this mean we get all NPC Core classes level 1 - 20 and the iconics at various levels?

Yes. And more. :)


Sean K Reynolds wrote:
Zark wrote:
So does this mean we get all NPC Core classes level 1 - 20 and the iconics at various levels?
Yes. And more. :)

Yeeeeeeees! :D

Paizo Employee Chief Technical Officer

Stratagemini wrote:
When you say that we get Iconics from 1-20? Is that only the Core Iconics? or do we get Seytiel and his cohorts from the Non-CRB books?

Just the core class iconics.

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