New Paths #1: The Expanded Spell-less Ranger (PFRPG) PDF

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Aragorn Didn't Cast Spells!

Just because some designer thought rangers should be spell-slingers doesn't make it right! With The Expanded Spell-Less Ranger, you can now play an authentic ranger without spells, but with great new abilities.

Welcome to the Expanded Spell-Less Ranger, a base class for the Pathfinder RPG that was first presented in Kobold Quarterly #11 and which reviewers called a "must-read" at RPG Geek.

The removal of spells makes this a true ranger-type, but the new powers and expanded abilities mean that the Spell-Less Ranger can hold his own in a fight. With new animal companion options and Ranger Talents, this class covers the hunter's bond, fast movement, expanded tracking, hunting, additional favored enemies, trap handling, and much more, all in keeping with the ranger you know from The Lord of the Rings.

The Expanded Spell-less Ranger includes much new material beyond the original magazine version, such as two new archetypes for the companion-bound ranger and the dual-style ranger, plus new feats specific to this ranger that make them masters of their terrain. Includes a full 20-level character progression plus tracking sheets for favored terrain, enemies, and companions.

Be a real ranger! Get The Expanded Spell-Less Ranger today!

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An RPG Resource Review

5/5

This base class variant is based around a premise that seems to strike the author rather hard: why should a ranger, of all people, cast spells? The argument is compelling. If you look at what a ranger can do - track and scout, live off the land, fight well, hunt - there doesn't seem to be much need for magic. Moreover, although ranger-style characters feature in fantasy literature, none of them have chucked spells around.

So here is presented a variant on the standard ranger class who doesn't use spells at all. Instead, he has a devastating stealth attack and an array of 'talents' to choose as he rises in level. There's also a nature's healing ability which grants bonuses to Heal checks when the ranger is in a favoured environment.

As well as all the information required to create and play a Spell-less Ranger, there are some new feats and a couple of archetypes - the Dual-Style Ranger (who hones his combat skills) and the Companion-Bound Ranger (who is exceptionally close to his animal companion). Finally there are some notes on ranger fighting styles, drawing on the Advanced Player's Guide, a character sheet for an animal companion and a couple of tracking sheets for the ranger's abilities.

Overall, it's a nice package. I've played many a ranger over the years and always felt that magic didn't sit well with the few of them that got high enough in level to use it, so this makes a useful addition to the options available.


Now we are talking

5/5

Every change is in most of cases both:, Flavorlful and utiity. im not going to specif what it has inside, the other reviewers do it so well that i have nothing more to tell about.

This is a mix between ranger and rogue, in fact, this is the way i always want to play a ranger without spells!!

it Must be into your "must to have it"


Rangers how they were meant to be

5/5

This pdf is 15 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving 12 pages of content, so let's check this one out!

For those of you not in the know: In KQ #11, Marc Radle created an alternate version (meaning no multiclassing with the regular ranger-class) of the ranger-class that fits closer with irl mythology: The spell-less ranger replaces spells with a selection of neat ranger talents - a great approach that has been expanded in this pdf, but let me give you the run-down:

The spell-less ranger gets full BAB, d10, 6+Int skills per level, good fort- and ref-saves, up to 5 favored terrains, up to 4 favored terrains and additionally stealth attack (which is a terrain/favored enemy-based, weaker variant of sneak attack), combat styles, 4 special uses of the healing-skill when in favored terrain (including treating deadly wounds, poisons and diseases) and so-called ranger talents: A total of 25 are provided and run the whole gamut from additional animal companions, bonus feats, less fall damage, scent, the ability to negate concealment via hawk's eyes, trackless stride and improved swimming and climbing capabilities. High-level rangers also can look forward to quarry, improved quarry, hide in plain sight etc.

The result of the changes made to the class are evident - looking at the ranger talents it becomes rather clear that a regular fighter won't outshine a guerilla-style archer ranger, for example, defining the niche of the class more closely. 18 new feats help the ranger by providing further customization options that range from the rather simple "Additional favored terrain" to very interesting feats: "Coordinated Attack" gives your companion access to all your teamwork feats. Another interesting one would be "Defensive Shot", which FINALLY gives you the chance to use ranged weapon in melee with a penalty. A godsend for campaigns without divine magic (or groups without primary healers) is "Improved Nature's Healing", which significantly improves the amount of Hp you may heal by using that ability. Add to that the increased damage output via "Deadly Accuracy" and its improved version (which let you reroll 1s and 2s of ranged attack-damage-rolls) and we have a great class to simulate e.g. the deadly elven guerilla fighter. All in all, I considered the feats to be well-crafted and none of them to be overpowered or utterly boring. (I'd btw. suggest to add SGG's Knacks from their Ranger-book to the list of available ranger talents!)

This is not where the pdf stops, though: We also get two new archetypes for the ranger: The Dual-style ranger gets only one favorite enemy, but two combat styles. The companion-bound ranger is rather complex and can select from a druid's companion-list, enhance his companion, gain aforementioned coordinated companion etc., but at the cost of his favored terrain, camouflage etc.

The pdf also includes info on the 5 styles introduced in the APG and does something EXTREMELY useful: It provides us with a favored-enemy/terrain-char-sheet to add to your regular char-sheet - useful, well-constructed, awesome! Even better, we get yet another extra sheet for animal companions that could also be used for familiars etc. and makes for one of the most clearly arranged ones I've seen so far. Kudos for this great bonus!

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to an easy-to-read, relatively printer-friendly 2-column standard. The pdf has a beautiful front cover, but no bookmarks, which is a bummer in this day and age. Due to being relatively short, I'm willing to let that one slip, though. The spell-less ranger is popular for a reason - Marc Radle has crafted an excellent alternate class and with the new expanded material herein, there are even more reasons to go spell-less than before. This alternate class is awesome, well-designed and the additional content lacks any feats, crunch, etc. I'd consider badly designed or unbalanced. In fact, I absolutely love this take on the ranger, as it makes the class feel more unique and less than a fighter/druid-hybrid. After SGG's stellar "Ranger's Options: Knacks of Nature", this is the second book in a short space that easily can be considered to be a stellar pick for any fans of the concept of the ranger, but not its core-execution. Even for the adherents of spellcasting this pdf is well worth the pick for the archetypes/feats and if you can spare the bucks, combine its talents with SGG's knacks (by e.g. adding the talents as knacks or vice versa) - I guarantee you won't find the result unbalancing. When all's said and done, a great start for the new line, Marc Radle did an awesome job and I look forward to seeing more! My final verdict? 5 stars + Endzeitgeist seal of approval.

Endzeitgeist out.


15 Pages of Absolute Glory

5/5

Okay this is my first product review on the Paizo site, and I really feel like this was the book to receive my praise. I am very hard to please when it comes to OGL content, and most I have read are pretty good at best but this one definitely takes the cake. Marc, Wolfgang and the crew from Kobold Quarterly have brought forth this piece of magic (haha magic from a magic-less book) and have presented us with a way to play the original iconic rangers we grew up to love. From the complete list of Ranger Tricks to the new Feats and Archetypes, this is a book with enough options for anyone. Personally I found the Dual Style Ranger Archetype to be pretty awesome if you're into focusing on 2 different combat styles at the cost of only having 1 favored enemy. So all in all, if you are a ranger fan like I am or have always wanted to play the "classic" ranger then pick up this book...you will not be disappointed =D


4/5

Weighing in at 15 pages (Front cover -1 page, credit/PID – 1 page, 2 pages of tracking sheets, OGL) we’ve got roughly 10 pages of new material here to work with.

A spell-less Ranger…this class has long been plagued by the fact that whereas any class tossing spells about is kinda cool in its own right, the iconic characters who inspired this particular class were men existing by their own skill, and their ability to utilize the lands around them to some amazing feats. I’ve seen a few attempts to go spell-less with a ranger in the past, and it has always come out looking very much like a pigeon-holed fighter…so let us take a look and see if Mr. Radle has found the balance required to ground the ranger back in the land of the everyman, without taking away all that made this class one that people would want to play.

Interestingly enough, once again I find myself going through a Marc Radle design, missing his artwork, lol. Luckily the artists tapped for this piece were more than up to it, and the PDF comes off with a very good look and feel to it visually speaking. Now, having said that, I do have a complaint regarding artwork…the background image, as it is, makes it very hard to read the text in the corners of the pages from time to time. Perhaps a slight fade on the background image might have aided with that. Editing wise, I only found two mistakes, and they were essentially the same mistake, and an extremely minor one at that. An errant “s” was added in two different spots to a word, but truly did not alter enough of the meaning to disturb the reading of the text.

Right off the bat, taking away spells from the progression of this class, the spell-less ranger finds himself the beneficiary of a host of new class abilities, and Ranger Talents (similar in nature to Rogue Talents)…at 2nd level the decision must be made what path of combat you are looking to advance your character down with the Combat Style Feat. Now, the PDF opts for the up close and gritty two-weapon combat style or the archery combat style , but does leave it open for you to choose from any of the ranger combat styles available under your GM. The advantages behind this particular class ability is that the combat styles come with a pool of feats that you will be picking from as you progress that allow you to ignore prerequisites. Next up in the realm of cool has got to be Nature’s Healing, gained at 3rd level. Giving game mechanics to bring to the table the fact that a ranger, in their favored terrain, knows which root, which mushroom, snail, leaf or mud is going to allow them to gain the absolute best results out of their Heal skill checks. Therefore, this ability grants bonuses to heal checks, in various differing manners. Hunter’s Bond is another of those choice situations, this time with the options of sharing a percentage of your favored enemy bonuses with allies, or picking up an animal companion (trust me, looking through all the different options here, you want the animal companion). Now, I did think there were a few animals that would have been obvious choices for the list of animal companion options, but that would be a personal choice issue. It would be wrong of me to not mention the Stealth Attack class ability, as any ranger worth his salt had better be able to attack unseen within their own terrain.

The Ranger Talents, 25 of them, are an interesting alternative to a spell progression for a ranger class, and offer everything from extra feats, to additional animal companions. Faster movement, farther range, and critical hit modifiers. There is enough here to allow for several different styles of play to evolve in comfort never feeling limited by choice.

Following this we are given 18 new Feats, covering everything from Additional Favored Enemies or Terrain, Extra Ranger Talents, an Expert or Master option for Favored Terrain granting additional bonuses on top of the normal ones already given by Favored Terrain. Coordinated Companion allows your animal companion to benefit from teamwork feats you possess as if they also had them. And Savage Terrain Warrior (my personal favorite of this batch) gives what every ranger needs…HOME FIELD ADVANTAGE!! For the animal companions, on top of the coordinated companion feat, we also get an Improved, Greater and Invulnerable – adding a DR to yer critter companion.

We are presented with two archetypes here that are both limited in their way, but in taking the limitation are both extremely more powerful within their parameters.
The Dual Style Ranger gives up multiple favored enemies in favor of learning a second combat style, and applying all further advancements that would normally give a new favored enemy back into the single enemy.
The Companion Bound Ranger gives up multiple favored terrain for a singular concept, but forms a bond with their animal that hearkens back to the classic ranger/animal duos of literary history.

The APG’s list of ranger combat styles is re-presented here in appendix form for ease of character build, in case one wishes to choose a style outside of the two presented here as options.
Following the appendix are two tracking sheets for ease of handling favored enemy/terrain and animal companions. They remind me greatly of sheets I remember using during the 3.0 days, and have that feel to me.

So, final thoughts…did this PDF present a ranger sans magic that is worth playing? That is what it comes down to, right? The answer to that is resting on my printer, in the form of an NPC I will be introducing tomorrow evening at my regular game night. This class is not only playable, its exciting and intriguing. For a player like myself, there are a massive amount of options presented to really explore the concept of an animal companion. Or go the complete other direction, and create that whisper in the trees, who’s only detected when his arrow is in your throat. Now, flipping to the other side, the background on the pages make some pages hard to read, and I would have preferred to have seen the background done with a lighter hand perhaps, but that is truly the only design/layout choice I can see worth complaining about or even pinging against the rating. Yes, I know I stated that the letter S shows up twice for no reason, but again, it does not change the meaning of the text it is within, nor does it make it any harder to understand. So, final tally…this is going to be one of those I want to give a 5 to, as the design is excellent, but layout is going to hold it back, and am finalizing with a 4.5. For those sites where I must go 4 or 5, I’ll have to round down to a 4.


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Contributor

1 person marked this as a favorite.

Now available!

Liberty's Edge

Woo hoo!

I was very happy with the original version and even more so with this expanded version. Hope all the ranger fans out there enjoy this :)

Grand Lodge

I just read the original the other day ... now I need to check this one out. I loved the first one.


I am currently playing one of these, awesome class.


jwood314 wrote:

I am currently playing one of these, awesome class.

Me too, but I did multiclass with magus to make a spell-less ranger that can cast spells. I also purchased the pdf and like what they have done to further the class.

Liberty's Edge

Glad everyone is digging this! (Woo hoo - I just saw The Expanded Spell-less Ranger is in RPGNow's Top 50 downloads after only a few days of release - that is so cool! :)

@eakratz - a multiclass magus/spell-less ranger ... HA, I love it! As odd as it first sounds, I can see that being fun to play.

Dark Archive

snagged


Added review here Marc, can't wait to see where this new imprint will take us next, and what other classes you intend to "expand" upon.


Nice review, KTFish7!


Love it but needs a bit of proofreading. Paizo want to hire me on for proofreading? I'll do it for free if I can get an employee discount, heh.

Contributor

NybbleMe wrote:
Love it but needs a bit of proofreading. Paizo want to hire me on for proofreading? I'll do it for free if I can get an employee discount, heh.

This isn't a Paizo product, but you might want to check out Open Design's website regarding editing (or other kinds of submissions).

The Exchange Kobold Press

2 people marked this as a favorite.

The editor on this was quite sharp, I think, but more eyes are always good at the proofing stage.

NybbleMe, if you want to submit an application for editing, I am currently looking for a freelancer. Send me your proofing catches on this one, and a list of credits.

Liberty's Edge

KTFish7 wrote:
Added review here Marc, can't wait to see where this new imprint will take us next, and what other classes you intend to "expand" upon.

Thanks so much for the review KTFish7

Dark Archive

Can the Dual Style Ranger and the Companion Bound Ranger be combined? That is, can one PC take both archetypes?

Grand Lodge

I picked this up, but something that's missing that I was really hoping to see in here was a bonus feat that'd allow you to use your stealth attack and your fast movement outside of your favored terrains, and work normally. Let's be honest, it's not all that powerful a bonus to have, and making it limited to certain locations makes it even less powerful.

Liberty's Edge

nightflier wrote:
Can the Dual Style Ranger and the Companion Bound Ranger be combined? That is, can one PC take both archetypes?

Great queston!

Per the Advanced Players Guide:

A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.

So, according to the above rules, a spell-less ranger (or even an core rules ranger, actually) should be able to take both the Dual Style Ranger and the Companion Bound Ranger archetypes, since neither replace the same class features / abilities.

Dark Archive

Yeah, my question was, basically, do those archetypes replace the same class features, since I intend to create an NPC using both of them. At least, I plan that now, but I have yet to buy PDF. :)

Now, another question - how about firearms weapon style?

The Exchange Kobold Press

1 person marked this as a favorite.

I leave the firearms question to Marc.

However, I wanted to know who to blame/credit for designing the ranger i the first place, and I remembered it first appeared in Dragon Magazine (well, actually, the Strategic Review). The original designer is Joe Fisher. Details here at Grognardia.


Wolfgang Baur wrote:

I leave the firearms question to Marc.

However, I wanted to know who to blame/credit for designing the ranger i the first place, and I remembered it first appeared in Dragon Magazine (well, actually, the Strategic Review). The original designer is Joe Fisher. Details here at Grognardia.

Huh, that's certainly an interesting way to look at the class.

Grand Lodge

One thing I'd like to touch on is that the spell-less ranger doesn't do the firearms thing. The Tome of Secrets book talked about and gave rangers an additional combat style that let them use muskets. It have been cool to see a gunslinger ranger. Maybe a bounty hunter archetype.

Dark Archive

The Ranger is my favorite class - and it was my first character ever, "Demian the Black". :) I remember him fondly from his 2nd Ed. days. Alas, the game fell through before he acquired his companions, but the DM made me roll 2d6 before 10th level, so that he could plan in advance, and I got 8, I think.

The 3rd Ed. Ranger was abhorrent to me, since the ranged weapons became the "thing" that defines the class, rather than two-weapon fighting and woodland companions. Also, evil rangers that appeared with 3rd Ed. were big NO-NO for me. That's why I never played or DMed 3.x games, until PF Alpha came along.

I must admit that I am not exactly satisfied with the PF Core Ranger. Archetypes did a lot to improve it, as well as additional weapon styles, but the Wildlander of FFG's Midnight setting, modified for PF rules, was what made me love that class again. Now, the Spell-less Ranger is making me WANT to play again, not just run games.

So, in a way, Open Design returned my favorite class to me - and for that, I am deeply grateful.

Of course, I haven't seen the new and expanded class. I am waiting for my paycheck to buy the pdf, but the review was more than enough to make me want it.

Only, the character concept I have - a Dhampir Ranger (Wildlander) from Ustalav - is being done for slightly steampunkish game, so I would like him to carry pistols and use longknives as backup weapons - so I am more than interested in archetypes presented in the document.

I have a question, though: Do you plan to support New Path classes in the future issues of KQ? Perhaps once in a while we could see new archetypes for the classes you presented in earlier issues or New Path supplements? I think that would attract new readers and create a connection with the magazine.

Dark Archive

kevin_video wrote:
One thing I'd like to touch on is that the spell-less ranger doesn't do the firearms thing. The Tome of Secrets book talked about and gave rangers an additional combat style that let them use muskets. It have been cool to see a gunslinger ranger. Maybe a bounty hunter archetype.

I think that new weapon style would be more than enough. Especially since that would allow the PC to combine two weapon styles via new archetype and essentially be a firearms switch-hitter.

Contributor

nightflier wrote:


I have a question, though: Do you plan to support New Path classes in the future issues of KQ? Perhaps once in a while we could see new archetypes for the classes you presented in earlier issues or New Path supplements? I think that would attract new readers and create a connection with the magazine.

As one of the editors, I can say that we will certainly consider printing good articles presenting archetypes for the KQ-presented core classes! We have to receive them to print them, though. :)

I'm thinking the success of the Spell-Less Ranger so far will prove to the Overlord that more such pdfs are wanted, at least.

Grand Lodge

nightflier wrote:
kevin_video wrote:
One thing I'd like to touch on is that the spell-less ranger doesn't do the firearms thing. The Tome of Secrets book talked about and gave rangers an additional combat style that let them use muskets. It have been cool to see a gunslinger ranger. Maybe a bounty hunter archetype.
I think that new weapon style would be more than enough. Especially since that would allow the PC to combine two weapon styles via new archetype and essentially be a firearms switch-hitter.

The only problem with the Tome of Secrets version is that it was built around the 3.5 style where you only got one feat at those particular levels instead a choice of various ones.

Liberty's Edge

Regarding a gun wielder archetype or weapon style ... I'm just not really a big fan of guns and such in my fantasy games (not that I have a problem with it - it's just not my personal cup of tea) so this is not something I would have even really considered doing.

I suppose you could create a gunslinger type of archetype but honestly, I tend to agree that simply creating some kind of gun related ranger weapon style makes the most sense. That way it could be used with a Spell-less Ranger or a Core rules ranger.

Dark Archive

So, Marc, what are your thoughts on steampunk? Do you not like it at all?


Cheapy wrote:
Wolfgang Baur wrote:

I leave the firearms question to Marc.

However, I wanted to know who to blame/credit for designing the ranger i the first place, and I remembered it first appeared in Dragon Magazine (well, actually, the Strategic Review). The original designer is Joe Fisher. Details here at Grognardia.

Huh, that's certainly an interesting way to look at the class.

They were fun. I played one after getting the SR. They didn't change a lot in 1E iirc. The big change for them was in 3/3.5E.


Heh - actually Aragorn did kinda cast spells... what he didn't do was have an animal companion. Just sayin.


One part Aragorn, one part Beastmaster, equals two parts awesome.

Actually, didn't he have a trained horse? In the movies at least.

Grand Lodge

If you read the Dragon Magazine article "Gandolf was a 5th level Wizard" and the E6 system, they talk about how Aragon's just a 3rd level Ranger, 2nd level Fighter.


I would love to see some people's build for this, especially the companion bound archetype.

Cheers,

Liberty's Edge

jwood314 wrote:

I would love to see some people's build for this, especially the companion bound archetype.

Cheers,

That's a cool idea.

I actually might be creating a higher level spell-less ranger using the companion bound archetype for an up-coming campaign ... maybe I might see if the Great Kobold Overlord might want to post him on the Kobold Quarterly site ...

Liberty's Edge

1 person marked this as a favorite.
ChristinaStiles wrote:


I'm thinking the success of the Spell-Less Ranger so far will prove to the Overlord that more such pdfs are wanted, at least.

I would *love* to do an Expanded White Necromancer or an Expanded Shaman ... assuming I can find an opening in the ol' freelance schedule, that is :)

Liberty's Edge

@ KrythePhreak ... thanks for the great review!

Grand Lodge

Marc Radle wrote:
ChristinaStiles wrote:


I'm thinking the success of the Spell-Less Ranger so far will prove to the Overlord that more such pdfs are wanted, at least.
I would *love* to do an Expanded White Necromancer or an Expanded Shaman ... assuming I can find an opening in the ol' freelance schedule, that is :)

I wholeheartedly support the idea of the expended white necromancer. Loved that class.


Will this book come also in printed format or only in PDF?

Dark Archive

I too support the White Necromancer Expanded - especially since that really fits my campaign needs at the moment. :)

But I would really love to see a new class dedicated to two-weapon bladefighting.

Grand Lodge

nightflier wrote:
But I would really love to see a new class dedicated to two-weapon bladefighting.

I find that the Two-Weapon Warrior fighter archetype from the APG works quite well for that. I wouldn't mind seeing the Tempest and Dervish 3.5 prestige classes reworked for PF purposes. That'd stack really well too.

Although truthfully, if someone could somehow work the Two-Weapon Warrior archetype and the Two-Weapon Combat Ranger, that'd be a truly awesome two-weapon fighter.

Dark Archive

It works for general purposes, but I'd like to see - that is, a player of mine would like to see - something along the lines of Elven Archer class. A racial-specific two-weapon lightly armored Dexterity-based fighter.


1 person marked this as a favorite.

Reviewed here, on DTRPG and sent to GMS magazine. Marc - I want a similar treatment of the other KQ-classes, get to work! :D

Liberty's Edge

Endzeitgeist wrote:
Reviewed here, on DTRPG and sent to GMS magazine. Marc - I want a similar treatment of the other KQ-classes, get to work! :D

LOL - yes sir! Right away sir! :)

Thanks for the great review - this expanded version of the spell-less ranger was a long time coming and I'm really glad you liked it!

The Exchange Kobold Press

Seldriss wrote:
Will this book come also in printed format or only in PDF?

Seldriss, this is a PDF-only release. At 15 pages, it just doesn't work in print.

Dark Archive

Well, when you expand Elven Archer, Shaman and White Necromancer, you should easily have 32-pages long printable product. You could offer pdfs separately or in a bundle, and printed book bundled with pdfs. Just my 2cp of course. But I do hope that the Expanded Spell-less Ranger is going well.

The Exchange Kobold Press

Expanded Spell-Less Ranger is going well. The New Paths series will definitely continue!

That said, expanding the archer, shaman, and white necromancer could take the rest of 2012, which means a print book would appear at earliest in 2013. This isn't a series I want to rush.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

I doubt any of us are planning on quitting the game by then. :)

Dark Archive

Judging by the reviews and the reaction of the community, I'm thinking that the SLRE (please, come up with another name for the Spell-less Ranger) is outstanding product - and we wouldn't want for other New Paths to be different. So, take your time.

Grand Lodge

A couple small things I noticed. One is that it references a table for favored enemy and it says it is "below" but since I didn't see a table I'm assuming it actually should have referenced the PFCRB. Also, it might just be me, but in the PDF readers I use on my tablet the last page of the class (the one with the picture and the 20th level ability) is messed up with the picture showing up clear on top and everything else kind of grey out and difficult to read.

Liberty's Edge

Andrew Betts wrote:
A couple small things I noticed. One is that it references a table for favored enemy and it says it is "below" but since I didn't see a table I'm assuming it actually should have referenced the PFCRB. Also, it might just be me, but in the PDF readers I use on my tablet the last page of the class (the one with the picture and the 20th level ability) is messed up with the picture showing up clear on top and everything else kind of grey out and difficult to read.

The Favored Enemies and Favored Terrains are both listed on page 7. However, since that seems to also be the page you indicate is giving you a display problem, I suspect you might not be able to see the list.

What table (and what PDF reader) are you using? It sounds like it might be an issue with the PDF reader? Maybe download the PDF again?


Does a level 4 Spell-less Ranger with the Additional Animal Companion ranger talent have two "level 4" animal companions? A level 20 Spell-less Ranger have two "level 20" animal companions?

I always wondered about this in the original version. We have one in our group, and between his two wolves and all his arrow attacks, the player owns a lot of combats by himself.

Liberty's Edge

Uninvited Ghost wrote:
Does a level 4 Spell-less Ranger with the Additional Animal Companion ranger talent have two "level 4" animal companions? A level 20 Spell-less Ranger have two "level 20" animal companions?

Correct - the spell-less ranger's animal companion is based on his full ranger level, so a level 4 Spell-less Ranger with the Additional Animal Companion ranger talent would indeed have two "level 4" animal companions.

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