Pathfinder Adventure Path #57: Tempest Rising (Skull & Shackles 3 of 6) (PFRPG) (based on
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Chapter 3: "Tempest Rising"
by Matthew Goodall
The time has come for the heroes to take their places as true pirate lords. But doing so will require more than a ship, a scallywag crew, and a hold full of plunder—they’ll need to win the esteem of the Hurricane King himself. If they succeed, they’ll earn the right to claim even greater glory by participating in the Free Captains’ Regatta, a grueling race along the fringes of the mighty hurricane called the Eye of Abendego. The winners receive a fat prize purse, their own private island, and a seat on the Pirate Council of the Shackles. Will the adventurers triumph against fierce competitors, old rivals, and the treacherous winds and currents of the Eye? Or will their ship be claimed by the storm, a doom that’s befallen so many before them?
This volume of Pathfinder Adventure Path includes:
“Tempest Rising,” a Pathfinder RPG adventure for 7th-level characters, by Matthew Goodall.
Details on the infamous pirate lords of the Shackles and new rules for storms at sea,
by Tork Shaw.
A gazetteer of the infamous pirate city of Port Peril, by Liz Courts.
Ghosts and cylcopes in the Pathfinder’s Journal, by Robin D. Laws.
Five new monsters, by Jesse Benner, Ryan Costello, Philip Minchin, and Tork Shaw.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
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I am looking forward to this one as much for the information on the pirate lords and Port Peril as anything else. I'd like to see how it stacks up against some of the fictional and historical ddescrptions of places like Port Royal and the original Caribbean pirates.
I am looking forward to this one as much for the information on the pirate lords and Port Peril as anything else. I'd like to see how it stacks up against some of the fictional and historical ddescrptions of places like Port Royal and the original Caribbean pirates.
My marching orders for Port Peril was "Make it like Tortuga and Port Royal." Hopefully you'll like how it came out. :D
I am looking forward to this one as much for the information on the pirate lords and Port Peril as anything else. I'd like to see how it stacks up against some of the fictional and historical ddescrptions of places like Port Royal and the original Caribbean pirates.
My marching orders for Port Peril was "Make it like Tortuga and Port Royal." Hopefully you'll like how it came out. :D
I've been loving the first two in this AP, and can't wait for the third! Getting some friends together for a marathon session in July, let's see how many pirate paths they can follow... Muaaa haa haaaa!
Got my email for this and I can't wait! Just finished reading through part 2. I know, I've been slacking, but I'm really hyped for the next installment. I probably won't get to run these until the fall at the earliest but more pirate goodness is never turned down!
Is it me or is it getting kinda silly that the iconic characters are running around their standard outfits when they are supposed to be pirates? The priestess looks very silly at the wheel of the ship.
Is it me or is it getting kinda silly that the iconic characters are running around their standard outfits when they are supposed to be pirates? The priestess looks very silly at the wheel of the ship.
If you dress Superman up as a pirate, it's no longer obvious that he's Superman. At least, not without the context of a specific story, which these bits of art don't really get to benefit from.
Paizo Superscriber, Pathfinder Battles Case Subscriber, Pathfinder Comics Deluxe Subscriber
Got my email notification yesterday and downloaded it immediately (already tired out from hitting F5 every 10 seconds). Had to laugh about the "Savage Tide" wink with
Spoiler:
Roweena Kellet
when my players ask what she looks like I already know how to describe her :-).
I'm not quite finished reading the whole thing but great stuff so far and I know my players will love it all, especially the
Spoiler:
wreck of the "Brine Banshee" part which screams "Direption".
Personally I'm waiting on the AP that delivers a hot, Helpful male NPC all gift-wrapped and "accessible" as a door prize in book one. :P
Check out the NPCs for this issue.
Sadly, I've already quit this AP because I hated it so much, thanks largely to Sandara Quinn being shoved in our faces. As a high Cha female PC, I didn't feel like playing second fiddle in the shadow of an hot, higher-level NPC for the second AP in a row.
Is she Sandara Quinn? The art looks similar to the one in The Wormwood Mutiny Or maybe she's Tessa Fairwind?
My first thought was what happened to Sandara's tattoos. The only difference is Sandara wears pants. A tad ridiculous, imo, but nothing I cant work around.
Personally I'm waiting on the AP that delivers a hot, Helpful male NPC all gift-wrapped and "accessible" as a door prize in book one. :P
Check out the NPCs for this issue.
Sadly, I've already quit this AP because I hated it so much, thanks largely to Sandara Quinn being shoved in our faces. As a high Cha female PC, I didn't feel like playing second fiddle in the shadow of an hot, higher-level NPC for the second AP in a row.
I am not sure if you have or not, but this might be an issue that you might want to bring up with you GM. I sort of have seen Sandra as a support role, I can not really see a good reason why she would need to be shoved in anyone's face unless the PCs were sort of uncertain on where or what to do next or if the party was short on people.
Sandra:
She is only a 3rd level Cleric, and there is no real reason to level her in the AP so the PCs should out level her by the end of the first book. Also her Cha is only 14, which is higher then average, but there is no reason if someone is playing the faceman they can not outshine her by the time the PCs make it out on their own.
Paizo Charter Superscriber, Pathfinder Comics Deluxe Subscriber
Joana wrote:
Sadly, I've already quit this AP because I hated it so much, thanks largely to Sandara Quinn being shoved in our faces. As a high Cha female PC, I didn't feel like playing second fiddle in the shadow of an hot, higher-level NPC for the second AP in a row.
I also think this is more an issue with your GM and not with the adventure. Who was the first NPC?
I also think this is more an issue with your GM and not with the adventure. Who was the first NPC?
Jade Regent:
Ameiko Kaijitsu. And that wasn't the GM; it was the players. She's such a Mary Sue her reputation preceded her. I was running a wizard with tricked-out Knowledges and had an awful run of dice where I couldn't make a DC 15 check with a +9 bonus, and all the other PCs were like, "So what? We'll just go ask Ameiko; she knows everything! And she's beautiful and talented and wonderful!" I came close to quitting that game, too, as the whole adventure hook seems to be "drop everything at Ameiko's whim to go make her a princess just because you all love her so much."
I admit I had a bad reaction immediately upon meeting Sandara based on Jade Regent. I resent Paizo's shorthand for "here's an NPC the party should like" being "Look! She's hot!" I would have loved it if the Helpful NPC in Skull and Shackles had been an ugly but kind half-orc or a crusty old dwarf. Why did it have to be a hot, "accessible" human female yet again?
I agree to disagree here. So what? When did guys start hating attractive women characters? Answer, we haven't. Is it shorthand or is it knowing the bulk of your target audience likes that? Besides, all you have to do is call the character Sam and say it's a friendly guy. Problem solved.
I could see how the Jade Regent might be played that way for sure. I think maybe Greg Vaughan might agree with you as well since he pretty much uses "Fishguts" as the advice giver/ go to guy in the second book, and he pretty much fits the crusty old male criteria no problem. I could also see a party sort of latching on to the "hot female character" even if it not the intention of the writers just based on the demographics of your typical RPG player. I have not started it yet, but I think it is just a matter of style that your group has gone with. Jade Regent was very NPC oriented, can not really do much about that, but if you talk to your group and GM there is no reason Sandra needs to be that important.
I admit I had a bad reaction immediately upon meeting Sandara based on Jade Regent. I resent Paizo's shorthand for "here's an NPC the party should like" being "Look! She's hot!" I would have loved it if the Helpful NPC in Skull and Shackles had been an ugly but kind half-orc or a crusty old dwarf. Why did it have to be a hot, "accessible" human female yet again?
Spoilered for being a tangent:
Sigh. This is going to be one of those that, now that you have pointed it out, I won't be able to stop noticing. It is orange-teal in movies all over again. A quick run-threw of the 1st volumes of APs gives me 7 out of 10 with female humans of various levels of hotness as the main NPCs. You might argue that one isn't particularly hot, but that is balanced out by half-elves and an ensemble that includes a hot female human. Besides, regardless of specific count, this is a bit inordinate. Some more variety would be nice. Can I vote for a rugged Peter Dinklage-type for the next AP to balance things out?
.
Although, in Paizo's defense, the women at least tend to avoid the "damsel in distress" and "women in refrigerators" tropes. And in the defense of the campaigns, they are usually written such that any offending characters can be trivially switched out. Sandara's role could be filled by Kroop or an entirely new NPC, for example (heck, Kroop and Grock fill your desired concepts pretty darn well). A GM who knew their audience, or at least saw that there was PC very similar to the NPC, should probably have taken this route to avoid trouble. The AP has been pretty good so far, and I'd hope you can give it another chance despite the existence of NPCs you find grating.
This new one looks pretty great, too. And I'm not just saying that to make this whole post not a huge tangent. I can't wait for the 20th.
I resent Paizo's shorthand for "here's an NPC the party should like" being "Look! She's hot!" I would have loved it if the Helpful NPC in Skull and Shackles had been an ugly but kind half-orc or a crusty old dwarf. Why did it have to be a hot, "accessible" human female yet again?
It's a shame you quit before the second book - there's a much hotter female character there, but that doesn't mean she's going to be more helpful!
The Wormwood Mutiny:
In fact there is an ugly but kind half-orc member of the crew who can be more useful to the PCs than Sandara can. In fact Sandara isn't even the second most worthwhile character for most parties to work with. As for "accessibility" - I see her more as showing that is is possible for the players to find friends among the crew, rather than displaying any overt sexuality.