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RPG Superstar 2015

Pathfinder Module: Doom Comes to Dustpawn (PFRPG)

****½ (based on 3 ratings)
Pathfinder Module: Doom Comes to Dustpawn (PFRPG)
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Invaders from Space!
When the iron mines that made Dustpawn so prosperous played out not long after the Goblinblood Wars of Isger ended, the city shifted its focus from mining to goat herding with quite a bit of success. Things have, as a result, been quiet and calm in Dustpawn for the past several years, but that quiet is shattered the night a strange falling star roars across the sky above town to crash somewhere in the hills several miles to the south. When several locals eager to find the fallen star and strip it of its ore go missing, it becomes apparent that whatever has fallen from the sky is much more than a mere meteorite. There are those in town who claim the falling star was in fact a ship, and now a strange malady is creeping through the townsfolk. Can the PCs discover the truth behind the falling star before doom comes to Dustpawn?

Written by Mike Welham, the 2012 winner of Paizo Publishing’s annual RPG Superstar contest—in which unpublished authors compete before a panel of celebrity game designers and legions of their peers for the chance to write a Pathfinder ModuleDoom Comes to Dustpawn presents the players with a classic trope of 1950s sci-fi recast in the fantasy setting of the world of Golarion. Can the PCs save the town of Dustpawn from a menace from the darkest depths of space?

Doom Comes to Dustpawn is an adventure of investigation and cosmic horror for 9th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. This volume also contains a gazetteer of the town of Dustpawn and a brand-new monster template for a strange form of feral mutation, both of which can easily be integrated into any campaign setting.

Written by Mike Welham, RPG Superstar 2012 winner.
Cover Art by Grafit Studios.

Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, and a fully detailed bonus location that can be used as part of the adventure or in any other game!

ISBN-13: 978-1-60125-504-4

Doom Comes to Dustpawn is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (111 KB zip/PDF).

Note: This product is part of the Pathfinder Modules Subscription.

Product Availability


Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZO9541


See Also:



Product Discussion (66)
1 to 50 of 66 << first < prev | 1 | 2 | next > last >>
Sovereign Court

2 people marked this as a favorite.

Creatures from the Dark Tapestry. I am so running this.

Liberty's Edge

Would love to run this for Gamex 2013...

Paizo Employee Webstore Gninja Minion , Star Voter 2013, Star Voter 2014

3 people marked this as a favorite.

Updated product with final cover image and description.

Marathon Voter 2013

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Is that godzilla and squealynord in the same image?

Silver Crusade Star Voter 2014

Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber

After finding out who's going to be involved in this adventure, need.

(plz bring on the body horror!)


Very cool cover! Who's the artist?

Liberty's Edge Production Specialist

This covers comes from Grafit Studios.

The Exchange

2 people marked this as a favorite.

Awesome cover! curious to see how this works out, given that so many RPG superstar finalists are now doing some serious work for Paizo.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber

Can't wait for this to ship. I hope I get my shipment today.

Lantern Lodge RPG Superstar 2014 Top 4 , Star Voter 2013, Star Voter 2014

My hype level for this is astronomical.


Hooray for Squealy Nord!

Liberty's Edge

Pathfinder Adventure Path, Card Game, Companion, Modules, Pawns, Roleplaying Game, Tales Subscriber

I always loved the old AD&D Module, S3 Expedition to Barrier Peaks - I look forward to this one as well - looks terrific. :)


This looks like a fun one.

Sovereign Court Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

looking forward to this one ... but it does not look like it is not authorized for PFS use. Weren't all modules moving forward going to be given the PFS seal of approval?

Paizo Employee Creative Director

Modules will continue to be authorized. They just don't get authorized immediately is all... especially when folks have been working such huge work weeks and are starting to finally get a chance to come down from the mayhem and get back to the normal work flow... Patience! ;-P

Sovereign Court Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Oh no worries ... I still plan on picking it up (and I have a little ways to go before the folks I am doing a PFS module run for will hit level 9 ... running Fangwood Keep for them this weekend).

Take your time, take a breath, drink a beer. It's all good. :)

Silver Crusade Star Voter 2014

Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber

Man this one is going to induce so many Teenage Mutant Ninja Turtles flashbacks in people. ;)

Paizo Employee Creative Director

zylphryx wrote:

Oh no worries ... I still plan on picking it up (and I have a little ways to go before the folks I am doing a PFS module run for will hit level 9 ... running Fangwood Keep for them this weekend).

Take your time, take a breath, drink a beer. It's all good. :)

We ARE taking our time. That's what prompted the question in the first place! :P

RPG Superstar 2012

Mikaze wrote:
Man this one is going to induce so many Teenage Mutant Ninja Turtles flashbacks in people. ;)

I can only hope that's a good thing. :)

Shadow Lodge Marathon Voter 2013, Marathon Voter 2014

HUZZAH!!


The cover kind of reminds me of the Speaker in the Dreams.

Dark Archive Star Voter 2013

Pathfinder Adventure Path, Maps, Modules Subscriber

Any update on the timeframe for the chronicle? I have people who thought it'd available for Saturday...

Paizo Employee Developer , Dedicated Voter 2013, Star Voter 2014, Star Voter 2015

Hey TetsujinOni, I have plans to finish up the Chronicle sheet for this toward the end of the week, so I'll keep at it so that you and your friends can play this this weekend.

Silver Crusade Star Voter 2014

Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber
taig wrote:
Mikaze wrote:
Man this one is going to induce so many Teenage Mutant Ninja Turtles flashbacks in people. ;)
I can only hope that's a good thing. :)

Hitting those nostalgia neurons is definitely a positive. :)

The inevitable recital of random lyrics from the themesong could go either way, depending on the group. ;)


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Mikaze wrote:
taig wrote:
Mikaze wrote:
Man this one is going to induce so many Teenage Mutant Ninja Turtles flashbacks in people. ;)
I can only hope that's a good thing. :)

Hitting those nostalgia neurons is definitely a positive. :)

The inevitable recital of random lyrics from the themesong could go either way, depending on the group. ;)

I'll try to stick with the 2003 version. TURTLES COUNT IT OFF

Dark Archive Star Voter 2013

Pathfinder Adventure Path, Maps, Modules Subscriber

Having skimmed it, I'm loving the Forbidden Planet inversion and references. It seems like a great story to use as the starting point for this adventure. Prepping it for Saturday for a gameday.

Silver Crusade Star Voter 2014

Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber

I'm still digesting it, but just wanted to say:

I love the planetary flavor of spell assignment on that item. :)

Also love the design of that ship.

This module actually presents a very real doomsday scenario for at least a wide swath of Golarion.

Very happy to see that specific creature brought into play.

If goblins get a hold of any of this stuff, geez...

RPG Superstar 2012

I hope you and your group have a good time with the module, Tetsujin Oni!

RPG Superstar 2012

Thank you, Mikaze! Mark Moreland pointed me in the direction of the creature in question (if we're talking about the same one), and it really fit the concept I had in mind for it.

RPG Superstar 2011 Top 32, 2012 Top 4

3 people marked this as a favorite.

Bought the module today, and was impressed. Very cool, right in my wheelhouse (love the 50's Sci-Fi call-outs). Surely no shame to lose to you. Nice work, buckaroo.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

Can anyone spoil what the new creatures are?

Paizo Employee Digital Products Assistant

The Chronicle sheet for this module is now available.

Sovereign Court Star Voter 2014

This module arrived at the house, and it begs a design/playtest question; I realize that it follows the proscribed design of 50% encounters being at APL. I also realize the slow draining of resources of the party is accounted for. And I do see the overall layout of encounter challenge ratings culminating into the bbeg at the end at APL+3. However, I'm asking if in actual play, does this overall design formula play too easy for the players.

In actual play, does it play/feel too easy?

Thanks for any response you can provide. (Below is an overall list showing challenge encounter levels.)

Spoiler:

APL is Level 9
> p8 CR4x5=CR9
> p9 CR8
> p9 CR9
> p11 CR4x4=CR8
> p13 Trap CR2
> p13 Trap CR7
> p14 Trap CR9
> p14 CR9
> p16 CR4
> p16 CR8
> p16 Trap CR3
> p16 Trap CR--
> p16 CR7x2=CR9
> p17 CR8
> p18 CR4x5=CR8
> p20 CR4
> P20 CR8
> p21 CR9
> P22 CR9
> p22 CR7
> p23 CR11
> p25 CR10
> p25 CR9
> p26 CR12 (APL+3)

Note: in player groups greater than 4 such as 5-players or 6-players, this would seem a cake-walk. Hypothesis, most all of my Pathfinder modules run 2 levels too high i.e. I suggest that Pathfinder modules seem to be appropriate for APLs 1 or 2 steps lower than the recommended Level noted on the cover of the modules.

Any thoughts or observations from actual play of Doom Comes To Dustpawn are welcomed. I would truly appreciate input on this hypothesis based on player or GM experiences. Thanks sincerely. Pax.

Paizo Employee Webstore Gninja Minion , Star Voter 2013, Star Voter 2014

Added spoiler tag to encounter list above.

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Doesn't looks like you did.

What's the beast on the cover?

edit: hey what whoa how? I opened the thread 36 minutes after the above post, and it wasn't hidden. When I made the post saying so, it was hidden.

Lantern Lodge RPG Superstar 2014 Top 4 , Star Voter 2013, Star Voter 2014

I'll have a formal review of this later. Overall my experience in reading the module through was positive (but it won't slot into my campaign schedule for a while yet.) However, I was disappointed in one aspects spoilered below.

Final Encounter:

I was disappointed that the Emissary of the Dominion was not a new creature, but rather just a re-purposed previously-existing monster. I was hoping for something different. It's a minor complaint, though.

Lantern Lodge RPG Superstar 2014 Top 4 , Star Voter 2013, Star Voter 2014

Cheapy wrote:

Doesn't looks like you did.

What's the beast on the cover?

edit: hey what whoa how? I opened the thread 36 minutes after the above post, and it wasn't hidden. When I made the post saying so, it was hidden.

Spoiler:

It's one of the townfolk, transmormed into a large mutant by the bestial curse outlined in the module.

Liberty's Edge RPG Superstar 2012 , Star Voter 2013, Marathon Voter 2014

Cheapy, the monster is:
Nalan Hossler, a human transformed into an id mutant who rampages through Dustpawn unless the PCs stop him.

Ninja'd by Robert. :)

Liberty's Edge RPG Superstar 2012 , Star Voter 2013, Marathon Voter 2014

Robert Brookes wrote:

I'll have a formal review of this later. Overall my experience in reading the module through was positive (but it won't slot into my campaign schedule for a while yet.) However, I was disappointed in one aspects spoilered below.

** spoiler omitted **

I'm glad you enjoyed the module, Robert.

Spoiler:
The reuse of the vespergaunt was due to page constraints, and the addition of the id mutants eliminated room to stat out a new monster. Fortunately, the vespergaunt was a great fit for the "boss" monster, but I can understand your disappointment.

Liberty's Edge RPG Superstar 2012 , Star Voter 2013, Marathon Voter 2014

Navior, thank you for the review! I can understand your point about the hook, and I think you've hit upon a nice solution to start the adventure just before the ship crashes outside Dustpawn.

The module's name definitely tripped a lot of people up. :)

Lantern Lodge RPG Superstar 2014 Top 4 , Star Voter 2013, Star Voter 2014

It's a pretty limited disappointment, because overall the module is really exciting and fun. That, ad I figured it was just page limitations cutting in on that. I do feel like Doom could have benefited from the newer, bigger, meaner module format rather than the older, sparser model. I feel that this was a good adventure to close out the old 32-pagers, though.

There probably could have been a little more development of what the Dominion is as well, especially in the Knowledge check portion (which I'll likely expand when I run it), if only because it fails to mention any of the historical Dominion influence over Osirion (established in Pact Stone Pyramid and Entomed with the Pharaohs.) Nor did it connect the dots between the Dominion and Aucturn, surprisingly, since that was more recently touched on in Distant Worlds.

These are all minor complaints, of course, and all largely due to the size-limitations the adventure is working in. Even in spite of all of these things, it is definitely worthy of at least a 4-star review. I won't know until I actually play it how the whole thing truly comes together, but at the moment it's looking quite good.

Star Voter 2013

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
taig wrote:

Navior, thank you for the review! I can understand your point about the hook, and I think you've hit upon a nice solution to start the adventure just before the ship crashes outside Dustpawn.

The module's name definitely tripped a lot of people up. :)

You're welcome! I enjoyed reading the adventure a great deal.

Dark Archive Star Voter 2013

Pathfinder Adventure Path, Maps, Modules Subscriber
Pax Veritas wrote:


Any thoughts or observations from actual play of Doom Comes To Dustpawn are welcomed. I would truly appreciate input on this hypothesis based on player or GM experiences. Thanks sincerely. Pax.

For a pragmatic enough party (i.e. willing to commit evil acts to stop greater suffering),

Spoiler:
killing the inn group after discovering the cultist's manipulations but before they transform
makes this truly fairly easy.

The Emissary is still a potent encounter depending on table makeup. A heavily divine powered party (with several or all of melee ranger, cleric, paladin, non-ranged inquisitor or bones oracle etc) could find themselves in serious trouble.


2 people marked this as a favorite.

I just wanted to give props for the subtle use of the number 56 in the Adventure Background in this fun mod.

Lantern Lodge RPG Superstar 2014 Top 4 , Star Voter 2013, Star Voter 2014

1 person marked this as a favorite.

The Pharaoh of Numbers approves.

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Ask a Shoanti wrote:

I just wanted to give props for the subtle use of the number 56 in the Adventure Background in this fun mod.

What's the significance?

Marathon Voter 2013

3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Answered my own question!

Quote:
The Pharaoh of Numbers was both an astronomer as well as an architect. His passion was his study of the distant planet Aucturn. It is said that Aucturn inspired the magic that fueled the pharaohs’ binding pact and its influence infuses the design of much of the architecture that comprises the pyramids left behind by the Four Pharaohs of Ascension.[15][5] Although their relationship is poorly understood, the Pharaoh of Numbers had a particular affinity for the numbers 56 and 11. The Pharaoh of Numbers was said to have constructed some of Tumen's greatest centers of learning and study.[16]

Damnit Paizo, stop leaving tantalizing threads linking seemingly disparate events together. I need to get some work done.

Liberty's Edge Contributor, RPG Superstar 2012 , Star Voter 2013, Marathon Voter 2014

2 people marked this as a favorite.
Ask a Shoanti wrote:

I just wanted to give props for the subtle use of the number 56 in the Adventure Background in this fun mod.

I have to give props to my developer who wisely chose that number. :)

Liberty's Edge Contributor, RPG Superstar 2012 , Star Voter 2013, Marathon Voter 2014

1 person marked this as a favorite.

Thank you for the review, 7th Son! I'm glad you liked the module, but it looks like I'll have to step up my game to make my encounters more deadly (I'm too much of a softie as a GM, and that carried through here, evidently).


Two quick questions ...

If I was going to be running this for a party of 6, would people suggest dropping the starting level or two? (People are already commenting that encounters are under-powered.)

And as designed, how many levels are the players expected to advance?

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