Your Whispering Homunculus (PFRPG)

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Richard Pett’s Your Whispering Homunculus is the GM’s humble servant and guide to the vile, whimsical, disgusting, bizarre, horrific, odd, skin-crawling, and mildly disturbed side of fantasy gaming.

Your Whispering Homunculus provides wonderfully lunatic ideas and encounters to keep your players on their toes‚along with tips on how to make ordinary creatures and locations truly memorable.

Within its 150+ pages of essays, lists, and random tables, the homunculus whispers of:

  • Unsettling Moments and Strange Entertainments
  • Pointless Objects and Mangled Monsters
  • Trog-Kin and Troll-Touched
  • Daft Bets and Dismaying Delicacies
  • The Curious Contents of Dungeon Toilets
  • And so much more...

Buy it today and get your very own Whispering Homunculus!

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

KOBYWH


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***** (based on 4 ratings)

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Most valuable game aid yet

*****

One of the best web columns I’ve ever encountered is Richard Pett’s “Your Whispering Homunculus” on the Kobold Quarterly website. Up until now it has had only one drawback: Being a web column, it is darn hard to keep track of the individual articles. That problem has now been solved. Herein nearly three dozen articles have been assembled, so I can have them all in one place at last.

Why is “Whispering Homunculus” so valuable to me? Because it is a shortcut to adding a rich, verdant third dimension to my campaign world. Do you remember that section of the 1E Dungeon Master’s Guide called “Dungeon Dressing”? It was a long list of random stuff, odds and ends that could be expected to litter the floors of a dungeon. Instead of empty rooms being sterile, barren, and uninteresting, a bit of leftover flotsam and jetsam gave a sense that the room had history. It added depth and interest to the corners of the dungeon.

“Your Whispering Homunculus” does exactly the same thing, not just for a paltry few dungeon rooms but for the whole game world! In a well-written novel, not every character is concerned with the success or failure of the protagonist, and not ever bump in the road is a clue to solving the mystery. These lists give you, the Game Master, hundreds of wonderfully diverse ways to round out your world just like a well-written novel.

Of course, these lists contain more than just ways to dress up the corners of your campaign world. They also contain things that can be used to consternate your players. Especially if any of your players are particularly paranoid. Naturally, those are among my favorite items.

The articles collected herein are:
* Twenty Daft Bets and Dares
* Fifty Topics of Conversation
* Thirty Unsettling Moments, Asides for the Worrisome
* Fifty Passersby
* Fifty Strange Entertainments
* Twenty Quick Village Legends
* Twenty Strange Days and Festivals
* One Hundred Curious Emporiums
* Twenty Malfunctioning or Disappointing Magics
* One Hundred Pointless Objects
* Twenty Holy Days
* Fifty Local Delicacies
* Random Topics of Local Conversation
* Fifty Strange Treasures
* A Plethora of D12 Tables
* It Came from the . . . Toilet?
* One Hundred Goblin Features
* Twenty Humanoid Treasures
* A Strange Night Out - Twenty Curious Characters
* The Homunculus and Its Master
* At the Horse Fair
* For One Night Only - Heavy Rain and Wind in Urban Environs
* When You’re Alone, You’re Alone
* For One Night Only - Troll-Touched
* The Admirable and Seldom Encountered Art of Dwarven Infused Ale
* For One Night Only - Heavy Snow in Urban Environs
* Mangled Monsters
* The Undiscovered Bestiary: Ankhegs
* Man’s Best Friend
* The Undiscovered Bestiary: Basilisks
* Malignant Magic
* Adventure Seeds
* For One Night Only - Trog-Kin
* Random Encounters with a Twist

Sadly, nothing is perfect. One of the articles has a typo (it’s “ewe”, not “yew”). Also, there are some mysteriously blank pages. (I have the .pdf version, not the print version.) Don’t worry, nothing is missing; no information has been omitted. Looking at the page numbers I’m guessing that it was done so each article/chapter would start on the left-hand page in the print version. That’s fine, but it looks odd in a .pdf document. Despite the superfluous blank pages, the material presented here is grand.

This is certainly one of the most valuable game aids published in recent years – maybe even recent decades. I am already yearning for “Your Whispering Homunculus, volume II”.


4.5 stars - excellent GM-aid with some rough edges regarding organization

****( )

This pdf is 169 pages long, 1 page front cover, 2 pages editorial, 2 pages ToC, 1 page SRD and 1 page back cover, leaving 162 pages of content, so let's check this out!

"Your whispering Homunculus", or YWH, for convenience's sake, is a column in KQ written by Richard Pett, one of the undisputed masters of creepy adventures and perhaps one of the greatest adventure writers of our current generation. But what exactly do these columns cover? Details. Any DM worth his salt is aware that details go a LONG way to making a given setting immersive and believable and YWH provides exactly that, in spades. Being a collection of articles with added new material, the articles herein run the gamut of crunchy to being primarily fluff-concerned and cover quite an interesting breadth of topics - and interesting may mean hazardous and at the same time amusing: the first article features 20 dumb bets - which include swallowing coals, balancing axes handle down on your chin or eating raw potatoes. If you ever needed to drive home that the commoners around here aren't the brightest lights in the sky, this will be a godsend. Of course, once the PCs have succeeded in besting a local, their gathering information endeavors may be thwarted by something different - like 50 topics of conversation that may be used as hooks to create your own adventures, red herrings, or just spicy fluff. Later in the book, we also get a neat little local-topic-of-conversation generator.

Horror is hard to pull off, as are weird moments and thus, 30 weird moments are provided for your convenience that range from creepy singing children to strange occurrences and mass hysteria, which could be easily tied to the 20 new village legends.
Of course, not only occurrences can serve as fluff - 50 characters passing by and 50 weird circus/freak-show-style performances are also included in this book. Of course, the PC may also spend their coin in 100 strange new shops and emporiums and potentially purchase 100 new pointless objects that may very well serve as either red herrings or adventure hooks at your discretion or one of 50 strange treasures (which come with GP-values). If the PCs buy one of the magic items for sale, they should beware - while not cursed, there are 20 malfunctioning magic items which add a bit of spice and unpredictability to the world and magic - which is always good. Predictable magic disenchants me.
After having had a magical mishap, the PCs may want to dine and 50 local delicacies can add a certain twist to the local menus, perhaps being available only on one of the new 20 local holy days also contained herein. Perhaps they are trying to sell one of the 20 humanoid treasures or even forget about one of the 27 strange things they could encounter in the sewers. And should they go out at night, they might e.g. meet Tarb Rustwind, who is convinced the PCs are haunted by an invisible demonic pig named Sabdyne - and he's only one of 20 strange fellows!

Friends of our often neglected d12 will rejoice, for there are a lot of neat "dozen" tables - from barkeeps to insides of pit traps, weather changes, starting disposition modifiers in conversations, minor afflictions, battle-scars on monsters, watch captains, goblin chiefs, unusual rooms (e.g. a sludgery...) and village squares provide quite some food for our poor d12 to be used. Oh, and if your PCs are in the city, be sure to make sure of the new 12 consequences of bad rain and 10 instances of bad snow in the city! And if afore-mentioned goblin chiefs need some servants - there are 100 goblin features make them distinctive!
If you want the PCs to go to the horse fair (perhaps due to owning 4WFG'S "Phantasia Zoologica" or NNW's "Steeds and Stallions", a sample one, including a race, is provided, as is an article on (un-)common breeds of dogs and advice on how to freak out players and play to their sense when their PCs are alone, but they obviously aren't.
There is also an article that uses the troll-touched template to introduce us to a variation on the concept of adaption/degeneration. More on the appetizing side is the new feat and 20 sample ales that add magical effects to dwarven ale.
I already mentioned monster scars, but in this book, we also get mechanical rules for monsters that have actually been mangled - from disfigured nymphs to hydra-stumps to an extremely cool mini-bestiary on one of my favorite critters Ankhegs! I'm not sure whether it should be worrying, but this section contains content I have also used in my campaign with variants prior to reading this. Pett is in my mind! AHHHHHH.....Oo The Bestiaries also have a section on variant Basilisks and the trog-kin template.
A short article explains a subschool of malignant magic, variants of regular spells that impose a toll on their casters but are also more effective than their regular versions - I would pay for a malignant treatment of ALL spells in the Core/APG/UM/UC, as they make for a great take on magic that is inherently...taxing and potentially corrupt.

Random encounters and adventure seeds also get the patented Pett-advice on increasing their details and potential creepiness-factor. And have I mentioned the stats for the master, his homunculus and the homunculus's familiar stirge?

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to the standard-paperback one-column standard and artworks, where applicable, are stock. While the print version is nice, there is something jarring in the pdf: Pages 31, 35, 41, 51, 63, 77, 81, 87, 93, 111, 115, 121, 129, 151, 157, 163 are empty in the pdf. While I get that you want new chapters to start on the left when holding a physical copy, I found the blank pages to be irritating in the pdf - if you print out the book, you'll have a lot of blank pages. The pdf comes with extensive bookmarks. What can I say about a book that compiles perhaps one of my favorite series of articles from one of my favorite authors? The content is top-notch. Unfortunately, the organization of the content is not flawless - why e.g. not put the variant monster-entries back to back, the templates back to back, the random weather entries back to back etc.? Organizing the book according to themes would have made it much more user-friendly. Instead, the book opts to present the articles as they've been written. While ok, this makes the feeling of the overall book rather disjointed and potentially harder to navigate than necessary. Don't get me wrong, I think ANY GM can benefit greatly from the lecture of this book - it's a smart, cool set of tools to enrich your game with details, details, details and even some cool rules here and there. However, I also think that the organizational decision and lacking structure hurt the book and that the blank pages in the pdf are unnecessary at best and potentially very irritating at worst. Thus, while I want to give this book the full blown 5 stars plus seal of approval, I just can't. Instead, I'll settle for a verdict of 4.5 stars for the print version (in which the blank pages make sense) and a verdict of 4 stars for the pdf due to them making no sense there and the lack of organization of the articles. Still: Go ahead and check this out! Chances are you'll gibber with glee!

Endzeitgeist out.


One of the best GMing aids I've ever seen.

*****

There always seem to be a plethora of GM advice products in the market. This may well be the best of them. Between the monster variants, the clever little touches like random passerbys and the rumor mill, and the high strangeness of things like the goblin behavior quirk chart, there's enough in here to spice up any campaign. Add in the fun of the overarching homunculus arc, and you've got some fun stuff. I recommend it to any GM that wants to spruce up his campaign with fun character/ NPC interactions, new threats, and the like. Excellent product.


A Fun Read and a Brilliant Muse

*****

Got my hard copy in the mail today, and it is everything I could have hoped for. A quality print product, well laid out, easy to reference.

The content? Brilliant. I've read YWH since the first post on the KQ blog, so much of this was not new to me (though some of it is). Every entry is not only useful flavor, but has some great mechanics for putting into a game. It also has the stats for both the Master and the Homunculus.

Get it . . . now.


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Liberty's Edge

Joseph Wilson wrote:

Darn you, Pett! I was trying to hold off on this one as I'm going to be taking a hiatus from running for a few months (and taking on the rare role of Player!), but you've forced my hand!

*Add Print/PDF Bundle to cart*...

The cool thing about this book is that it's STILL a great read even as a player! :)

Contributor

1 person marked this as a favorite.
Joseph Wilson wrote:

Darn you, Pett! I was trying to hold off on this one as I'm going to be taking a hiatus from running for a few months (and taking on the rare role of Player!), but you've forced my hand!

*Add Print/PDF Bundle to cart*...

Huzzah!

Might I suggest you buy 2, one for you as a player, and one as GM:)

Mnaaaaaaaaaaaaaaaaaaaaaaaaar!

Contributor

Marc Radle wrote:


The cool thing about this book is that it's STILL a great read even as a player! :)

A fine point well made sir - well made I say!


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Marc Radle wrote:
Joseph Wilson wrote:

Darn you, Pett! I was trying to hold off on this one as I'm going to be taking a hiatus from running for a few months (and taking on the rare role of Player!), but you've forced my hand!

*Add Print/PDF Bundle to cart*...

The cool thing about this book is that it's STILL a great read even as a player! :)

This is not lost on me! One of my regular players is going be taking the reigns for a while to start up Skull & Shackles (I'm running Jade Regent for our group, and we'll be alternating modules: ie Brinewall, Wormwood, Night of Frozen, Raiders, etc...), and I plan on using this books as some interesting inspiration for my character's background, dialogue, etc... Looking forward to lots of raised eyebrows courtesy of Mr. Pett!

Contributor

Good stuff - ah yes, you should find a few good pirating maniacs in there:)

Good luck with Wormwood, watch out for the cat:)


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Richard Pett wrote:
Joseph Wilson wrote:

Darn you, Pett! I was trying to hold off on this one as I'm going to be taking a hiatus from running for a few months (and taking on the rare role of Player!), but you've forced my hand!

*Add Print/PDF Bundle to cart*...

Huzzah!

Might I suggest you buy 2, one for you as a player, and one as GM:)

Mnaaaaaaaaaaaaaaaaaaaaaaaaar!

Well I did get the bundle... pdf for player and print for gm? ;-)

Either way, I will spread the word of this glorious and foul tome amongst my other gaming contacts.

Contributor

2 people marked this as a favorite.

Thanks to you Joseph, another two baby unicorns suffer horribly - huzzah!

RPG Superstar 2011 Top 8

I was supposed to be reading John Kotter's "Heart of Change" last night for my leadership class but instead found myself reading Pett's "20 Local Dares" and wondering how many of this he envisioned through personal experience.

Contributor

John Benbo wrote:
I was supposed to be reading John Kotter's "Heart of Change" last night for my leadership class but instead found myself reading Pett's "20 Local Dares" and wondering how many of this he envisioned through personal experience.

Ha!

Now I feel guilty about hijacking your education. Well, when I say hijack, I mean perhaps side-stepping and introducing some wholesome pursuits as an alternative to leadership class.

Certainly numbers 1 and 2, although I can't remember anyone local swallowing hot coals for a bet for weeks. Pheasant plucking is a necessary local skill round these parts and I'm pretty sure I played blind man's reap with a scythe the last time I drank tequila with my neighbour.

Oh yes, I was juggling live chickens only last Saturday (there isn't much to do around here when it rains), and wood-axe chin is something I always play of a Friday evening with the present Mrs Pett and our neighbours Maude and Throst.

Huzzah and thanks for the question:)

Rich

Contributor

John Benbo wrote:
I was supposed to be reading John Kotter's "Heart of Change" last night for my leadership class but instead found myself reading Pett's "20 Local Dares" and wondering how many of this he envisioned through personal experience.

And an awesome post that made me laugh a great deal John, I'm going to quote it in the pub tonight if I may.

Liberty's Edge

Richard Pett wrote:
And an awesome post that made me laugh a great deal John, I'm going to quote it in the pub tonight if I may.

You Brits ... :)

What's a pub? Is it anything like a bar? :)

Contributor

Not the ones around these parts Marc:)

The Exchange Kobold Press

Hm. When you come to PaizoCon, we shall have to show you the glories of an American bar. We do have pints, you know.

And the cheese fries do go with the baby unicorn appetizers very well.

RPG Superstar 2011 Top 8

Richard Pett wrote:
John Benbo wrote:
I was supposed to be reading John Kotter's "Heart of Change" last night for my leadership class but instead found myself reading Pett's "20 Local Dares" and wondering how many of this he envisioned through personal experience.
And an awesome post that made me laugh a great deal John, I'm going to quote it in the pub tonight if I may.

Of course! I just hope I don't confuse Kotter with Pett when supervising my employees and instead of creating Kotter's "Sense of Urgency", I instead challenge them to juggle chickens.

Liberty's Edge

Just saw that this is currently Number 3 in Paizo's Top Ten Selling Products From Other Companies!

Very nice!

Contributor

John Benbo wrote:
Richard Pett wrote:
John Benbo wrote:
I was supposed to be reading John Kotter's "Heart of Change" last night for my leadership class but instead found myself reading Pett's "20 Local Dares" and wondering how many of this he envisioned through personal experience.
And an awesome post that made me laugh a great deal John, I'm going to quote it in the pub tonight if I may.
Of course! I just hope I don't confuse Kotter with Pett when supervising my employees and instead of creating Kotter's "Sense of Urgency", I instead challenge them to juggle chickens.

It's one of the interview test for becoming a ranger up my way...


It'll be here....via post....any day now......


Marc Radle wrote:

Just saw that this is currently Number 3 in Paizo's Top Ten Selling Products From Other Companies!

Very nice!

150 pages of Pett induced madness for $20 bucks....I call that a bargain, the best I ever had......

Contributor

Hoorah! Your copy Spanky has a specially trained cockroach riding mouse paladin in the envelope.

Mnaaaaaaaaaaaaaaaar...

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Starfinder Adventure Path Subscriber; Pathfinder Comics Subscriber
Wolfgang Baur wrote:

Hm. When you come to PaizoCon, we shall have to show you the glories of an American bar. We do have pints, you know.

And the cheese fries do go with the baby unicorn appetizers very well.

Pett, be warned, an American pint is veritably anemic next to a proper Imperial pint.

Also, they call chips fries, and they're not thick enough, and they don't serve them with proper sarsons, and don't even begin to ask for fish with them...

These squalid barbarians have, usually, not even heard of HP sauce.

Take your own teabags, that's my advice.

Liberty's Edge

That may all be true, BUT ... we know the correct way to spell armor and color :)

In all seriousness, I REALLY wish I was going to PaizoCon this year ... :(

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Starfinder Adventure Path Subscriber; Pathfinder Comics Subscriber
Marc Radle wrote:

That may all be true, BUT ... we know the correct way to spell armor and color :)

In all seriousness, I REALLY wish I was going to PaizoCon this year ... :(

You model your goverment on the Romans and yet divorce your spelling from its Latin roots... weird.

And you can't even pronounce leisure correctly.

The Exchange Kobold Press

Terrible failings by the colonials. And yet, there is British Food on offer in Redmond. Pasties. Brown sauce. Baby unicorn. It's all there.


Richard Pett wrote:

Hoorah! Your copy Spanky has a specially trained cockroach riding mouse paladin in the envelope.

Mnaaaaaaaaaaaaaaaar...

I will name him......Socrates.

Contributor

Wolfgang Baur wrote:
Terrible failings by the colonials. And yet, there is British Food on offer in Redmond. Pasties. Brown sauce. Baby unicorn. It's all there.

Ah, my favourite - baby unicorn pasties with brown sauce - hoorah!

Contributor

Spanky the Leprechaun wrote:
Richard Pett wrote:

Hoorah! Your copy Spanky has a specially trained cockroach riding mouse paladin in the envelope.

Mnaaaaaaaaaaaaaaaar...

I will name him......Socrates.

That's a fine name for a fine mouse, I hope he serves you righteously.


I wonder if Bono was waiting for a work of Richard Pett via post when he wrote "Sunday, Bloody Sunday......" because it won't arrive today......

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Starfinder Adventure Path Subscriber; Pathfinder Comics Subscriber
Spanky the Leprechaun wrote:
I wonder if Bono was waiting for a work of Richard Pett via post when he wrote "Sunday, Bloody Sunday......" because it won't arrive today......

Poor form, Heathy, poor form.


*facepalm*
I flagged it as "breaks other guidelines."

Don't know what I was thinking; I pulled a boner there.

Sorry.

The Exchange Kobold Press

Another review! The Tower of the Lonely GM says:

Tower of the Lonely GM wrote:

YWH has a definitely Old School feel to it and is composed mostly of random tables (it reminds me of products like the all-time classic AD&D 1st Dungeon Master Guide and the recent Pathfinder Gamemastery Guide – for which the YWH’s authors was one of the contributors)...

Its dark humor recalls the style of Warhammer FRP 1st, while its more delirious weirdness are totally in line with books like the first Fiend Folio – the fact that Richard Pett is from the UK is thus not a coincidence.

I think the reviewer liked it. Your name is mentioned in good company, Mr. Pett!

Contributor

Spookily, I was leafing through a 1st edition Fiend Folio on Monday my dear Mr Baur, a fine tome and one that I'm flattered to be mentioned in the same breath with.

The Exchange Kobold Press

Possibly just as spooky, Fiend Folio artist Russ Nicholson has done some illustrations for Kobold Quarterly lately, including in issue #21.

Must be something in British curries. Or chips. Or the public school system.

Contributor

Never did me any harm.

Frimmmmmmmmmmmmmmmmmmmmmmmmmmmmb.

Contributor

Aha! Another nice person of fine and discerning taste - huzzah!


Sorry for messing up your product thread with a joke that sploded due to my failed attempt at humor.

I like the book though. Lotsa weird npc snippetlings.

I used to have whippet dogs.....

The Exchange Kobold Press

The book is proving very popular, and not just with the Brits. It made the Top 10 list here at Paizo again!


I saw 3 copies at my rpg store last Sunday, and didn't see them on Friday when I returned.


And reviewed here, on DTRPG, posted about it on Lou Agresta's RPGaggression and sent to GMS magazine. Cheers!

The Exchange Kobold Press

VP Tony Stark Enterprises and Endzeitgeist, thank you both for the reviews! I will be quoting that "One of the best GMing aids I've ever seen" line for sure.

Endzeit, good point on the thematic organization! I'll share the critique with editor and graphic designer.

Spanky, the books seem to be disappearing from our kobold warehouse very quickly as well. I was hoping the first printing would last until PaizoCon, but maybe not!

Contributor

1 person marked this as a favorite.

Onto the second print - huzzah!

Contributor

Spanky the Leprechaun wrote:

I saw 3 copies at my rpg store last Sunday, and didn't see them on Friday when I returned.

I know Heathy, remember the woman across the street wearing sunglasses and carrying an enormous tureen of sprouts?

Yep, that was me.


Wolfgang Baur wrote:

VP Tony Stark Enterprises and Endzeitgeist, thank you both for the reviews! I will be quoting that "One of the best GMing aids I've ever seen" line for sure.

Endzeit, good point on the thematic organization! I'll share the critique with editor and graphic designer.

Spanky, the books seem to be disappearing from our kobold warehouse very quickly as well. I was hoping the first printing would last until PaizoCon, but maybe not!

It is good, that Pett's ravenings command such gain of lucre.


Richard Pett wrote:
Spanky the Leprechaun wrote:

I saw 3 copies at my rpg store last Sunday, and didn't see them on Friday when I returned.

I know Heathy, remember the woman across the street wearing sunglasses and carrying an enormous tureen of sprouts?

Yep, that was me.

I liked her chia pett.

The Exchange Kobold Press

This whole thread is starting to vibrate in that unwholesome Pett way. I fear we might be ripping some threads loose in the fabric of the Paizo-verse.

Also, I think it was a vegepygmy, not a Chia Pett.


Wolfgang Baur wrote:

This whole thread is starting to vibrate in that unwholesome Pett way. I fear we might be ripping some threads loose in the fabric of the Paizo-verse.

She did have a run in her stocking, caused, no doubt, by the incessant gnawing of her sharkskin-girded shins as she paced to and fro, trying in vain to calm her shrieking dasyphyllously plaited charge.

Contributor

If I could get my tureen of sprouts past customs I'd come dressed as I was for Paizocon.

I see the whisperer is stealing in at #10 again on the paizo charts - hoorah!

The Exchange Kobold Press

This Homunculus thing has gotten totally out of control.

(Also, you might win 1000 ducats.)


John Benbo wrote:
I was supposed to be reading John Kotter's "Heart of Change" last night for my leadership class but instead found myself reading Pett's "20 Local Dares" and wondering how many of this he envisioned through personal experience.

You did the right thing. Kotter was a feature in my leadership classes too, and I'd say he deserves four stars at most. On the other hand, Pett is a full five-star author.

So came out one star ahead!


Richard Pett wrote:

If I could get my tureen of sprouts past customs I'd come dressed as I was for Paizocon.

I see the whisperer is stealing in at #10 again on the paizo charts - hoorah!

Every time you mention your "tureen of sprouts" I keep reading it as "tauren of sprouts".

I suppose a Tauren of Sprouts might be some sort of druid character from World of Warcraft. Good luck on getting that through airport security!

The Exchange Kobold Press

Should have mentioned it sooner: Mr. Pett provides 50 Strange Timepieces on the KQ blog, continuing the Whispering Homunculus legacy of strange and whimsical things to bring to your next game.

I await the "20 Strange Tauren, Er, Minotaurs" entry with interest.

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