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Pathfinder Campaign Setting: Skull & Shackles Poster Map Folio

**½( )( ) (based on 8 ratings)
Pathfinder Campaign Setting: Skull & Shackles Poster Map Folio
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Command the seas of the Pathfinder campaign setting with the Skull & Shackles Poster Map Folio! Chart your pirate empire on three enormous poster maps designed for use with the Skull & Shackles Adventure Path, Pathfinder bloodthirsty pirate campaign! WIthin this map folio, you'll find three huge 8-panel poster maps: one of the pirate city of Port Peril, another depicting the hundreds of isles comprising the Shackles, and a giant player handout designed to look like an ink-and-parchment nautical map of the region—complete with sketches of local threats and infamous buccaneer legends! With a closer look at the treacherous southern oceans and island chains of the Inner Sea Region, these beautiful maps serve as a great resource for the Skull & Shackles Adventure Path, piratical Pathfinder adventures, or any fantasy campaign.

Cartography by Rob Lazzaretti & Ben Wooten

ISBN-13: 978-1-60125-420-7

Note: This product is part of the Pathfinder Campaign Setting Subscription.

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Pathfinder Campaign Setting: Skull & Shackles Poster Map Folio

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Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Unavailable This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

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Product Reviews (8)
1 to 5 of 8 << first < prev | 1 | 2 | next > last >>

Average product rating:

**½( )( ) (based on 8 ratings)

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Waste Your Money On This. Really.

****( )

This is three maps; Port Peril, the Shackles and the Shackles "cool" map with compass rose, monsters, and other details. It's foolish, but to see the pirate map, and plot our path made this game much richer. It's not the value of say Kingmaker's map, but it's worth it none the less. See my full review: Skull & Shackles Poster Map Folio

A Beautiful set of Maps with Limited Usefulness

***( )( )

For an explanation of how I use the five star review method, see my entry on So What's the Riddle Like Anyway? HERE.

I have loved maps since I was a child and still love them today. I would spend hours with an atlas, learning all about the different places and studying the different coastlines. The maps that were included with Tolkien's Hobbit and Lord of the Rings amazed me, as did those of Anne McCaffrey's Pern. When I got my first copy of the World of Greyhawk, I was in seventh heaven with the brightly coloured map showing all the fictional countries for use with D&D. The Map Folio product line from Paizo would seem a natural fit for me. So let's see what we have in my first acquisition.

The Map Folio format is to give three poster maps all related to a single Adventure Path, in this case the Skull & Shackles AP. We get highly detailed and beautiful maps of Port Peril and the Isles of the Shackles, plus an amazing ink-and-parchment style map of the Shackles that is just astonishing. The ink-and-parchment handout is breathtaking: it really looks like and actual nautical map that a ship's navigator could use to plot courses through the archipelago. There are even stains on the map, including where some clod placed his grog mug! It is a wonder to behold.

But now we come to the problems. The two clear maps of Port Peril and the Shackles have no place names whatsoever. I get the idea is to make the maps "player friendly" and to allow GMs who make their own worlds to put their own names in. But most maps that could be purchased in the game world would still have the names of islands and major ports on them, so including these without putting in the "secret entrance to the pirate lord's treasury" points would still be player friendly. So the main reason for leaving these blank would be for those GMs who want to put their own names in.

This is a mistake in my opinion. Those GMs who do make their own worlds will also name island chains and ports. So having the names "The Shackles" and "Port Peril" right on the maps as they do runs counter to this approach. Further, those GMs who do have time to build their own worlds do not need this sort of product. They have their maps already detailed. I have done this myself for campaigns in the past, and produced beautiful maps with some simple computer software and a little time. It was fun to do, and a part of the fun of making your own world. So these maps would be of no real value to those people who would put their own names in. This is a real shame, as the cartography is amazing. I have a PDF download of the Shackles map provided by Liz Courts for the Isles of the Shackles campaign setting which is the same map with the labels put in. It is amazing, and what should have been included with this set.

GMs who pick up map sets do so to have an area already developed for them. They do not need unlabeled maps no matter how nice they look. They need maps that are ready for use, not ones which they will have to add material to for them to be usable. The point is to cut down on the workload. This leaves much of the workload the same but makes the results "more pretty." That is not enough for me.

Another problem is that there is no way to get from Merchant Marina to High Eastwind in Port Peril (the port and the raised section in the town). There are no roads connecting High Eastwind to anywhere, even through the Knotworks (the cave systems of Port Peril). I made an inquiry about this in the product discussion, and Liz came up with a great suggestion to deal with it, but this was an error that crept in somewhere in the production process and got missed.

Final Thoughts: Sadly this is a rather disappointing product for me and not a great way to have my first Paizo product review go, but there it is. By leaving the labels off the maps they are of far less value to the average GM and of limited use to GMs with homebrew campaigns. By putting the names of Port Peril and The Shackles on the two standard maps, they make them all but useless for those GMs. The inclusion of the stunning ink-and-parchment handout is a saving grace, but it actually makes me wonder if that was for the players, why couldn't the standard map have labels? All in all I love the nautical map handout and the beauty of the cartography, but am not a fan of leaving off the labels. Three out of Five Stars.

This could have been so much more

*( )( )( )( )

The artistic map I think is a waste, it could have been better used to show close-up locations of the Shackles. Because the Inner Sea Map Folio included the Inner Sea region I would have preferred two Shackles maps that showed more close-up detail. At least that would have been an improvement. I would say this is the least value for the dollar I've purchased of Paizo's products and I'm sure my money would have been better spent on another one of their products.

I would certainly advise potential buyers to steer clear unless you get it at a major discount.

Do not waste your money

*( )( )( )( )

Despite the not so good reviews, I was looking forward to having this product. Sadly, I am VERY DISSAPOINTED. Yes, the maps look good but that is it. I have this product now to show and tell. I hope they had the best intentions putting this product together but they missed the mark when you have better maps elsewhere (like in the Isles of the Shackles Campaign Setting).
Before getting this product I: 1) took the Golarion Map and added Lat/Long lines w/ wind patterns; and 2) added Lat/Long lines to the Shackles map w/ ocean currents. I am glad I took the time doing this. Not only is more practical but the players can track their movement with more interest.

A DM key for Port Peril would have been useful. Granted, it gives more freedom for DM's to decide where things are in the city.


**( )( )( )

I was worried that this was going to be a disappointment, and I wasn't wrong. While I will willinglt admit that the maps are very well done, particularly the more stylized of the three, the fact that all the maps are unlabeled completely defeated the purpose I had intented on using them for. Since I've been running the Skull and Shackles campaign, all my PC's have been asking me, "So were are we exactly?". I got this so I could show them on a nice sized map that I hung on the wall, using a laser pointer. Now I have to refer to a separte map (one more thing to clutter up my workspace), write on a post-it, stick it on the map, hope it doesn't fall off, and go from there. Far more of a hassle than I had hoped for. If it hadn't been part of my subscription, I wouldn't have bought it.

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