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Pathfinder Roleplaying Game: Advanced Race Guide (OGL)

****½ (based on 27 ratings)
Pathfinder Roleplaying Game: Advanced Race Guide (OGL)
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Get the most out of your heritage with the Pathfinder RPG Advanced Race Guide! Embrace your inner monster by playing one of 30 iconic races from mythology and gaming history, or build an entirely new race of your own. If classic races are more your style, go beyond the stereotypes for elves, dwarves, and the other core races with new options and equipment to help you stand out from the crowd.

The Pathfinder RPG Advanced Race Guide is a bold new companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The 256-page Pathfinder RPG Advanced Race Guide includes:

  • New rules and options to help you customize all seven of the classic core races, including new racial traits, racial subtypes, and racial archetypes.
  • 30 exotic races, from mischievous goblins and reptilian kobolds to crow-headed tengus and deadly drow, each with complete rules for use as player characters, plus archetypes, alternate racial traits, and other options for maximum customization.
  • A complete and balanced system for creating an unlimited number of new races, mixing and matching powers and abilities to form characters and cultures specific to your campaign.
  • Tons of new race-specific equipment, feats, spells, and magic items for each of the races detailed!
  • AND MUCH, MUCH MORE!

ISBN-13: 978-1-60125-390-3

Note: This product is part of the Pathfinder Roleplaying Game Subscription.

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Hardcover: Ships from our warehouse in 2 to 14 business days.

PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Ships from our warehouse in 2 to 14 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZO1121


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Product Discussion (1,413)
1,351 to 1,400 of 1,413 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

Dark_Mistress wrote:
Actually I am a little surprised no 3pp has jumped on this and made a expanded list of racial traits yet.

I believe Rite Publishing made some for races like the catfolk, drow, tieflings, and ratfolk. Basically every race in the second chapter.

And OT but is it me or does art for the orcs make them look something like gray-skinned, two-armed versions of the Green Martians of Barsoom?


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

Well hopefully in future products that have 0HD playable races that Paizo will put the point cost of each of there racial traits/abilities, well at least the ones that are new for a 0HD race to have.

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Eric Hinkle wrote:
Dark_Mistress wrote:
Actually I am a little surprised no 3pp has jumped on this and made a expanded list of racial traits yet.
I believe Rite Publishing made some for races like the catfolk, drow, tieflings, and ratfolk. Basically every race in the second chapter.

Really i don't remember that. Also I meant trait as in custom race creation options, not trait as in racial trait. I forget the term off hand, but the list of varies things you can buy to build a race.


Maybe we can sweet talk Owen Stephens into "The Genius Guide to Advanced Race Building"


Dark_Mistress wrote:
Eric Hinkle wrote:
Dark_Mistress wrote:
Actually I am a little surprised no 3pp has jumped on this and made a expanded list of racial traits yet.
I believe Rite Publishing made some for races like the catfolk, drow, tieflings, and ratfolk. Basically every race in the second chapter.
Really i don't remember that. Also I meant trait as in custom race creation options, not trait as in racial trait. I forget the term off hand, but the list of varies things you can buy to build a race.

Ah, sorry, I misunderstood.

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Eric Hinkle wrote:
Dark_Mistress wrote:
Eric Hinkle wrote:
Dark_Mistress wrote:
Actually I am a little surprised no 3pp has jumped on this and made a expanded list of racial traits yet.
I believe Rite Publishing made some for races like the catfolk, drow, tieflings, and ratfolk. Basically every race in the second chapter.
Really i don't remember that. Also I meant trait as in custom race creation options, not trait as in racial trait. I forget the term off hand, but the list of varies things you can buy to build a race.
Ah, sorry, I misunderstood.

No worries, I used the wrong word anyways, just couldn't think of the right word.

Qadira

I do agree that explaination and expansion wouldn't be necessary, i mean it hasn't stopped me so far. I'm now up to 30+ conversions and designs. I just was primarily wondering about the internal logic behind some of the numbers. After all, there has to be a reason why +2 to a skill is more expensive than two free class skills. I just would like to know what that reason is.


I just have to say that this book is worth it just for the additional Goblin material. Goblins make me happy!


Pathfinder Adventure Path, Card Game, Modules, Roleplaying Game Subscriber

Well my guess as to why +2 is more than class skill is that +2 can go on top of a class skill and thus increases your maximum bonus. Therefore you can have a 10% higher chance of success than some one with just a class skill.


1 person marked this as a favorite.

I should have converted to Pathfinder ages ago! With the race builder from this, I can finally run that Elder Scrolls campaign I've always dreamed about without having to worry about trying to clumsily find and adapt the limited 4e races!

Qadira

That's kind of what i was thinking, McPants. either way I'm mostly using the system as a guideline anyway.

on a lighter note it's made my old 3 and 3.5 books relevant again!


Pathfinder Adventure Path Subscriber

So, what feedback did the artist for the Catfolk entry get? "No, we meant "anime catgirls", not "snow leopard people" when we gave you your assignment"? Their depiction in the ARG varies wildly from their entry in the Bestiary and their actual description in the ARG.


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

Well maybe one day Paizo will do Catfolk of Golarion book and we can have different subspecies like the Aasimar and Tiefling books.


As far as Catfolk go it does not matter what rendition the artists use we as players/game masters are going to use what ever we feel suits our game world. Art is eye candy, as long as it works rules wise they can look any way I want them to.


Pathfinder Adventure Path Subscriber

I'm just saying that if the artist wanted the Kilrathi/Kzinti/whateverotherbigcatrace in the book, he should have petitioned Paizo to create such a race, instead of just overwriting the official art comission Paizo ( most probably ) assigned to him.


I've done a few pieces for other companies, you would be amazed at the amount of room an artist gets to do a piece. I normally turn in a few thumbs and get told which one I should run with for a finished piece. I have not done anything for Paizo but have done a piece for Super Genius Games, and quite a few for Chris Field's Otherverse America line.


Pathfinder Adventure Path Subscriber

Artwork and race description are still completely different. The artist did big-cat people, the description tells us of anime catgirls/boys.


To be honest it really should not matter, you have a rules set everything else is window dressing. I think both are well suited for the race. You have illustrations for people that want one or the other, not everyone likes the anime concept. Me personally again the looks don't matter I use my own art when describing them to my game group.


1 person marked this as a favorite.
Dragon78 wrote:
Well maybe one day Paizo will do Catfolk of Golarion book and we can have different subspecies like the Aasimar and Tiefling books.

Hmm, add in kitsune, gnolls, and ratfolk (and hopefully a lupine race, and maybe something like those 'horse-headed people' in Razmiran) and we can have Furries of Golarion! XD


Eric Hinkle wrote:
Dragon78 wrote:
Well maybe one day Paizo will do Catfolk of Golarion book and we can have different subspecies like the Aasimar and Tiefling books.

Hmm, add in kitsune, gnolls, and ratfolk (and hopefully a lupine race, and maybe something like those 'horse-headed people' in Razmiran) and we can have Furries of Golarion! XD

Considering how negative that connotation is, both on and off the internet, they'd have to be insane to call the book that. I'd imagine it'd be something like "Exotic Blood" or "Exotic Races of Golarion."


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

Well you can't call it "Blood of Cats" because of all the animal rights people;)

Qadira RPG Superstar 2010 Top 16, Contributor

I would look for these creatures to be covered in their respective regional books. For example kitsune, nagaji, and tengu were were covered in the Tian Primer. If they ever revisit Katapesh there might be more info on gnolls.


Dennis Baker wrote:
I would look for these creatures to be covered in their respective regional books. For example kitsune, nagaji, and tengu were were covered in the Tian Primer. If they ever revisit Katapesh there might be more info on gnolls.

Out of curiosity, do you have Blood of Angels or Blood of Fiends? Because what those races get in the Dragon Empires Primer is nowhere near what the Aasimar and Tieflings got in those books, which is what people are asking for.

Heck, stuffing more than one race into a book is going to dilute whatever those races get in comparison to the Aasimar and Tieflings!


Sooo...

Has anyone used this book to make the characters from Crono Trigger?

Paizo Employee Webstore Gninja Minion

Lokie wrote:

Sooo...

Has anyone used this book to make the characters from Crono Trigger?

Not yet.


Well now... I'm going to have to dust off my copy of Chrono Trigger then. :)


Came pack to Roleplaying for the first time in 10+ years with Pathfinder. Running through the Kingmaker Campaign and My 1st character is offed. Same week that someone picked up the Advanced Race Guide. New Character is a Lizardman Fighter...having a ball roleplaying him. Solid rule set, even with the race builder.

Qadira RPG Superstar 2010 Top 16, Contributor

Alexander Augunas wrote:
Dennis Baker wrote:
I would look for these creatures to be covered in their respective regional books. For example kitsune, nagaji, and tengu were were covered in the Tian Primer. If they ever revisit Katapesh there might be more info on gnolls.
Out of curiosity, do you have Blood of Angels or Blood of Fiends? Because what those races get in the Dragon Empires Primer is nowhere near what the Aasimar and Tieflings got in those books, which is what people are asking for.

What I saw was a request for a book focused on anthropomorphic critters. Not only would that not be any more capable of expanding the race rules than a regional book, it's just not going to happen because it doesn't make sense in Golarion.

Shadow Lodge

1 person marked this as FAQ candidate.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber

The creation cost for the 1st-level Kitsune Star Gem appears to be incorrect. It is shown as 365gp; as the price of the item is listed as 750gp, the creation cost should be 375gp.


Dennis Baker wrote:
Alexander Augunas wrote:
Dennis Baker wrote:
I would look for these creatures to be covered in their respective regional books. For example kitsune, nagaji, and tengu were were covered in the Tian Primer. If they ever revisit Katapesh there might be more info on gnolls.
Out of curiosity, do you have Blood of Angels or Blood of Fiends? Because what those races get in the Dragon Empires Primer is nowhere near what the Aasimar and Tieflings got in those books, which is what people are asking for.

What I saw was a request for a book focused on anthropomorphic critters. Not only would that not be any more capable of expanding the race rules than a regional book, it's just not going to happen because it doesn't make sense in Golarion.

How does it not make sense in Golarion when all of the races that were mentioned exist on Golarion? That's like saying that a book on drow doesn't belong in Golarion.

Qadira RPG Superstar 2010 Top 16, Contributor

Alexander Augunas wrote:
How does it not make sense in Golarion when all of the races that were mentioned exist on Golarion? That's like saying that a book on drow doesn't belong in Golarion.

It doesn't make sense in the context of a world book. It's a collection random, unrelated races with little connection other than fur. Paizo usually releases books based on regions or focused on a single race.

Drow would go in a book on elves since they are closely related to elves; in a book on the darklands since that's where they live; or possibly in their own book. They wouldn't release a book on "Creatures with white hair" and put drow into it.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I think Wes was entertaining the notion of a "3 races in one" book that included the Tengu.


Now, that's not entirely fair. Someone proposed a tengu book; so Wes challenged us to bring the awesome, and then he challenged us to find themes for three races in one Player Companion. I think that enough awesome was brung for tengu to get their own book.

Also, I argued strongly against putting more than one race in a small book. And then I argued for if you have to do it anyway, orienting it around a kind of adventure instead of a kind of critter, and excluding popular races (so that they could each get their own book). That's my position, and I'm sticking to it.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

So in other words we would get "races they don't care enough to get there own book of Golarion". I would definetly be against having more then one race in a 32 page book. I would much rather have these races get there own book: Catfolk, Kitsune, Andriod, Lashunta, Gripli Ratfolk, Vanara, Merfolk, Samsarans, Nagaji, and Changlings.

I could see doing a "Races of the Darklands" with Drow, Duegar, and Deep Gnomes because they are already well established races. I could also see a "Races of the Shadows" for Fetchlings and Wayangs. It would be nice to have the elemental races in one book but 32 pages wouldn't be enough but maybe 64 pages. If were getting a bird race from the Innersea Bestairy I gues I wouldn't mind them being in the same book as the Tengu.

I am also still waiting for a fey blooded race(like aasimar/tiefling but with fey), wolf/dog race, Law and Chaos planetouched races.

Shadow Lodge

So my question is, are there ANY core or featured races that are naturally considered Large creatures? almost 95% of all races are medium. Aside from playing any subtypes from the bestiaries, i would love to feature a naturally large NPC in my campaign.

Shadow Lodge

Dragon78 wrote:


I could see doing a "Races of the Darklands" with Drow, Duegar, and Deep Gnomes because they are already well established races.

I would love to see a book featuring "races of the darklands" i just purchased menzoberranzan a guide to the underdark. unfortunately, in my experience, not enough people really know too much about underdark culture and customs to play a campaign without real difficulty stumbling over major cultural or racial customs. at least not in my area.

Andoran

So where do we go to report mistakes/ request errata? I'm loving the book but there are so many grammatical and homonym mistakes I keep getting pulled out of my enjoyment.
It's not as bad as the old AEG d20 line; at least I can tell it was spell-checked, but did anyone actually proofread this?


Westleyrogue wrote:
So my question is, are there ANY core or featured races that are naturally considered Large creatures? almost 95% of all races are medium. Aside from playing any subtypes from the bestiaries, i would love to feature a naturally large NPC in my campaign.

As far as large races go for NPCs if you allow 3rd party material in your game then The Tome of Horrors Complete, from Frog God Games has several that may work. Half-Ogre is a CR 1 large creature so it would work reasonably well in that regard, as an example.

On the other hand since it’s an NPC anything that wouldn’t be killed on sight in civilized areas and the PCs would get along with outside of could work. For example an Ogre Mage (Oni) could use their change shape ability to blend in with social situations and take its true form when the PCs adventure. I guess that would also depend on if the PCs mind traveling with a creature that’s normally evil. This particular Ogre-Magi IMO does not need to be evil but it could influence the PCs reaction to it and their decision to travel with it.

Finally the Race builder guide in the Advanced Race Guide gives guidelines for making large races.

Shadow Lodge

ChaiGuy wrote:
Westleyrogue wrote:
So my question is, are there ANY core or featured races that are naturally considered Large creatures? almost 95% of all races are medium. Aside from playing any subtypes from the bestiaries, i would love to feature a naturally large NPC in my campaign.

As far as large races go for NPCs if you allow 3rd party material in your game then The Tome of Horrors Complete, from Frog God Games has several that may work. Half-Ogre is a CR 1 large creature so it would work reasonably well in that regard, as an example.

On the other hand since it’s an NPC anything that wouldn’t be killed on sight in civilized areas and the PCs would get along with outside of could work. For example an Ogre Mage (Oni) could use their change shape ability to blend in with social situations and take its true form when the PCs adventure. I guess that would also depend on if the PCs mind traveling with a creature that’s normally evil. This particular Ogre-Magi IMO does not need to be evil but it could influence the PCs reaction to it and their decision to travel with it.

Finally the Race builder guide in the Advanced Race Guide gives guidelines for making large races.

Yeah i had considered using a template from the bestiary, but i was thinking the same thing along the lines of being able to enter towns, or situations involving character development it runs kinda short/shallow with template made NPC's. I had considered the race creator, but i was hoping for something more familiar. Also, if this large character is something that goes well i would consider letting players use as a race template in future campaigns, providing that it isnt too much of a hassle to keep track of oddities.


tjlatta wrote:
So where do we go to report mistakes/ request errata? I'm loving the book but there are so many grammatical and homonym mistakes I keep getting pulled out of my enjoyment.

Advanced Race Guide (Potential Errors) -- I think that every rules hardcover has a thread like that in the Paizo Products forum.


Can someone PLEASE tell me what race that is on page 247 of the Advanced Race Guide! I will spray paint your name with love on my lttle town's water tower!!


Eric Hinkle wrote:
Dragon78 wrote:
Well maybe one day Paizo will do Catfolk of Golarion book and we can have different subspecies like the Aasimar and Tiefling books.

Hmm, add in kitsune, gnolls, and ratfolk (and hopefully a lupine race, and maybe something like those 'horse-headed people' in Razmiran) and we can have Furries of Golarion! XD

Yes Yes Yes A thousand times Yes! Don't forget Lizardfolk as well. Scalies need love to. Furries rule.

Oh and Kirk that is a Tiefling on pg. 247


KingmanHighborn wrote:
Eric Hinkle wrote:
Dragon78 wrote:
Well maybe one day Paizo will do Catfolk of Golarion book and we can have different subspecies like the Aasimar and Tiefling books.

Hmm, add in kitsune, gnolls, and ratfolk (and hopefully a lupine race, and maybe something like those 'horse-headed people' in Razmiran) and we can have Furries of Golarion! XD

Yes Yes Yes A thousand times Yes! Don't forget Lizardfolk as well. Scalies need love to. Furries rule.

Oh and Kirk that is a Tiefling on pg. 247

This rubs me the wrong way and I feel the need to address it.

The difference between furries and things likes the ratfolk and the catfolk and the kitsune is culture. A furry is essentially an anthropomorphic animal who acts in accordance to human culture. They wear the same clothes as humans (even if impractical), they speak the same, they do things we do, and so forth. As soon as you add a unique, distinctly non-human culture to the mix you don't have a furry anymore.

This is the primary reason that, say, in World of Warcraft, people have historically had a hard time calling the Tauren furries. They have a very distinct culture from the humans in that game. They have their own racial identity, even if that identity is somewhat based on a real-world human culture. In contrast, much of the "lol furry" craze in WoW flared up when the Worgen were introduced, because they're basically humans-turned-werewolves who are forced to use their hybrid form as their "true form."


Meh...I think it's obvious I am a fur, so I don't agree with you, but I do see where you are coming from. I've seen alot of Tauren and Worgen artwork on 'furry' sites. And people with those characters are accepted in the community without any regard even to it's source material.

Where I really disagree with you, is culture, you mention clothes but a kitsune is going to wear the same kind of leather armor as a human (albeit some minor design differences.) A Catfolk can be found wearing full plate as much as a human. They go to the same towns, regions, and go on the same adventures as other pc characters and even speech, yes catfolk and kitsune may have thier own language, but if they are a pc they speak common just as well. Furry is a modern term, but if you made Golarion a 'modern' setting calling the whole lot of them furries or anthros would still be accurate.


1 person marked this as a favorite.
KingmanHighborn wrote:

Meh...I think it's obvious I am a fur, so I don't agree with you, but I do see where you are coming from. I've seen alot of Tauren and Worgen artwork on 'furry' sites. And people with those characters are accepted in the community without any regard even to it's source material.

Where I really disagree with you, is culture, you mention clothes but a kitsune is going to wear the same kind of leather armor as a human (albeit some minor design differences.) A Catfolk can be found wearing full plate as much as a human. They go to the same towns, regions, and go on the same adventures as other pc characters and even speech, yes catfolk and kitsune may have thier own language, but if they are a pc they speak common just as well. Furry is a modern term, but if you made Golarion a 'modern' setting calling the whole lot of them furries or anthros would still be accurate.

Before I get started, please note that I'm not trying to change or berate your opinion in any way, shape, or form. Sometimes its just nice to see how other people approach something as subjective as this topic. As you pointed out, what's considered "furry" isn't consistent within the community itself or from the people who judge it, so when you have a beast of opinion like this all you can really share is your point of view.

First, I wasn't talking about Tauren and Worgen from the perspective of the furry fandom, because from what I've come to understand is that you're all a very accommodating lot and when you have something of a niche interest, you get it where you can. I was more referring to how others view them, because labeling something as "furry" isn't exactly a compliment on the internet. I know that when I use things like kitsune and catfolk in my games, when my players use the term "furry," they're usually using it as a negative stereotype.

Second, I found it interesting that when I mentioned culture, you fixated on clothing and adventuring, when honestly only one of those two things has anything to do with culture itself. Honestly, the thing that annoys me about furries is that nine times out of ten, the extent of culture for this type of character is "like a human, but with fur!" Clothing is just one place where this stands very apparent to me; for example, many times you'll see a picture like this (rated PG), where the characters have very humanoid body structures and clothing that accommodates those types of body structure, save for miniscule details like fur color, animal heads, and tails. This sort of depiction ALWAYS breaks my immersion unless its very well justified. It'll make me go, ""Why is his/her foot shaped like mine?" Compare it to something like this picture of the charr from Guild Wars 2. A very non-human body shape with appropriate clothing and attire to match it. Is either way the "correct" way to look at anthropomorphic animals? Not at all, but when I think of the anthropomorphic animals that are generally accepted by the gamer community (tauren, worgen, charr, and the skaven all stand out in my mind), they tend away from that "animal-headed human" motif that exists much more commonly in children's media and the furry fandom.

I can't speak for James Jacobs or any other person on Paizo's Golarion team, but if a human went up to a kitsune or a catfolk and called them a "furry," even in modern time, I would play it off as much of an insult as an elf walking up to a human and calling them an ape. Its a huge stereotype based on how they look; its not a masonic acknowledgement of a fan club the way we use it today. Plus in a modern Golarion, the furry fandom would be a much different organization considering that a "fur suit" would basically become reality in a wand of alter self or, if you were really rich and really morbid, multiple suicides via a reincarnation spell.

Anyway, that's the last I'm going to post on the topic of the furry fandom as it pertains to racial identity in roleplaying games (weirdest topic ever?), at least until Jason Bulhman finally comes out and announces 2014's Hardcover, the Advanced Furry's Guide. If you want to continue the conversation, you can start up a new thread and I'll join in when I can, or you can send me a PM to further discuss the topic.

My final comment? My bane is when I make this great race when an interesting psychology and a unique background in my campaign world, and after I describe them to my players the first word out of their mouths is, "You're making us talk to furry skunks?"

/facepalm


So, who wants an Advanced Race Guide II? I would love to see more for the Race Creation system since it seems kind of unfinished myself.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I'm working on building some custom races for a One-Shot I'll be running with some friends of mine. So while making a Large Race using the Race Building Rules in the Advanced Race Guide, I noticed that there was nothing in the Weakness Racial Traits for Undersized Weapons, an extraordinary trait for making large (or larger) creatures have to use smaller weapons fit for its arms and/or torso compared to the rest of its body. It really seemed odd as this particular Weakness would have been very useful for Paizo's pregenerated custom races of the Drider and the Centaur that they gave us in this section of the book.
So, if one were to create Undersized Weapons(Ex), as a weakness to be utilized by the Race Building Rules of the book, what negative Race Points would it be worth, and would there be a difference in just how much smaller weapons the end creature could wield?


My question is: Why does a quadruped have to be a large creature? I've been kinda ignoring this for one of my races that is a goblin/worg similar to a centaur - Goblin torso, worg lower body.

Are these "rules" sort of general that I can kind of ignore size?

I know it's a weird, somewhat silly question.

Thanks!

Toni

Qadira

Toni Modar wrote:

My question is: Why does a quadruped have to be a large creature? I've been kinda ignoring this for one of my races that is a goblin/worg similar to a centaur - Goblin torso, worg lower body.

Are these "rules" sort of general that I can kind of ignore size?

I know it's a weird, somewhat silly question.

Thanks!

Toni

I don't see why not. For something like that, you could easily negate the large size aspect of it.


Can anyone point me to information concerning level adjustments, if any, that apply to races built using the race builder system? I know that Pathfinder has a different take on many things 3.5, but the system looks like you could make anything with more than 20 RP and have it be only a level 1 character of any given class from what I've read in the text.

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