Get the most out of your heritage with the Pathfinder RPG Advanced Race Guide! Embrace your inner monster by playing one of 30 iconic races from mythology and gaming history, or build an entirely new race of your own. If classic races are more your style, go beyond the stereotypes for elves, dwarves, and the other core races with new options and equipment to help you stand out from the crowd.
The Pathfinder RPG Advanced Race Guide is a bold new companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of
system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into
the new millennium.
The 256-page Pathfinder RPG Advanced Race Guide includes:
New rules and options to help you customize all seven of the classic core races, including new racial traits, racial
subtypes, and racial archetypes.
30 exotic races, from mischievous goblins and reptilian kobolds to crow-headed tengus and deadly drow, each with complete rules for use as player characters, plus archetypes, alternate racial traits, and other options for maximum customization.
A complete and balanced system for creating an unlimited number of new races, mixing and matching powers and abilities to form characters and cultures specific to your campaign.
Tons of new race-specific equipment, feats, spells, and magic items for each of the races detailed!
I have a question in regards to release of the book. I went to my local bookstores (both my comic shop and major bookstore chain) looking to see if they have gotten copies of this book. They were checked at the store when they were expecting it and they said July 1st. I am wondering why that is? I mean my local bookstore is really good about having Pathfinder products. In fact until I started looking at the website regularly I usually just walked in and there was the latest release. So why is it the release date is so late?
The race itself has an "inner demon" or whatever ability where they can transform into a fiendish state. The ability itself gives them something like 2 claw attacks and fire resistance 5. If you want the ability to be at-will, I'd price it at 2 RP (the cost of those two abilities). If you want it to be 1/day or rounds per day, I'd price it at 1 RP because its not too powerful and its restricted in use.
Then, I would start adding feats to modify the ability. It could look something like this:
Benefits: While unleashing your inner demon, your fire resistance increases by 5 and your claws and any weapons you wield are treated as flaming weapons.
Prerequisites: Feat #1
Benefit: While unleashing your inner demon, you surge with power, granting you the effects of a divine power spell for as long as you remain in this state. You also grow a pair of wings, granting you a 20 foot fly speed (clumsy).
Prerequisites: Feat #2, Feat #1
Benefit: Your flight speed while your inner demon is unleashed increases to equal your base speed and your maneuverability improves to average.
Prerequisites: Feat #2, Feat #1
Benefit: Your body becomes rugged and tough while your inner demon is unleashed, granting you a +1 natural armor bonus to your AC and granting you damage reduction 1/cold iron. This damage reduction improves by 1 for every 5 character levels that you possess. In addition, your fire resistance improves to 15.
Etc., etc.. This way, players who want to emphasize the transformation can, while players who want to play your race without having a +4 LA slapped on them can as well.
If the sheer amount of feats bothers you, make some archetypes that grant them as bonus feats as sort of an...
That could work. Have to really start going through the motions, re-reading the book, and figuring out the math for what's possible.
Would somebody mind spoiling the Grippli Favored Class bonuses? I'm really hoping for something cool for my Summoner =)
Alchemist: Add +1/4 to the number of toxic skin uses
Druid: Add a +1/2 bonus on concentration checks. This
bonus doubles in a forest or swamp terrain.
Gunslinger: Add a +1/4 bonus on attack rolls when
making a utility shot or a dead shot.
Rogue: Add a +1/2 bonus on Perception checks while in
a forest or swamp.
Ranger: Add a +1 racial bonus on Swim skill checks.
When this bonus reaches +8, the ranger gains a swim
speed of 15 feet (this does not grant the ranger another +8
racial bonus on Swim checks).
Hey, if someone would be so kind to this non-subscriber... could someone spoil some tidbits of the Vishkanya material.
Their rogue archetype... please, please, please tell me it replaces uncanny dodge and improved uncanny (It makes it available to ninjas then lol).
Any interesting feats or items and what type of favored class bonuses do they have.
I don't need the full write up but any tidbits would be really nice.
Only one of those are replaced.
The rogue favored class bonus makes them a bit more "slippery" in combat.
Thanks for the hints. I'm still worried that the rogue archetype might replace something else like trap sense or trap finding, making it incrementally more difficult for a ninja to take it but thanks for sparing a moment for me.
Are you guys honestly suprised, they pull this stunt everytime, i wouldnt be suprised if they delayed it another week, and announced that on the day of release. Notoriously terrible with deadlines, and getting everyones hopes up just to crush them every time. Id love to be proved wrong though
But, it really is the 20th and I still can't buy it as a pdf.
Paizo is running on Seattle time, where it's still 19th.
But it IS the 20th.
Edit Note: Yes, I understand the time difference. It is just killing me. Plus, I just finished working back 12s (1800 to 0600 EST) by getting off early tonight. Now, I am wide awake, but will need to be in bed beofre too long and I will not get up until not very long before going to work at 1530 EST which will leave me little to no time to buy and look at the ARG. So, it is really killing me that this has to wait.
*sigh* Now, with the additional Age and Height/weight rules, a couple of the characters in our group have technically become illegal.
One almost 16-year-old street urchin tiefling rogue (Hey, even Blood of Fiends sported a 'roughly human lifespan' for Tieflings)
Our 5'10" changeling summoner (what happened to 'tall and slender'? 4'2" + 2d4 ain't exactly tall)...
Guess there are times I just have to pretend I didn't read some of the tables...