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So What's For Sale, Anyway? IV (PFRPG) PDF

***** (based on 1 rating)

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A Pathfinder Roleplaying Game GM’S RESOURCE by Julian Neale

Your PCs have emerged from a forgotten dungeon buried deep in an ancient forest. Low on resources and needing somewhere to rest, they head toward the nearest elven settlement. Once they’ve rested and sorted their loot, the inevitably ask “So what’s for sale in this place, anyway?” At that point, likely or not, the game grinds to a halt as the GM frantically generates what items are available for purchase or he simply says “anything up to the gp cap.” (After all, most GMs have better things to do with their prep time than generate what the PCs might want to buy on the off chance they visit an elven town).

So What’s For Sale, Anyway? IV banishes these problems by providing 107 pre-generated, ready-to-use lists for the busy GM to immediately use in his campaign. Also included are sample elven settlements to serve as a handy backdrop to the sales. Buyers should be beware, however, for among the hundreds of magic items for sale lurk 48 cursed objects...

This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

Download a free sample at ragingswan.com/saleiv

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Product Reviews (1)

Average product rating:

***** (based on 1 rating)

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So what do the elves sell?

*****

The fourth installment of the "Swfsa"-line is 23 pages long, 1 page front cover, 2 pages editorial, 1 page ToC/foreword, 1 page advertisement, 1 page SRD and 1 page back cover, leaving 16 pages of content, so let's check this one out!

Whereas the third in the series presented stuff for sale in dwarven communities, this one is focused on elven settlements. It should be noted that each type of village comes with a "spellcaster for hire"-entry that notices the highest level of spell available. Among the items to be purchased are a total of 48 cursed items and it is here that a distinction from the former installment can be seen - the curses no longer do only "standard" things, but include e.g. hair changing color permanently, growth and shrinking etc. Seeing how scarce space for these curses is, I applaud author Julian Neale for the effort.

We also get sample towns, 2 from thorps up to small towns and 1 per larger settlement. In total, we get 25 lists for thorps, 22 for hamlets, 15 for villages, 12 for small towns, 9 for large towns and small cities respectively, 7 for large cities and then we thankfully get 8 sample lists for communities of metropolis-size.

Conclusion:
Editing and formatting are very good, I only noticed an awkward wording in one of the sample towns. Layout adheres to RSP's tried and true, elegant two-column b/w-standard and the pdf comes with a version optimized for the screen as well as one for printing. The pdf is fully bookmarked. In contrast to the last installment, this one felt a bit more brave and unique in its curses and the sample towns rock. However, I still can't help but feel a certain fatigue of reading through these - where e.g. "So what's that hoard like, anyway" provided strange and uncommon treasures and "So what's that shiny thing, anyway" was downright brilliant, this one is more conservative. You won't find any enchanted garter-belts or the like in these lists, which mostly contain rather conservative magic items. Don't get me wrong, the lists are great and the focus on elven items is nice, I just wished that the pdf would go a step beyond, introduce a new weapons class, a new item, something more out of the magic "ordinary". If you e.g. took an Iron flask and reskin it as a flute, you could still write "flute xyz (works like the Iron flask)". But perhaps that's only me. The pdf per se does what it sets out to do and I don't really have anything to hold against it and in fact enjoyed the curses of this one more than those of the predecessors. Thus, I'll settle for a final verdict of 5 stars.

endzeitgeist out.



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