The Secrets of the Inquisitor (PFRPG) PDF (based on
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Rite Publishing
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"You will not just give the inquisitor what he wants, but what you imagine might please him!"
The Secrets of the Inquisitor offers 6 new archetypes, 5 new inquisitions, 36 new feats for solo tactics and 11 new judgements so that the vision you have of your inqusitor can easily be obtained an explored. It offers the Heron of the Fountain, so you can prohibit the social ills of the bottle and the herb; The Thief-Taker which embraces the dark and seedy underworld of private manhunters; The Monster Hunter bringing you a chance to fight the supernatural, the Questioner of Trail and Tide who hunts bandits of the land and the pirates of the sea, The Truth Seeker who cares only for the answers to his questions, Purifiers of the Burning Pentacle who use hellfire against traitors and oathbreakers and the Channeling Martinet who channel the power of the gods and can even use the optional rules from The Secrets of Divine Channelling. The Solo Tactics Feats inspired by the 36 Stratagems and are available optionally to the Warmaster base class. And finally new judgements that deal not only in an inquisitor's wrath but his wisdom as a judge.
Brought to you by the same designer of the critically acclaimed The Secrets of the Magus and 1001 Spells, The Secrets of the Inquisitor gives you a host of new options to create the type of inquisitor you want to play without breaking the game.
Get yours today!
Author: Steven D. Russell Pages: 19
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A note to all the purchasers looking for more Channel Effects, Pathways, the free e-zine put out by Rite, has a number of articles going into detail about the channeling effects of various domains and subdomains. I don't recall if such an article is in every issue, but since they're free, it can't hurt to check :)
Finally finished my review of this one - oh boy did it take me long to evaluate the power-level of these options. A great book and a must-buy for inquisitors!
Also posted my review on DTRPG and sent to GMS magazine. Cheers!
I'm confused on the write-up in Purity of Hellfire regarding alignment damage.
At 1st level a purifier gains resistance to fire, and alignment based damage equal to her inquisitor class level, at 10th level this becomes immunity to fire and alignment based damage.
What exactly does that mean? If you're LE you have DR 1 through 9 against lawful evil creatures, but after 10th level you're immune to all damage dealt to you by lawful evil creatures?
"Damage that is dealt based solely on your alignment, such as the damage dealt by a chaos hammer spell.
so the holy sword is going to still deal damage from it being a swrod, and from the characters strength and from its enhancment bonuses, but the +2d6 will not deal damage to you."