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Shadowed Keep on the Borderlands (PFRPG)

***** (based on 8 ratings)
Shadowed Keep on the Borderlands (PFRPG)

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A ruined monument to folly and ego, the Shadowed Keep stands atop an isolated bluff deep in a mist-wreathed forest. Sacked by marauding goblins decades ago the place was thought abandoned, but shadows now creep among the forest's great boles and footprints have appeared on the single, overgrown track leading to the keep. Travellers have begun to disappear with alarming regularity from the nearby road and the local folk fear some slumbering evil has claimed the ruin as its own.

Dare you brave the terrors of the Shadowed Keep to crush that which lurks within or will darkness shroud the surrounding lands?

Designed to be easily inserted into a GM's home campaign, "Shadowed Keep on the Borderlands" is an excellent starting locale to test the mettle of neophyte adventurers.

"Shadowed Keep on the Borderlands" is designed for the medium advancement track. 1st-level PCs completing all the challenges of the place can expect to reach 3rd-level by the time they have exhausted all the keep has to offer.

This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

This product also contains a separate file containing the product’s compiled stat blocks enabling the busy GM to build up a handy library of ready-to-go stat blocks.

For free samples, visit ragingswan.com/shadowedkeep

A Pathfinder Roleplaying Game compatible adventure for 1st-level PCs by Creighton Broadhurst.

Note: The Free version of "Shadowed Keep on the Borderlands" presents the Donjon of Ruin portion of the adventure, along with the full adventure background, introduction, hooks, relevant handouts, and illustrations.

“If you’re like me, then you are a sucker for old school on-the-frontier dungeon crawls. Shadowed Keep on the Borderlands is more than an homage to those days of yore. It plays and expands on the theme with intriguing characters, compelling stories, and cunning encounters. There is such a wealth of adventure packed into this ruined little keep that it will keep your players engaged session after session, and keep them coming back for more. So make a run for the junk food and pop, come up with pithy character hooks, don’t forget to buy a 10-foot pool, and always keep your wits about you. It’s that kind of adventure and more.” —Stephen Radney MacFarland
“...it is all about the details in this particular adventure - the whole adventure makes for such an immensely detailed place, the foes and their tactics are so detailed that actually RUNNING the adventure is a blast, especially with all the things to show your players. Even better, the module provides quite a challenge... we had a surprisingly awesome time while clearing out the keep...I'll settle for a final verdict of 5 stars for this very old-school module.” —Endzeitgeist
“Shadowed Keep on the Borderlands is an excellent location-based adventure; not only in design but also in flavour and layout. Every single room within the keep is extensively described and detailed, making the GM’s job much easier, and the flavour of which change or grow as the PCs get deeper and deeper into the adventure, which avoids the feeling of repetitious or mundane. Don’t expect the same old thing when you enter a new room, because you will possibly be very surprised at what you find.” —Aaron T. Huss (Roleplayer’s Chronicle)
“If you're looking for a new module to kick off a 1st level PFRPG campaign, definitely check out Shadowed Keep on the Borderland from Creighton Broadhurst and Raging Swan Press. It has a little bit of everything and an open feel that gives your players room to explore at their pace.” —Brian Fitzpatrick (Game Knight Reviews)
“Following the background is a footnote suggesting how a GM might incorporated the Shadowed Keep into their own campaign, among which is put forth what is probably my favourite part of the module's potential: once the party has cleared the keep, they might endeavour to claim and rebuild it themselves. Given the thorough detail and flavour of the environs throughout the module itself, I love this prospective aspect and feel that it could serve as the foundation for a campaign in and of itself.” —Gozuja

Product Availability


Print/PDF Bundle: This product is a backorder. The PDF will be added to your My Downloads Page immediately upon purchase.

Print Edition: This product is a backorder. Ships from our warehouse in an unknown time frame.

Full PDF, Free PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

RSP101228


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Product Discussion (52)
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Paizo Employee Webstore Gninja Minion

Now available!


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Modules, Tales Subscriber

Any ETA on a print version?

Cheliax

It is pretty unsurprising that this ended up being too long to fit into the regular review section, so here's my take on the Shadowed Keep on the Borderlands:

Shadowed Keep on the Borderlands opens up with several pages dedicated to briefing a prospective GM on how to read and run the material within; from the anatomy of an encounter to the identification of treasure, these segments provide a concise crunchy rundown--and could well serve as cheat sheets for future reference, if one were so inclined. Along with the table of stat blocks organized by challenge rating is also included a rather keen bit of poetry in reference to the Shadowed Keep itself--a nice bit of extra fluff for the adventure!

Once past the mechanical introductions, we're off to the background behind the adventure at hand--describing the rise and fall of former adventurer Valentin Ironwolf and his efforts to form a fortress to serve as hearth and home. During the pursuit of securing the safety of such for his family and holdings, Valentin's campaign ultimately led to his downfall as retribution roused among his enemies was visited at last. This development lends to the presence of the Blood Moon goblins still lingering about the fortress to this day--as well as other bits of intrigue to come.

Following the background is a footnote suggesting how a GM might incorporated the Shadowed Keep into their own campaign, among which is put forth what is probably my favorite part of the module's potential: once the party has cleared the keep, they might endeavor to claim and rebuild it themselves. Given the thorough detail and flavor of the environs throughout the module itself, I love this prospective aspect and feel that it could serve as the foundation for a campaign in and of itself.

An opportunity for a freshly formed party of adventurers to acquire a fortress of their own early in their careers is a rather cool one--and acquiring the necessary networks and resources to truly bring the keep into full swing could easily provide the foundation for many forays and adventures. To this same vein, a GM might also incorporate any number of product from among the Raging Swan stable for tribes, random encounters and the like to yield plenty of fun, flavorful adventure material for more of a sandbox-styled campaign. Excellent!

Information comes up next--both for running the module in a general sense and for providing hooks for a prospective party's allure. Lore checks for the keep are present, as are rumors to be gleaned from gather information attempts--both welcome elements. Among the reasons for their direction to the keep, I found the most interesting premise to be the pursuit of a pair of maps located somewhere within the fortress which might lead adventurers to the dwarven hold of Hadramkath. Said maps are also included as very cool player handouts, a nice bonus!

Next we find a ready reference for the wilderness territory surrounding the keep, including random encounters and terrain considerations to utilize throughout the woodlands. Stat blocks are presented for the encounters herein--while the premise also lends itself handsomely to the Random Woodland Encounters from Raging Swan as well if one is so inclined (though these would better serve after the completion of the keep if you'd rather not make adjustments to the encounters within. )

A brief overview of the keep follows, describing the different areas which serve in turn as the sections of the adventure ahead; much like the Moathouse to which the Shadowed Keep pays homage, each of these areas of the keep holds its own theme of sorts--with a different variety of encounters, obstacles and flavor to be discovered by the adventurers. A nice evocative piece of artwork is provided here to set the tone as well, along with a player handout which displays an overview of the keep's surface layout (available both with and without labels!)

Finally, the last segment before we enter the meat of the adventure itself offers suggestions for further adventures upon its conclusion. Here, the claiming of the keep is presented as one possible option (one which I am quite fond of, at that) as well as delving of the myriad caverns deep below the fortress, pursuit of the previously mentioned dwarven hold and an eerie chasm found within the under-crypts that might also be plumed.

With these segments drawn to a conclusion, we're off to the heart of the matter--the adventure itself. Shadowed Keep on the Borderlands is comprised of the Watchtower of the Bandit Queen, Donjon of Ruin, Realm of the Blood Moon and the Undercrypt--and each of these sections provides a nice variation of challenges and encounters to present to an exploring party.

During his writings regarding the creative process of the module, author Creighton Broadhurst noted one of his goals being to present segments for every flavor of character to have a chance to excel at--and this is something which certainly shines through as you traverse the environs herein! Let's take a look at each of these areas and see just what they have in store. SPOILERS AHEAD: If you're a player apt to play this module, I suggest skipping from here to the conclusion of this review!

In the first stroke, the Watchtower is where you'll find a group of (mostly human) bandits holed up in their pitched struggle with the other denizens of the keep for control of the fortress. Running the gamut of the tower proves tight and quick, with small encounters which can quickly chain into their neighbors--calling upon reinforcements or falling back to their fellows depending on how battle pans out.

Gaining entry to the tower can be accomplished in a variety of fashions and beyond simply bashing one's way in through the front door and raising the alarm, a party might elect to try and scale the tower's exterior or even attempt to bluff or strike a more diplomatic entrance into the bandits' midst. Presented in the module are suggestions for how these approaches might pan out, along with appropriate DCs and reactions--a very welcome touch for easy reference.

One of the things I liked about the bandits on the whole is that they are offered with a variety of tactics and approaches to each area in which they fight. Rather than simply slugging it out with the PCs and fighting to the death, the bandits will topple tables and other furniture for impromptu cover and attempt to impede prospective 'invaders' while rallying with their fellows; if things turn ugly, many will vie to get out with their lives and lend a nicely organic feel which pervades throughout many of the encounters in the Shadowed Keep.

Each area of the tower includes a detailed breakdown of elements in the room and how they might be utilized either in or out of combat; as an example, the tables might be used for cover if hid behind or a higher ground advantage if leapt upon. Within the tower the party may also discover a pair of prisoners from whom further information, a replacement party member or additional support in assaulting later areas might be plied.

Firean Maiethil is the so-named 'Bandit Queen' of the watchtower, a half-elven fighter/cleric presented with some interesting flavor; I'd have personally liked to see her 'built' a bit differently as far as feat selection and the like, as some of the picks for her abilities in my opinion leave her a bit wanting as the 'boss' of the watchtower. These tweaks are easily affected to suit your particular style, however--and like all the encounters in the module, there are options presented to raise or lower the difficulty she presents on the fly.

After the Watchtower we have the Donjon of Ruin, a sizable structure which turns from bandits to a variety of vermin inhabitants (the largest of which being a mated pair of web-spinning spiders). The Donjon also boasts traps and even the haunting presence of Valentin's now ghostly son--presenting a rather sad scene to come upon and an opportunity for evocative roleplay. Deep within the Donjon is The Demonic Door, a fairly cool trap, before a fight with a necrophidius--potentially quite nasty for a low level party!

On the whole, the Donjon really oozes a lot of flavor throughout its environs; the evidence of what once was is found in every room and helps to paint the image of Valentin's rise and fall within. While much of the area is spent on exploration rather than encounters, there is much flavor to be found as a party proceeds. Einar's ghost presents a very compelling quest for the party to recover and lay to rest the bones of the Ironwolf family once and for all.

One of my favorite things about the Donjon is the hall in which the giant spiders are fought: since said spiders are up in the rafters, players are presented with a bit of a challenge to reach them--but might do so by climbing the tapestries or lifting one another via the chandeliers, a fun little extra element. I also enjoyed the atypical traps presented here, as most low-level modules stick with the standard pit fare; in particular, the booby-trapped door at the entrance is apt to be a surprise. The necrophidius certainly serves as a 'boss' for the Donjon and as said, might be rough!

Next we delve into the Realm of the Blood Moon, a tribe of goblins one might recognize from other Raging Swan product; I'll start off by saying that this section of the keep has an especially cool layout, map and environmental element to it which really help it to shine during exploration. To add to this, the section's opening even includes a table for random 'dungeon dressing' to further flavor areas as they are explored. Cool!

As the Blood Moon tribe has had an ongoing feud with the bandits above, they are well-used to skirmishes and defending what they feel to be their territory; tactically this means that once a party of adventurers begins to engage the goblins, they will quickly begin to make attempts to rally with their brethren--as well as to alert Ruknar, their fiendish ogre warrior chieftain, in order to rebuke the incursion on their realm.

Once again there are interesting tactics and methods to the encounters presented here; rather than a fight-to-the-death slog-fest as so often plagues early fights in a campaign, the goblins attempt to mire adventurers with tanglefoot bags and other elements, target obvious spellcasters and defensively retreat and regroup to better face their invading foes. Players will need to be swift, decisive and very careful with tackling the Blood Moon tribe or else they can very quickly find themselves in over their heads.

Among the encounters presented in the cellars of the fortress beyond the goblins you'll also find a pair of gnolls (on a mission from the Bleached Skull clan, a potential future adversary for a party), bugbears, and even the infamous gelatinous cube makes an appearance. There are also some unexpected hazards, such as an unstable well--as well as an interesting twist by way of the goblin Sar who would like nothing more than to overthrow Ruknar and may seek to enlist the PCs in achieving such an end.

Ruknar, his son Razogen and the pair's entourage are a fierce fighting force together and sure to provide a stout challenge for most low-level parties; as the 'boss' of the Realm of the Blood Moon segment, Ruknar is a beastly brute of a fellow who utilizes the unbreakable fighter archetype and a large falchion to devastating effect. Be prepared for an extremely tough fight with Ruknar, especially if the other Blood Moon goblins are able to rouse him into reinforcing them in an earlier battle during the tour of the cellars! Ruknar is a brutal boss--and a good one.

Finally, the last part of our round through the Shadowed Keep is the Undercrypt--and as one can imagine, here is where the flavor turns an eye towards the undead. As with the Realm of the Blood Moon, there are additional dressings one can roll at the beginning for extra spice to the areas ahead--while the undercrypt itself is comprised of broader chambers in comparison to the tighter confines of the floors above.

Right from the entrance we establish that this section is full of surprises--a long pit with murky water hiding a pair of fast zombies to assail anyone unfortunate enough to end up at the bottom. Further on, a caryatid is discovered in a columned hall which will doubtlessly startle most adventurers--and if that weren't hazard enough, the ceiling might collapse in said hall as well. This latter hazard is presented nicely with details from round to round on how it can progress making for another fun bonus in play.

Once the PCs have made their way past pit, sludge, column and collapse they're into the crypt itself which is presented with one of my favorite pieces of art in the module, depicting a cleric whirling a swinging censer about as if it were a meteor hammer against skeletons as vapors trail. But wait--it isn't just artwork: herein is a chained silver battle aspergillum, filled with holy water and ready for use. How often does this implement ordinarily get to see play? Awesome!

Here the party will fight skeletons, among which are a Grave Chill variety--a re-flavoring of the burning skeleton template presented herein and fitting perfectly with the presentation of the scene. If the players emerge victorious, there are some nice bits of flavored treasure to find. Beyond, the last remaining area of the crypts joins both halves--the chasm of ebon depths.

From the chasm a fight with a shadow can be found, somewhat of a 'boss' to the crypts--but the real challenge here is the corruption within the chasm itself and the eerie black waters therein. The exact execution of the necrotic corruption is left up to the GM, with several suggestions presented here--but resolving the source of such is apt to bear the party rewards and doubtless be a desirable measure if they have designs to call the keep home!

With that, we've covered the areas of the keep and found a variety of encounters, obstacles and challenges within. Each offers up the potential hooks to additional adventures to spiral off from the Shadowed Keep environs--whether the party elects to claim the fortress as their own and seek to rebuild it or simply to pursue the mysteries and threats discovered branching from within its walls.

We're not done with content yet however: following the Shadowed Keep is a collection of nine pre-generated characters which each boast a quality portrait. A cleric, fighter, rogue, illusionist, oracle, witch, ranger, a second fighter and even a magus are included and ready to play. After this are player handouts and finally a section with the artwork throughout the module collected together closes out the remainder of the book.

Overall: Shadowed Keep on the Borderlands is a whopper of a module and comes packed with illustrations, maps, player handouts and reference materials. With the final copy I'm also happy to see that everything is nice and smooth on the editing front as well--a good amount of time went into such a big production! Formatting is great and there is a remarkable amount of sheer information to work with throughout the adventure; I can't stress enough that this would be a fine foundation for an entire campaign.

I'll take an aside to say that Creighton was nice enough to provide me with a review copy of Shadowed Keep a fair while back to give it proper runs--and my endeavor to do so culminated into a pair of games, one at the table, and one via VTT; it was interesting to me to find the divergences in each group's approach to tackling the keep's differing segments, their order of direction and so on--but in both cases, the two different parties had a blast and as a GM it left me keen to utilize the material as a springboard for a grander campaign.

Finally, the point I'd like to leave in the forefront is this: Shadowed Keep on the Borderlands is a fine example of an adventure which is a labor of love and the flavor and style to be found shows this well. Beyond these reviews, you can check out Creighton's development journals and session recaps; this is a grand, fun adventure and deserves high marks and recommendations alike.

It likely comes as no surprise, but I definitely give the Shadowed Keep five stars and feel any group's apt to have a good time with it, be they long-time veterans at the table or players new to such adventures. Now start working on that stronghold supplement!

--------------------

Thanks for the good times Creighton and I am encouraged to see that the pitched in elbow grease on editing helped! You're obligated to work on that stronghold supplement now though--going to need at least a ninety page product from you to renovate and run the newly acquired keep on the borderlands. ;)

Taldor Publisher, Raging Swan Press

Alan_Beven wrote:
Any ETA on a print version?

Hopefully within two weeks!

Andoran

Congrats Creighton! Sounds like the final version of this is awesome!!!


Reviewed here, on DTRPG, posted about it on Lou Agresta's RPGaggression and sent it to GMS magazine. Sorry about the delay, irl-issues and technical problems conspired to keep me from posting this earlier.

Andoran

Wow, Endzeitgeist and Gozuja! What amazing and in-deapth reviews!

I've been going through the adventure myself over the last day or so and I have to agree - it's pretty darn great!

Taldor Publisher, Raging Swan Press

Thanks everyone for the reviews! I really appreciate it.


Pathfinder Adventure Path Charter Subscriber

Gozuja, I'm curious, did you try and post your review in the reviews section, or did you compare it to the listed limit on words/characters? I ask because it seems like it should fit.

RPG Superstar 2011 Top 8

If we're going old school then I can't wait for the Raging Swan barroom brawl supplement to stage a barfight in the local tavern where the PCs will meet for the first time before they travel off to the Shadowkeep. After that, let them get mixed up with the Cultists of Havra Zhoul. Now if I could just convince my players to play more!

Taldor Publisher, Raging Swan Press

John Benbo wrote:
If we're going old school then I can't wait for the Raging Swan barroom brawl supplement to stage a barfight in the local tavern where the PCs will meet for the first time before they travel off to the Shadowkeep. After that, let them get mixed up with the Cultists of Havra Zhoul. Now if I could just convince my players to play more!

John, did you spill my pint?

;-)

Why yes, I have just rolled on the Brawl Trigger table...

RPG Superstar 2011 Top 8

Creighton Broadhurst wrote:
John Benbo wrote:
If we're going old school then I can't wait for the Raging Swan barroom brawl supplement to stage a barfight in the local tavern where the PCs will meet for the first time before they travel off to the Shadowkeep. After that, let them get mixed up with the Cultists of Havra Zhoul. Now if I could just convince my players to play more!

John, did you spill my pint?

;-)

Why yes, I have just rolled on the Brawl Trigger table...

Sign me up for Random Barroom Encounters.

Taldor Publisher, Raging Swan Press

Funnily enough, that was the original title of Barroom Brawls!

Taldor Publisher, Raging Swan Press

Just to let you know that Raging Swan has published the first web enhancement for Shadowed Keep on the Borderlands. This enhancement presents a party of adventurers the GM can use as allies, rivals or foils to the PCs. Each member of the party is fully stated out at 1st- and 2nd-level and comes with notes on their background, personality, mannerisms and so on.

You can download the enhancement for free.


Great additional support! I'm also glad to read that "Shadowed Keep" is doing as well as it does!

Good reason to write more adventures, hmm? Perhaps a spiritual successor to Retribution? Or a TRIB(E)al warfare scenario?

Taldor Publisher, Raging Swan Press

I am plotting a module that will be more like Retribution than Shadowed Keep in that it will be more story-based than dungeon delve focused. I'll be working with John Bennett on it - and I'm looking forward to it immensely!


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

You are on a roll Creighton, keep it up!

RPG Superstar 2011 Top 8

Creighton Broadhurst wrote:
I am plotting a module that will be more like Retribution than Shadowed Keep in that it will be more story-based than dungeon delve focused. I'll be working with John Bennett on it - and I'm looking forward to it immensely!

Me too! Creighton's been a great mentor to have as I enter the world of freelance game design so I'm defintely excited to get to work on an adventure with him.


I will be buying this as soon as the print edition is available. All of your products have been great so far so I am sure this will be great also. Keep up the quality standards. Some of us appreciate it.


Bought this, took it and had it bound at kinkos fer 10 bucks.
My players are lovin' it so far.
Keep up the good work!

Taldor Publisher, Raging Swan Press

Thanks very much!(But if they enjoy it too much, I clearly didn't do my job properly!)

;-)

Taldor Publisher, Raging Swan Press

PathfinderFan64 wrote:
I will be buying this as soon as the print edition is available. All of your products have been great so far so I am sure this will be great also. Keep up the quality standards. Some of us appreciate it.

Don't forget when you do that it's part of Raging Swan's Free PDF program. You can claim free PDFs up to the value of the print version just by emailing me!

Full details are here.

Taldor Publisher, Raging Swan Press

Raging Swan Press has just released the second web enhancement for Shadowed Keep on the Borderlands. This enhancments contains all the maps for the adventure in a variety of formats (as presented in the module, without grid and without grid or labels).

You can grab it here.

I hope you find it useful!


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Modules, Tales Subscriber

How are we looking on a print edition??

Taldor Publisher, Raging Swan Press

Alan_Beven wrote:
How are we looking on a print edition??

It's up at Amazon for pre-order and releases April 19. It's just taking a little longer to work its way through the supply chain.


Has anyone given any thought to a suitable location in Golarion for this adventure? I'm just wondering if anyone has placed it in Paizo's campaign setting, or given thought to doing so.

Paizo Employee Webstore Gninja Minion

The March Hare wrote:
Has anyone given any thought to a suitable location in Golarion for this adventure? I'm just wondering if anyone has placed it in Paizo's campaign setting, or given thought to doing so.

Keeps on borderlands, shadowed or not, would probably do well in the River Kingdoms or Varisia. :)


Pathfinder Adventure Path, Modules Subscriber

I made a battlemap for approaching the Shadowed Keep for use with VTT software. It is located here and just the rather large full size download.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Modules, Tales Subscriber
Creighton Broadhurst wrote:
Alan_Beven wrote:
How are we looking on a print edition??
It's up at Amazon for pre-order and releases April 19. It's just taking a little longer to work its way through the supply chain.

I have it in my hands in print edition. A fine piece of adventure writing indeed.

Taldor Publisher, Raging Swan Press

Alan_Beven wrote:
Creighton Broadhurst wrote:
Alan_Beven wrote:
How are we looking on a print edition??
It's up at Amazon for pre-order and releases April 19. It's just taking a little longer to work its way through the supply chain.
I have it in my hands in print edition. A fine piece of adventure writing indeed.

Thanks very much indeed - I hope you enjoy it! (Don't forget if you've got a physical copy you are eligible for some free PDFs.)

Taldor Publisher, Raging Swan Press

demontroll wrote:
I made a battlemap for approaching the Shadowed Keep for use with VTT software. It is located here and just the rather large full size download.

That's awesome!


Is there a follow up planned for the dwarven hold map?

Paizo Employee Webstore Gninja Minion

Print and bundle preorders now available!

Taldor Publisher, Raging Swan Press

Paizo have just let me know that they've sold out of physical copies of Shadowed Keep on the Borderlands! I've just put another order in with my printers and the situation should be resolved at some point next week.

Thanks to everyone who has purchased a copy. I much appreciate the support.


Kryzbyn wrote:
Is there a follow up planned for the dwarven hold map?

I'm running a party through Shadowed Keep. I'm making the dwarven hold map point to Forge of Fury and taking them there next.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Just received my print copy, and WOW, this product is AWESOME! I think it just became my official goto 1st lvl module.

Well done Creighton, well done.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

"Likes" Elorebaen's post. (Sorry, I was just on another website! :D )

Taldor Publisher, Raging Swan Press

Elorebaen wrote:

Just received my print copy, and WOW, this product is AWESOME! I think it just became my official goto 1st lvl module.

Well done Creighton, well done.

You've made me very happy. Thanks very much for the kind words; I'll be drinking a beer in their honour tonight!

(I don't suppose I could talk you into doing a quick review for Shadowed Keep could you - I'd love to quote it on the module's webpage).

Thanks again.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber
Creighton Broadhurst wrote:
Elorebaen wrote:

Just received my print copy, and WOW, this product is AWESOME! I think it just became my official goto 1st lvl module.

Well done Creighton, well done.

You've made me very happy. Thanks very much for the kind words; I'll be drinking a beer in their honour tonight!

(I don't suppose I could talk you into doing a quick review for Shadowed Keep could you - I'd love to quote it on the module's webpage).

Thanks again.

Have two beers! You deserve it. *grins* Super busy atm, but would be happy to in the future.

Taldor Publisher, Raging Swan Press

You talked me into it - I'll have two!

Thanks very much - jolly decent of you!

Taldor Publisher, Raging Swan Press

Thanks very much for the review DM Jeff. I much appreciate it and I'm jolly glad you liked Shadowed Keep on the Borderlands.


Wow that free other PDFs policy for print buyers is awesome! I just understood it now, before I though you'd get a free PDF of the book if you bought a print copy say at amazon.

Taldor Publisher, Raging Swan Press

I'm glad you like it and hope you make use of it. I'vecfound that people like the flexibility of the offer. That can buy (say) Shadowed Keep on the Borderlands and then get a half dozen Dungeon Dressings (or whatever) completely free! Everybody wins!


Any chance an upcoming RS adventure will be a sequel; the Lost Hold of Hadramkath?

Taldor Publisher, Raging Swan Press

Not at the moment (although you are not the first person to mention it). It might end up in the works for late 2014, but I've got a couple of things I really want to write first!


I think I mentioned to you that Forge of Fury makes a workable substitute with a little level tweaking, but it would be nice to have something Raging Swan built for it.

And since Paizo isn't into dwarven delves, the market is pretty under-represented.

Cheliax

Pathfinder Adventure Path, Campaign Setting, Maps Subscriber

Hate to resurrect an old thread, just re-read the module (which is fantastic) and I had some questions.

Creighton - I know that the Shadowed Keep is not placed anywhere on the Lonely Coast, but if you were to place it - where would it be?
I was thinking about placing it around 15 miles north of Oakhurst, in the hills/bluffs west of where the map is marked "The Tangled Wood". That or near the Twisted Gorge - though I would consider that area a little more dangerous than the original Caves of Chaos in B2 so I would want it a little closer to civilization and thus easier for a low level group to hit (first).

I'm just curious to see where you would have it placed in "your" LC region.

Also, would you consider re-releasing the Shadowed Keep as an expanded module paired with the Twisted Gorge, or just with a laid and detailed environs area/mini-campaign?

I know the strength is "you can drop the keep anywhere" is an aspect of the SKotB, but I think you do an excellent job of writing environs books and a wider super-module/campaign (SK and environs or SK and environs + Twisted Gorge) would be epic!

RPG Superstar 2011 Top 8

Auxmaulous wrote:

Hate to resurrect an old thread, just re-read the module (which is fantastic) and I had some questions.

Creighton - I know that the Shadowed Keep is not placed anywhere on the Lonely Coast, but if you were to place it - where would it be?
I was thinking about placing it around 15 miles north of Oakhurst, in the hills/bluffs west of where the map is marked "The Tangled Wood". That or near the Twisted Gorge - though I would consider that area a little more dangerous than the original Caves of Chaos in B2 so I would want it a little closer to civilization and thus easier for a low level group to hit (first).

I'm just curious to see where you would have it placed in "your" LC region.

Also, would you consider re-releasing the Shadowed Keep as an expanded module paired with the Twisted Gorge, or just with a laid and detailed environs area/mini-campaign?

I know the strength is "you can drop the keep anywhere" is an aspect of the SKotB, but I think you do an excellent job of writing environs books and a wider super-module/campaign (SK and environs or SK and environs + Twisted Gorge) would be epic!

I've been bugging Creighton to do a Twisted Gorge megamodule as well. Maybe one day! Speaking of Oakhurst, Raging Swan's newest module, Against the Cult of the Bat God, releases Thursday, 04/24. Set in the village of Oakhurst, it's a 5th level adventure (scalable up and down for 6th and 4th) that you could run after the Shadowkeep. I also recommend Road of the Dead, a 3rd level module set in the Lonely Coast. I ran that one in my Kingmaker campaign and my players really enjoyed it (it also began their irrational fear of water).

Cheliax

Pathfinder Adventure Path, Campaign Setting, Maps Subscriber

I was just re-reading Road of the Dead today, excellent mod. Feels like an anthropological dig meets sword and sorcery. I will run it, just trying to put down some details about the Lonely Coast.

And yes, I will pick up your mod Against the Cult of the Bat God.

In this industry there is no such thing as shameless self-promotion!

So since you're already posting here -
Was there any one particular module or story/movie that would serve as a good example of what you're trying to do with Bat God? Or better – is there a specific source that inspired you (besides wanting to write a module)?

RPG Superstar 2011 Top 8

Auxmaulous wrote:

I was just re-reading Road of the Dead today, excellent mod. Feels like an anthropological dig meets sword and sorcery. I will run it, just trying to put down some details about the Lonely Coast.

And yes, I will pick up your mod Against the Cult of the Bat God.

In this industry there is no such thing as shameless self-promotion!

So since you're already posting here -
Was there any one particular module or story/movie that would serve as a good example of what you're trying to do with Bat God? Or better – is there a specific source that inspired you (besides wanting to write a module)?

The beginning of last year, Creighton contracted me to to write the last three villages on the Lonely Coast- Bossin, Hosford, and Oakhurst. At the time, he already knew that he wanted to do a module set in Oakhurst and knew that I had been itching to write one. I had a choice between a Bat God and a Snake God, so I choose the Bat God (liking bats more than snakes). Creighton had already done some of the legwork by describing the village in the Lonely Coast campaign book but he let me put my own spin on things.

I did read my copy of Against the Cult of the Reptile God as inspiration to get a feel for the original but other than that, I just kind of wrote within the framework that Creighton and I had setup in the Oakhurst supplement, expanding from the initial ideas set in there. We knew that we wanted a creepy, horror vibe so that's what I went for.

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