Wisdom from the Wastelands, Issue #6: Factions (Mutant Future) PDF
Social-political groups were one element that brought a lot of fun into the original old-school science-fantasy games. This issue presents several factions or alliances Mutant Lords can easily incorporate into their existing campaigns. There are no rules covering these organizations, and decisions regarding joining/recruitment, membership benefits, NPCs, group size, and home base locations are left up to the fertile imaginations of individual MLs. That said, however, each faction has a general outlook on life and some broad goals.
This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License).
Our goal is to release a new thematic issue of this publication just about every week and to have it contain a variety of useful and earnest content that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable!
Will be added to your My Downloads Page immediately upon purchase of PDF.
Are there errors or omissions in this product information? Got corrections? Let us know at email@example.com.
Product Reviews (0)
taig's Twelve Days of Third Partymas, Year Two,
Should the MCU kill off characters?,
Deep 6 FaWtL,
Why commoners are always 1st level,
Barbarian Rage and Fatigue,
Animal Companion (Wolf) and Trip Attack,
New Power Attack and Monk's Unarmed Strike,