10 Taskshaper Feats (PFRPG) PDF

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Sometimes you want to sit down to a full meal of archetypes, base classes,  feats, magic items, npcs, prestige classes,  traits, classes, spells,  and sometime you just want a cheap quick and easy snack for a buck. To feed your craving Rite Publishing presents the "10 Series" which will present 10 pieces for use with the Pathfinder Roleplaying Game.

This time out we bring you 10 new feats to supplement the critically acclaimed new base class the taskshper (The Secrets of the Taskshaper).

  • Dreaded Shape: Become a much scarier much larger version of your current shape.
  • Greater Change Shape: Transform into an undead creature or a genie.
  • Imprint Racial Trait: Take advantage of all the various racial traits available for your race and for other races.
  • Improved Change Shape: Tranform into Monstrous Huminioids or Vermin.
  • Phoenix Rising: Come back from the dead in the form of a phoenix.
  • Task Adept: Exchange feats for up to 24 hours.
  • Task Savant: Permanently exhange ranks with any Str and Dex based skills.
  • Touch of Deformity: Change a foe's form into something very painful. 
  • Touch of Malformation: Change a foe's form so that you hinder specific attributes.
  • Viper's Riposte: If you are hit by a melee weapon, change it into a viper which attacks your opponent.

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5/5

10 Taskshaper Feats starts off with a cover that includes a piece from the earlier released Secrets of the Taskshaper, which is simply awesome, as this piece is a very cool representation for the taskshaper class.

Giving us 10 new feats for this class in 2 pages of material sandwiched between covers/credits/and OGL, the format follows the standard Rite publishing dual column layout. The wording of Viper's Riposte gets odd when describing the save and effect, and feel as if perhaps a word or a few letters got chopped off, and I'm pretty sure secrets is spelled with 2, not 3 e's(Improved Change Shape), but beyond that, the only thing to note it the occasional justified spacing, which I will admit to having gotten used to seeing (for the most part) and won't even pick on.

Now there are some really cool feats here to enhance and add to the Taskshaper class, and by cool, I mean truly cool:

Dreaded Shape: become an even bigger badder you
Greater Change Shape: Add the undead and genie to your list of options for possible choices when it comes to using the change shape ability.
Imprint Racial Traits: trade out a racial trait for one of the same type (senses, ability score adjustments, etc).
Improved Change Shape: Adding monstrous physique and vermin shape to the shopping list of options.
Phoenix Rising: Burn your entire moments of change pool upon death to rise, as the phoenix. Nice touch, very cool concept, can't help but think a GM is going to have to push to make sure a player is being forced into a low pool quantity to keep them below the minimum amount required to activate this, otherwise the player would have no fear, period. And with no fear of character loss, comes apathy as there is no challenge. Not sure how I feel about this one, I want to like it, but it might be to big of a safety net.
Task Adept: Gives you a lot more time to work with feats you imprint
Task Savant: Swap class skills based on abilities.
Touch of Deformity: Now this is where the class starts to excel for me, when the concept of being able to “change” can be applied to others, as an attack. With a successful touch, you change things in your enemy, causing horribly painful disfigurements....yes, it's temporary....but oh so cool.
Touch of Malformation: Same as above in nature, but rather than going for causing pain, this one targets a foe's capacity to function, adding negatives to a handful of options.
Viper's Riposte: Ok, so you all remember that scene in the Hollywood where someone turns a staff into a serpent?? Well, here you go. Turn your enemies weapons against them, as venomous snakes.

And to support the new feat granting access to Geniekind through Change Shape, we are given the spell.
Geniekind: Upon casting, the caster takes on many of the physical attributes of the chosen genie type, as well as receiving several racial bonuses to various attributes, skills and effects.

Final thoughts....Other than my own on the fence stance on Phoenix Rising, this is a solid set of feats supporting a fantastic class, and opening greater options and versatility to a class that defines itself via that very versatility. I would like to see Viper's Riposte better clarified or at least edited to read clearer, but that is truly the only thing I can find wrong here. But with only two actual pages of material, that's enough for me to dock at least half a star, leaving us with a 4.5, that I will still round up to the 5, as the remaining material is strong enough to overlook and shortcomings.


V.2 0 provides excellent featsat an unbeatable price

5/5

This pdf is 6 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving 2 pages for the 10 new feats for the imaginative changeling-class, so what exactly do we get?

-Dreaded Shape lets you use your moment of change to grow into a more powerful, frightening version of your form, including attribute bonus and aura that shakes foes and might even frighten them. I'm not sure whether I like that the aura grants no save, though.

-Greater Change Shape grants you access to the undead anatomies (from UM) and geniekind.

-Imprint Racial Traits: Use moment of chance to change a racial trait for 24 hours - AWESOME idea! Especially if there are more books providing racial traits like RiP's "101 Alternate Racial Traits" in the future, this feat could become the catalyst for stellar versatility.

-Improved Change Shape: Gain access to monstrous physiques and vermin shapes.

-Phoenix Rising: You can expend all moments of change when you die and be raised from the dead and be transformed into a phoenix. This feat is awesome and iconic in so many ways, I don't even want to start. Iconic, cool, powerful. Two thumbs up!

-Task Adept: Imprinted feats last longer.

-Task Savant: Use moment of change to exchange Dex and Str for skill checks.

-Touch of Deformity: Use moment of change to gain a touch attack that deals non-lethal damage, hampers foes' movements and deals minor attribute damage. Again: Iconic, cool, two thumbs up!

-Touch of Malformation: Use moment of change to either hamper attacks, movement or defense. While no save makes this seem powerful, the penalties are specific enough not to unhinge balance.

-Viper's Riposte: Transforms the weapon an enemy hits you with into a snake under your command.

The pdf also features the Geniekind-spell, which lets you take on qualities of the different kinds of genies. Neat!

Conclusion:

Editing and formatting are very good, with the exception of Viper's Riposte, as mentioned above. Layout adheres to RiP's two-column standard and the pdf has no bookmarks, but at this length, needs none. This pdf is straight-forward in that it delivers 10 feats (and a spell) for a price that is hard to beat indeed. Add to that the fact that the new feats ooze style and usability and make the taskshaper-class even more interesting and I'm left with not much to complain about. Phoenix Rising, Viper's Riposte - these feats offer truly iconic options in battle and add to the overall options in battle, while adding a significant coolness-factor to a character and my final verdict would be 5 stars and the Endzeitgeist seal of approval, now that the V.1.0-glitches are gone.

Endzeitgeist out.



I want to thank the paizo folks for getting this up.


Reviewed here, on DTRPG and sent to GMS magazine. Cheers!

Contributor

The PDF has been updated to version 2, correcting some minor errors.


Modified my review to reflect the changes made here and on DTRPG. Cheers!


Thanks for the review end.


So, imagine my amusement....I go looking through the library, only to discover the book this supports was a hole in the collection, I had yet to discover Taskshaper goodness...so, corrected that, picked up both this and the Secrets of the Taskshaper...will have a review for this up soon, as the other is an older book, not sure if you even still want reviews for it, but I'm planning on doing one anyway, lol.


I always want reviews.


Reviewed.


Nice review, KTFish7!


Thanks for the review oh and to be helpful.

Quote:
Phoenix Rising: Burn your entire moments of change pool upon death to rise, as the phoenix. Nice touch, very cool concept, can't help but think a GM is going to have to push to make sure a player is being forced into a low pool quantity to keep them below the minimum amount required to activate this, otherwise the player would have no fear, period. And with no fear of character loss, comes apathy as there is no challenge. Not sure how I feel about this one, I want to like it, but it might be to big of a safety net. "

You kill them a second time right after you kill them the first time, because their pool is empty, you use trap the soul, you use the hero killer template on your monster from the FREE Pathways #7 by Mike Welham (that 2012 RpgSuperStar guy).

Also the level you gain access to this is the same level the cleric gains access to raise dead, so you are not risking any greater level of apathy if the Taskshaper dies and the cleric is still alive. But that was just part of my design principles.


Rite Publishing wrote:

Thanks for the review oh and to be helpful.

Quote:
Phoenix Rising: Burn your entire moments of change pool upon death to rise, as the phoenix. Nice touch, very cool concept, can't help but think a GM is going to have to push to make sure a player is being forced into a low pool quantity to keep them below the minimum amount required to activate this, otherwise the player would have no fear, period. And with no fear of character loss, comes apathy as there is no challenge. Not sure how I feel about this one, I want to like it, but it might be to big of a safety net. "

You kill them a second time right after you kill them the first time, because their pool is empty, you use trap the soul, you use the hero killer template on your monster from the FREE Pathways #7 by Mike Welham (that 2012 RpgSuperStar guy).

Also the level you gain access to this is the same level the cleric gains access to raise dead, so you are not risking any greater level of apathy if the Taskshaper dies and the cleric is still alive. But that was just part of my design principles.

Lol, somehow, I should of realized when I was looking at this the first time, that you already had a plan in place to dust them the minute they rose anyway...lol. OK, point made, and a very valid point at that.


Just a quick question about Imprint Racial Traits.
If you use it to replace Focused Study trait with the Bonus Feat trait. Do you get to choose the feat you get each time you change it?


No you choose it once and each time you take it, it becomes that feat, its not a way to game the system.


Thank you! Had a player trying to get it the other way. Glad to have official word. and Happy Holidays.

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