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PaizoCon 2016

Pathfinder Tales: City of the Fallen Sky

****½ (based on 23 ratings)
Pathfinder Tales: City of the Fallen Sky
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Secrets of the Ancients

Once an alchemical researcher with the dark scholars of the Technic League, Alaeron fled their arcane order when his conscience got the better of him, taking with him a few strange devices of unknown function. Now in hiding in a distant city, he's happy to use his skills creating minor potions and wonders—at least until the back-alley rescue of an adventurer named Jaya lands him in trouble with a powerful crime lord. In order to keep their heads, Alaeron and Jaya must travel across wide seas and steaming jungles in search of a wrecked flying city and the magical artifacts that can buy their freedom. Yet the Technic League hasn't forgotten Alaeron's betrayal, and an assassin armed with alien weaponry is hot on their trail...

From Hugo Award-winner Tim Pratt comes a new fantastical adventure set in the award-winning world of the Pathfinder Roleplaying Game.

400-page mass market paperback
ISBN–13: 978-1-60125-418-4
ePub ISBN-13: 978-1-60125-419-1

City of the Fallen Sky is also available as a digital edition on the following sites:

City of the Fallen Sky is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle sheet and additional rules are a free download (270 KB zip/PDF).

Note: This product is part of the Pathfinder Tales Subscription.

Product Availability

Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF/ePub: Will be added to your My Downloads Page immediately upon purchase of PDF/ePub.

Non-Mint: Unavailable This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

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Product Reviews (23)
1 to 5 of 23 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

****½ (based on 23 ratings)

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****( )

And We're Walking, and We're Walking...


This was a rather pleasant adventure novel, even moreso through the pov of the magical-scientific personage of Alearon. Though while the traveling is smooth (from the reader's chair anyway hehe) and the places they visit fantastical it is the characters and interactions where this novel truly shines. I actually found myself getting aggravated when action or some other dire element interrupted conversations wherein, not to say that those parts are boring or not well written (cause they aren't), the dialogue is just that good. I highly, highly recommend this one.


Though its kinda hard to shake the feeling of kicked puppyness for poor Alearon at tge end at least he has some new toys he loves to take his mind off the matter.

Good Times!

****( )

Tim Pratt has a gift for loveable rogues and clever dialogue that do not disappoint. Well worth the read!


****( )

Great characters,fast paced and funny.

Thanks to Jeff Baylor for pointing out the order you should read these stories in.

I also recommend reading the web fiction by Tim Pratt. If you like to read stories in their in-world chronology, I would read them in this order:

1) A Tomb of Winter's Plunder (WF)
2) Bastard, Sword (WF)
3) City of the Fallen Sky (N)
4) Liar's Blade (N)
5) Reign of Stars (N)

I didn't like this one

***( )( )

I have read a few pathfinder tales and this is the second one i didn't like (the other was song of a serpent).

The protagonist has a very interesting past but although supposedly a genius acts like the village's idiot most of the times.
The rest of the characters (both allies and enemies) are quite stereotypical (except one), i don't have a problem with that but some people might have. In addition nearly nobody (allies, enemies, extras) has any faith or religion whatsoever.

The story starts as very interesting (go explore a formerly flying city of the Shory empire) but the way it unfolds leaves a lot to be desired. First of all the characters spend only a small portion of the book in the ancient city since they spend most of the book traveling there. Secondly we don't get to know nothing more about the Shory empire. Thirdly the book teases you about a lot of locales and cultures but doesn't stay enough at one place in order to really give you stuff about it.

My biggest issue with this book is that the writer took A LOT of liberties with the mechanics of the pathfinder RPG, i can understand that sometimes you have to deviate from the rules of the game a little but this time things went too far.

1 to 5 of 23 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

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