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Pathfinder Roleplaying Game: Bestiary 3 (OGL)

***** (based on 14 ratings)
Pathfinder Roleplaying Game: Bestiary 3 (OGL)
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Non-Mint

Add Hardcover: $39.99

Add PDF: $9.99

Add Non-Mint: $39.99 $29.99

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Test your courage against the most infamous foes of myth and legend! Bestiary 3 presents hundreds of monsters for use in the Pathfinder Roleplaying Game. Within this book you’ll find demiliches and demodands, grave knights and goblin snakes, norns and nephilim, imperial dragons and unfettered eidolons, and so much more! Yet not every creature needs to be an enemy, as winged garudas, crafty tanukis, and leonine lammasus all wait to join your party and answer the call of glory.

The Pathfinder RPG Bestiary 3 is the third indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time bestselling set of fantasy rules into the new millennium.

    The Pathfinder RPG Bestiary 3 includes:
  • More than 300 different monsters
  • Classic terrors from myth and literature, from the frumious bandersnatch and the righteous valkyrie to the cunning dybbuk and elusive kappa
  • Hordes of new creatures you can construct, grow, or summon to aid your party in its adventures
  • New player-friendly races to let you adventure as canny ratfolk, genie-blooded sulis, and more
  • New familiars, animal companions, and other allies
  • Challenges for any adventure and every level of play
  • Some of the strangest and most beloved creatures from fantasy roleplaying history and the Pathfinder campaign setting
  • Hosts of new templates and variants
  • Appendices to aid in monster navigation, including lists by Challenge Rating, monster type, and habitat
  • Expanded universal monster rules to simplify special attacks, defenses, and qualities
  • And MUCH, MUCH MORE!

ISBN-13: 978-1-60125-378-1

Note: This product is part of the Pathfinder Roleplaying Game Subscription.

Product Availability


Hardcover: Ships from our warehouse in 2 to 14 business days.

PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Ships from our warehouse in 2 to 14 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZO1120


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Product Reviews (14)
1 to 5 of 14 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

***** (based on 14 ratings)

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Another great addition to the Bestiary products

*****

Reading through Bestiary 1 and 2, I was hoping that there will be even more eastern themed monsters. This Bestiary delivers just what I wanted! A must buy! Also, Flumph!!!


Best of the Bestiary

*****

Bestiary 3 review is up on my blog.

This is probably my favorite of the Bestiaries so far, the content covers many iconic monsters from editions past, and stuff from the Adventure Paths. With great Asian flair for the Tian Xia world guide that is coming up, as well as many incredible monsters that have never graced the pages of a monster guide but are very welcome.


A great addition!

*****

Although I'm generally opposed to the concept of core book "sequels," the content in 'Bestiary 3' is top notch. Whereas it took me some time to realize the usefulness of the monsters presented in 'Bestiary 2' (extraplanar/dimensional encounters rarely play a role in my campaigns), I immediately recognized many of the creatures in 'Bestiary 3' as either "iconic" or interesting variations on an established monster class.

As is to be expected, this book is well laid out and the illustrations are (mostly) top notch - Paizo rarely disappoints here! The Pathfinder Campaign Setting is still missing a few iconic monsters (mostly due to WotC's draconic licensing practices), but this volume (and the two which preceded it) gives GMs a huge variety of creatures to populate their encounters.

If I could make any suggestions for future 'Bestiary' volumes, the first would be to expand upon the lore provided - I realize it would likely halve the number of creatures included per book, but a two page spread (even for "simple" creatures like oozes) might help a GM find a place for a given creature within his campaign setting. Also, better illustrating a creature's size (perhaps even graphically) would be useful - general size classifications only go so far, and being able to see a silhouette of a given entry next to a human-sized creature would give both GMs and players a clear understanding of exactly how big a monster is (this was employed beautifully in an old FASA publication for Shadowrun: 'Paranormal Animals of North America' by Nigel Findley). Again, these are just suggestions on ways to improve an otherwise outstanding collection of Bestiaries. Keep up the good work!


Dodging the law of sequels

*****

An excellent monster book, strong mythological presence (from various cultures). Probably even better than Bestiary 2. And it has the flumph! (this is a good thing, well its worth a page) If you're looking for a monster book for some critters outside of the real core you would well to pick this up.


Well done!

*****

Apparently, bestiaries are the strongest point of Paizo, since, as opposed to the "Ultimate" line, their quality is not decreased from the core books. I would dare to say it is actually improved.

The book contains monsters inspired by several cultures, and is a delightful little travel in folklore other than a very good RPG supplement.

Creatures qualities and special attacks are effective and diverse (with few exceptions), from a wisely added double bite attack, to more complex and GM-inspiring out and in- combat powers.

Animals and vermins are well made, and the preistoric ones are more diverse than the usual "more dinosaurs" (but fear not, dinosaurs fan will not be disappointed).

Fey are very good, even if I wished some more high CR ones (but, hellooo, Norn!). Few aberrations, H.P. Lovercraft inspired, definitively removed my mind flayer nostalgia. Great love for the nagas too.

Plants are scary. Undeads are SCARIER, and you will love the new dreadful templates added.

Monstrous humanoids and magical beasts come in different shapes and exotic powers.

Oozes are finally interesting! Even an ooze-hater like me found entries able to intrigue me.

Constructs are excellent. We find some clerical domain based ones, golems able to do more than just bash the enemy, and a brand new category incredibly cool.

Dragons come with several minor ones, the oriental sovereign (mixed feelings) and new, awesome linnorms.

Outsiders are the true gem of this bestiary, expecially fiends. New fiend families are introduced to us, expanding previous single monsters (Kyton, Oni, Rakshasa) in whole families and introducing Asuras, Divs ad Demodands. Paladins have hands full! I needed them so much for my setting, expecially Divs wich seems tailor-made for a specific roles for my infernal legions.

Completely different Outsiders are the guardians Kami. If you do not want to use oriental material, change their background in druidic or whatever spirit guardians is very easy.

My only big remarks are about the powers of the Hekatonkheires titan, quite "meh" for a CR 24 monster in my humble opinion.

Moreover, some monster type is strange. Why the yuki-no-ona is undead? That is a good chance lost for a middle-CR fey.

Said this, good job! Keep this pace, and I will buy up to bestiary 20 :)


1 to 5 of 14 << first < prev | 1 | 2 | 3 | next > last >>

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