Dungeon Crawl Classics Roleplaying Game Hardcover Limited Edition (based on
2
ratings)
Goodman Games
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Limited Edition #3 Hardcover:
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Scheduled for a single print run at the game’s launch, the gold-foil Limited Edition features a stylized image of 1970’s sorcery—complete with hidden message—printed in gold foil on a black vinyl cover. All copies of the Limited Edition gold foil cover will include a free inserted copy of the adventure module Dungeon Crawl Classics #66.5: "Doom of the Savage Kings." Content of the gold-foil Limited Edition is identical to that within the regular edition of Dungeon Crawl Classics RPG.
Today is the release date, and our distributor was showing it as simultaneously in stock and unavailable, so our system was confused. It's fixed now, but I can't guarantee that their data won't re-break it later. Please let me know if it gets messed up again!
Pathfinder Adventure Path Charter Subscriber; Roleplaying Game Subscriber
Hmmm... I guess my LGS pre-ordered these because the Regular copies of the DCC RPG have the DOOM OF THE SAVAGE KINGS module in them as well. I just purchased mine today after work.
I think that on the Goodman Games site it states that if you pre-ordered the game the 1000 copies have the free module included.
So...Yay me?
As an aside, I dont think that I'll ever use this as a regular campaign game. I'll definitely be sticking with Pathfinder for the forseeable future. But for a One-shot or a Con game? I see this being kinda interesting.
Even though I am old enough to be 'old school' I didn't start roleplaying until 3.5, so I missed this era of gaming.
I didn't hear about this book (or simply passed it over) until my FGS owner tagged me in a post about it. I read the review on ENworld and then ran over and bought it. From what i've read so far I can't wait to try out some of this 70's gaming goodness. I may change my mind once a handful of my level 0 guys die horribly, but we'll see =)
Even though I am old enough to be 'old school' I didn't start roleplaying until 3.5, so I missed this era of gaming.
I didn't hear about this book (or simply passed it over) until my FGS owner tagged me in a post about it. I read the review on ENworld and then ran over and bought it. From what i've read so far I can't wait to try out some of this 70's gaming goodness. I may change my mind once a handful of my level 0 guys die horribly, but we'll see =)
I'll be on my way to pick my copy up shortly after noon. It should be a good game day.
Wow, glowing reviews. Each one a prefect reason for me to not buy this one. Don't get me wrong, the folks at Goodman Games usually do good work and I love their modules but everything I have read about this game just doesn't fit with the play style of anyone I know.
As one example of what turns me off on this product - I just happen to think it is a really good thing that races are not classes - that DCC has gone this way is taking simplification and regression a bit too far.
The argument that "It was good enough for classic gamers" holds no water with me. I was one. There is a reason we bought the Advanced games and left the basic games to collect dust on the shelf. That is why we demanded and bought games with better skill sets, worlds and stories.
Played this at Tacticon with one of the authors. I really enjoyed playing it. It has some great mechanics, one I thought was really cool was the cleric attonement mechanic, the cleric could piss off their god by casting spells poorly, to the point where no spell works, and they have to seek attonement.
I also liked the scaled spell effects, the better you roll, the more effects. I had read a short story or some other about elminister at a super secret mage fair, where there was a fireball contest, this mechanic could really bring that contest to life.
I played a thief, and the luck points were key to my success, didnt survive, but died in a great cataclysmic sceen, and ensured the survival of a few remaining party members, so it wasnt a TPK.
Wow, glowing reviews. Each one a prefect reason for me to not buy this one. Don't get me wrong, the folks at Goodman Games usually do good work and I love their modules but everything I have read about this game just doesn't fit with the play style of anyone I know.
As one example of what turns me off on this product - I just happen to think it is a really good thing that races are not classes - that DCC has gone this way is taking simplification and regression a bit too far.
The argument that "It was good enough for classic gamers" holds no water with me. I was one. There is a reason we bought the Advanced games and left the basic games to collect dust on the shelf. That is why we demanded and bought games with better skill sets, worlds and stories.
I picked it up on a whim and I can confirm it's definitely a diff'rent strokes for diff'rent folks product. The reviews are certainly geared more towards those that prefered that style of game, and that's for the best for this product. But if you're not looking for that specific type of game, you're probably not going to enjoy it. It does feel like going into details would be raining on some folks' parade though.
I find it neat as a look at how other folks play the game, but I wouldn't want to actually play it myself. For those on the fence, just know that it takes the old boasting point on the front covers of the old 3.5 DCC modules to its natural conclusion. That might be enough to tell you whether this is a buy or pass for your specific tastes. It may not be my cup of tea, but it's likely going to make a number of folks very happy.