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The Tomb-World of Alak-Ammur (PFRPG) PDF

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Even within the deepest recesses of history’s own heart, one cannot find a sorcerer more powerful nor infamous than the man known as Alak-Ammur. His origins lie hidden behind a veil of lies and half-truths so thick that it is useless to even speak of them. Know simply this, that Alak-Ammur grew strong in the ways of arcane lore as easily and quickly as other men take to breathing fresh air.

Few were surprised, even in his own time--or at least all records seem to indicate--when Alak-Ammur disappeared mysteriously. Most of his kinsmen and peers assumed that he had died, although in truth he had neither kinsmen nor peers. But assumptions about men like Alak-Ammur are so often wrong that it hardly seems worth relating that they were.

But they were.

The sorcerer left the world of his birth and explored the myriad worlds beyond. He lived for a thousand more years than his fellows knew, for he never returned to that place he had once called home. When it came time for him to die--when his body could no longer continue to house his spirit--he used his magic to fashion a tomb for himself. But Alak-Ammur’s tomb would be no more a normal crypt than he was a normal man.

True to his nature--and his nature was power, pure and simple--Alak-Ammur crafted for himself a world in which to put his physical form to eternal rest. Not a large world, as world’s go, but truly an entire world as distinct and unreachable from any other world as, well, another world.

If one could find this tomb-world, surely it would hold great secrets, it would solve vast mysteries, and it would make one wealthy and powerful beyond imagining. If such a deed could be done at all--and survived.

"The Tomb-World of Alak-Ammur" is a mini-adventure for 12th-level PCs written by 3rd Edition designer Monte Cook. Originally released through Dungeonaday.com, this PDF is 32 pages and comes completely linked and bookmarked.

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Product Discussion (28)
Minister of Propaganda, Super Genius Games

Hey look, it's live!


R. Hyrum Savage wrote:
Hey look, it's live!

Awesome!

This is a very cool setting, as well as a dungeon. I can almost see making a whole campaign out of it!


Interesting that this is part of a new product subcategory (DungeonADay.com).

If this does well enough will there be more Dungeon A Day compilations?


Already got it this morning over at RPGNow, lol....am halfway through it

Paizo Employee Modules Overlord

Twin Dragons wrote:

Interesting that this is part of a new product subcategory (DungeonADay.com).

If this does well enough will there be more Dungeon A Day compilations?

If it does well enough? Heck yeah we'd do more!


Review is up here, at RPGNow, and submitted to NerdTrek.

Would love to see that cover art piece without all of the text if possible


Pathfinder Adventure Path Subscriber

I haven't done a thorough read through, yet. What I have seen really impresses me. I can see working this into many settings, with ease. I really am leaning to using it in my campaign once it gets to Spelljamming. I see this as a great Spelljammer compatible adventure.

Another possibility is using it in Eberron. I can see the world as the last surviving vestige of the Giant's empire on Xen'drick. Great secretes of the magical studies of the giants can be found there.

Paizo Employee Modules Overlord

Many thanks to KTFish7 for his review!

Paizo Employee Modules Overlord

xorial wrote:

I can see working this into many settings, with ease. I really am leaning to using it in my campaign once it gets to Spelljamming. I see this as a great Spelljammer compatible adventure.

Another possibility is using it in Eberron. I can see the world as the last surviving vestige of the Giant's empire on Xen'drick. Great secretes of the magical studies of the giants can be found there.

I think Monte did an amazing job of creating something that can be dropped whole-cloth into a wide range of campaigns. It's one of the things I like most about the Tomb World.

Paizo Employee Modules Overlord

KTFish7 wrote:
Would love to see that cover art piece without all of the text if possible

I'll mention it to the other geniuses. :D

Scarab Sages RPG Superstar 2009 Top 32

I really wanna get this, as it sounds awesome. But to run it properly I would really want it as a print edition and I can't justify spending 10 bucks on it now and then another 15-20 on it if at some point it becomes available as a dead tree. :(

Paizo Employee Modules Overlord

flash_cxxi wrote:
I really wanna get this, as it sounds awesome. But to run it properly I would really want it as a print edition and I can't justify spending 10 bucks on it now and then another 15-20 on it if at some point it becomes available as a dead tree. :(

I sympathize, and obviously only you can decide where to spend your hard-won gaming dollar. If PDF sales are good enough, we may do a print or POD edition. If not, I'm afraid you may never have an opportunity to get this in any format.


Owen K. C. Stephens wrote:
KTFish7 wrote:
Would love to see that cover art piece without all of the text if possible
I'll mention it to the other geniuses. :D

And my wall of inspiring and awesome gamer art would like to preemptively Thank You sir...there was mentions of cookies if needed as a bribe, lol

flash_cxxi wrote:
I really wanna get this, as it sounds awesome. But to run it properly I would really want it as a print edition and I can't justify spending 10 bucks on it now and then another 15-20 on it if at some point it becomes available as a dead tree. :(

I know it wouldn't be the same as a pretty pretty book from the pros, but you could always greyscale and print the pages to be able to run the adventure from paper. And, as cliche as it sounds, nobody's going to have to worry about ponying up for a print edition if we all wait for print before buying, as short PDF's sales will end up costing us a print edition.

I know gaming budgets are important to purchase decisions, trust me, I get that, but this is one of those products that will have people kicking themselves if they miss the chance to grab, and it doesn't end up sticking around.

Just my two cents....we now return you to your regularly scheduled reading.


So is there anyway I can get a print edition of this? I am a bibliophile and a bit of a luddite who dislikes pdfs. I am willing to pay extra for it.


flash_cxxi wrote:
I really wanna get this, as it sounds awesome. But to run it properly I would really want it as a print edition and I can't justify spending 10 bucks on it now and then another 15-20 on it if at some point it becomes available as a dead tree. :(

My justification is that it is Monte Cook. I'm currently reading Night of Dissolution. As soon as I'm done with that I'll move on to Alak-Ammur.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber
The Minis Maniac wrote:
So is there anyway I can get a print edition of this? I am a bibliophile and a bit of a luddite who dislikes pdfs. I am willing to pay extra for it.

DOH!!


KTFish7 wrote:
I know gaming budgets are important to purchase decisions, trust me, I get that, but this is one of those products that will have people kicking themselves if they miss the chance to grab, and it doesn't end up sticking around.

True. I know a lot of people hate themselves for not picking up Demonic Harlots when it first came out. SGG has warned us that this may go back to being a Dungeon-A-Day exclusive, and no one can buy new subscriptions to that right now. This PDF may be your only chance at one of only two Monte Cook Pathfinder adventures!

Paizo Employee Modules Overlord

Dungeon Grrrl wrote:
I know a lot of people hate themselves for not picking up Demonic Harlots when it first came out. SGG has warned us that this may go back to being a Dungeon-A-Day exclusive, and no one can buy new subscriptions to that right now. This PDF may be your only chance at one of only two Monte Cook Pathfinder adventures!

Note that we're working on lots of possibilities, we just don't what will pan out yet. We may do a print Alak-Ammur. We may pull the Alak-Ammur PDF. We may find a way to let people have access to the Dungeonaday.com website. But none of that is anything but conjecture yet.


No print / pod? Too bad. If there was a print ed. it would be in my shopping cart right now.

Paizo Employee Modules Overlord

Hyla wrote:
No print / pod? Too bad. If there was a print ed. it would be in my shopping cart right now.

Sales of the PDF are going to have to be pretty good to justify any print run. If not, we may just pull the whole product and go back to restricting it to existing Dungeonaday.com patrons. The fate of this one is up in the air, still.


Why not put out a pod version?

Paizo Employee Modules Overlord

Hyla wrote:
Why not put out a pod version?

That would still require more work on our part (starting with, but not restricted to, a whole new layout as this one is landscape, and POD is set up for portrait), and sales still have to justify it. The margins on POD aren't nearly as good as PDF, not as good as offset printing (if you get your print run right), so we need to be convinced the POD or print sales will justify the cost of additional work, or a print version of any kind doesn't make business sense. If we decide it will, then we'll definitely do that. So far, it hasn;t, but we'll have to see how sales are over more than just a few weeks. Some of our products are "evergreen," (selling a fair number of copies month after month after month), and there's no good way to know if that's the case until more time has passed.

If, on the other hand, it looks like sales are below average, we may just opt to pull this form sale at all, and leave it as a Dungeonaday.com exclusive. A number of people have noted this seems to be an experiment, and that's a fair description of what we're doing with this one.


As far as I am informed dungeonaday.com is pretty much dead? No new subscribers, the existing ones aren't charged any more?

So if dungeonaday.com would be running strong, I would follow your logic here: pull back the .pdf if its not selling good enough, to increase attractiveness of a subscription.

But as things are, I am afraid I do not follow. If this .pdf sells mediocre, you will stop selling it? Why?

Paizo Employee Modules Overlord

Hyla wrote:
As far as I am informed dungeonaday.com is pretty much dead? No new subscribers, the existing ones aren't charged any more?

The old business plan for Dungeonaday.com did not work. We couldn't keep providing new daily content -- the money wasn't there for it. We had originally promised to at least finish Dragon's Delve, the more than 500,000 word mega-dungeon Monte Cook started, and to dual-stat our levels in Pathfinder and 3.5, since Monte had originally started it in 3.5 We did all that, and more (including this, the Tomb World of Alak-Amur).

But when we couldn't get the subscription base up we had to tell people there would be no more updates. Because of that, we stopped taking subscriptions, since those had all been built for access to new daily content. We gave existing members some premiums (not all of which are out yet), stop charging them, and let people know the site would be up at least through April (which is when we extended everyone to), and said after that we'd see.

The site is not "dead." It's in a transition, and we don't know for certain into a transition to what, yet.

Hyla wrote:

So if dungeonaday.com would be running strong, I would follow your logic here: pull back the .pdf if its not selling good enough, to increase attractiveness of a subscription.

But as things are, I am afraid I do not follow. If this .pdf sells mediocre, you will stop selling it? Why?

There are many potential business plans where having things like Alak-Amur only be available on Dungeonaday.com might make sense, even if we're not taking new subscriptions. There are many ways we might monetize that content, and the more exclusive content there is, the more likely those are to work. (Or, work better -- most of them are assured to bring in some money).

Since my experience is its easy to avoid starting rumors than track them down and stamp them out, I'm not prepared to talk about specific plans at this time. But just consider all the ways websites make money, and how many have nothing to do with subscriptions, but do have something to do with exclusive content, and you can begin to see where it may make the most sense for us to pull this, if it doesn't do well as a PDF.

It's an ongoing experiment, and I don't know which of many ways it's going to go yet. We may leave things are they are. We may do POD or a print run. We may pull it back to Dungeonaday.com. If you want to make sure you get the adventure, I recommend you buy it now in PDF, but I confess to being biased. :)


Reviewed here, on DTRPG and sent to GMS magazine. Cheers!

Minister of Propaganda, Super Genius Games

Thanks End!

Scarab Sages

Pathfinder Battles Case Subscriber

Is there any chance of a printer-friendly version, with plain white backgrounds and without the page border?

Minister of Propaganda, Super Genius Games

davrion wrote:
Is there any chance of a printer-friendly version, with plain white backgrounds and without the page border?

Yes? :)

Can't say exactly when though, sorry. :(

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