How to Use Religion in Your Game PDF
Avalon Game Company
Gods. Spirits. Demons. Supernatural entities, or maybe mere myths. Omnipotent creators, powerful beings who occasionally interact with lesser ones, or impersonal concepts. Saviors, benevolent helpers who offer illumination or practical assistance, aloof observers, petty mischief-makers, or evil presences. Whatever they are, humankind has always been obsessed with them and with their demands: compliance with their rules, offerings (up to human sacrifices), and more. Therefore, long-lasting organizations, epochal social and cultural phenomena, and even states have revolved around religion, i.e. the relationship between humans and their gods. Even non-human intelligent species in fiction often have at least ethics, or belief systems.
The more difficult question isn't: "How can you use religion in a role-playing context?", but: "How could you not use it?".
This supplement is designed to provide both game masters and players with basic tools, guidelines, and ideas for using religion in a role-playing context. It will give depth, flavor, and realism both to campaign design and character development.
Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.
Are there errors or omissions in this product information? Got corrections? Let us know at firstname.lastname@example.org.
Product Reviews (0)
Iconic Heroes #3 and #4 and #5 - Looking for Cards,
Toppling meta-magic Feat Question,
a matter of trust... some reflections.,
The "too much books and bloat" argument.,
Bestiary 6 Wish List,
Beastiary 5 PC Races,
GMs - What do you choose not to throw at players?,
1 level character rebuild question,
Rogue Gestalt Ideas?,