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So What's For Sale, Anyway? III (PFRPG) PDF

****( ) (based on 1 rating)

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A Pathfinder Roleplaying Game GM’S RESOURCE by Julian Neale

Your PCs have emerged from a dungeon buried deep in the hills or mountains. Low on resources and needing somewhere to rest, they head toward the nearest dwarven hold. Once they’ve rested and sorted their loot, the inevitably ask “So what’s for sale in this place, anyway?” At that point, likely or not, the game grinds to a halt as the GM frantically generates what items are available for purchase or he simply says “anything up to the gp cap.” (After all, most GMs have better things to do with their prep time than generate what the PCs might want to buy on the off chance they visit a dwarven hold).

So What’s For Sale, Anyway? III banishes these problems by providing 96 pre-generated, ready-to-use lists for the busy GM to immediately use in his campaign. Also included are sample dwarven settlements to serve as a backdrop to the sales. Buyers should be beware, however, for among the hundreds of magic items for sale lurk 40 cursed objects...

This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

Download a free sample at ragingswan.com/sale3

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PZOPDFRSP101221E


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Product Reviews (1)

Average product rating:

****( ) (based on 1 rating)

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4.5 stars -So what's for sale in dwarven settlements - now with metropolis entry

****( )

This pdf is 21 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page SRD and 1 page back cover, leaving 14 pages of content in this latest installment of the line.

So, what do we get in this product? In contrast to the first two installments, this one focuses on what would be for sale in Dwarven settlements, lending a unique touch of culture/necessity to the respective items.

Additionally, sample towns are provided for your convenience in sideboxes. We get 25 lists for thorps, 3 cursed items for sale there and 2 sample thorps. 21 village-lists, 2 sample villages and 4 more curses are next and after that, 14 village-lists, 2 sample villages and 4 more cursed items appropriate for the size of the settlement. Small towns come with 6 curses, 2 sample towns and 11 lists, while their large brethren get 6 curses, 9 lists and one sample settlement. Small cities feature 8 potential curses, 1 sample town and 7 lists and finally, large cities get 7 lists, 8 curses and 1 sample settlement.

An entry for dwarven Metropolises has been added, eliminating one of my concerns.

Conclusion:
Editing and formatting are top-notch. The layout adheres to RSP's 2-column standard and provides a lot of lists to make a GM's life easier. The pdf is fully bookmarked and comes with an additional, especially printer-friendly version. I enjoy the option of 40 cursed items being included in the deal, but by now, I'm somehow not that excited about them - less would have probably been more. Curses take a lot of their excitement from being unique and less, but more mechanically complex curses would have been nice. I like the focus on "dwarven" weapons like crossbows, picks, hammers and axes and enjoyed the odd urgosh, but, honestly, I would have loved to see some more urgoshs, perhaps even a couple of meteor hammers or other weapons that would fit with dwarves. As written, the oomphteenth crossbow starts to get wearying. I'm a bit disappointed in this installment, but with the addition of the final settlement-type, that has been reduced. As a consequence, I'll add another half star to the pdf for a final verdict of 4.5 stars, still rounded down to 4, though.

Endzeitgeist out.


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