Way of the Wicked—Book Two: Call Forth Darkness (PFRPG) (based on
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Fire Mountain Games
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A DUNGEON OF YOUR OWN!
The Horn of Abaddon was once a place of primal darkness. And then the forces of good moved in and ruined everything. It’s been eighty years and the kingdom of Talingarde sleeps soundly knowing that darkness has been vanquished. Now, it’s your turn to prove them wrong.
You will find the lost temple and do what no one else has ever dared. You will call forth the banished daemon prince. And from his unholy hand, you will recover a plague so virulent that it shall shake Talingarde to its foundations.
And then the fools will sleep no longer.
Welcome to the second chapter of the “Way of the Wicked” adventure path! Inside you’ll find:
“Call Forth Darkness,” an adventure compatible with the Pathfinder Roleplaying Game for 6th-level villains by Gary McBride
Full color art and maps by Michael Clarke
A gazetteer of the frontier town of Farholde
Optional rules for building your own evil organization and managing your minions.
Advice for crafting unique variants of this adventure path
And more!
You’ve raided countless dungeons. Isn’t it time you had a horrid little dungeon of your own?
A 106-page full color Pathfinder Roleplaying Game-compatible PDF perfect to either stand alone or continue the "Way of the Wicked" adventure path. Includes a printer friendly version and seperate player handout PDF.
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I'll be getting this as much to see how one handles the time spent protecting the dungeon and handling your evil minions as for anything else. Though the storyline sounds great!
Interesting. The path is meant to go to twenty and in the first two books we're already to level 10? Guess the pace has got to slow down at some point, right?
Interesting. The path is meant to go to twenty and in the first two books we're already to level 10? Guess the pace has got to slow down at some point, right?
Very astute!
You are correct. Higher levels take more page count. One of the first things created after the story outline was a rough you-get-this-much-XP outline that runs through the entire adventure path. This aided me in dividing up various events to various books.
Also higher level books mean longer stat blocks and that takes space.
But more than just stat blocks, higher level characters have a lot more options and addressing those options in a meaningful way also takes space.
So, yep. Levels 1-10 in two books. Levels 11-20 in four.
Alright, I'm sold--getting on board as well and hope development continues to go smashingly! Will see to reviews once I've had the chance to work through the queue a bit. :)
Then I'll go ahead and purchase this one as well if that's the case. I hate to pay double on the modules once I bought them all and a bundle has come out. I've had that happen once before and I'm none too pleased with the publisher (0One games I'm looking at you :_:).
I enjoyed the exploration of alternate set ups for the campaign that was in this volume. Any chance of something that looks at how other races might figure into the campaign? For some reason I'm getting in my head that this campaign might be a good one for dhampir, tieflings, and the like to show up as PCs.
I don't think there will be a tiefling specific article. I don't know that there is that much that needs to be said. Or perhaps more accurately, I do not believe there is that much that needs to be modified. A group of tieflings can pretty much follow the campaign as written.
That said, there will be at least one more "Deeper Shades of Darkness" article dealing with running a party of vampires through Way of the Wicked.
Way of the Wicked could easily be not just Pathfinder's first villianous adventure path, but also the first VAMPIRIC adventure path. Of course, that is completely optional.
I don't think there will be a tiefling specific article. I don't know that there is that much that needs to be said. Or perhaps more accurately, I do not believe there is that much that needs to be modified. A group of tieflings can pretty much follow the campaign as written.
That said, there will be at least one more "Deeper Shades of Darkness" article dealing with running a party of vampires through Way of the Wicked.
Way of the Wicked could easily be not just Pathfinder's first villianous adventure path, but also the first VAMPIRIC adventure path. Of course, that is completely optional.
I guess I was just thinking more along the lines of how the typical Talingarde folk would regard stranger folk wandering in their towns and the like, depending on how well disguised a given person might be. That sort of thing.
I guess I was just thinking more along the lines of how the typical Talingarde folk would regard stranger folk wandering in their towns and the like, depending on how well disguised a given person might be. That sort of thing.
The vampire article sounds interesting.
I think you're average Talirean would probably mistake your typical somewhat bestial tiefling for a monster (and in this campaign, they're likely right) and scream in terror and run. Of course this is not too much of an issue because...
Spoiler:
...the PCs almost immediately receive the iron circlets.
Beyond that, I don't really see tieflings as being something that demands a lot of precious page space. I might release a player's pack for the campaign. That would probably touch on tieflings in "Way of the Wicked".
And I'm glad the vampire article sounds interesting. Before Way of the Wicked is finished the PCs will have an opportunity to become a lich or a vampire or maybe even...something else.
I guess I was just thinking more along the lines of how the typical Talingarde folk would regard stranger folk wandering in their towns and the like, depending on how well disguised a given person might be. That sort of thing.
The vampire article sounds interesting.
I think you're average Talirean would probably mistake your typical somewhat bestial tiefling for a monster (and in this campaign, they're likely right) and scream in terror and run. Of course this is not too much of an issue because...
** spoiler omitted **
Beyond that, I don't really see tieflings as being something that demands a lot of precious page space. I might release a player's pack for the campaign. That would probably touch on tieflings in "Way of the Wicked".
And I'm glad the vampire article sounds interesting. Before Way of the Wicked is finished the PCs will have an opportunity to become a lich or a vampire or maybe even...something else.
That said, there will be at least one more "Deeper Shades of Darkness" article dealing with running a party of vampires through Way of the Wicked.
Way of the Wicked could easily be not just Pathfinder's first villianous adventure path, but also the first VAMPIRIC adventure path. Of course, that is completely optional.
The iron circlets are magic items given to the PCs that function at first as hats of disguise and then later start to give mental stat boosts (ala a headband of mental superiority).
Of course, like all of Thorn's gifts, they may have another use as well...
Thanks for the explanation. And a hint that Cardinal Thorn might be plotting something underhanded with our hero, I mean protagonists? I am shocked, simply shocked! XD
And let me add, if nothing else is convincing me to get this book, then Alzrius' review certainly is. He makes it sound like THE most awesome thing available right now for Pathfinder.
got a qustion about way of the wicked book 2 evil organization the stats go up to +10 the events has cause grows. so how big are the organization. what stats determ the size so if a group of heros start to cut down the minons what determ the survivable rolls
The number of minions are intentionally left vague, but if you estimate your organization size as 5 minions per action, you are pretty close to the total membership.
thks it just same too small compare to leadership feats
i thought it was about 5 minions per pt of survivablity the if you add 5 minion per action so at 20th you would have 100 minions this would match leadership feats. minons are about 1st lvl right so a charcter with leader ship score of 16 ( 9th lvl +4 chr mod base of operation +2 special power +1)would have 25 1st 2 2nd 1 3rd. does this sound ok.
book two was great. my group finished the adventure nearly 50 hrs of gaming.last week the last group was great my group expleled all there magic no more wands no healing and down to less the 10 hp each alchemt had nearly 100 potions made 2 wands of cure light wounds and wand of restortation.
the group trapped the thones so the npc dies as they telported in avg damage of 6 6d6 dmg per room.
a very enjoyable adventure im using the the players dungeon for furtue adventures (evil laughter) player grinder almore.
lol took a whole week. still had to work during the week but we all took 48 hour r&r on the weekand by group even they stated they will take vaction so we can do your adventure. when they return from sea.
this says alot about your game. to have 6 people willing to give up 2 weeks of leave time to play.
well done.
thks form my group to all your people. well done.
20 ys of gaming and so far one of the best i have seen. it rates with in top 10 i have seen. if all books are as great it maybe with in top 3.
the top was a japanese games i found in japan when i was station there.
the second was TSR old D&D gazater pathfider became #3 because of the quality of their work but while some of their path is good art,nice design, but lacked depth that you capertue very well.
this gives a weight that my group found apealing. in facted one of my group allowed his teenage son to played. which is amazing sinch the yougest is 25 and oldest is 45 so we have a wide skilled group to play with they loved your adventure book 2 was better then book one.