A Game of Thrones Edition is the new core rulebook for A Song of Ice and Fire Roleplaying. Based on George R.R. Martin's fantasy epic, A Song of Ice and Fire Roleplaying gives you everything you need to play and run games in the Seven Kingdoms using an easy to learn system specifically designed to evoke the atmosphere of the best-selling novels and hit TV show. This edition includes the entire contents of the original rulebook, revised and updated, plus the full length adventure Peril at King's Landing and a gorgeous new cover by fan favorite Michael Komarck. You and your fellow players take on the roles of key members of a noble house navigating the perilous waters of Westerosi politics and intrigue. Now is your chance to play the Game of Thrones with Green Ronin's A Song of Ice and Fire Roleplaying!
This has actually been out for almost 2 years you know :P
It's just a slightly updated version to tie-in with the series going mainstream.
That said I've played a one-shot of it and I've got to say the system is very nice. You can build up your own house or improve existing ones, fight and command mass battles, and generally play any human race in the series (wildlings and valyrian-blooded people, nothing crazy like the Others or giants)
Probably not too well. The characters themselves are human and as such leveling up would be a problem; unless it was played as an epic6 style campaign, with the supernatural beings (Others, Giants and so on) being able be any CR. The Kingmaker mass-battle system would probably help. It works better as its own system though IMO.
A word to the wise. This version does not include any errata. They rushed it out to meet the release date and left all the errors from the frist edition. Unless you absolutely have to buy the book stick to the cheaper pocket edition which includes all errata.
I already bought the first edition SoI&F RPG two years ago. I didn't get a chance to run the game because apart from myself and my wife, no one in our local gaming group was familiar with the setting. When I read over the rules back then I didn't notice any gamebreaking errors, but I haven't actually run the game with players which is a much more efficient way to discover exploits or contradictions.
Despite the need for errata, I have a very strong interest in revisiting this as a campaign in the future. G.R.R.M.'s world is so rich and offers a pretty unique 'feel' through its mix of political intrigue, shades-of-gray characters and mysterious magics.
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memorax wrote:
A word to the wise. This version does not include any errata. They rushed it out to meet the release date and left all the errors from the frist edition. Unless you absolutely have to buy the book stick to the cheaper pocket edition which includes all errata.
Where did you hear that? Every where they are advertising it revised and updated...
A word to the wise. This version does not include any errata. They rushed it out to meet the release date and left all the errors from the frist edition. Unless you absolutely have to buy the book stick to the cheaper pocket edition which includes all errata.
Where did you hear that? Every where they are advertising it revised and updated...
I had started a thread on rpg.net asking when the book was going to be released and another poster mentioned after looking through the revised PDf and his first edition that he was seeing the same errors in the PDF that he had in the first edition of the rpg. So unless you have to have print buy the PDF as it has the errata. It's too late for the print versions to be altered. I feel sad for the developer because it seems the tossed him into the project at the last minute. The game line did not even have a full time developer. Which imo considering the popularity of the books and TV series to be inexcusable.
Green Ronin has taken on too many projects too fast and it is starting to show. Too many of their products from what I am hearing are beginning to suffer in that they are containing more errors then usual. It's all fine to say "well the PDF has the corrections" except the print version with tax is going to retail in my area at 50$. I'm not going to spend that much when they had a chance to fix the errata. At the very least not until the second printing which may not happen because word of mouth is spreading. To the point that the book is starting to be called Game of Thrones Error Edition.
Of course mistakes happen yet this maybe a costly one for GR and the license in general. It's one thing to make a mistkae it's another when it happens twice and espcially when it could have been prevented. Not to mention beyond the developer no mention of any apology or error on the part of Green Ronin. It's like they think that by saying nothing and burying their heads in the sand that the entire mess will just go away. When they should at the very least admit to screwing up. Not to say it does not have any new material. From what I have researched it does have a small amount of new material. It just side by side with errors from the first edition.
A link to more information on the Green Ronin forums and for those tha don't believe me: http://www.greenronin.com/phpBB2/viewtopic.php?f=29&t=10704
I have a d20 Game of Thrones RPG already. How is this one different?
There are essentially 2 "versions" of the game: "A Game of Thrones" the d20 version to which you refer, which is from White Wolf Publishing (under their "Sword & Sorcery" label), and Green Ronin's "A Song of Ice and Fire," which is not d20-based and uses its own game system. The latter is what is being discussed here. Two different RPG systems from two different publishers.
I have a d20 Game of Thrones RPG already. How is this one different?
In addition to the above, the d20 version (actually from Guardians of Order, White Wolf were merely the publisher) is level and class-based, with prestige classes and all the traditional d20 stuff. There's a special edition of the rulebook which includes a Tri-Stat version of the rules as well.
The Green Ronin version is predominantly d6-based and is skill-based rather than level-based. The Green Ronin version has a lot more rules for creating a noble house and guiding it through intrigue and plotting. The d20 version emphasises individual adventures and combat a little bit more.
Which one is better depends on preferences and playstyle. However, the d20 version does have, by far, the better artwork and is also complete in one rulebook, with world stuff and rules in one volume, whilst the GR version has separate books. On its side, the GR version is current and some new books are now being produced for the line (led by a Night's Watch book out later this year) whilst the d20 version is defunct.