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Pathfinder Society Scenario #4–04: King of the Storval Stairs (PFRPG) PDF

***½( ) (based on 7 ratings)

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A Pathfinder Society Scenario designed for levels 7–11.

The PCs are sent to map the Storval Stairs and ensure the stairs provide a safe route to the Storval Rise from Magnimar, but upon their arrival, they find the ancient site claimed and “ruled” by the self-proclaimed King of the Storval Stairs. Only through guile, diplomacy, or cold steel will the Pathfinders ensure access to iconic Thassilonian location.

Written by Dennis Baker.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (7)
1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

Average product rating:

***½( ) (based on 7 ratings)

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Great Scenario


Definitely in my top 3 PFS scenarios. Highly recommend!

This scenario is very light in the RP side but if you're looking for a challenge this is it! The Storval stairs themselves are a wikid location for an epic battle! Bring your -A- game. My group took 9 hours to complete this (definitely can be completed in a normal time frame but we were having a blast)

Barely a 2 star for one neat idea

**( )( )( )

The Final boss fight had a very cool twist. Unfortunately, it was incredibly tedious and boring to get to. I lost count, but one fight not only had an annoying as hell creature, but it had 12-15 of them. We were never in real danger, just had to GRIND them down slowly. A chimp could play this, except eating a banana is more fun.

A perfect example of the 2 boring fights then big boss at end design school of no skill roles, flavor text, or point other than walk in straight line and kill annoying stuff until Gm says your suffering has ended

Epic Fights, But Way Too Many of Them

**( )( )( )

King of the Storval Stairs presents a very simple scenario, the most straightforward of concepts. It's a slugfest in a pure form.

The fights are pretty epic, but it suffers greatly from having four of them, and from having too many monsters who are both hard to kill and cannot effectively damage the party. Thus, the whole thing became a huge timesink, my runtime lasting a total of seven hours.

For those who are not GMing this within PFS's constraints, I would suggest:

Slim down the number of basic hill giants and harpy fighters. Beef them up, and have fewer of them.

Also, I noticed that the scenario really went out of its way to make the "tough" fight easier for the players to handle,

by giving out:
tons of pre-big-fight scrolls (even a raise dead!) and handing the players a toooon of preparation time.

This assistance drops the CR of the big fight by more than the numbers would suggest. Giving 7-11 PCs that much assistance and that much prep time and that much terrain advantage is overkill.

I also noticed that the scenario tries to be really tough, yet goes out of its way to pull punches, with subpar feat, terrain, and spell selections on the monsters. It even goes so far as to hand the PCs an easy surprise round at one point!

In all, Storval Stairs tries to be a pure-form slugfest, but suffers from too many pulled punches, under-capable-yet-hard-to-kill monsters, and too much generosity. This combination leads to a grindfest which takes way too long to go through.


Player Perspective

***( )( )

Fun: (5) I had fun, but that may have been more due to the GM and the people I played with. Hard to tell, so I’ll let it slide in this category.

Story: (2) There wasn’t really any story to speak of. It had just enough of a weak justification to wander off to the Storval Stairs.

Combat: (5) The combat in this was extremely challenging and kept you on your toes.

Roleplay: (1) None that I noticed.

Challenge: (2) This was honestly too hard. When I played it at Gencon, I had heard of 2 other tables. One TPK’d, and the other was set to TPK when they timed out and survived by default. Our group would have wiped if we had gotten 1 more person pushing it to the 5-6 player group size. 5 people would not have done well.

Overall: 3.0 (3 star)

Venture-Captain Dan Luckett (West Michigan)

Not your typical retrieval mission!

****( )

The Society occasionally needs a troubleshooting team to grab something and hold until relieved. It's nice to see a scenario based around that concept.

There are good opportunities for the combats to help tell the story of the scenario, and a good level of challenge which is tunable based on the NPCs assessment of the party.

I immensely enjoyed running this for a third of my tables at GenCon 2012.

1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

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