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Pathfinder Society Special: Race for the Runecarved Key (PFRPG) PDF

**½( )( ) (based on 15 ratings)

Our Price: $3.99

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A Pathfinder Society Special designed for levels 1–12+

An ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city government. In order to maintain good relations with those in power in the City of Monuments, the Pathfinder Society must obtain the relic without simply stealing it, although employing any other means necessary. It falls to the PCs to infiltrate the auction, sabotage the other bidders’ efforts, and call in favors from those in the Society’s debt to ensure the Runecarved Key (and the secrets it unlocks) belongs to the Pathfinders when the adventure draws to a close.

Written by Kyle Baird and Tim Hitchcock.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (15)
1 to 5 of 15 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

**½( )( ) (based on 15 ratings)

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Walk away,

*( )( )( )( )

I wouldn't recommend running this, or even organizing it.

This special is BAD, after Gencon I decided not to participate in any more specials because of this scenario.

Mike Brock told GM's before the event not to go easy on players, I can't figure out why. I think I had an average party, and could of killed them really easily with even the lower tier creatures.

I dont really have anything positive to say about any part of the special. Almost every part would get hammered.

So I will start with the positive things. At gencon the GM's got some flipmats and I think a chase deck.


Look at your character sheet. . .

***( )( )

If anywhere on there it says Paladin or even Lawful Good, take that character sheet and walk away from this scenario.

Its a decent scenario but it exists on the far shadier side of the Society and the law. This scenario, if successful will cost a Paladin 3 pp, you'll gain 2 pp for the mission and spend 5 pp for an atonement at the end, no way around it with anyone who has a decent understanding of the paladin code.

With all that said, this scenario would be an absolute blast with pretty much any other neutral, chaotic or semi-good character. Well built scenario, good combat, good "inquisitive-ness".


[Player] What are you ready to do for the Society?

****( )

My perspective on this scenario is as a player. For reference, I played it in the lower tier (1-2). Be warned, spoilers will follow!

Mechanics
This was my first special, and I loved the format and interactivity of the tables. The joined effort in the penultimate part was particularly thrilling! I also loved the chase scene, and the optional fight(s) at the end. There is a lot of room for player freedom - and there and numerous ways of solving every situation if you're creative.

To roleplay or not to roleplay?
Everyone's take on this scenario depends heavily on the moral conflicts arising as the Society asks you to do some reprehensible actions. In my opinion, it all boiled down to "what are you ready to do for the Society?" - and this was a source of some very interesting roleplaying between PCs, I loved it! Obviously some factions or classes will have a difficult time accepting to break the law, but that doesn't mean they can't do this special, far from it. Where some see difficulties, I see opportunities to roleplay your character fully, and not keep it one-dimensional.

Apart from this, there are numerous roleplaying opportunities present, and I loved all of them.

As a conclusion, I'll give this scenario a 4-star rating for this scenario. We had an excellent time, and it truly was a "special"!

Story: 4/5
Roleplay: 5/5
Encounters: 3/5
Mechanics: 5/5

Total: 4/5


Lawful good characters need not apply

*( )( )( )( )

Pure thuggery. I hate when I have to assure my players that carrying out the mandatory components of their mission will not negatively effect their alignment. Ever since we ran the Runecarved Key, Sheila Heidmarch's villainous streak has become a running gag in my area.


I would give this one zero stars

*( )( )( )( )

Just ran it at a game day in Aschaffenburg.
This is by far the worst adventure I came across.
Mechanically this scenario is sound, allthough tier 3-4 is significantly harder than all the other tiers.
What disappointed me was the plot, the motivation of the PCs and the Society as a whole.
The Venture Captain and the Society are acting like hypocrits, cut-throats, thiefs and liars (plain evil) in this scenario and every PC following their instructions should shift alignment (probably more than once). LG characters and Paladins especially should not be able to fullfil the goal of the interactive.
This Product should vanish in oblivion.


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