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PaizoCon 2014!

Pathfinder Society Special: Race for the Runecarved Key (PFRPG) PDF

**½( )( ) (based on 13 ratings)

Our Price: $3.99

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A Pathfinder Society Special designed for levels 1–12+

An ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city government. In order to maintain good relations with those in power in the City of Monuments, the Pathfinder Society must obtain the relic without simply stealing it, although employing any other means necessary. It falls to the PCs to infiltrate the auction, sabotage the other bidders’ efforts, and call in favors from those in the Society’s debt to ensure the Runecarved Key (and the secrets it unlocks) belongs to the Pathfinders when the adventure draws to a close.

Written by Kyle Baird and Tim Hitchcock.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (13)
1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

**½( )( ) (based on 13 ratings)

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[Player] What are you ready to do for the Society?

****( )

My perspective on this scenario is as a player. For reference, I played it in the lower tier (1-2). Be warned, spoilers will follow!

Mechanics
This was my first special, and I loved the format and interactivity of the tables. The joined effort in the penultimate part was particularly thrilling! I also loved the chase scene, and the optional fight(s) at the end. There is a lot of room for player freedom - and there and numerous ways of solving every situation if you're creative.

To roleplay or not to roleplay?
Everyone's take on this scenario depends heavily on the moral conflicts arising as the Society asks you to do some reprehensible actions. In my opinion, it all boiled down to "what are you ready to do for the Society?" - and this was a source of some very interesting roleplaying between PCs, I loved it! Obviously some factions or classes will have a difficult time accepting to break the law, but that doesn't mean they can't do this special, far from it. Where some see difficulties, I see opportunities to roleplay your character fully, and not keep it one-dimensional.

Apart from this, there are numerous roleplaying opportunities present, and I loved all of them.

As a conclusion, I'll give this scenario a 4-star rating for this scenario. We had an excellent time, and it truly was a "special"!

Story: 4/5
Roleplay: 5/5
Encounters: 3/5
Mechanics: 5/5

Total: 4/5


Lawful good characters need not apply

*( )( )( )( )

Pure thuggery. I hate when I have to assure my players that carrying out the mandatory components of their mission will not negatively effect their alignment. Ever since we ran the Runecarved Key, Sheila Heidmarch's villainous streak has become a running gag in my area.


I would give this one zero stars

*( )( )( )( )

Just ran it at a game day in Aschaffenburg.
This is by far the worst adventure I came across.
Mechanically this scenario is sound, allthough tier 3-4 is significantly harder than all the other tiers.
What disappointed me was the plot, the motivation of the PCs and the Society as a whole.
The Venture Captain and the Society are acting like hypocrits, cut-throats, thiefs and liars (plain evil) in this scenario and every PC following their instructions should shift alignment (probably more than once). LG characters and Paladins especially should not be able to fullfil the goal of the interactive.
This Product should vanish in oblivion.


it really was a Special

****( )

POW: Overseer GM

I really had great time with this scenario and lucky for us, the space was available as long as we needed it. It was ran with minimum number of tables but this was also the first run in my region.
It took us approx 8hrs with one 5min and one half hour break

The not as good:
- the Auction is still a bit of a mystery (High bids and low bids explanation) but thankfully it was short and was done cinematically in the end.
- we could have used extra info on what to do if teams fail to outbid others and fail get the 'you know who'. There was one more small thing but we fixed it all so it worked out.

The really good:
- it really felt like a Special event with the scope and all the moving parts
- even though it was combat heavy in the second half, there was more than enough time for roleplay. The players really enjoyed different small missions and it gave the spotlight to smart, skilled characters
- overall, even after exhausting 8hrs of play everyone was having fun and the whole event finished on a high note
- fact that most table had rough time with the encounters but still in the end it didn't stop them from finishing with a feeling of team effort victory.

Last note - it really makes a difference if there is a nice, lifesized prop on display troughout the game. Very much worth the effort.
Its even better with a bit of LARP (having people act out the NPCs).

It was a great learning experience too and I'd love to do it on a larger scale next time


Just Horrible.

*( )( )( )( )

Do not play this module unless your character is CN. The things you are asked to do will not go over well with the majority of good aligned characters. The point system used to figure out the winner of the auction is broken, you have to do unmoral acts. There also was lazy writing with the players being defeated by box text. Easily one of my biggest pet peeves. There were ways to do it without this.

I played this at level 10-11 and we did not have to heal once. The combats were just that easy. The final combat was horrible. It wasn't designed to be an epic challenge rather endless waves like you are playing a video game.

Overall it was one of the worst Pathfinder experiences. Specials like this are supposed to leave you with a feeling you accomplished something EPIC. The only thing this module left you feeling is dirty.


1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

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