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Pathfinder Society Scenario #4–02: In Wrath’s Shadow (PFRPG) PDF

***½( ) (based on 31 ratings)

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A Pathfinder Society Scenario designed for levels 3–7.

In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.

Written by Mike Shel.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (31)
1 to 5 of 31 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Average product rating:

***½( ) (based on 31 ratings)

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Deeply Disturbing and Tough Combats

****( )

I played this scenario recently with a party with an APL just beneath the high tier mark. We where very glad that we played low tier.

The scenario placed us in a temple complex we needed to search through, and the first scene the GM painted for us when we where below ground was enough for us to look around and check if there where no children within earshot. A couple of very tough combats later we emerged successfully aboveground. We came very close to some gruesome deaths on our side and we luckily had some boons to burn to avoid just that.

I loved that this scenario really had us at that marvelous point where everything could have gone wrong and some good combat-thinking from our side saved the day.

All in all a scenario with hard combats, a deeply disturbing frame and little to no roleplay. I would not like it if all scenario's where like this, but once in a while it is tremendous fun.

What would have improved my rating: I would have liked it better if more background could be found without knowledge checks. Although we had good knowledge skills we botched some rolls and did not get the big picture.

When we where busy with chronicles the GM and some players that I GM for in a Dragon's Demand game confessed that they had not heard from Mike Shel before. I casually dropped that he is also the writer of Dragon's Demand and that I was not surprised at the brutality of the scenario...

S4 at its finest

****( )

I love challenging encounters and creepy places that make your bones crawl. This scenario has both in spades! It starts off so innocently, go check on those old ruins….

That said

The final boss should have had some better minions so they don't all instantly die. Once his minions are dead his tactics turn from healing them to killing PCs, which is something he does insanely well. If they'd toned up the minions some what and downgraded his melee prow less and defense I think people would have enjoyed the fight more. As it was, I immensely enjoyed the fight, but I can see why others would not

Inexperienced Adventurers Need Not Apply

***( )( )

Brutal. This is easily one of the toughest dungeons in PFS history. The story is good, though, and each of the fights are interesting and well-placed. If you want to challenge a party, definitely consider this one. No real RP, though.

Absolutely Pathetic

*( )( )( )( )

4 players all level 3 - rogue, magus, monk, and ranger. We had zero chance against the final boss.

Think this has convinced at least 3 of the players to stop playing PFS and possibly pathfinder all together.

Story was fine - combat and traps not balanced at all for 3rd level characters.

Would give zero stars if possible.

In Which There Is A Conversation About A Dungeon Crawl

****( )

Fanboy: So you want to review this Module after someone suggested the author have his private parts violated?

Reviewer: Yes. It seemed appropriate.

Fanboy: What makes your opinion so special?

Reviewer: Nothing, I just wanted to give a thorough review. Trolls annoy me.

Fanboy: But what are your qualifications?

Reviewer: If you're looking for a resume, I wrote for the RPGA for several years. My two big achievements were writing the 2002 D&D Open at GenCon titled "The Proving Grounds," and winning an award at GenCon UK for my scenario "Holding the Fort." I have a short story set to appear soon in "The Writhing Dark" from Chaosium for the 7th Edition of Call of Cthulhu titled "The Book of San Yrsath."

Fanboy: But you never wrote for Dungeon Magazine. Mike Shel wrote for Dungeon Magazine.

Reviewer: I chose to focus on the RPGA, and that was not the best decision, looking back on things. Now, let's move on to the adventure.

Fanboy: The adventure is known for how creepy it is, what's your take on the atmosphere.

Reviewer: Super creepy. I felt like I was reading some prime horror novels, and Clive Barker is the appropriate comparison here. Bodies hanging from the ceiling, extreme torture and undead from out of your worst nightmares. I've had some pretty bad nightmares, but these descriptions are not for those with weak stomachs. Since I dig this kind of stuff in my horror, I give it a positive review with the note about weak stomachs.

Fanboy: What about the background information available to the characters?

Reviewer: While there are opportunities to learn everything if you roll well on knowledge checks, the lack of access to that information from within the temple is an oversight. Outside of a tournament situation, this is easily remedied by the placement of texts, journals, and other artifacts.

Fanboy: Ok, how about the encounters. Some reviews complain about how combat heavy the scenario is and how deadly it can be.

Reviewer: There's nothing wrong with a tough scenario, even within the confines of PFS. I'm old school, and I have no problem with trapped dungeons that are designed to kill interlopers. I do have problems with "dungeons" that let players waltz right through them, especially once above third level. People complained about how tough The Tomb Of Horrors was, but that now is considered an icon in dungeon design. I believe a temple/tomb/lair of "bad guys" should not in any way be easy. I certainly wouldn't make my evil lair simple to get through so treasure seekers could just wander in and take my stuff, why should this temple be any different? Should there have been a welcome mat with a plate of cookies and a glass of milk? It's a lost temple to a violent being that now is inhabited by undead. If you thought this was going to be a weekend lark smashing some low-level zombies while stealing the Holy Grail, you signed up for the wrong adventure. Bravo to Mr. Shel for doing it right.

Fanboy: Tell me some things you didn't like.

Reviewer: The Grammar Police wrote several tickets for items pointed out elsewhere I won't repeat here, other than to observe they're still on the page two years later. I thought the PDFs would've been touched up by now.

Fanboy: You're nitpicking, tell me something you didn't like.

Reviewer: I thought Tholrist should've been a more proactive antagonist. Since the players wouldn't exactly have been able to keep their investigation of the temple secret, Tholrist should've had a little more to do other than to just sit there and wait. I know he's confined to his room, but giving the guy some minions is the easy fix for this. Also, a projected image taunting the players would have been a nice touch, but that's just me.

Fanboy: That's it for negatives?

Reviewer: Yes. Overall this is a great One Night Stand adventure that players will remember. The layout of the temple makes sense, the monsters are tough, and the add-on of assembling the mask gives the characters a reason to keep exploring the temple even if they find the secret door and rescue the prisoners.

Fanboy: Is there anything you'd like to do to Mr. Shel? Someone already has wished violence to his nether regions.

Reviewer: Buy him a beer and talk D&D, PF, Sci-fi or Football and Baseball if he's a fan.

Fanboy: Any closing remarks?

Reviewer: I hope everyone enjoyed reading this.

1 to 5 of 31 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Bring on the Giants!,

The Patch Man,

Shiver Me Timbers, It's Cold in Here!,

Introducing the Core Campaign,

Wrapping Up Iron Gods,

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