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Pathfinder Society Scenario #4–02: In Wrath’s Shadow (PFRPG) PDF

***½( ) (based on 26 ratings)

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A Pathfinder Society Scenario designed for levels 3–7.

In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.

Written by Mike Shel.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (26)
1 to 5 of 26 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Average product rating:

***½( ) (based on 26 ratings)

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Worst scenario I've ever played.

*( )( )( )( )

The writer needs kicked in the balls. Any first time player will never play PF again if this is their first scenario. Three super hard fights is all the scenario is. F-----

A great romp through a dungeon

****( )

This is a minimal roleplay scenario where the PC venture through a Clive Barker-esque(Hell Raiser) dungeon with mutilated bodies and constant such horrors.

The scenario does not have everything for everyone but a decent GM can definately set an excellent mood of horror for this mod.

Great flavor-tough fights

****( )

As one of the opening scenarios for the ramping up of difficulty in season 4, this is a excellent example of that. I ran it a few times before finally coming down of the side of I love this scenario.

There are a couple of combats that can be extremely difficult, but with a good party or appropriate actions can be made much easier.

The story and detail of the scenario is great for delving into the history of Thassilon. The setting is extremely gruesome, and that can be played up or down depending on table composition.

Overall, a very memorable story with a finale that can challenge what most groups can throw at it. I strongly recommend this one if you're looking for an eerie crawl through a long lost temple.


***( )( )

Overall this is a tough dungeon crawl, expect 1 or 2 character deaths if the party is disorganized or ineffective.

GM Eyes only!:

Engagement: it's hard to set the mood on this one and pull the players in, particularly the more hackmaster types. Keep it creepy and the descriptions vivid. Appeal to their might makes right or good must conquer evil.

Plot Development: none, the crawl is totally reactive and predetermined. Some makes no sense, ehh, it's a crawl...

Roleplaying: not much. I had BBEG offer to let the party go if they left 2 of 7 party members with him. MwooHaaHaahaa... he'd downed one already... I wanted to present them with a moral dilemma as they had basically let the first guy get massacred while they prepped in the hall. We called it and they left the scenario unfinished.

Challenge: Very tough combat wise.

Complexity: average, some spellcasting and some templates to consider.


***( )( )

A good solid gaming experience. We ran at tier 4, got beat on so badly that we had to camp in the "dungeon". This scenario pushed our characters to their limits. Not recommended for the faint of heart. A few lucky rolls were the difference between survival and less than alive.
a good challenge for any experienced group.

1 to 5 of 26 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

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