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Pathfinder Society Scenario #4–19: The Night March of Kalkamedes (PFRPG) PDF
***** by ZomB

Pathfinder Society Scenario #4–18: The Veteran's Vault (PFRPG) PDF
****( ) by ZomB

Cavalier Mounts (PFRPG)
****( ) by Eric Hinkle

Pathfinder Adventure Path #69: Maiden, Mother, Crone (Reign of Winter 3 of 6)
***( )( ) by Lord Snow

Pathfinder Society Scenario #53: Echoes of the Everwar—Part IV: The Faithless Dead (PFRPG) PDF
**( )( )( ) by KestlerGunner

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Pathfinder Society Scenario #4–26: The Waking Rune (PFRPG) PDF
Pathfinder Society Special: Race for the Runecarved Key (PFRPG) PDF
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Pathfinder Society Scenario #4–02: In Wrath’s Shadow (PFRPG) PDF

Pathfinder Society Scenario #4–02: In Wrath’s Shadow (PFRPG) PDF
***½( ) (based on 21 ratings)

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A Pathfinder Society Scenario designed for levels 3–7.

In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.

Written by Mike Shel.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


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Product Reviews (21)



1 to 5 of 21 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating: ***½( ) (based on 21 ratings)


*( )( )( )( )

Not a good module


I'm giving this module a one-star rating, not because the module overall is bad, but because it features one of my pet peeves:

Spoiler:
I absolutely HATE situations where the PCs suffer damage or conditions with no way out - the source does not have a to make an attack roll or offer a saving throw. This module features a trap that does damage to everyone in the room, with no saving throw. That to me is very bad adventure design.



****( )

1St Game for PFS


This was my first game session with Pathfinder Society and I really enjoyed myself. Jeremy did a great job with the game and everyone hasd a good time. I want to try and get other players together to participate in sessions in FDL WI.



*( )( )( )( )

meatgrinder


Miserably brutal. Pointlessly difficult, no roleplaying whatsoever. Just impossible combat after impossible combat. I'd rather shoot myself in the foot with a nail gun.



***( )( )

Balance problems


The story, map, and setting are decent and make for a good dungeon crawl.

One encounter at Tier 3-4 is not OK.

GM spoilers for Tier 3-4:

1) Tholrist (the big bad evil guy) has some pretty big problems in his spell selection:
- Rage and Aid are Mind-affecting and thus cannot target undead (him and his allies)
- Command is language dependant and he doesn't speak any languages that anyone in a normal party speaks so he can't do anything with it

Maybe the plan is to have him waste 3 rounds casting useless spells but that's not really implied in his Tactics.

2) His AC is over the top for a party in the lower part of the tier. He's supposed to be up to AC26 with either Protection from Good or Shield of Faith. That's in the CR10-11 range. Couple that with +10 to hit for his 3 attacks that cause paralysis and this guy is a melee killer.

3) That leaves his tactics and morale. He is supposed to ignore paralyzed foes and is unable to leave the room. This means that if he doesn't kill the party right away and they manage to escape to heal up, they can keep coming back, attack him from ranged until they roll enough 20's to pierce his AC and cover (which is everywhere). It takes a while for the PCs to figure this out but when they do, it's dull, dull, dull.

I'm guessing 30 rounds of combat to kill him off unless you have a heavily optimized party with people who can spam ranged touch attacks.



*( )( )( )( )

If it were my 1st adventure I'd switch games


I normally love playing PFS, but if I were new and this adventure was my first I would now be playing Settlers of Catan or something else. I drove an hour to get to where we play PFS only to sit for 4 hours cursed, paralyzed and diseased. I would not play this adventure unless your party is heavy divine.


1 to 5 of 21 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
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