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Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Society Scenario #4–02: In Wrath’s Shadow (PFRPG) PDF

***½( ) (based on 33 ratings)

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A Pathfinder Society Scenario designed for levels 3–7.

In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.

Written by Mike Shel.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (33)
1 to 5 of 33 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Average product rating:

***½( ) (based on 33 ratings)

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Great combats, silly NPCs

***( )( )

For good, there are some chanllenging combats, and the atmosphere of the ancient Runelord ruin is just okay.

What is not, the final boss may be too deadly for non-combat-focused players, we have 4 vertean players of Battle Oracle 7, Wizard 6, Archery Paladin 7, and pregen Bloodrager 7. Then our wizard cought blind and almost useless, the boss' attack bonus too high and kill our bloodrager, if there's not two melees take so many attack for our ranged paladin, we can finally got TPK.

For story, it lacks roleplay, and what's worst is the NPCs keeping telling us not to break the ruin, but by doing so, PCs can't complete their mission and loss about 2000gp! Too weird, a fix is must.

All right, after I run this in tier 3-4, rise to 3 stars. Because I slightly change the NPCs' attitude to be not disgusting.

Disturbing and tough, but still a lot of fun


Less than a day ago, my level 4 Summoner embarked on this excursion together with a level 3 Warpriest, Archer and Paladin. It is safe to say that this scenario is mainly focused on fighting and I’m quite certain that the fights can be rather obnoxious and challenging, especially the last fight.

The fact that we were with a small party actually made this scenario a whole lot easier, or so we were told after we had killed the final boss. I honestly am tempted to agree. During the final fight we had less speed-bumps blocking our path, and combined with Haste from my Summoner and solid, yet lucky, tactics, we managed to avoid the majority of painful spells from the BBEG.

Even though combat is the main focus of this scenario, there’s also a fair amount of puzzle-solving and exploring to be done. It’s not as linear as it might appear and while there isn’t a lot of interaction with NPC’s, you still get to role-play in what can best be described as a very disturbing dungeon. Normally I’d miss this interaction-aspect, but in this particular case I didn’t miss it all. The environment gives enough role-playing opportunities that force you as a player to instantly act in-character. It really adds to the overall experience.

In short: tough and challenging fights in an excellent dungeon. I highly recommend considering playing this scenario, but make no mistakes: you need to be well-prepared.

Deeply Disturbing and Tough Combats

****( )

I played this scenario recently with a party with an APL just beneath the high tier mark. We where very glad that we played low tier.

The scenario placed us in a temple complex we needed to search through, and the first scene the GM painted for us when we where below ground was enough for us to look around and check if there where no children within earshot. A couple of very tough combats later we emerged successfully aboveground. We came very close to some gruesome deaths on our side and we luckily had some boons to burn to avoid just that.

I loved that this scenario really had us at that marvelous point where everything could have gone wrong and some good combat-thinking from our side saved the day.

All in all a scenario with hard combats, a deeply disturbing frame and little to no roleplay. I would not like it if all scenario's where like this, but once in a while it is tremendous fun.

What would have improved my rating: I would have liked it better if more background could be found without knowledge checks. Although we had good knowledge skills we botched some rolls and did not get the big picture.

When we where busy with chronicles the GM and some players that I GM for in a Dragon's Demand game confessed that they had not heard from Mike Shel before. I casually dropped that he is also the writer of Dragon's Demand and that I was not surprised at the brutality of the scenario...

S4 at its finest

****( )

I love challenging encounters and creepy places that make your bones crawl. This scenario has both in spades! It starts off so innocently, go check on those old ruins….

That said

The final boss should have had some better minions so they don't all instantly die. Once his minions are dead his tactics turn from healing them to killing PCs, which is something he does insanely well. If they'd toned up the minions some what and downgraded his melee prow less and defense I think people would have enjoyed the fight more. As it was, I immensely enjoyed the fight, but I can see why others would not

Inexperienced Adventurers Need Not Apply

***( )( )

Brutal. This is easily one of the toughest dungeons in PFS history. The story is good, though, and each of the fights are interesting and well-placed. If you want to challenge a party, definitely consider this one. No real RP, though.

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