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Pathfinder Society Scenario #3–25: Storming the Diamond Gate (PFRPG) PDF

****( ) (based on 15 ratings)

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A Pathfinder Society Scenario designed for levels 3–7.

Agents of the Pathfinder Society have discovered the location of a back door into their private demiplane that puts the entire realm at risk of plunder and exploitation at the hands of the Aspis Consortium. Rather than close the access point into their adventuring paradise, however, the Decemvirate sends a crack team of Pathfinders to secure the gate for future Society use... at any cost.

Written by Larry Wilhelm.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (16)
1 to 5 of 16 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

****( ) (based on 15 ratings)

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**( )( )( )

Seemed to drag on a lot. I read up on it a bit online before running it, and honestly I kind of expected more. It wasn't terrible, and I don't think anyone really disliked it, but it was pretty clear by the time we got to the second map that they just wanted to push through and get to the end, and all in all ran about 6+ hours.

So much fun!

****( )

Perspective: Player, Subtier 3-4, 5-player table.

This one was so much fun! Yeah, it is a dungeon crawl. No, there is not much RP in it. (With more RP, it would be 5 stars.)

The best things about this scenario:

  • Very cool effects for characters to gain, with upsides and downsides.
  • Incredible terrain.
  • Tough encounters! It is nice to have encounters that last more than 1 or 2 rounds.

  • review of diamond gates

    ****( )

    So I just played in this game last night with 2 level 4 fighters a ninja, a magus, a druid, and 2 clerics and it took us over an hour and a half to get through one room with only one monster the damn statue. Only one of us could do damage since we had an adamantine dwarven waraxe. Unfortunately the one dang cleric didn't want to heal at all so it kept taking us down. It was probably the one encounter I was about to just leave because of. Overall the rest of the encounter was a great dungeon crawl.

    Caution: Would not advise playing up!

    So just ran this yesterday with a group that was a little over 5 in average level. Like most PFS games they voted to play up since in actuality most PFS games are pretty easy. Sadly for them though this was not one of those games. I really enjoyed the maps, plot, mobs and of course the end battle (although it was a b@@*@ to draw). When I compare the end battle to the laughably pathetic end battle for "Our Lady of Silver" I wonder what Paizo was thinking. Unfortunately for my group about half of them had just breezed through "Our Lady of Silver" recently so were expecting another cake walk. So all-in-all a very good scenario, I would just recommend (highly) that when you run this suggest to the players that playing up would be a very very bad idea.

    Epic finale

    ****( )

    Perspective: GM'ed twice.

    Summary: This is a rock solid dungeon exploration that explodes with a terrifically challenging and engaging final boss battle, a great finale to the Tapestry warfare storyline.

    The Good:
    -Interesting dungeon rooms with flavour and verisimilitude ensure that your party are not adventuring through empty and featureless stone rooms. Being stalked by a telepathic trickster makes for some intriguing roleplay too.

    -The final fight will pick up your players and shake them silly, ready for arguably the most epic and challenging boss battle PFS has ever seen! Aspis agents will never seem the same after Aglorn Desimire. If you have a party that are itching for a greater challenge, consider running Diamond Gate.

    -Snippets of the metaplot are abound here. The Andorans are worried about a letter sent from "Pasha", the Aspis are scrambling in Varisia, the Paracountess Dralneen starts a feud with the nouveau riche Desimire noble family. I am amazed that during a simple dungeon delve, so many interesting snippets come to light during the faction missions. It's great and attentive players will delight in seeing the threads come together. A beautiful example of metaplot immersion.

    The Bad:
    -The Hao Jin Tapestry is still just a undeveloped locale where Hao Jin teleported in a bunch of smaller dungeons that can be navigated in five hours. There's no interesting additions from the demiplane aspect of the scenario.

    -The special magic item on the chronicle sheet is vastly overpriced for what it does.

    1 to 5 of 16 << first < prev | 1 | 2 | 3 | 4 | next > last >>

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