Pathfinder Player Companion: Blood of Fiends (PFRPG) (based on
7
ratings)
Paizo Publishing, LLC
Add
Print Edition:
$10.99
Add
PDF:
$7.99
Non-Mint:
Unavailable
Born of mortal and fiendish blood intertwined, tieflings are tainted individuals thrust
into a world that has learned to both fear and despise them. Whether they openly
display their freakish ancestry in settlements known for their tiefling populations
or hide such shameful attributes through either mundane or magical methods, all
tieflings know that they are different.
Blood of Fiends presents a player-friendly overview of the tieflings of the
Pathfinder campaign setting, as well as new rules and information to help
players customize their own fiendish characters.
Inside this book, you’ll find:
Detailed information on the origins, physiology, traditions, social
interactions, and beliefs of tieflings—the accursed descendants of
mortals and fiends.
A table of 100 variant tiefling abilities to further customize your
fiendish characters.
An expansive look at the 10 most common types of tiefling heritages,
each of which provides tiefling characters with alternate ability score
modifiers, skills, and spell-like abilities.
New feats for battle-hardened tiefling characters.
New curses and inquisitions for fiendish oracles and inquisitors.
New subdomains for tiefling clerics, each reflective of a different
fiendish realm.
New masterpieces for tiefling bards and a bloodline for daemontainted
sorcerers.
Dozens of new traits to flesh out your tormented character and
bodily features to help distinguish your tiefling.
This Pathfinder Player Companion is intended for use with the
Pathfinder Roleplaying Game, but can easily be incorporated into
any fantasy world.
Written by Hal Maclean and Colin McComb
Each bimonthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as traits to better anchor the player to the campaign.
PDF:
Will be added to
your downloads
immediately upon purchase of
PDF.
Non-Mint: Unavailable
This product is
non-mint. Refunds are not available for non-mint products.
The standard version of this product can be found
here.
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Hmm, I would have thought the article in The Bastards of Erebus would have been enough, but this is cool too. I hope it gives examples of tieflings who do more than simply respond to their stereotype. Too many PC's and NPC's are either mustache twirling villains or textbook good guys. Its too easy to simply fill in the Tiefling Character Background Mad-Lib and call it a day.
This looks like it's going to be very good indeed. Hopefully we'll get even more detail on the differences between tieflings of various fiendish ancestries, daemons and oni and kyton and the like.
Yet not all tieflings succumb to the sinister compulsions of their evil blood—some strive to rise above the stereotype and become heroes in their own right.
This is really good to see after missing that treatment in the orc book. Really glad there's going to be real support for non-evil tieflings in this book.
Quote:
This book explores all that it is to be a tiefling, including not only an extensive discussion of tiefling culture and society, but also presenting numerous variations on the standard tiefling character.
And this has me really hopeful for the Aasimar book if it can answer that level of range, especially if this book outdoes the tiefling article in Council of Thieves!
I am sure an aasimar book is going to show up sooner or later now that this is here.
Also, might this book have any info on half-fiends? (They are related to tieflings, after all)
I like the irony that WotC and Paizo prefer that the PC be good aligned, but they have a ****load more options for Evil characters... Most worlds/campaign settings seems to be overun by evil outsiders, where are the good ones?
I like the irony that WotC and Paizo prefer that the PC be good aligned, but they have a ****load more options for Evil characters... Most worlds/campaign settings seems to be overun by evil outsiders, where are the good ones?
Tiefling by default are not evil. Some might lean that way more than good but they are not evil just because.
As for the more evil options in varies books. Well there needs to be more. In a average campaign a player has one maybe two characters. While the group might face untold numbers of monsters and evil NPC's and having a wide range of options to make each one stand apart from others helps keep things fresh. So to me it isn't ironic, to me it just makes sense.
Tiefling by default are not evil. Some might lean that way more than good but they are not evil just because.
As for the more evil options in varies books. Well there needs to be more. In a average campaign a player has one maybe two characters. While the group might face untold numbers of monsters and evil NPC's and having a wide range of options to make each one stand apart from others helps keep things fresh. So to me it isn't ironic, to me it just makes sense.
Good people who misunderstand you and/or are doing good for their side while you're doing good for your.
Good aligned being who are quite the sinners.
Seriously, I think Many of the NPC/monsters follow different alignment rules than the PC.
I like the irony that WotC and Paizo prefer that the PC be good aligned, but they have a ****load more options for Evil characters... Most worlds/campaign settings seems to be overun by evil outsiders, where are the good ones?
Tiefling by default are not evil. Some might lean that way more than good but they are not evil just because.
As for the more evil options in varies books. Well there needs to be more. In a average campaign a player has one maybe two characters. While the group might face untold numbers of monsters and evil NPC's and having a wide range of options to make each one stand apart from others helps keep things fresh. So to me it isn't ironic, to me it just makes sense.
I think the problem is when that ratio also applies to books meant for players. That's what had me so disappointed with Orcs of Golarion. It didn't really have anything for players that wanted to play good orcs. No support, in fact it went out of its way to discourage them for the vast majority of the book.
(Ultimate Magic too...we got evil Qinggong powers, absolutely no good ones...)
I think the problem is when that ratio also applies to books meant for players. That's what had me so disappointed with Orcs of Golarion. It didn't really have anything for players that wanted to play good orcs. No support, in fact it went out of its way to discourage them for the vast majority of the book.
(Ultimate Magic too...we got evil Qinggong powers, absolutely no good ones...)
This is really a problem in the fluff of Pathfinder which is actually reflected in player stats as well. I mean, compare all the Fiendish lords (Demon lords, Archfiends, the Horsemen) with the Empyreal Lords, or compare all the options evil characters get with the options good characters get.
I suspect it's an artificial artifact of observation—if you were deliberately looking to build an evil character, I suspect one might think the good guys got more choices than evil does. The grass is always greener, as they say.
I suspect it's an artificial artifact of observation—if you were deliberately looking to build an evil character, I suspect one might think the good guys got more choices than evil does. The grass is always greener, as they say.
I do wonder how many options there are for good characters that don't have an equal but opposite option to support evil?
Spells have both (ie. cure/inflict)
Classes have both (ie. paladin/anti-paladin)
The range of prestige classes might be weighed toward good but I doubt it (the core rulebook has an evil prc but no equivalent good one).
archetypes?
feats?
...
..
.
I suspect it's an artificial artifact of observation—if you were deliberately looking to build an evil character, I suspect one might think the good guys got more choices than evil does. The grass is always greener, as they say.
I don't know. For someone who has been trying to make certain kinds of characters for a long time now, the disparity really does exist.
We have fiend totems but no celestial totems(we almost had them, but it got cut from Ultimate Combat for some reason. I really wish it hadn't)
We have devil-themed martial arts in the setting material but no celestial-themed martial arts.
We have evil Qinggong powers but no good ones.
There aren't any good-aligned gods or Empyreals that represent the "Dark Is Not Evil" theme.
Orcs of Golarion really didn't have much of anything for people that wanted to play good orc characters and in fact went out of its way to discourage them.(Goblins of Golarion at least offered support for good-aligned goblin players) If anything it just favored those players that want to shove "genocide is the only option" down everyone else's throats, which really stung considering it was supposed to be a book for people that wanted to play orc characters.
I suspect it's an artificial artifact of observation—if you were deliberately looking to build an evil character, I suspect one might think the good guys got more choices than evil does. The grass is always greener, as they say.
I don't know. For someone who has been trying to make certain kinds of characters for a long time now, the disparity really does exist.
We have fiend totems but no celestial totems(we almost had them, but it got cut from Ultimate Combat for some reason. I really wish it hadn't)
We have devil-themed martial arts in the setting material but no celestial-themed martial arts.
We have evil Qinggong powers but no good ones.
There aren't any good-aligned gods or Empyreals that represent the "Dark Is Not Evil" theme.
Orcs of Golarion really didn't have much of anything for people that wanted to play good orc characters and in fact went out of its way to discourage them.(Goblins of Golarion at least offered support for good-aligned goblin players) If anything it just favored those players that want to shove "genocide is the only option" down everyone else's throats, which really stung considering it was supposed to be a book for people that wanted to play orc characters.
I suspect it's an artificial artifact of observation—if you were deliberately looking to build an evil character, I suspect one might think the good guys got more choices than evil does. The grass is always greener, as they say.
I don't know. For someone who has been trying to make certain kinds of characters for a long time now, the disparity really does exist.
We have fiend totems but no celestial totems(we almost had them, but it got cut from Ultimate Combat for some reason. I really wish it hadn't)
We have devil-themed martial arts in the setting material but no celestial-themed martial arts.
We have evil Qinggong powers but no good ones.
There aren't any good-aligned gods or Empyreals that represent the "Dark Is Not Evil" theme.
Orcs of Golarion really didn't have much of anything for people that wanted to play good orc characters and in fact went out of its way to discourage them.(Goblins of Golarion at least offered support for good-aligned goblin players) If anything it just favored those players that want to shove "genocide is the only option" down everyone else's throats, which really stung considering it was supposed to be a book for people that wanted to play orc characters.
So there are seven race books, and two of them lean towards evil.
There are two good faith books and one evil faith book.
Every character option doesn't have to have an equal parity for the other side. But looking at a few narrow places of disparity seems to be ignoring the tons and tons of good-aligned character options out there.
Edit to add: Even Orcs of Golarion isn't that bad. Most of the feats do require you to be non-lawful. But that doesn't mean they have to be chaotic evil. If you want to make a chaotic good half-orc barbarian, there are tons of options you can take. Of the spells included, only one of them is actually evil. The religion traits are all for the evil orc gods, but where else are they going to be defined? If you want to play an orc cleric of Sarenrae there are already traits for her worshipers.
As for folks who are eager and hopeful we'll do something for the good guys...
...patience! We have heard!
This has me really hopeful. Thanks, big time. :)
deinol wrote:
So there are seven race books, and two of them lean towards evil.
There are two good faith books and one evil faith book.
Every character option doesn't have to have an equal parity for the other side. But looking at a few narrow places of disparity seems to be ignoring the tons and tons of good-aligned character options out there.
Edit to add: Even Orcs of Golarion isn't that bad. Most of the feats do require you to be non-lawful. But that doesn't mean they have to be chaotic evil. If you want to make a chaotic good half-orc barbarian, there are tons of options you can take. Of the spells included, only one of them is actually evil. The religion traits are all for the evil orc gods, but where else are they going to be...
spoilered because I don't want to derail a product thread any more than I have already
Spoiler:
A lot of the other race books copped to the fact that there are numerous evil examples of those races and had flavor support for them. Halflings and their extremist "protecting their own kind" evil-leaning faith for example. The orc book didn't have anything like that breaking away from the CE stereotype, while the other races got more range.
The good faith book has no support for darkness/scary-themed deities.
And this isn't me intentionally looking for disparity. I actually do want to play a holy barbarian and a holy monk and a good servant of some genuinely good darkness-themed deity and a good orc that doesn't suffer from Drizzt Syndrome and has some cultural flavor to pull from that isn't based around being a complete monster. I've been wanting to play them for a long time and have been frustrated for just as long.
And this isn't me intentionally looking for disparity. I actually do want to play a holy barbarian and a holy monk and a good servant of some genuinely good darkness-themed deity and a good orc that doesn't suffer from Drizzt Syndrome and has some cultural flavor to pull from that isn't based around being a complete monster. I've been wanting to play them for a long time and have been frustrated for just as long.
I guess we just have to come to the logical conclusion that James Jacobs hates orcs and half-orcs and doesn't want anyone playing them ever(just look at the players handbook. No half-orc iconic among any of the base classes).
I guess it's because the first Forgotten Realms novel I ever read had a good-hearted orc and bugbear in it that has made me attached to them and feel not all of them could be evil. But in Golarion they are, no questions asked.
I guess we just have to come to the logical conclusion that James Jacobs hates orcs and half-orcs and doesn't want anyone playing them ever(just look at the players handbook. No half-orc iconic among any of the base classes).
I guess we just have to come to the logical conclusion that James Jacobs hates orcs and half-orcs and doesn't want anyone playing them ever(just look at the players handbook. No half-orc iconic among any of the base classes).
The Iconic Inquisitor is half-orc.
Oooooo! I'm soooo impressed!
Is the Inquisitor in the APG? Have we had a Meet the Inquisitor blog post yet? There was no iconic half-orc in the PHB. That basically says "this race is an afterthought". And it's not even like the half-orc Assassin has an iconic character behind him, he's just a member of the gutted, basically worthless Pathfinder conversion of the class.
Anyway, I'm eager to see this book, and the one for aasimar, and hopefully the third in the series for the elemental planetouched as well.
I guess we just have to come to the logical conclusion that James Jacobs hates orcs and half-orcs and doesn't want anyone playing them ever(just look at the players handbook. No half-orc iconic among any of the base classes).
The Iconic Inquisitor is half-orc.
Oooooo! I'm soooo impressed!
Is the Inquisitor in the APG? Have we had a Meet the Inquisitor blog post yet? There was no iconic half-orc in the PHB. That basically says "this race is an afterthought". And it's not even like the half-orc Assassin has an iconic character behind him, he's just a member of the gutted, basically worthless Pathfinder conversion of the class.
Anyway, I'm eager to see this book, and the one for aasimar, and hopefully the third in the series for the elemental planetouched as well.
There's a pretty good reason why we didn't put a half-orc into the first batch of iconics: half-orcs look like monsters. Like it or not... they do. That's actually what I suspect a lot of half-orc fans like about them; they get to "play the monster."
Alas, that also means it's hard to use them in art, since it looks like two monsters fighting each other rather than a monster fighting a hero.
And in truth... I actually like half-orcs. Had I my druthers... there'd be no dwarf iconic, and we'd probably replace Harsk with a half-orc. But people like dwarves too, I guess... ;-)
I guess we just have to come to the logical conclusion that James Jacobs hates orcs and half-orcs and doesn't want anyone playing them ever(just look at the players handbook. No half-orc iconic among any of the base classes).
To be fair: A) James Jacobs wasn't the only person involved in the iconics creation process. B) The core iconics were created before Paizo even realized they would be making their own RPG. By the time the decision to make Pathfinder RPG happened, the iconics were already too popular to change.
I guess we just have to come to the logical conclusion that James Jacobs hates orcs and half-orcs and doesn't want anyone playing them ever(just look at the players handbook. No half-orc iconic among any of the base classes).
The Iconic Inquisitor is half-orc.
Oooooo! I'm soooo impressed!
Is the Inquisitor in the APG? Have we had a Meet the Inquisitor blog post yet? There was no iconic half-orc in the PHB. That basically says "this race is an afterthought". And it's not even like the half-orc Assassin has an iconic character behind him, he's just a member of the gutted, basically worthless Pathfinder conversion of the class.
Anyway, I'm eager to see this book, and the one for aasimar, and hopefully the third in the series for the elemental planetouched as well.
There's a pretty good reason why we didn't put a half-orc into the first batch of iconics: half-orcs look like monsters. Like it or not... they do. That's actually what I suspect a lot of half-orc fans like about them; they get to "play the monster."
Alas, that also means it's hard to use them in art, since it looks like two monsters fighting each other rather than a monster fighting a hero.
And in truth... I actually like half-orcs. Had I my druthers... there'd be no dwarf iconic, and we'd probably replace Harsk with a half-orc. But people like dwarves too, I guess... ;-)
I always thought you should replace Sajan with a Half-Orc Monk. Such an atypical combination would make for a cool character... in fact, I think I have a character sheet to go fill out.
I guess we just have to come to the logical conclusion that James Jacobs hates orcs and half-orcs and doesn't want anyone playing them ever(just look at the players handbook. No half-orc iconic among any of the base classes).
To be fair: A) James Jacobs wasn't the only person involved in the iconics creation process. B) The core iconics were created before Paizo even realized they would be making their own RPG. By the time the decision to make Pathfinder RPG happened, the iconics were already too popular to change.
Honestly... had we known we were going to do our own game (and we actually knew that a lot sooner than the rest of the world did, of course), I suspect our iconics would have still ended up looking the same.