Pathfinder Player Companion: Blood of Fiends (PFRPG) (based on
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Born of mortal and fiendish blood intertwined, tieflings are tainted individuals thrust
into a world that has learned to both fear and despise them. Whether they openly
display their freakish ancestry in settlements known for their tiefling populations
or hide such shameful attributes through either mundane or magical methods, all
tieflings know that they are different.
Blood of Fiends presents a player-friendly overview of the tieflings of the
Pathfinder campaign setting, as well as new rules and information to help
players customize their own fiendish characters.
Inside this book, you’ll find:
Detailed information on the origins, physiology, traditions, social
interactions, and beliefs of tieflings—the accursed descendants of
mortals and fiends.
A table of 100 variant tiefling abilities to further customize your
fiendish characters.
An expansive look at the 10 most common types of tiefling heritages,
each of which provides tiefling characters with alternate ability score
modifiers, skills, and spell-like abilities.
New feats for battle-hardened tiefling characters.
New curses and inquisitions for fiendish oracles and inquisitors.
New subdomains for tiefling clerics, each reflective of a different
fiendish realm.
New masterpieces for tiefling bards and a bloodline for daemontainted
sorcerers.
Dozens of new traits to flesh out your tormented character and
bodily features to help distinguish your tiefling.
This Pathfinder Player Companion is intended for use with the
Pathfinder Roleplaying Game, but can easily be incorporated into
any fantasy world.
Written by Hal Maclean and Colin McComb
Each bimonthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as traits to better anchor the player to the campaign.
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I have a problem with the 'Fiendish Sorcery' racial Trait.
Blood of Fiends wrote:
Fiendish Sorcery: Tiefling sorcerers with the Abyssal or Infernal bloodlines treat their Charisma scores as 2 points higher for all sorcerer class abilities.
There is no indication in the book that this effect only applies to 'mongrel' tieflings, or those who stem from the 'appropriate' fiend type.
So, by RAW, neither a Beastbrood nor a Grimspawn would have any problems in getting this bonus when claiming an Infernal Bloodline (after all, it has been a long tradition that pretty much any sorcerer can be of any bloodline)... while, for getting this trait to work with his defining parental bloodline, the Beastbrood has to take the Improved Fiendish Sorcery Feat. The Grimspawn is out of luck altogether.
Umm... huh? Can anyone help me with this type of logic? Am I the only one who thinks that for those 'pure-blooded' Tieflings, their heritage Bloodline would be the one they are most closely tied to?
Talk to your GM. If you want to apply that bonus to the Rakshasha Bloodline instead of Abyssal / Infernal on your Beastborn Tiefling, I doubt your GM will say no.
Is it the same than human (even with elf or dwarf ancestor) or is it usually as human because they often have a violent end?
James Jacobs wrote:
Zepheres wrote:
Part of me was wondering if we'll ever see average height/weight/age/maximum age for tieflings, aasimars and other native outsiders.
If I recall correctly, that information's in Advanced Race Guide.
This answer implies that, if any additional information is given on lifespan, it will be in the Advanced Races Guide and hopefully in the PRD.
Up to now, violent means have never influenced the data given on a races lifespan. I doubt changing a tieflings lifespan with non-human ancestors to better fit with their ancestor-races lifespan would be game-breaking, so I would probably just house rule if the question arises.
Blood of Fiends also points out that tieflings live about as long as humans (regardless of parentage from another base race) because their unnatural physiology doesn't support a lengthy lifespan.
I find that a little counterintuitive considering the heritages that give a Con bonus, but whatever works best for your table. I'm sure that differing Height/Weight/Lifespan categories for each heritage would have taken more than worthwhile space.
I also recieved Blood of Fiends today, and I'm really happy with it. I showed it to my wife, and she wouldn't give it back! That's fine though, I (mostly) bought it for her from the start, because tieflings are probably her favorite race.
I like the format and the distinctive art for each heritage. Having the basic tiefling racial statistics right on the inside cover is a nice touch, too. I would have chosen different cover art, but I know action-scene covers sell. The feats section seemed a little short, but this was balanced by the inclusion of bardic performances, Inquisitions, domains, and race traits (which are awesome). Looking forward to buying the Aasimar book (Blood of Angels) next!
for Kingmaker, I left it up to my players which alignment(s) they wanted to play. my only stipulation was that they HAD to be able to work together.
they've built a mostly functional society based on using undead labor to build roads, cut wood and fight their battles. Pitax and Brevoy *hate* them and Mivon is mostly 'meh'. that aside, it's been interesting seeing evil characters go and do the right things for all the wrong reasons.
Not at all. Charisma to me is a stat that is associated with passions, making it more of somthing I'd expect to see on a Pathfinder demon than a devil. I would have expected the devil spawn to have intelligence as a bonus mental stat, but certianly not charisma.
I just got my PDF version (waiting on the hardcopy), and I have to agree with the people who accused the Motherless of being downright hideous. A gang of these guys all together would look like the Dunwich Whateleys' Family Reunion.
It seems kind of odd to me that the Daemonspawn looks like a nosferatu -- but then, given their status as unliving plague-bearers, that may just be a bit of hidden brilliance.
And I really enjoyed the hints on how their varied fiendish heritages can manifest in their humanized personalities. I wonder if that's where some of the tiefling angst and rage comes from, the fact that half of them is a pure personified idea (tyranny or nihilism or destructive rage) but the other half is a person who can and sometimes needs to think about other things.
what is the chance of tiefling twins being born where both tieflings are a separate type of tieflings? Such as the father is cheliax with a devil tainted bloodline and the mother is a Vudrani with Rakasha tainted bloodline.
I take it the kitty tiefling would be treated better that the devil girl correct???
The chance of that happening is possible, and increases dramatically the more cool and compelling the associated storyline gets.
I'm wondering, was it a conscious design decision or just a coincidence that none of the tiefling variants have +2 Str and +2 Int?
Not a conscious decision, really. We picked the modifiers to match the personalities, and that combination never really worked as well as other combinations.
It seems kind of odd to me that the Daemonspawn looks like a nosferatu -- but then, given their status as unliving plague-bearers, that may just be a bit of hidden brilliance.
The idea here is that because daemons are the most closely associated with death and undeath of the various fiend races, that their spawn would look gaunt and spooky.
It seems kind of odd to me that the Daemonspawn looks like a nosferatu -- but then, given their status as unliving plague-bearers, that may just be a bit of hidden brilliance.
The idea here is that because daemons are the most closely associated with death and undeath of the various fiend races, that their spawn would look gaunt and spooky.
That does make a lot of sense. Though for some reason I expected them to be more bestial in appearance, maybe due to the daemon's long association with nightmares and the meladaemons.
And thanks to you & everyone at Paizo for making this great, great book.
On page 16 of Blood of Fiends, under the Variant Tiefling Ability table, #40.
I quote: "As a full-round action, you can bleed and collect 5 sp
worth of precious blood per day."
WHAT IS THAT SUPPOSED TO MEAN?! Once per day the tiefling can bleed and their blood turns into 5 silver worth of coins? For what? How does this work? What are you smoking? Am I just insane?
Other than that, this book is awesome. Keep it up and I'll keep bleeding my bank account into Paizo veins.
On page 16 of Blood of Fiends, under the Variant Tiefling Ability table, #40.
I quote: "As a full-round action, you can bleed and collect 5 sp
worth of precious blood per day."
WHAT IS THAT SUPPOSED TO MEAN?! Once per day the tiefling can bleed and their blood turns into 5 silver worth of coins? For what? How does this work? What are you smoking? Am I just insane?
Other than that, this book is awesome. Keep it up and I'll keep bleeding my bank account into Paizo veins.
I would interpret it as you essentially bleed yourself and the blood has some sort of magical or alchemical property due to your fiendish heritage that makes it worth 5 silver to some wonky investors.
On page 16 of Blood of Fiends, under the Variant Tiefling Ability table, #40.
I quote: "As a full-round action, you can bleed and collect 5 sp
worth of precious blood per day."
WHAT IS THAT SUPPOSED TO MEAN?! Once per day the tiefling can bleed and their blood turns into 5 silver worth of coins? For what? How does this work? What are you smoking? Am I just insane?
Some of those are left open to interpretation by the GM and players. How this particular variant ability works is largely up to you and your table.
This ability could also make for an interesting and compelling backstory or adventure in its own right. Has the tiefling been selling his precious blood to a morally questionable alchemist? Are there fortune-hunters searching for this tiefling's valuable blood?
Or maybe the tiefling is just a publishing company with a dedicated following. You perhaps said it best yourself, TEG:
ThatEvilGuy wrote:
Other than that, this book is awesome. Keep it up and I'll keep bleeding my bank account into Paizo veins.
With the alternate trait where instead of your SLA you get to be healed by Positive and Negative energy, are you still hurt by someone channeling negative to harm living. My initial reaction is Yes, but thinking about it more why would you be harmed by something that typically heals you.
Can someone tell me if a new tiefling-based Oracle mystery was included in this book? Also, are there any feats that can suggest a MINOR fiendish heritage WITHOUT one being a tiefling (example: a regular human with a slight amount of devilish ancestry)?
Can someone tell me if a new tiefling-based Oracle mystery was included in this book? Also, are there any feats that can suggest a MINOR fiendish heritage WITHOUT one being a tiefling (example: a regular human with a slight amount of devilish ancestry)?
Mysteries, no. Three new Tiefling-based Oracle curses, yes.
Interestingly, the text is unclear about the Oracle needing to actually be a Tiefling to take on.
There is also a Daemon bloodline for Sorcerers.
No feats for a non-tiefling that would suggest any such taint.
I couldn't find any of the subdomains in my PDF that were mentioned in the description of the product. Am I missing something or did it not make it into the finished product?
I'm sure that this has been asked and answered already, but I'm not seeing it...
Are there any Favored Class Options for Tieflings in this book?
Found it. Not in the faith section as I would expect but as a sidebar in the blood of fiends section.
Cool, thanks! I love Favored Class options, so I was hoping they had some in this book (and in Blood of Angels).
From what I've seen going through this book, there are no favored class options. There's talk about how the tiefling matches to different classes, but I saw no bonuses.
I'm not near my book at the moment, but isn't favored class stuff a sure thing for the Advanced Race Guide? I remember reading that there wasn't going to be much doubling up on stuff for tieflings and aasimar between their companions and the ARG.
I'm not near my book at the moment, but isn't favored class stuff a sure thing for the Advanced Race Guide? I remember reading that there wasn't going to be much doubling up on stuff for tieflings and aasimar between their companions and the ARG.
Correct. While there are no favored class options in Blood of Fiends, there will be plenty for both tieflings and aasimars in the Advanced Race Guide.
A call out to any/all Paizo staff! Why the hate on Intelligence? Only the Grimspawn have a Int bonus, even though that's what the 'generic' variety have. Just curious.
Actually, if you guys have the time, could you give us a little insight into why particular stats/skills/abilities were chosen for particular outsider lineages.
Also, kudos to the artists who did the heritage portraits, particularly the Pitborn(Sexy vamp), Motherless(cthulhu-spawn!), and Beastbrood(All furries worship her). The Div(?) Cleric of Sarenrae on page 11 is pretty sweet as well.
+Looking forward to their opposites showing us the glory of the heavens.
A call out to any/all Paizo staff! Why the hate on Intelligence? Only the Grimspawn have a Int bonus, even though that's what the 'generic' variety have. Just curious.
Actually, if you guys have the time, could you give us a little insight into why particular stats/skills/abilities were chosen for particular outsider lineages.
Also, kudos to the artists who did the heritage portraits, particularly the Pitborn(Sexy vamp), Motherless(cthulhu-spawn!), and Beastbrood(All furries worship her). The Div(?) Cleric of Sarenrae on page 11 is pretty sweet as well.
+Looking forward to their opposites showing us the glory of the heavens.
The adjustments and skills for the heritages were chosen to match the personalities and themes of the fiend in question. As it turned out... most of those fiends are more into Wisdom or Charisma.
That said... the standard tiefling still keeps his INT bonus, so that's always an option.
A call out to any/all Paizo staff! Why the hate on Intelligence? Only the Grimspawn have a Int bonus, even though that's what the 'generic' variety have. Just curious.
Actually, if you guys have the time, could you give us a little insight into why particular stats/skills/abilities were chosen for particular outsider lineages.
Also, kudos to the artists who did the heritage portraits, particularly the Pitborn(Sexy vamp), Motherless(cthulhu-spawn!), and Beastbrood(All furries worship her). The Div(?) Cleric of Sarenrae on page 11 is pretty sweet as well.
+Looking forward to their opposites showing us the glory of the heavens.
The adjustments and skills for the heritages were chosen to match the personalities and themes of the fiend in question. As it turned out... most of those fiends are more into Wisdom or Charisma.
That said... the standard tiefling still keeps his INT bonus, so that's always an option.
My thanks Oh mighty King of Tyrants. This most humble of rodents would be greatly honored by further enlightenment as to the personalities of fiends.
I see Str and Cha make sense for Pitborn, as demons are all about force, but why Str and Wis for Motherless? It's interesting to know what, specifically, helps determine how fluff turns to crunch.
I see Str and Cha make sense for Pitborn, as demons are all about force, but why Str and Wis for Motherless? It's interesting to know what, specifically, helps determine how fluff turns to crunch.
Because qlippoth are precursors to demons. They're more "feral." They're like how cavemen are to modern humans. Giving them a bonus to Strength and Wisdom makes them feel more primeval, as a result.
I see Str and Cha make sense for Pitborn, as demons are all about force, but why Str and Wis for Motherless? It's interesting to know what, specifically, helps determine how fluff turns to crunch.
Because qlippoth are precursors to demons. They're more "feral." They're like how cavemen are to modern humans. Giving them a bonus to Strength and Wisdom makes them feel more primeval, as a result.
Thanks, makes sense. May I pester you for information on the others?
I see Str and Cha make sense for Pitborn, as demons are all about force, but why Str and Wis for Motherless? It's interesting to know what, specifically, helps determine how fluff turns to crunch.
Because qlippoth are precursors to demons. They're more "feral." They're like how cavemen are to modern humans. Giving them a bonus to Strength and Wisdom makes them feel more primeval, as a result.
Thanks, makes sense. May I pester you for information on the others?
All of the ability scores were assigned because of the personalities of the fiend they're associated with. Listing that information for nine of them isn't something I've got the energy or time to do at the moment, alas.
I just got the book yesterday and spent last night reading it and Inner Sea Magic. I really enjoyed Blood of Fiends, this is a really good addition to my collection. I was disappointed by Elves of Golorian and had not picked up any of the races books until this one.
That said, both tieflings and asamars are rare compared to either half-elves or half-orcs. I would love to see a Player Companion for these two races, even if it is a single book for both.
Hybrids of Golarion? Humans are so fecund, it's a wonder that there aren't half-dwarves, half-gnomes, and of course half-halflings.
Those don't happen because of genetics. AKA: Me. I don't want half-dwarves, half-gnomes, or half-halflings in the game. :-P
Not to say that they can't be done, of course! Just that they're not something you'll see as part of the official rules or the world of Golarion anytime soon. If ever.
I think that's the fastest that I've been both favorited and officially shot down on the same post. You can tell I post too much, since I'd have to check my posting history to be sure. ;)
Hybrids of Golarion? Humans are so fecund, it's a wonder that there aren't half-dwarves, half-gnomes, and of course half-halflings.
Those don't happen because of genetics. AKA: Me. I don't want half-dwarves, half-gnomes, or half-halflings in the game. :-P
Not to say that they can't be done, of course! Just that they're not something you'll see as part of the official rules or the world of Golarion anytime soon. If ever.
Who is the artist of that very stunning red-skinned tiefling cleric? Again the Paizo suprises me with art. You guys are awesome.
That's probably my all-time favorite piece of tiefling art from Pathfinder so far. Everything about it from design to theme was WIN. Much love to both the artist and whoever placed the art order for it.