Pathfinder Player Companion: Blood of Fiends (PFRPG) (based on
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Born of mortal and fiendish blood intertwined, tieflings are tainted individuals thrust
into a world that has learned to both fear and despise them. Whether they openly
display their freakish ancestry in settlements known for their tiefling populations
or hide such shameful attributes through either mundane or magical methods, all
tieflings know that they are different.
Blood of Fiends presents a player-friendly overview of the tieflings of the
Pathfinder campaign setting, as well as new rules and information to help
players customize their own fiendish characters.
Inside this book, you’ll find:
Detailed information on the origins, physiology, traditions, social
interactions, and beliefs of tieflings—the accursed descendants of
mortals and fiends.
A table of 100 variant tiefling abilities to further customize your
fiendish characters.
An expansive look at the 10 most common types of tiefling heritages,
each of which provides tiefling characters with alternate ability score
modifiers, skills, and spell-like abilities.
New feats for battle-hardened tiefling characters.
New curses and inquisitions for fiendish oracles and inquisitors.
New subdomains for tiefling clerics, each reflective of a different
fiendish realm.
New masterpieces for tiefling bards and a bloodline for daemontainted
sorcerers.
Dozens of new traits to flesh out your tormented character and
bodily features to help distinguish your tiefling.
This Pathfinder Player Companion is intended for use with the
Pathfinder Roleplaying Game, but can easily be incorporated into
any fantasy world.
Written by Hal Maclean and Colin McComb
Each bimonthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as traits to better anchor the player to the campaign.
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yes, there is some discussion of non-human variants.
YASE.
Hoping the same follows for the aasimar book!
I haven't seen the book for months, so I can't speak to what's happening with it in house, but I want to stress that I am not sure how in-depth this discussion goes, nor how mechanical it becomes. Because of the powers of tieflings, and because of the powers of non-humans, the non-humans might see their natural abilities subsumed under the fiendish blood.
On the other hand, multiple fiendish bloodlines! Wow!
Cool image, but it would have been more appropriate to have the paladin be a tiefling as well, what with this being the tiefling player's companion and all...
Hoping there's interior art for heroic tiefling types.
Cool image, but it would have been more appropriate to have the paladin be a tiefling as well, what with this being the tiefling player's companion and all...
Hoping there's interior art for heroic tiefling types.
There's nothing that say that the tiefling we see fighting Seelah has to be evil. Sometimes good guys end up fighting each other.
And since we're reprinting the big list of variant abilities and variant appearances
When I first heard about this book, just as I was coming off the disappointing reprint-fest of "Humans of Golarion," I thought "I sure hope this isn't just a reprint/retread of content I already have in Bastards of Erebus." Now I'm worried that's just what this product will be. It sounds like there is some new art and fluff, but the never-before-seen crunch seems limited: some feats and traits, and some limited class-specific stuff for just five classes. But the actual tiefling variants sound like reprint of earlier content.
I'll be watching the reviews carefully on this, but right now I plan to pass on this product and let the Bastards of Erebus tiefling article suffice.
If anyone finds this filled with awesome and substantially *new* material, shout out!
Cool image, but it would have been more appropriate to have the paladin be a tiefling as well, what with this being the tiefling player's companion and all...
Hoping there's interior art for heroic tiefling types.
There's nothing that say that the tiefling we see fighting Seelah has to be evil. Sometimes good guys end up fighting each other.
I'd like for that to be the case*(and it would actually fit the tiefling scene) but the context clues like the burning church don't have me too hopeful there.
*like perhaps some Iomedaean holy symbols hidden amongst all of that teifling's doodads and Seelah apparently derping and jumping the gun, but that doesn't exactly paint Seelah(and paladins) in a positive light either...
Mikaze - let's be frank, the only way this cover would see you fully happy would be if it featured two tiefling paladins, one of them of Shelyn and the other of Iomeadae, one of the bug-eyed with mandibles and the other with a purple worm's head, making sweet sweet love.
And you would complain about lack of Good orcs there, anyway.
Mikaze's consternation that Paizo keeps putting out 'player' companions that discourage *players* from using that content seems reasonable, to me.
But hey, as long as mocking the preferences of other posters is what gets you off, splooge away.
My long history of sparring with Mikaze (and my deep love for his Bestiary review posts) hopefully will lead to that being read as a friendly jab and nothing more.
Mikaze - let's be frank, the only way this cover would see you fully happy
Actually...
Some possibilities:
Spoiler:
Tiefling paladin/divine-champion-type facing off against a devil or demon - Demonstrates rising above the expectations others force on tieflings because of their blood and rejection of the same
Heroic tiefling vs villainous tiefling - Demonstrates that tieflings are not some homogenous group and are capable of choosing their own destiny, for good or ill
Tiefling underdog-type hero bailing out a surprised looking iconic by using his/her inherited powers against whatever danger is present - Demonstrates that tieflings can use their heritage for heroics and demonstrates how they're socially on the outs for the most part
Cunning tiefling rogue-type engaging in cunning lovable rogue-type behavior - Demonstrates a bit of the tiefling stereotype in a non-horribly negative fashion
All of which could offer a powerful, inspiring image for those wanting to play tiefling heroes when they pick up the tiefling Player Companion so that they can have material for their heroic tieflings that they'd like to play, which is why they're picking up a Player Companion.
That said, that ship's sailed(kinda like the Orcs player companion), but hopefully there will still be stuff for heroic tiefling types inside the book(unlike the Orc player companion).
It's a cool cover on its own merits. It just doesn't exactly sell it as a player companion for tieflings, IMO and all that.
I got to see a preview of this book just recently, and it's pretty great. Though I have to say, I'm not a big fan of taking all of the different heritage options and placing them in one big percentile chart to roll for. I don't think I'll ever require that for my players, personally.
to choose one of them instead of the generic beastiart 1 tiefling/ possible advanced races teifling, is it going to be thesame as bastards of erebus where we must take it as a lvl 1 feat?
to choose one of them instead of the generic beastiart 1 tiefling/ possible advanced races teifling, is it going to be thesame as bastards of erebus where we must take it as a lvl 1 feat?
I hope thats not the case
That's entirely up to your GM. We put that feat into Bastards of Erebus to give GMs who were worried that a tiefling was too powerful an option to reign them in a bit.
In fact, with the coming of the Advanced Race Guide... there'll be other ways to "balance" tieflings with other races.
to choose one of them instead of the generic beastiart 1 tiefling/ possible advanced races teifling, is it going to be thesame as bastards of erebus where we must take it as a lvl 1 feat?
I hope thats not the case
It is, literally, the only rule in the Paizo books that I liberally ignore, and so does my GM. If I want to play a kyton spawn tief, I don't want to take a feat to do so, or rely on the luck of the dice. I do, however, rely on the luck o' the draw for the variant "replace darkness with one of these abilities". After all, some of them increase your stats further! My demon spawned tiefling bard got very lucky when I rolled that extra +2 Charisma instead of the SLA!
That being said, I hope that the book expands the options beyond just the stat layout. Different set abilities and skills would be a nice addition as well.
Let's say, hypothetically, if I were a CN tiefling inquisitor of Calistria OR an oracle convinced he was blessed by Calistria specifically, and I opened this book, would I find something to make me smile or would I eat the pages in rage?
...And if it's the latter, I'll probably just get the pdf for now so as to not eat the book. :(
to choose one of them instead of the generic beastiart 1 tiefling/ possible advanced races teifling, is it going to be thesame as bastards of erebus where we must take it as a lvl 1 feat?
I hope thats not the case
It is, literally, the only rule in the Paizo books that I liberally ignore, and so does my GM. If I want to play a kyton spawn tief, I don't want to take a feat to do so, or rely on the luck of the dice. I do, however, rely on the luck o' the draw for the variant "replace darkness with one of these abilities". After all, some of them increase your stats further! My demon spawned tiefling bard got very lucky when I rolled that extra +2 Charisma instead of the SLA!
That being said, I hope that the book expands the options beyond just the stat layout. Different set abilities and skills would be a nice addition as well.
I'm glad I'm not the only one who thought that was a stupid idea.
having it as a blood heirtage racial feature would do better.
the aasimar variants would work better this way too....... but then then the aasimar are already underbalanced...
Considering one of the variant Tieflings has to deal with the Succubus heritage, my next character is officially on hold in anticipation of this release. The only question now is Sorcerer or Oracle...
Considering one of the variant Tieflings has to deal with the Succubus heritage, my next character is officially on hold in anticipation of this release. The only question now is Sorcerer or Oracle...
I hope they did make a variant Tiefling that does deal with Succubus heritage.
Considering one of the variant Tieflings has to deal with the Succubus heritage, my next character is officially on hold in anticipation of this release. The only question now is Sorcerer or Oracle...
I hope they did make a variant Tiefling that does deal with Succubus heritage.
The variant Tieflings from the Council of Thieves article were based on the classes of fiends rather than specific fiends like succubi. You weren't given a choice between Pit fiend tiefling, Succubus tiefling, Quasit Tiefling and the like, but you could be a Infernal Tiefling, Div Tiefling, Demon Tiefling, Daemon, Kyton, Oni, Asura and probably a few more that I'm missing.
I suspect that we'll get a similar presentation, with maybe a few suggestions for what fiendish relatives might cause what visual effects.
With 'an expansive look at the 10 most common types of Tiefling heritage each providing x, y & z', assuming that's not old copy, I can't really imagine at least the succubus heritage not getting a treatment. Particularly with James Jacobs as Creative Director, he knows how to put books on fiends together.
While I have Bastards of Erebus, the demon heritage there is ok but doesn't really fit the Succubus. Which is fine, the Succubus is the mavrick non-monstrous looking subrace after all and you can't expect an article dealing with all fiends to focus in on the exceptions to the rule. And yes, I can use another heritage and call it something else but it's just not neat.
Tieflings can't really trace fiendish lineage back to a specific father or mother of a specific fiendish race, actually. They're usually at least a few generations removed from specific fiends—that's what a half-fiend is for. (If there were room, I'd definitely love to publish rules for what the differences are between half-succubi, half-hezrous, half-piscodaemons, half-pit fiends, and so on...)...
What Blood of Fiends gives are rules for tieflings whose fiendish ancestry is more infused with one TYPE of fiendish outsider.
So... tieflings who are associated with demons, or devils, or oni, or kytons, and so on. Those who know their Pathfinder fiend races can now likely deduce what all the variant tiefling heritages are... so I'll just list them here:
asura
devil
div
demodand
demon
daemon
qlippoth
rakshasa
kyton
oni
In the meantime, if you want a SPECIFICALLY half-succubus creature, there's always the alu-demon from Tome of Horrors Complete.
Yeah, I know about the Alu-Fiend from ToHC. I was hoping for something a bit more reasonable to lay out in front of the DM. Alas, back to homebrew...
Well... wait until you see the demon-spawn tiefling first! She DOES happen to look kind of succubusy...
Oh, I'll still buy the book because I'm a sucker for all things fiendish (quippoth and kyton heritages, bonus). Also new art and more fluff, always good.
Rakshasa, Kyton and Oni derived Tieflings sound totally awesome!
"And that's Sister Throxia, of the Dawnflower's Penitent Flaggelant order. Don't be alarmed, she's just a tiefling...you know how it is. And there's Brother Feldin..."
"Wait a second, this church has an order of flaggelants?"
Did you like succubus tiefling, and half-succubus, I made?
I like it, though I think it might be a little on the powerful side. The Tiefling entry is a little confusing but this is probably because I don't know the ARG. For example, I'm assuming that the 'Racial Base' section are alternatives balanced against other races.
On the Tiefling, in my option, buffing Dex, Int and Cha without a negative is a little excessive when you compare it to the base Tiefling. After all, we don't want to make a 'super-tiefling', just tweak the original to more accurately represent the concept... even if the munchkin on my shoulder is drooling at the possibilities for bards or arcane tricksters.
Fiendish resistances good, that's on par. Change Shape vs. Darkness 1/day... I'm conflicted. I think it's a fair enough trade, Darkness can be incredibly useful, though part of playing a Tiefling is roleplaying the conflict with a distrustful society. Natural Armour doesn't sit well with me, I know the Succubus has NA but thematically it doesn't sit right, Succubi are also the most human-seeming of the demons and natural armour seems more suited to a scaly or chitinous race.
Personally, once I get ARG, I'd be looking to use the Tiefling as a base, switch it to -2Wis, +4Cha (the hot blood of their ancestor makes them charming but impulsive), switch Stealth bonus to Perception bonus, switch Darkness for Unnatural Lust (Charm Person would be my other selection but might be a bit too good...). Then swap out Fiendish Sorcery for something else... immunity to level drain or a gift for languages perhaps?
The half-succubus is great, the only thing I could nit pick is the str bonus, I think there's a good case for dropping that in favour of a more even distribution of bonuses across Dex, Con and Int. Once I get my hands on ARG, I'd be looking more towards a +4Dex, Con & Int; +2 Wis; +6 or 8 Cha before looking to balance that in the rest of the build.
Did you like succubus tiefling, and half-succubus, I made?
I like it, though I think it might be a little on the powerful side. The Tiefling entry is a little confusing but this is probably because I don't know the ARG. For example, I'm assuming that the 'Racial Base' section are alternatives balanced against other races.
....
The racial base is for choosing your non-fiendish heritage,
And I know that Succubus touched Rev 2.2 is on the powerful side as it is a 20 RP build and most standard races are 10 RP build, with aasimar and tiefling at 12 RP build, so it is likely a CR 1 race, not CR1/2 like other tieflings